Travel Power Animation Implementation Change
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'Stance' and 'Animation' are two very different things.
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
so... its an implementation suggestion. This is not an impossible feature ...
Really.. sure there will be need for new code. And I understand that stance and animation are different things. This setup is what is eventually needed. It allows the travel powers to grow and the effects, stances and animations to be diverse and choosable.
This is basically a part of the travel/pool power customisation. And should be done right. Even if some work is needed.
Again... To set this up is NOT impossible! It is more then a simple animation on a power... in some cases a lot of animations even... I know... but NOT impossible. Aside rom that.. This list is a far wishlist. The basic layout would involve only the basics of which we have the majority already.
Be positive and think in solutions. Burning down idea's have been shown to be stupid before... after they where implemented anyway. Think 'Walk', 'Super Side Kicking', 'Power color customisation', Power Animation customisation'. Do I have to continue?
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Yes it would need new tech. Perhaps they could add it with the Mutant Booster, to allow for the sales of that to pay for the development of the new tech?
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
A rethinking of the travel powers and their looks would be most welcome.
Instead of the current jogging:
Part of the tech that changes the animations is already in place. We just need the way to best implement this to the travel powers. This would also give COX the power selections that CO now has (aside from swinging).
As I see it it should become something like...
Basic (no walk / travel selected, jogging animation as we have now)
Walk
- Walk (walk animation like we have now)
- Crawl (on for legs)
- Stalk (slow walk looking around and suspicious)
Sprint
- Run (foreward sprint like the image above shows)
- Slide (foreward sprint like the image above shows)
- Dash (foreward sprint like the image above shows)
- Quick (foreward sprint like the image above shows)
- Rush (foreward sprint like the image above shows)
- Surge (foreward sprint like the image above shows)
- Ninja (basic Ninja Run animation)
Prestige Power Sprint
- Run (foreward sprint like the image above shows)
- Slide (foreward sprint like the image above shows)
- Dash (foreward sprint like the image above shows)
- Quick (foreward sprint like the image above shows)
- Rush (foreward sprint like the image above shows)
- Surge (foreward sprint like the image above shows)
- Ninja (basic Ninja Run animation)
Ninja Run
- Ninja (original)
- Athlete (foreward sprint like the image above shows)
Fly
- Spear (flypose1)
- Super (flypose2)
- Y-formation (flypose3)
- Flex (flypose4)
- Fire Aura (pre-lvl 30, full body fire)
- Dark Aura (pre-lvl 30, full body dark)
- Riding Stone (standing on a big floating stone)
- Hover Board (standing on a controllable hover board)
- Hover (Hover animation but with fly speed, great for vampires and aliens)
- Jetpack (?, might be better as a craftable costume like the jet boots)
- Energy Aura (pre-lvl 30, full body Glow)
(ps. Keep emotes for fly-poses and let them overrun the base settings)
Teleport
- Flex (Original)
- Wrist Control
- None (instant teleport with the effect but without animation)
- Communication Device
- Shimmer out
- Wormhole Effect
- Smoke
Super Speed
- Run (foreward sprint like the image above shows)
- Slide (foreward sprint like the image above shows)
- Dash (foreward sprint like the image above shows)
- Quick (foreward sprint like the image above shows)
- Rush (foreward sprint like the image above shows)
- Surge (foreward sprint like the image above shows)
Super Jump
- Jump (original)
- Ninja (basic Ninja Run animation)
Just a basic layout idea... this gives less slots... better control over the animation that we use and leaves the possibility too make more and more additions to the powers. Almost all powers involving travel is just an animation change or Aura/Effect add to one we already have.
Feel free to give possible animations using the same power as the one we already have here too...
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!