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I definitely would go for a good ending as well. Maybe through the use of the dreaded 'cutscene' mechanic, it would show a longish series of events reflecting Taskforces that put an end to each significant enemy group with climatic finishes, ramping up to the biggest threats like Rularuu and Nemesis for the final showdown.
Essentially I would like the end of City of Heroes to end as such that superpowered crime is suppressed or eliminated from Paragon city. And with their job done, the heroes of paragon go into retirement, and while it wouldn't be a utopia, maybe the PPD would actually stand a chance against crime without the need of Kheldians and powersuits anymore.
Perhaps it could be a bitter-sweet ending too. Statesman and Lord Recluse would clash one last time, leading to a mutual phase-out/elimination a la Captain America & Red Skull fashion. The Freedom Phalanx disbands or reforms and Arachnos goes bust (Might impact Ghost Widow's attachment to the world) so that the City of Villains becomes a true rogue state instead of a dictatorship.
In true heroic fashion, evil will never be gone forever, but you can 'finally save the world' for a temporary peace until the sequel starts where a new evil has arisen and super powered heroes would need to come back to fight it. -
More costume pieces always get a /signed from me, but telling from the designs of the 60s I could see why Arachnos eventually did their uniforms, those shoulder-pieces could poke an eye out!
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Bone armour sounds pretty cool and useful for a number of reasons. Firstly it could be seen as a defense version of Spines, which presumably use a bone-like material to be used for attacks, but armour would do for defense.
Next it would make a great villainous powerset, some alternate changes could go for a more neutral scientific or mutative effect instead of based on darkness and magic.
As for what build areas it would cover, it's tough to say. Bones are typically the support of the body, strong and sturdy. While bones do heal they don't heal as quick as soft tissue does. Defense would make more sense in the way you could use your bone armour to deflect attacks much like one would do with a shield. But on second thought, if you could generate bone from your body, even spines, you'd have to have some hyperactive biological bone regeneration makes sense.
Regen/Defense would be a good combo! -
Yay! My first successful suggestions thread!
*coughcough*
But yes, it would be also nice if costume piece proliferation also extended the bodytype barrier. Apparently women get to use sandals footwear and males don't? I wanna make my old fogey man at the beach damnit! Or simply just to give some summer flair to my civilian costumes. -
A couple of suggestions I have regarding costumes involves the Martial-art pack costume piece Oni-Mask and a number of the hairstyles available in the creator.
I think it would be good if the Oni-Mask were made available to ALL face detail-2 nodes instead of just the half-helmet category. I have a troll character who would look pretty intimidating if he could use the mask without having to have a helmet on his head all the time, and one thing that bugs me more than anything is costume pieces that aren't available in all categories when there's no clear reason why it couldn't.
The next one is about hairstyles, some of the hairstyles I see in the creator seem to be unusually low in resolution compare to some others. If you look at hairstyles like 'Genius' and compare them with ones like 'Parted', 'Dreadlocks' or small 'Afro', you'll notice some have some very clear definitions on hair strands and the like on Genius but fuzzy, bleariness on the latter. Some hairstyles are often not very good at two-tone tinting and this can happen when the resolution is too low.
That's just my two inf anyway, I don't know if anybody else has noticed these things yet. -
I'd kill for any super-boosters that unlock emotes, costume parts, powers...etc for enemy groups within the game. In fact I even thought about it in terms of an alternate origin series about releasing enemy group related pieces. Like a Science-booster containing stuff for groups like the Vahzilok, Crey, Rikti. Or a Magic-booster for Circle of Thorns, Legacy Chain.
I do have fun trying to make characters more linked into the lore of the game, and if we could get boosters containing official player-costume pieces and powers to replicate some of the enemy groups would just be sweet. -
"The ABCs of Superheroism"
For ages 3 and up. -
I was waiting for the beta to go open! Not just because it would be one step closer to live but the fact I had something to say about the Defender's new Vigilance but couldn't because NDA disallows talking about it in the public forums and I couldn't get onto the closed beta boards (if there were any)
So here goes.
YES!
FINALLY!
My main hero's a defender and I'm very happy he's now going to be decent to solo with and deal extra damage on duos and trios! The only thing I would ask for a perfected inherent would be to scale damage specifically for how 'alive' your remaining team-mates were instead of a full-on damage loss for having an extra member.
Under the new Vigilance, if you're part of a four-man team, the damage boost is depleted. But if any of those other three are face-planted, you've still got no damage boost. It would be nice if:
Count all the percentages of all team-mates except yourself. If you're in a four-man team, the percent is 300%. For every 10% less health under 300%, the defender gets 1% damage boost. If you have a 8-man team, more people would have to be in critical or faceplant condition before the Defender can start to claim back their damage boost.
It would be under the pretence that as the situation becomes more dire and the Defender is on their own, their vigilance gives them the power to fight with more focus and vigour for their downed team-mates, which is obviously reduced as team-mates rez again. -
I believe that a number of people in this thread are getting a little apocalyptical about AE being ruined forever on this patch, I think people haven't quite seen that this ally nerf is actually an 'exploit stop-solution'.
I heard that phrase stop-solution being mentioned when the custom critter XP nerf came down and a lot of people were angry it happened, I can't recall what exploit lead to that exactly, all I knew was the the stop-solution itself heavily reduced rewards on custom mobs. But my point is, an exploit stop-solution is a very quickly devised and hastily written hotfix to force the exploiters to cut that **** out now, and to have spent any more time to implement a less harsh fix would take too long.
I believe most people who've seen the features of Issue 17 will know that custom mobs will have improved options to properly balance and renew rewards given for custom powers for mobs, and that was the solution to the previous (and first) stop-solution. What you people need to realise is that somewhere down the line, this ally stop-solution is going to get it's 'proper-solution' and then you can have allies that won't punish your legitimate arcs again.
As for will the patch affect me? It doesn't affect me now, but it may affect how many people would play my arcs when I finally get into writing and publishing them of course. It's a real shame that allies got harshly hotfixed all because of exploiters torturing poor defenseless AVs with tons of debuffing and buffing allies.
What I'm hoping is that if a proper solution to the ally stop-solution isn't quickly implemented in Issue 17, that optimistically they might have it in time for Going Rogue/Issue 18, or the very least Issue 19, but I say GR/18 because they might add some new stuff to AE for the expansion and would be the most logical time to add a more sensible solution along with what they already devised.
Also to clarify to some people, it's only for arcs that have more than ONE ally that's affected by this stop-solution. If you have zero or one ally per mission, the rewards /should/ remain the same as before. But there's not been a confirmation of whether things are working as intended.
Edit:
Quote:Ah nice! A lot can happen when you're writing a post! Good to hear some confirmation on the issueOriginally Posted by Lazarus -
Quote:Coming in Going RogueOriginally Posted by Steele_MagnoliaNew 1-20 content for alts.
New 35-50 content for end game.
More costumes (always more costumes)
Weather
A greater feel of being integral to the ongoing storyline. My tank is uber, I want to feel more like Statesman and less like Statespuppy.
A summertime event
More Rikti invasions - and more on that storyline
Ability to log new characters without returning to the login screen
Individual housing
A better base editor
More IO sets
You get the idea. More of what COH does best.
Coming in Issue 19: Incarnates
Coming somehow, heard it mentioned but don't know when it will be
Just play the damn Lady Grey Task Force
It's possible
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Quote:What's even worse is that although enemies will continue attacking you until you hit Zero HP, and even though Self-Destruct will remain going after you hit zero HP. As soon as they consider you dead, they start walking away before you actually explode.Originally Posted by TyrantMikeyI explicitly remove Self Destruct from my tray every single time because:
1.) Its animation is insanely long.
Sometimes when the low accuracy doesn't get them, the fact they walk off during those ten seconds will miss the rest. -
Quote:Since Issue 15, The 5th column now wipes the floor with a lot of council spawns in Steel Canyon and Boomtown, making it hell for those who have to hunt 30 Council for a number of missions.Originally Posted by Leo_GPS: When has it *EVER* been hard to find mobs to take out on the streets!? Seriously?
But apart from that, you're quite right. It's not too hard to find mobs generally on the streets. Sometimes that why I run in the middle of the road to avoid purples :P -
I also do wish there was more diversity of species pieces in the creator, it wouldn't be animal anthros I would go for more aliens. I always though that anthro heads would use the same structure as the full helmets. Details one and two, plus an extra two nodes for anything else.
The features that make a good head, for anybody, is Mouth+nose, ears, eyes and skull. That's four nodes there. -
I think the simple solution to the problem of unmezzing is to unmezz the status effects that prevent you from activating [Self-Destruct] and nothing else.
Maybe it's an override, or maybe it only break Held, Disorient and Fear and the character is otherwise incapacitated as the animation and explosion plays out. The character can't use any other moves, just Self-Destruct.
Self-destruct seems to be the Positron Taskforce of the booster powers. It technically works, but it reeeeeeeeeeeeeeee---
---thousand years pass---
---eeeeeeeally needs a revamp to bring it up to a similar usefulness as the more recent booster powers. Mystic Fortune and Ninja run appear to be the most used booster powers I've seen in the game. -
I'd much rather have the Cyborg pack [Self-Destruct] have a more explosive base accuracy. It currently explodes at 1.0x, while most explosive nuke powers exist with 1.4x accuracy, and enhanceable.
Accuracy is perhaps the most important part of an attack, even more than damage, recharge and endurance cost. -
Power Pool: Super Senses
Detect Scent (T1)
Toggle: +DEF (Melee), +RES (Defence debuff,)
Acute Hearing (T2)
Toggle: +DEF (Ranged, AoE), +Perception
Ultra-Optics (T3)
Auto: +Range (Ranged attacks), +ToHit, +RES (ToHit debuff)
Extra-Sensory Perception (T4)
Click: +RES (All except Psionic), +DEF (All), +Perception
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Maybe it just needs laying out a bit better, how about this? -
I'm not entirely sure, but I heard that on the release of Going Rogue they're going to double the file size limit for AE arcs, hopefully it should be able to have a decent arcs with custom critters without comprimising on anything.
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Quote:It would be nice to help those poor people in Atlas and Galaxy even though they con grey to most higher level heroes. It's not very heroic to skip the plight of others because there's nothing beneficial for them.Originally Posted by Smash_ZoneI whole-heartedly agree to this idea. It would actually give an incentive to street-sweeping. It's always strange seeing so much crime and nobody caring to stop it.
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I do enjoy the way level boost works to help turn the tables on a hard battle, it's such a shame you can't do that once you pass Lv50. The ability to trigger this level boost effect would be a way of turning the tables once more except with more control.
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While it's true you can buy other players time-cards they can use to apply to their account. But for those who live in the EU or just about anywhere outside the US, there are no time-cards locally. The only way to give people game-time or super-boosters is by giving them the money equal to it's price, which would only go towards the purchase the long way around
What I suggest is explained simply as, allow players to give game-time, super-boosters or even expansions as gifts that are paid by the gifter and then manually applied (or declined, if technically possible) by the owner of the account.
Then if I want to give a friend an extra month of game-time for Issue 17, I can. If I want to get a friend a particular super-booster, I can. If my friend wants to prepurchase Going Rogue but can't afford it, he can. -
I think some of these ideas are brilliant, I always thought City of could've done with some more mini-games to break up all the serious combat you have to do in the game. Even though I'm not sure if all the mechanics will hold up, I would certainly go into the Arena more if there were more things to do in there.
All I use it for at the moment is getting endurance bonuses and the Duelist badge. -
I don't think there's any copyright issues on having a robotic torso or legs. Leg-wise we do have the Cyborg parts and Praetorian Clockwork pieces that were announced as unlockable in Going Rogue.
It would help if characters could have a distinctively robotic torso though instead of a metal-covered texture, a unique model in itself. -
Quote:Wish granted.That would be great--you know what I'd like too? I'd like the ability to switch my characters from one side (say blueside) to the other side (say redside) and vice versa. And I'd also like a new zone as an alternative to Atlas Park and Mercy Island. And maybe some new archetypes would be good too--how about a new ranged set and a new MM set?
Nah, that's probably too much to ask for. *twirls handlebar mustache and climbs back on unicycle*
Too bad, really.
*rides away*
I know you were being sarcastic, but it had to be done! -
Your name is incredibly apt, for you might not know that in the currently closed-beta tested Issue 17, players will be able to send in-game emails to global handles and also attach Inf/items to each email to spread resources around without a middleman.
The only big limitation is you can't send cross faction. Heroes can take attachments from other heroes, villains from villains but not between Heroes and Villains.