Obscure Blade

Legend
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  1. Quote:
    Originally Posted by Fleeting Whisper View Post
    Yeah, chopping up civilians to make fleshbots is benign. And that's just the level 1 NPCs!
    How about the fact that Facemaker chops people up to make costumes? Yup, your flashy villain is wearing sliced dead people. That's villainous!

    Villain: "See this nice new leather outfit I've got?"

    Hero: "Yeah?"

    Villain: "Seen your Mom recently?"

    Hero:" No..."

    Villain: "Well, actually you have..."
  2. Quote:
    Originally Posted by Warkupo View Post
    Quote:
    Originally Posted by Obscure Blade
    Two or more capes/capelike systems are a significant hit to game performance, according to BaB.
    Yet they're pushing out Ultra Mode with the next issue, aren't they? I think BaB is just lying because he's lazy~

    *hides*
    As said, entirely different. First, they don't use the same animation systems; BaBs also mentioned that we can have both capes and animated tails because animated tails don't cause the performance problems capes do, because they aren't animated like capes. And on top of that, Ultra Mode is client side; it doesn't affect the performance of the game itself.
  3. Quote:
    Originally Posted by Warkupo View Post
    I have a Controller who has a cape with the Bolero robe/thing before they changed it so that you can't do that anymore. So it's definitely possible, they just don't want to hand out that option for whatever reason.
    Two or more capes/capelike systems are a significant hit to game performance, according to BaB.
  4. A "gun hand". Gatling, ray gun, cannon with laser sight options.

    Runes combat aura; when you use a power, runes appear either in front or you or surrounding you.

    Bird head.

    Energy style wings. Think Tyrael from Diablo II.

    Dragonfly wings.

    Back tentacles; a variation on Crab backpacks might work.

    A giant moving Rularuu eyeball chest piece.

    Robot & undead skeleton chests and legs.

    Insect head.

    Animated versions of the Wasp antenna.

    Belts, wristpieces with blinking lights.

    Shoulder Tesla coils, like Freakshow get.

    Shoulder radar dishes.

    Steampunk & high-tech versions of gatling gun pistols for Dual Pistols. Preferably ones that actually have a spinning-barrels animation.

    Animated tail with extra eyeballs or tentacles.
  5. Quote:
    Originally Posted by Warkupo View Post
    You'd pretty much have to have wanted Super Jump, but not combat jumping, and needed another attack in order to want to pick Jump Kick. Such a scenario simply doesn't happen too often.
    That was why I took it on my Stone/WP brute Smashy the Clown. An extra attack? Check. Doesn't need Combat Jumping? Check. An animation fit for a psychotic clown? Check. Gives me Super Jump? Check.
  6. Well, I took both but of the two I'd take EM Pulse. I deal with the -recovery by using Consume (since I went Ill/Rad/Fire). Even before I got that it wasn't that big a deal; I just stood doing nothing but run my toggles while the pets beat up the targets until the -recovery wore off.

    As for why take both; first, it means that one or the other is usually up. And second, you can hold multiple bosses.
  7. Some hunt missions; specifically, those with something of a level mismatch or large numbers. The lowbie kill 10 CoT in Perez; defeat Council assets in the Pit in Sharkhead; like that. I often use it to skip EBs with low damage/flimsy characters. I almost always skip Silver Mantis in Crash Cage's arc; she's just too brutal at that level. Calystix is another, with squishies at least. I typically skip one or more missions from Stephanie "Kill-All" Peebles in Striga; especially the kill all on a ship.
  8. Storm for certain (properly recolored for a more hellish look naturally); I'm going to make at least one more but am not sure what.
  9. Quote:
    Originally Posted by MaHaBone23 View Post
    Here's a question- have the devs ever reversed a Genericing... genericazation... generification... you know what i mean.
    I once heard Doctor Geist mention that he had to argue to keep the name of his namesake character. He apparently made it before CoV and the NPC character Doctor Geist came out. Since I understand they normally generic you without any warning, I presume that he had to get it reversed.
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    I'm a little nervous about the sheer number of Darkity-dark-dark whip wielding ladies in scanty clothes we're gonna have when this does go live.
    Scantily clad ladies with animated tails.
  11. Quote:
    Originally Posted by Westley View Post
    I've got some bad news for you.

    Once you DO create a wholly original character that is "100% yours" in the CoH character creation machine and then hit the "Enter the City" button (or whatever that button's called) the character is now 0% yours and 100% NCSoft's.

    Seriously, read the EULA carefully. Really, go read it. They own the rights to any characters you make here.

    I know it's not directly related to the topic of this thread, but I just wanted to make sure that you knew it, not many do.
    That's already been mentioned; and its not true at all in the sense that "my character" is being used here anyway. The characters I make are "my characters" in the sense of "my creation" regardless of who claims legal ownership of them.

    And EULAs are pretty shaky legally, from all I've heard. What it really boils down to is whether you are willing and able to harass the EULA giver with lawyers or not; as said, NC Soft caves in to Marvel's demands even when they don't have a legal leg to stand on. If some rich guy made a character in CoX, I'm sure that NC Soft wouldn't push the part of the EULA that claims that his characters are theirs if he started waving lawyers at them over the matter.
  12. Quote:
    Originally Posted by je_saist View Post
    Patience. A virtue seldom found in ducks, and never in rabbits or forum-dwellers.
    Then again, people with lots of virtues don't typically get to command demons. Clearly, we should all be as sinful as possible to ensure Demon Summoning is released as soon as possible. In-game sinfulness only though! We want the demons to appear there, not here!
  13. Quote:
    Originally Posted by Predatoric View Post
    Its not the first time a devs said its not going to happen and it actually does though, look at power customisation, the devs swore blind for months that it wasnt possible to do with the current engine (or something similar) and yet there were mods for it already out to colour energy powers, now its released to everyone.
    Actually no. BaB explained that it would take a huge amount of effort (and even why), not that it was impossible. It's just that they finally got enough people to actually put out that effort without having to give up on everything else animation-related for a year.

    Edit: In fact, here is the old thread where he talked about it.
  14. Quote:
    Originally Posted by Madam_Enigma View Post
    Then you get into the world of superheroes. A couple marvel characters were already mentioned. There's also a hero character who creates energy whips. Can't remember the name of him, but I have an issue of the comic. For heroes, a whip would be ideal. You can subdue your foe without killing them, assuming your skilled enough. Using a gun or sword, your using a more lethal weapon. Whips can be controlled to do as much or little damage as you desire. More so then a gun.

    For a villain, coat the whip with poison and/or razors and you have a very frightening weapon.
    There's also the Cohe Wand of the Paratwa novels; basically a lightsaber whip. The Ferengi used a sort of phaser whip. A faction in the Witch World stories had lightning whips. There's the Balrog of course. There's a fair amount of super-whips in fiction.
  15. At low levels, if you have an incomplete attack chain and some veteran attacks/temp powers, it's useful to smack the enemy with your -def powers, then use those unslottable temp/vet powers. Earth Control at pre-pet levels really benefits from that, I find.
  16. Quote:
    Originally Posted by Umbral_Enemy View Post
    And what /dark powers should I be getting?
    Everything but Black Hole. One key trick: slot some accuracy debuff into Fearsome Stare.

    Quote:
    Originally Posted by Umbral_Enemy View Post
    My current tactic is setting up Tar Patch up, then putting Darkest Night on the highest level/damaging target, and then sending my pets in and then running around like my pants are on fire trying to heal them with Twilight Grasp.
    I open either with Fearsome Stare, or send in the Lich first and follow that with Fearsome Stare. Then I send in the Grave Knights and lay down debuffs like Tar Parch. I generally leave the Zombies in Defensive/Follow to feed Bodyguard Mode.

    Quote:
    Originally Posted by Umbral_Enemy View Post
    The IO sets, do the bonuses apply just to me or do they affect my pets as well?
    Except for Pet Aura unique IOs, only you.
  17. Quote:
    Originally Posted by beyeajus View Post
    I judge an Aoe by the amount of orange numbers rather than the individual amounts of each orange number.
    Well, you don't want to take that philosophy too far. I recall how when I started I slotted Gale for damage because all those small numbers looked impressive...
  18. Quote:
    Originally Posted by StormDevil View Post
    Hey folks. I'm bringing up a Sonic/Elec Blaster with whom I mostly solo, so I'm looking to avoid sleep-resistant enemies as much as possible. I haven't been able to find a list of these mobs anywhere; anyone know where to look?
    Culex's Enemy Resistances: Damage and Mez.
  19. Quote:
    Originally Posted by Wiggz View Post
    Again, please... exactly what benefits do we get from Domination? +2 Magnitude and +50% duration or what?
    Domination, from Paragonwiki.

    Quote:
    Nothing delights a Dominator more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.

    Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.

    Domination doubles the magnitude of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.

    A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.
  20. Quote:
    Originally Posted by Snowzone View Post
    Just because so far all the end drain powers have been a bit meagre doesn't mean that it has to be.
    Actually it does, because un-meagre end drain powers would be too strong. The real problem is that the effects are too binary to be balanced well; either you can reliably end drain the enemy to zero and keep them there, in which case they are helpless. Or, you can't; in which case it does no good.
  21. Quote:
    Originally Posted by Snowzone View Post
    Though, admittedly, I would like a big end-drain power along the lines of Heat Loss (without the self and ally recovery) that also stops the recovery of the targets for a certain amount of time.

    It probably won't be a hard control set like Earth Control; it's more likely to be either a soft control set which utilises endurance drain in copious amounts in the same way that Ice Control does slow and -recharge, or it's going to be a damage set like Fire Control. Personally, I'd much prefer the soft control option over something that would no doubt end up as a clone of Fire Control.
    Frankly, that would just mean that you'd have the choice between a specialized build that concentrated on end drain above all else, or a build that was low damage with nothing to make up for it. Like Electric Blast. The problem with end drain is that unlike your examples of Slow and Recharge from Ice, it's all or nothing. Almost draining the endurance of the enemy is useless.
  22. Funny in context (Krylov's kidnap mission):

    Victim: "Are you leading me to safety?"

    To my 8 foot, bat winged, horned skull faced, leather and chains and skulls and spikes clad brute; who's also on fire. Why, yes, he's here to rescue you! That's the first thing I'd think of running into a guy like that.
  23. I recall a scene I witnessed in Independence Port a while back. A Council guy was doing that "preaching to the mob" animation they do, talking about how "The Council is the pinnacle", and when I attacked him told everyone else to attack the hero. Except he was alone the whole time, and surrounded by large 5th Column spawns on every side; preaching the Council's greatness to thin air while surrounded by its rival. I think the poor guy's mind snapped when the rest of his cell went back to the 5th, and he's in denial talking to imaginary recruits. He probably goes home to his apartment and talks into his cellphone pretending that he's being given vital missions.
  24. The general opinion I've heard is that Dominator Mud Pots is small enough in radius and endurance hungry enough to be not worth it.
  25. Quote:
    Originally Posted by Seldom View Post
    To elaborate on the secondary thing, energy assault is now quite respectable, /psy is less top heavy, and the rest are just a bit more 'punchy' damage-wise.
    Also, TK Thrust and Power Push from /Psi and /Energy are now strong attacks, instead of minor damage knockback attacks.