Returning Dom needs some help
I've been away from the game for about 18 months or so... and I enjoyed Doms very much, leveling an Ice/Ice, a Plant/Psi and a Mind/Fire all up into the 30's and 40's...
I started a Plant/Stone called Earth Lore and I'm loving the animations, love the character concept... figured Earth would let me get in and mix it up at close range while Seeds and Creepers did their trick, and the AoE would allow me to take advantage of the clustering that Seeds often causes... ...but what has happened to Domination? The search is doing much to help me, but I don't think I'm getting any damage buffs and the mezzes don't seem to be lasting as long either... can anyone tell me what the 'new' benefits from Domination are and how they are better or worse than what we had before? Also, any advice down the road on this particular build would of course be appreciated. |
So Domintion is "worse" but your character overall should be much better (unless you're a perma-dom I guess), especially if your has any sort of build-up.
Mezzes haven't been changed afaik, except for some of the limits of the aoes going from 10 to 16 when Earth Control was added
Domination no longer gives a damage buff...you do domination damage at all times. The assault sets have also been rebalanced, so all secondary attacks do good damage.
*edit* Too late.
To elaborate on the secondary thing, energy assault is now quite respectable, /psy is less top heavy, and the rest are just a bit more 'punchy' damage-wise.
Oh, and the /psy AoE attacks now have a 16 target cap.
Thanks for the responses - I imagine I didn't really notice th edamage buff because I've ben playing a secondary I didn't have any experience with...
So, what exactly does Domination do for your mezz powers? It increases the magnitude, correct? Is their a duration increase as well?
It seems like the old way, you were basically just drudging through between Domination bursts, whereas now, it seems that you can hold off popping Dom until you really need it.
That's because the damage bonus was removed from Dom and plonked into the powers themselves. You do Domination damage all the time now.
So Domintion is "worse" but your character overall should be much better (unless you're a perma-dom I guess), especially if your has any sort of build-up. |
Arc #40529 : The Furies of the Earth
Again, please... exactly what benefits do we get from Domination? +2 Magnitude and +50% duration or what?
Again, please... exactly what benefits do we get from Domination? +2 Magnitude and +50% duration or what?
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Nothing delights a Dominator more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements. Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free. Domination doubles the magnitude of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved. A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated. |
Arc #40529 : The Furies of the Earth
Very helpful - I was unaware of Paragon Wiki. Thanks.
I've been away from the game for about 18 months or so... and I enjoyed Doms very much, leveling an Ice/Ice, a Plant/Psi and a Mind/Fire all up into the 30's and 40's...
I started a Plant/Stone called Earth Lore and I'm loving the animations, love the character concept... figured Earth would let me get in and mix it up at close range while Seeds and Creepers did their trick, and the AoE would allow me to take advantage of the clustering that Seeds often causes...
...but what has happened to Domination? The search is doing much to help me, but I don't think I'm getting any damage buffs and the mezzes don't seem to be lasting as long either... can anyone tell me what the 'new' benefits from Domination are and how they are better or worse than what we had before?
Also, any advice down the road on this particular build would of course be appreciated.