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Posts
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Joined
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Welcome to Union NorthernSoul.
Which US server did you play on? Victory refugee here -
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We can also use Rads for the -regen
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And dark defenders. -
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I was wondering if someone could answer me this while we're on the subject.
How does teleportaion actually work? Do you activate the power and then move your mouse to choose where to go to and get there instantly?
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Exactly but you can make life easier using binds. I use shift+left mouse button to tp.
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And in long distanse travel, do you have some time after teleporting when you get to hover, so you can choose your next target point?
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Yes unless using a few powers which make you plummet from the sky instantly. Rooted springs to mind. -
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I never thought about it in terms of a respec. How easy is it to get one of those in game? (haven't looked into it before)
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The first respec starts in IP. You need a team of at least 4 who must be level 24 or above. Try and keep the team level spread to a minimum.
More here. -
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With me having Enervating Field and using it all the time is there a big advantage to having and running Radiation Infection?
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Yes, they do 2 different things. RI does -acc and -def and EF does -dmg and -res.
RI with 3 tohit debuffs makes you whole team a lot safer while it is running. -
Dark servant cycles through several powers once in range: T. Tentacles, Pet.Gaze, Darkest Night and Twilight Grasp. He also has a low damage/-acc aura around him called Chill of the Night.
All of the powers except Pet. Gaze do -acc so it's well worth slotting him with ToHit DeBuffs. -
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For attacks i was thinking of 6 slotting them all with 3 dmg, 2 acc, 1 end red, except tough of fear/siphon life. I'm unsure how to slot these. Dark consumption i was thinking 3 recharge, 2 acc, 1 end mod. I have no idea how to slot auras/defences so this is really where i need help.
Thanx for any suggestions, insults and the like
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I will be slotting ToF with a couple of acc and some ToHit DeBuffs. Siphon Life isnt a great heal. If that's what you are getting it for then consider Dark Regen instead. -
I may join you if my SG has nowt on
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Well I gather it gives a 100% accuracy boost (roughly equivalent to 3 SOs)
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It's better than that, it gives a 100% tohit buff. Against normal mobs, like you say, it's roughly equivalent to 3 acc SO. Against mobs with defense or that use tohit debuffs it's even better. -
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Does Illusion do more single target damage with Spectral Wounds than the other sets since Illusion has no immobile powers?
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Nope, mind and fire both do better damage at lower levels.
Pilcrow posted some figures on the US forums a while back. -
For blapping, I like my elec/elec. 2 end drain powers, 3 holds (one from epics) and some very nice melee attacks means I can take on anything I can hit
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When you get a team that works well, a TF can be great fun and great XP. Were some of the team auto-exemped down? That can make a huge difference.
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Do you still find a use for Burn? I respecced it out when I5 hit and haven't missed it.
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I think the values for AM are lower than SB. The difference is that AM is that it's PbAoE (and you can apply it to yourself) whereas SB is single target (and you can't).
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Yep. One other difference, SB can be kept perma with no outside help whereas AM can't.
Re the OP: I think a lot of people don't realise the full extent of AM's buffs. IMO the added damage alone is worth it alone in these days of ED. -
There's one basic rule, any more than 3 SOs of the same type in one power is a waste.
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One of my other friends has a lvl 50 fire/BA tanker and he couldn't herd people for [censored].
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The agro limit is now set at 17. Any more than that and the first lot you agro'd will wander off/attack the rest of your team. Long gone are the days of herding up half of Creys Folly then Burning then to death in a dumpster
As for your runner problem, taunt may make a difference. Slotting taunt durations in an aura (Icicles, blazing aura, invincibility..you get the idea) may also help. I can't say that my fire/fire tank has ever had much problem with runners except for using Burn post i5... -
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I think I've been at the brandy to be fair.
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Edited for accuracy
Seriously, we were noticing this tonight too and again it only seemed to be in missions. -
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Good luck mate its a hard one last time was up to 6 am :S but make sure u have 4 ppl all the way through cos there a few click all glowies simultaneously mishes
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I wouldn't say it was hard. Long and boring maybe. Nah, not maybe...definitely!
Have fun chaps
P.s. It's 200 of any. I've counted. -
My dark defender finds it quite useful in PvE. After applying debuffs I use TTentacles then go and stand in the middle for a nice pseudo-hold
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My dark defender finds it quite useful in PvE. After applying debuffs I use TTentacles then go and stand in the middle for a nice pseudo-hold
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I only have a Fire/Fire tank so it's hard to make a direct comparison. However, at level 44 I'm soloing in unyielding and teaming on invincible. I've tanked quite a few +3 AVs without face planting, with support of course (well there was that one time when I didn't see Malaise...
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I would definitely recommend teaming until you've got a SOs and a few attacks or you may find things slow going at first.
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Don't forget to get acrobatics..the lack of KB protection can be annoying. -
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Just made a Fire Fire tank because i dont see them a lot these days. I am quite enjoying it although im only lvl 10. Are they the suckiest tanks these days?
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Hell no! Decent resists and great AoE damage. What's not to like? -
Good idea Accel.
My SG generally likes to split up our TFs over 2 evenings. It really does make them more enjoyable as you're not always trying to rush it to get it finished. If we don't have a full SG team we usually ask if anyone wants to join us in the Union Badgehunters global channel. You may find other team members there too.
Good luck with the TFs