OV_ohms

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  1. I have a blaster that needs to bash Lusca. I'll start stocking up on awakens now...
  2. Howvwer, if you have a tank in the team to take the bulk of the agro, it's a handy little power
  3. OV_ohms

    A tank for PvP?

    [ QUOTE ]
    Having said that, you will be unlikely to die I suppose. The only way of effectively destroying a granite is end drain, which they have no defence against, which leads to a detoggle.

    [/ QUOTE ]

    Unless they are also running Rooted.
  4. OV_ohms

    Nuke slotting

    [ QUOTE ]
    On Defenders, I believe that on anything other than Kinetics, Nukes are a nono, other than the Psi one (which I believe doesn't drain/stop recovery?). The damage isn't always enough (except on Kinetics) to kill most things, and when you have nuked you won't have endurance to keep on carrying the fight along (except on Kinetics).

    [/ QUOTE ]

    Psychic Wail does drain endurance and stop recovery for a short while like all the other nukes.
  5. OV_ohms

    Fire/TA US build

    They are trying to fix it but are currently a bit stumped.

    Castle's last post on the matter is here
  6. [ QUOTE ]
    I'm going for Siphon Speed + Hover + IR combo on my kinetics controller. 3-slotted Hover, Swift and Siphon Speed is already pretty good flight speed and later I'll get IR for actual fast travel. It's also nice because it's a bit unique.

    [/ QUOTE ]

    That's how I do things on my Kin/Psi defender. I also like IR as I can use it, nuke and still be able to jump away
  7. OV_ohms

    fitness needed?

    MaX is right, IH has been a clicky for some time now and only needs slotting with recharges and/or heals.

    My Spines/Regen took Stamina fairly late on (in the 30s), mainly for help running all the toggles she uses (Quills, Tough, FA, Assault, Tactics).
  8. Still running Posi tomorrow? I may have something that needs it.
  9. OV_ohms

    Toggle dropping

    Nemesis lieutenants and some bosses do stuns. I suppose if you were hit by enough they could drop your toggles but you would have the red text showing you why your toggles dropped.
  10. [ QUOTE ]
    [ QUOTE ]
    Afaik it's not possible. Your Lich (or any pet) must be defeated in combat to have it's soul extracted.

    [/ QUOTE ]It is possible, there is a very small timeframe in which it must be done though, that margin used to be much larger in I6.

    [/ QUOTE ]

    Sounds like an exploit then. Don't expect it to stick around.
  11. Afaik it's not possible. Your Lich (or any pet) must be defeated in combat to have it's soul extracted.
  12. [ QUOTE ]
    I was in Croatoa today, with a group fighting Eochai & Jack and we had a dark/ defender in our team. Said defender kept insisting that Twilight Grasp doesn't have and never has had a -Regen component.

    [/ QUOTE ]

    From the i4 patch notes:

    # Dark Miasma/Twilight Grasp now debuff the targeted foesÂ’ Regeneration Rate.
    # Dark Miasma/Howling Twilight now debuff the targeted foesÂ’ Regeneration Rate.

    The powers ingame description has yet to be updated.
  13. /DA can be end heavy and you will most likely need stamina asap. At level 50, my claws/DA scrapper runs 10 toggles (inc. Focused Accuracy) with just the occasional need to pop a blue.
  14. [ QUOTE ]
    Positron is the easiest to solo, it doesn't have an AV

    [/ QUOTE ]

    It haa an elite boss these days which some builds may have issues with.
  15. [ QUOTE ]
    Second, it is now auto-hit. Whcih should have cured some of the odd aggro issues with it and reduces the required slotting.

    [/ QUOTE ]

    I've been wondering about that. Why does it accept accuracy enhancers? Are they just for PvP?
  16. [ QUOTE ]
    I had my fire tanker for quite a while running with no Tough, i was serious a squishy tanker. Though i have healing flames (3 rec/3heal), wouldnt keep me going faceplant.

    [/ QUOTE ]

    The sad thing is, Aid Self from the medicine pool is a far superior heal to Healing Flames, albeit interruptible,
  17. OV_ohms

    Stage's respec

    Interesting build. I've tried something similar on test but just cant let go of Deflection and Insulation shields on live.

    How do you find endurance usage? Why group rather than superior invis?
  18. [ QUOTE ]
    I had one group last night that was tilted in the favor of melee chars, in which case I ran in so that they got the buff from me as well, but any ranged chars got nothing.

    The second group was mainly ranged, and they didn't run in anywhere near melee range during combat, so I stayed back with them, allowing them to get the buff from me, and the melee chars to get whatever they got from the mobs.

    [/ QUOTE ]

    That's exactly the way I use it, adjusting tactics to keep the teams damage output as high as possible.

    [ QUOTE ]
    I myself don't have many attacks right now (until 35/38 and a spec rethink), but when I do, I appreciate I'll need to be in melee range if I want the big buffs

    [/ QUOTE ]

    Yep but be prepared to go splat now and again, especially to mobs with lots of AoE damage - Nemesis are one that spring to mind.

    Oh and FS and your nuke (if you decide to take it) is really quite good fun
  19. Well done to Kinslayer for organising this

    I hope everyone that wanted the badge got it. It's just a shame my PC crashed as I was about to wreak terrible and bloody revenge for picking on my ickle wobot
  20. One of my level 50 scrappers has that mission lined up.

    I also have another several 45+ characters with Crimson as a contact but the arc not yet started.
  21. I often see GMs when I'm pottering about during the day and will mention it in the Union Badgehunters global channel. Good luck finding your Kraken
  22. My Current slotting is:

    RA 3 Heal, 3 Rchg (might be overkill but I like it to be ready whenever I need it)
    RI 3 Tohit Debuff, 3 Def Debuff
    EF 3 EndRdx
    AM 3 Rchg, 3 EndMod
    Mutate 1 Rchg
    LR 2 Acc, 3 Rchg
    EMP 1 Acc, 3 Rchg (I tend to use Amplify or Power Build Up before it)

    I don't have CC or Fallout.
  23. OV_ohms

    Subdue

    Update:

    I ran a small test today and there appears to be no change in the rate of TK Blast's knockback whether I use Subdue first or not.