-
Posts
1253 -
Joined
-
That's going to cost you. The two purple sets alone will cost around 200 mil excluding salvage!
Looks like a fun build tho -
[ QUOTE ]
It's a Tank mode.
And to make it effective, you need: 1) macro/bind 'defensive' and 'follow' into one key and macro/bind 'defensive (or aggressive, or passive)' and 'attack my target' to another; and 2) very quickly switch between the two so that you can tank and attack.
It does take some time to getting use to.
[/ QUOTE ]
Yup I have those two bound to the thumb buttons on my mouse -
[ QUOTE ]
Oh, I just made an Energy/Cold to play in a regular all corruptor team. So far so good, the KB isn't causing the team any issues at the moment, despite my paranoia that it might do.
[/ QUOTE ]
It does but we are too polite to say so -
You also need a mission computer/oracle for one of the SFs but I think everything else has been covered above.
-
With Tactics, Focused Fighting and a Perception IO you will be at the perception cap which means you will see a stalker if the come within 10 feet.
He always hit you as, presumably, he is using Build Up before he attacks, which grants +ToHit.
@Miss_Chief:
That's not true anymore. Sets that have a power that grants +perception can stack it with tactics and a perception IO which caps them out in any zone except RV. For RV most, if not all, will need an extra buff such as an empowerment buff or IR goggles. -
Footstomp is also a good place for a Force Feedback chance of +recharge IO, at least in PvE.
-
Did a quick test with my invulnerability tank using the combat attributes thingy and just invincibility and tough hide running (both 3 slotted for defense)
First with just tough hide:
ToHit 81%
S/L/F/C/N/E defense 7.85%
Then with invincibility and tough hide while surrounded by 10 bad guys:
ToHit 97%
S/L/F/C/N/E defense 34.52%
Definitely worth taking imo. -
[ QUOTE ]
The ranged set in focus (+regen, +maxHP, +rech and some +dmg), melee and PBAoE sets for more +rechg. You should aim for at least 60% +rech total to get dull pain perma and that's basically it for a regen ;D
[/ QUOTE ]
That's the way I intend to go on my regen too when I eventually get around to IOing it up. -
There are guides on the US forums to mod things like sound files and fonts. With a little creativity you might figure out how to do other things too...
-
Arcane salvage isn't hard to find, just a little time consuming. Striga, Dark Astoria (Banished Pantheon) and the Shadow Shard (CoT, Reflections, Rularuu) all contain large groups of foes that drop it if you don't fancy farming missions.
-
Ah but consider this: according to Mids, Fearsome Stare has a similar -ToHit as Darkest Night. With just those two you have 58% -ToHit. Throw in Twilight Grasp which has about 6% -ToHit but can be stacked, along with all your attacks which have around 9% -ToHit and you're easily at the 5% cap.
BTW don't forget Shadow Fall provides Defense too, should you go that route. -
Well as of now we can get on test and see what the numbers in the Combat Attribute Window say
-
A lot of Dark's ingame power descriptions (which Mids uses) are a wee bit wrong or incomplete
-
[ QUOTE ]
its -acc mate
so too is darkest night which is also -dmg
and i think your a bit confuse afaik -acc and -tohit are the same thing ... however -acc and -perception are different
[/ QUOTE ]
-acc and -tohit are not the same thing, just like +acc and +tohit are not the same thing. Perception is something else altogether.
For a Dark/Dark, both your primary and secondary will be debuffing ToHit. In the case of Darkest Night it's 18.75% unenhanced as listed here. -
I should be able to attend the Wednesday raids and will try and cajole some of my SG into coming too
-
Why not stick a stealth IO in sprint to stack with Stealth so you can then pick something else instead of Invisibility?
-
I see what you're getting at and I would assume it would carry across as damage buffs/debuffs currently do. It would still be useful as a panic button to make stuff run away a bit even if it was not doing any damage as the fear component still exists.
Personally I want to play these changes before making any decisions on their implementation but then I don't really have a problem with the Rage crash as it is now. My Ice/SS doesn't have much issue holding agro through the crash and the -def portion doesn't worry me too much as I can just hibernate through it if the team/Aid Self isn't up to keeping me on my feet. -
[ QUOTE ]
Fire is the only Tanker set without an autohit taunt aura, and it gets access to Burn which wouldn't be affected by the -damage or tohit debuff.
[/ QUOTE ]
Why not? -
Use the Pillar of Ice and Flame to select the mission, it should be in the 10-14 section iirc.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.
[/ QUOTE ]Acc != ToHit
[/ QUOTE ]
Never said it wasnt, but if you look again you will see i said tohitbuff.................. and thats a huge difference, if you dont think so try slotting tohitbuffs in your normal attacks instead of acc.
[/ QUOTE ]
#1: You can't slot ToHit Buffs in attacks.
#2: It's not until you start fighting stuff with High Defence that +Tohit becomes better than +Accuracy.
The appropriate formula is: NetToHit = Accuracy * (BaseToHit - Defense)
NetToHit = 0.75 * (100 - 0)
= 75% chance to hit something (with no buffs, no defense)
NetToHit = 1.0 * (100 - 0)
= 100% chance to hit something (with +25% Accuracy, no defense)
NetToHit = 0.75 * (125 - 0)
= 93.75% chance to hit something (with +25% ToHit, no defense)
You get capped at "95% chance", but +Accuracy is better than +ToHit against normal, unbuffed PvE foes.
[ QUOTE ]
If you outdamg so many ppl with your AR you must be teaming with really bad player
[/ QUOTE ]
AR is one of the better Blaster primaries when it comes to AoE damage. The damage type is quite well-resisted, and much of it's output is damage-over-time instead of spike damage, but it's not "low damage".
[/ QUOTE ]
I think your calculations are wrong. Base ToHit in PvE is 75% so using the simplified formula NetToHit = Accuracy * (BaseToHit - Defense + ToHit)
With no Acc or +ToHit
1.0 * (75 - 0 + 0) = 75%
With 25% Acc:
1.25 * (75 - 0 + 0) = 93.75%
With 25% ToHit:
1 * ( 75 - 0 + 25) = 100% (but caps at 95%) -
No, but one kinetic with Transference can top you right up.
-
If you are intangible then you only affect yourself. You cannot command pets or buff them and your toggles only affect you.
-
The chance for +end does work in Stamina. In Consume it will give +end to the enemies.