Nihilii

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  1. You could always hide comments by simply clicking on the minus sign in the User CP. I can't say I really understand the point of this change. Do people who turned off rep still felt compelled to check the comments every now and then ? That'd be more a personal willpower issue than a forum software one if you ask me...
  2. Quote:
    Not arguing your core point, but dropping from 95% to 90% hit rate isn't anywhere near cutting your damage in half.
    You're right, what I said there made absolutely no sense. It's completely wrong.
  3. Nihilii

    Too Many Nerfs

    The BM group still works fine in AE, in fact I'm using some of these mobs for my XP farms sometimes.

    As for supposed nerfs driving people out of the game, you've got to realise it's an old game and with new, anticipated releases coming out a bunch of people are likely to try something else. The playerbase is slowly decreasing and there's not much anyone can do about that, in fact were the devs not doing such a great job with recent updates it'd most likely be a much sharper decline.

    People don't leave games because they "feel stabbed in the back". People leave games because they eventually tire of playing the same game for years, and feel they aren't getting their money worth on their sub anymore. Admittedly, some of these people will use the "nerfs drove me away" excuse to add a little spice and drama or simply to rationalize their leaving, but boredom is always the #1 cause.
  4. Quote:
    You have a fully slotted character with rare sets, yet you'll drop a billion for 5% global recharge, 10% global accuracy, and 5% recovery? Number differences so low that you'll have to buy at least 5 sets to have a really noticeable difference in playstyle...
    I'll definitely drop a billion of pretend money in a video game to improve my character, especially when it allows me to do stuff I couldn't otherwise. What am I going to do with it ? Even as a high score metric, the two billion cap more or less stops that (and storing 2 bill bids on WW just isn't my thing).

    I can notice a 5% global recharge difference when it's the difference between running my attack chain without gaps or having a 0.2s gap. I can notice a 10% accuracy difference when it's the difference between having a 95% hit rate against +4s as opposed to a 90% hit rate, or to put it another way, missing twice as much which results in doing, in a best case scenario (missing -res will reduce damage further) doing only half the damage I could do. I can notice a 5% recovery difference when it's the difference between being barely able to run my attack chain indefinitely or being able to run it for about five minutes before bottoming out.

    Bottomline, I can perfectly understand some people wouldn't notice the difference, but I do and so do other people. Not noticing the difference doesn't mean there is no difference, either. I've had fights in which losing just 1% HP, 1% of my DPS or 1% recovery would have killed me. I've got lots of builds that simply wouldn't perform like I'd want them too without purples.
  5. Have you ever slotted an IO set with a set recharge bonus, such as for example, Crushing Impact, Decimation, Positron's Blast ?

    If the answer is "yes", then purples should be worth it for you, seeing as they give the same bonuses, only bigger.

    For me, purples are definitely worth it seeing as the recharge and accuracy bonuses on most of the sets let me focus on other things with the rest of the build. The purple procs are also a big boost in DPS, each of them being ~250% as effective as a regular proc.

    Of course, that doesn't mean you should add purples for the sake of adding purples. You obviously want to look at each build and look where (and eventually if) it fits.

    Quote:
    I have a Stone Tanker build that uses 6 full purple sets so that I can have perma Earth's Embrace while in Granite.
    You might be already aware of that and implying the 6th purple set does something else than recharge, but as you mention perma-EE, better be safe than sorry : you can only have 5 identical set bonuses on a build, any set bonus past that point has no effect.
  6. Nihilii

    LF Kat/SR Builds

    Here's what I planned to go with, for a Kat/SR focused on ST DPS :

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Achilles-ResDeb%(9)
    Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(46)
    Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(48)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(34)
    Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(15), Ksmt-ToHit+(43)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
    Level 18: Health -- RgnTis-Regen+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Mrcl-Heal/EndRdx/Rchg(50), Mrcl-Heal(50)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
    Level 22: Quickness -- Run-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Soaring Dragon -- LdyGrey-%Dam(A), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dam%(31)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
    Level 30: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(40), Amaze-Stun(43), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50)
    Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FotG-ResDeb%(34)
    Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(48)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39)
    Level 41: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(43)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Code:
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    Note I haven't actually played the build. It lacks Aid Self and AoEs. It doesn't make use of the PVP +def and +res IOs as I feel the cost isn't worth it on such a build, but the PVP -res IO is a great DPS boost so I used it. That build could run GC GD GC SD without gaps indefinitely with Tough and FA turned off. DPS should be around 230.

    Now I think there's room for improvement, and I wouldn't actually recommend such a build if you were going for AV soloing without insps or something like that, a build with Aid Self and more max HP at the cost of DPS would have more success in that situation. This build just does ST DPS while at the softcap.
  7. I'd rank Spines, Claws, FM, ElM, BS, Katana and DB all above DM/Shield for AoE, it has nothing to do with Elm/SD really (which I'd rank below FM/SD by the way).

    SD (and LR ; same power and all) is great burst damage, however on damage over time by itself it doesn't compare well to standard AoEs/cones, even considering the extra radius. SM is painful to use compared to other similar cones - and I'm not buying the "I can get 5 guys reliably with each SM without wasting even a second" argument.

    I wouldn't say DM/SD has weak AoE either, but for me it's definitely below average, and I can't qualify it as "good" in a comparison topic.
  8. Good AoE : DM is out.
    Great ST : ElM is out.

    That leaves you with Fire Melee.
  9. Quote:
    That's exactly what you are supposed to do. You asked for advice, umbral gave it to you, you didn't like what he/she said, and now you are at umbral for telling you what to do in order to max out your survivability?
    It's entirely possible to give advice without being a complete dick and making personal insults. Umbral not only constantly fails at that, but acts like he's an expert on combos he hasn't even played and then calls out other people who have the actual experience to tell them their experience is wrong.

    Numbers are good, but using lots of correct numbers don't magically make everything you say right, especially if you use them out of context, especially if you're missing tons of other numbers. Using numbers does seem to make many believe everything you say is right, though.

    Then there's the whole "oh I'm so skilled and so much above the curve I can take out Silver Mantis with one hand tied behind my back on my DM/Regen, while also tanking the ITF set for 8. But I won't post videos, nor screenshots. Ever." repeated ad nauseam. Now I believe every claim Umbral makes is theorically possible for a DM/Regen. I'm even willing to believe he might be doing all the stuff he says ; but I also believe in numbers, and human behavioral studies show people who talk on and on about something they do are the ones less likely to actually do that thing. Finally, I believe Umbral is a reasonably smart guy, smart enough to run the numbers and have a good idea of the kind of claims he could make with credibility should he want to claim he's doing stuff he doesn't.

    I could go on and on about numbers. Again, numbers are good. There's lots of numbers we do quantify on the scrapper boards ; there's many more numbers we don't quantify at all. Movement speed, network latency to the servers, player reaction time, time spent on teams, active mitigation, number of enemies you face, average spread of each mob spawn are all numbers that are, in some situations, much more important than being at the softcap or not or whatever DPS you have. There's no single answer to "maximum survivability". There's just options that might be likely to be better than others in some situations.

    For example, if you think defense is always and in all situations much better for survivability than recharge, you probably haven't experienced what powers like Shockwave or Energy Torrent can do against groups of enemies under EB class with high tohit buffs / defense debuffs.

    Now there is specific questions you can give one specific best answer to. If someone asks "I want a such-and-such build with the highest ST DPS possible, everything else is irrelevant", obviously you don't need to consider anything else.

    Most of the time, this isn't the case, and there's plenty of options to choose from. Berating other people for choosing another option is stupid ; even if it's an undeniably weaker one in the specific context. I mean, geez, I feel like I'm stating the obvious there. Surely it is safe to assume most of us went to school for a certain period of time in our life. Surely you've noticed insulting people isn't exactly the most efficient way to share knowledge.

    You want an easy example to wrap it up, how about this : in one tab, search for Umbral's posts. In another tab, search for Werner's posts. Indeed, as amazing as it might look, it is possible to give good and factual advice without also vomiting on any views differing from your own.
  10. You could stick a full Numina set in Health. Drop the two def lotgs from CJ, for example.
  11. SS' ST DPS is average at best even before factoring resistances, unless you add Gloom. Now Gloom is certainly a valid option, especially as SS gets more out of it than any other primary thanks to Rage, but that's a very specific SS build that locks you out of the other PPP options.
  12. I'm not getting anywhere near 229 DPS with Aim and ML. Are you taking in consideration misses ? At a quick glance on your calcs, I don't see it.

    After considering the time spent using Hasten, Aim (for the fort) and ML, I ended up at 207 DPS for the fort chain, and 205 DPS for the NW.
  13. Quote:
    I don't mean to be a contrarian or snarky but if you're farming and have time to actually use your rad toggles you are farming too slow...
    I agree if you're talking about RI but EF takes 1 second to activate. I mean you can't really recommend Storm with its 2s animation on FR and diss Rad for having a 1s animation on EF. Even using RI + EF + LR takes only 6 seconds - not that I would advice actually doing that, but just saying ; no fire/kin kills a spawn in 6 seconds, unless you're farming -1/x5 or something, which would be terrible for XP.

    That being said, I wouldn't go with either of these secondaries, and stick with Kin, preferably pairing it with Plant.
  14. NWs can reach 50-55% defense with ease, which give them some room to deal with the rare AVs with slight tohit buffs.

    NWs have high psionic resist.

    ... That's all I got. NWs aren't good AV soloers in my experience, the low base HP makes even the easier AVs more challenging than on a scrapper/brute seeing as you can get killed in two lucky shots by pretty much anything that isn't psi.

    Personally, after experimenting for a bit I went with a melee fortunata. FU, Lunge, Strike, Swipe with Aim does about the same DPS as FU, Slash, Lunge, Strike, Swipe, and Confuse makes it a bit easier (either perma-confuse a lieutenant to add DPS, or confuse the AV when purple triangles are down for extra mitigation). While ML is harder to perma, the recharge required to run the above chain makes it so anyway.

    The only downside I've seen on melee forts compared to NWs is you lack Elude and/or Placate against defense debuffs, but running away until the debuff wears off works just as well for me.

    I'm not saying a melee fort is a good AV soloer, though ; it still is subpar compared to my scrapper/brute builds, which are way below debuff ATs... Still, it worked better than NWs for me.
  15. Quote:
    What's the recharge needed on that?

    I have FS, Cremate, Incinerate, and GFS on my Fire/SD and taking down AVs and such is boring it's taking so long.
    If I'm looking at it correctly, you'd need :

    FS : +225%
    GFS : +140%
    Inc : +77%

    Assuming a hecatomb proc in FS, it'd do about the same DPS as the other chains, but requires much more recharge.
  16. (Assuming these statistics are correct for the sake of discussion)

    Disposable income can't be the issue in France.

    I'd wager it's more of a cultural thing.

    First, the localization. Women tend to be more casual in their gaming than men, and MMOs coming with poor translations and support, if at all, can be a turn-off. You hardly see anything in english in France, even video games tend to have top notch translations. From what I've seen, many MMOs aren't up to these standards.

    Add to that the slang french MMO players use is kind of elitist, mixing english and french words in a way that makes hardly any sense for a new player. This is much worse than the DPS, AoE, LFT acronyms we use on english-speaking servers, because most of that slang is grammatically incorrect in both english and french. For example, people will sometimes call a healer a "heal", which doesn't make any sense in either language (the french word would be "guérisseur" or "soigneur").

    Culturally, France is also way behind the US concerning video games, as far as I know. It's still considered a nerdy hobby ; we've only started to see ads for console video games in the last two, three years.

    Of course, this is all speculation on my end.
  17. Nihilii

    Deciding is Hard

    Quote:
    Chilling Embrace has -32% recharge and -14% damage to mobs in melee. This translates to -46% damage to mobs on melee which egain equates to 46% resistance to all damage types from mobs in melee including psi and toxic.
    -recharge and -damage can't be added like that really, and certainly doesn't equate resistance to all. Recharge debuffs are sometimes good, but at other times irrelevant because some mobs (AVs and the newest bosses often fall into that category) have so many attacks they're limited by animation times even when their recharge isn't debuffed. Damage debuffs are sometimes resisted. We're also talking about a melee aura with a ten feet radius, you might get most mobs but you will not get all mobs unless herding/cornerpulling (which is wasting time compared to "real" resistance to all that is just there regardless of what you do).

    Then, you have to consider the purple patch ; against +4s, effectiveness drops to 45%, which means you're doing a -14.4% recharge debuff and -6.3% damage debuff.

    Quote:
    This also allows you to drain the mobs of End - more damage mitigation.
    By itself, EA needs about 2 shots to drain even an even-con mob, and with no means of -recovery the mitigation offered is marginal at best ; great to drop mob toggles, but mobs keep attacking even with a smidgeon of endurance left.


    I think Ice is a great set, but I completely disagree with these two quotes. What makes Ice so good in my opinion, which coincides with some of your other arguments, is the ability to softcap easily to most damage types, coupled with fantastic endurance management, great aggro and damage capabilities thanks to both auras working well together (of course, endurance tools help damage as well), and good heal/regen options.
  18. Personally, I find knockback mildly annoying at worst and not really useful at best - I'm not buying the idea that it is, in most situations, as efficient in mitigation as other options would be, seeing as it scatters stuff for AoE damage, debuffs, controls, doesn't work against AVs/GMs, makes aggro harder to keep, and in the end requires time spent positioning.

    I've seen energy blasters and claws scrappers hopping around to make their KB bump foes into a corner - it's still a waste of time most of the time. I've seen stormies running around herding stuff with Hurricane and Gale. That's great, except it took twenty seconds (in a best case scenario, most of the time it's much longer and there's often one or two mobs accidentally KBed away) to push these mobs into a corner except everyone was just fine steamrolling the whole group in fifteen seconds *before* the storm player joined the team.

    Now I don't mind people using knockback, because if I'm playing for efficiency I'm not on a team anyway (thanks to the difficulty slider, only superteams can beat soloing in speed, and loot has always been easier to get alone). I'm just not convinced it's as useful as any other option. I mean, if you compare doing KB to doing nothing, of course it's better, but the fact is you always have another option, even in a team of eight blasters. Dead foes over scattered ones, thank you.

    However, giving the control to the team leader isn't a good idea. As already said before, I'd rather see a personal option for anyone to change his KB to KD should he choose to do so, but really it's more a QoL feature than anything else (please don't bring up bonfire as a counterexample, different measures would be taken made for different powers obviously).

    There's a simple option if you don't like knockback from other users, anyway ; don't team with people who have knockback powers.
  19. Another advantage of the Sc - Inc - Sc - Cr chain is that you get to put a Hecatomb proc in Scorch, which has then a chance to go off every 3 seconds. On my spreadsheet, it pushes the chain above Fs - Cr - Inc - Gfs at low total damage (granted, not by much) and it's not very far behind at high total damage.
  20. Now you too can buy the remasterised version of Ultimo_'s greatest success, "My Inv/SS can't AFK near Hamidon, nor kill AVs in one Knockout Blow", also known under the alternative title "I want to be Superman, game balance be damned !" for the low price of $19.95.

    Other hits include :
    "My FF defender goes through his whole bar of endurance to kill two minions."
    "Nosferatu is dramatically overpowered for an elite boss, I couldn't kill him on my tanker while using 38 inspirations, 14 shivans, 22 warburg nukes and a pet monkey."
    "My blaster dies too much, the game is obviously broken as Ironman is a blaster and he's sturdy !"

    --

    In short, I'd answer seriously but the OP has already posted the exact same topic multiple times (wording it differently and waiting a few months to repost won't fool anyone who was there the first time around, sorry) and he never listens to what anyone else says unless it supports his argument (which is, in a nutshell, that he basically wants to play a multiplayer game with IDDQD/IDKFA). Don't bother trying to help him, that's not what he is looking for...
  21. The old ones were great, the new ones are ugly as hell. Especially with these terrible white borders, it looks like a two minute job in MSPaint from some kid who just discovered the Internet.

    (This isn't a rhetorical question, I'd really like to know what prompted the change if anybody knows.)
  22. Quote:
    Am i missing something here??
    If I had to wager a guess...

    Recon, DP, IH and MoG.



    Edit : Aagh ! What's that new smiley ? Ugly ! Ugly !!!
  23. Nihilii

    Too much loot.

    You could kill two birds with one stone : crank the difficulty slider to +4/x8, avoid team composition with buff/debuff ATs, don't fill teams, eventually consider using the "foes buffed" and "players debuffed" settings, and spend merits for IOs. This way you use your merits and you make the game harder.
  24. Enzymes give a 33% defense buff, as opposed to 20% for Cytos (and any other enhancement).
  25. You'll want to use the phpBB/zeta boards formatting code type while exporting.