Nihilii

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  1. Quote:
    Toebombing pgt and mortar doesnt really take that long.
    I havent really had problems with steamrolling teams as that allows me to run ahaead and prep with seekers, pgt, mortar.
    My build is not optimised for this. It´s a teaming build that just happens to be able to perform these things.
    For the record, I, personally, have no problem with Traps on teams. I'm just saying I doubt soloing AVs is likely to make people who believe Traps suck on teams change their mind about it, because it's two completely different environments.
  2. For a BS/SD who doesn't like long fights I'd recommend Adamastor (the AV version). He's weak to lethal, doesn't hit hard and lacks any godmode. Make sure you keep 9 minions alive around you to keep AaO saturated.

    The time it lasts depends on your DPS. If you're running a good attack chain, I'm guessing it should take about four minutes.
  3. Dual Blades attacks hit once, but the damage is displayed in multiple parts so it syncs up with the graphics. You wouldn't get any better effect from procs than on any other powerset.

    Reactive Armor is popular because it offers S/L/E/N defense with the set bonuses, which stacks well with Invul defenses. It's on the costly side, though. If you haven't a lot of inf to work with you might want to just mix and match cheap IOs to get the best values in acc, dam, rech and end without worrying about set bonuses.
  4. Dual Blades is endurance friendly if you use damage combos (any extra damage is basically endurance free).

    I don't see any problem with either choice. Go brute for more damage, or tanker for more survivability. That's all there is to it.
  5. Nihilii

    Ninja Run

    Random thoughts with no relation to previous posts : fighting maltas highlighted yet another perk of Ninja Run. On my jumpers, a webnade was almost as bad as an immobilize, but Ninja Run boosting both jump speed and run speed, it's much less of a problem now.
  6. Nihilii

    Efficiency Tips?

    Quote:
    No, I don't like playing the game without a "team now" button. I lead Or Die Trying, a VG devoted to doing things that are unreasonably hard. Our tagline for mission completion was 'Another failed suicide attempt!'. I assure you, loosing has no meaning for me except as a reason to try again; but wasting hours of my life looking for a group is totally different from wasting hours of my life dying in a pile so the dark/ can HT us for another rush on States.
    I'll admit I don't get you. On one hand, you complain about ending up with idiots when you PuG, on the other hand, you say you enjoy challenges.

    My own way to look at it is if my teammates play poorly, it's more challenge for me. Win/win situation for everyone involved.
  7. Quote:
    Until i can figure out a solution i hope that my mashing of print screen button and poorly worded explanations in engrish is sufficient proof that traps is a very powerful set and shouldnt get refused in teams just because it isn´t rad or kin.
    I'm not sure static fights against tough targets has ever been the perceived issue. For some unknown reason to me, people tend to believe radiation is the only powerset with regen debuffs , but that's not specific to traps - every other debuff powerset is affected.

    What seems to be the problem for many players I've met who dislike traps is the static nature of most of the powers make them believe it doesn't mesh well with steamrolling teams.

    Besides, as someone who builds every alt to be able to solo AVs, I can tell it doesn't necessarily translate to being efficient on teams. In one situation, you need good personal mitigation or great holds, and strong ST damage or strong regen debuffs ; in the other, you'll want great AoE damage, fast debuffs, team buffs or aggro control. It's really two completely different games, and while some builds can be good at both, by itself being good at one of these two things doesn't mean being good at the other one.
  8. Quote:
    Remember Werner that defense is capped already with either IO's or DA. So the degree of how that is accomplished cant be factored either..
    Time spent using DA is time not spent using higher damaging attacks. Doing less damage translates to having to live longer, hence needing more mitigation to survive the same encounters than a build with comparable numbers without DA would.

    Using DA also means you won't have that defense for the very first alpha strike, that you might lose it if the time to travel from mob to mob is too long (and indeed it's usually the rule and not the exception for me, I still have one DA up but not two, and end up below the melee softcap for the next alpha strike). Being accuracy based, high defense foes can be more than a simple annoyance too.

    You can't just consider effects that are impossible to be always on to be the same thing as effects that are always on. You can argue it's up often enough for your needs, you can argue the way you play the difference is irrelevant, but ultimately it still makes a difference when compared to the same effect from a source that is truly always on.
  9. Quote:
    You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread.
    It's a pet peeve of mine when people include Hasten numbers in global recharge, but I don't make a point to derail threads just to mention it.

    Unless, of course, a specific comment is asking for it.

    Combat's comments on the build he posted are even more ridiculous, assuming the force feedback proc is on at all times. It's not ! It suppresses a significant part of the time (I'd say 50% but I never bothered to time it), and even if it didn't, a 10% chance to go off with a target cap of 10 isn't a 100% chance to go off at the target cap.

    Rant ends here, we now return you to your schedulized theorycraft builds that don't actually work like that ingame.
  10. You can always trade for influence + other IOs to equal whatever value you agree on.
  11. I'd work in Blinding Feint and Sweeping Strike, dropping other attacks if necessary, as these two are the best moves available for Dual Blades in my opinion.
  12. To clarify, I didn't mean to imply Spines' DPS was affected by redraw. I just consider redraw an annoyance.

    I wouldn't personally pick an epic AoE on Spines, simply because I usually have plenty to do with Spine Burst and Throw Spines, considering I constantly maneuver in and out to maximize Throw Spines and the damage auras, but if I were to pick one I'd still go for Body Mastery. Energy Torrent does almost as much damage as Fireball, recharges faster, adds mitigation with knockdown, and as you're going to have to move to maximize Throw Spines already the fact that ET is a cone rather than a targeted AoE is irrelevant, at least to me... and you still get to enjoy CP/PP, and focus more on offense with slotting (be it through damage procs/recharge over end reduction, or more set bonuses).
  13. I'd say try to play with Shockwave for a while, see if you can adjust your playstyle around the power.

    I couldn't personally, but many claws scrappers are happy with it and it can be a big asset for both damage and mitigation.

    It's worth mentioning the KB turns into KD against +4s, too. If you spend a significant part of your playtime fighting +4s, Shockwave is probably worth getting for those times even if you don't use it at all in other situations.
  14. Well, that video wasn't very convincing. You hit the first attack (Ball Lightning) at 0:17. You kill the last rikti at 1:37. 80 seconds to kill a group of +1 without bosses is awful by my standards, although part of it would be because of your choices - lacking lightning field and shadow maul, cornerpulling.

    I'm going to throw in another vote for a Fire/Elec brute. I had one before the buff, and it was already fast and safe against riktis (don't go scrapper though, the lowered resistance cap makes that particular combo much weaker).
  15. "Perform better" is a bit vague to give a simple answer.

    Most Kat/Dark should kill faster than Kat/Invul, simply because Dark has a damage aura, but if you build a Kat/Dark to be sturdier than Invul it'd involve spamming DA which would lower your damage. I'm not convinced on S/L def on a Kat/Dark, going for ranged/AOE and letting DA take care of melee seems a better approach to me.
  16. Nihilii

    Fire/SR help

    Going by the numbers you posted, pick one slot from Elude, put it in BU, trade the set for a Gaussian set, and you should be softcapped.
  17. CP is a simple way to get rid of your endurance issues in normal PvE, and on a spines/fire you've got enough AoEs to make Fireball a minimal boost at best (esp. as it forces redraw). It's certainly possible to make spines/fire/blaze work, but I think the tradeoffs wouldn't be worth it compared to the slots and power selection choices you'd save going Body Mastery.
  18. If you stick to easy mobs and full teams, and stack buffs/debuffs or use a tanker, this game is indeed pretty easy.

    There's an easy solution to that, of course ; fight harder mobs, don't do full teams, don't stack buffs/debuffs, don't use tankers. Now if the real issue is you don't want to do that because it gives less rewards than the easy way, it's a reward issue and not a difficulty issue.

    I think it should be required people show a video of them doing the RO arcs on +4/x8 solo if they want to claim the game is too easy.
  19. Rikti raids are poor XP compared to any farm, and if someone leeches you can kick him off the team. There's no point punishing other, legitimate uses of the RWZ because of a minority when there's already perfectly working solutions to deal with these people.
  20. Standard disclaimer : no insps, no temps. With insps and temps, any combo in any AT can solo most AVs.

    DB/WP scrappers can most definitely solo AVs on a 200 mill budget, provided you're willing to let your bids sit for days/weeks. I can't guarantee the success rate will be satisfying, though.

    WP/DB tankers would have a hard time soloing an AV. On paper, it's theorically possible against the few AVs without S/L resistances, heals or tier9s, but as you'd be barely above their regen rate it'd be incredibly slow.
  21. I'd rather see someone else (nudge nudge, wink wink) do the 10 AVs thing so I can feel inclined to try for more.
  22. Quote:
    /Whoall and search are not good ways to judge the population that is online.
    As you said yourself, the only people you see are people who want to be seen. For someone who's looking for other players to play with, anyone on /hide might not even be playing, it makes no difference.

    As always, I'll also question the "many players are on /hide" comment, by nature it's an unverifiable number from players and everytime I hear that it sounds like the usual "I'm going to use my social circles as a metric". Granted, "many" is subjective and you could argue 10% is many. I know at the public spots with relatively large amount of players (Atlas statue during CCs, Cap market, AEs during I14), the amount of people on /hide were constantly below that number. Of course, you could argue people on /hide also physically hide from crowded public places like AEs or markets, sitting in missions all the time... Could be true to an extent, but claiming there's "many" doing this is still stretching it IMO, as it's unverifiable.
  23. Quote:
    Anyone can make a million inf an hour. A lot of people can make ten million an hour. When you include market price of drops, there are probably people who can consistently make thirty million an hour. Does anyone make sixty million an hour? At that rate, you'd be making a million a minute. Does it take a full minute to bid creep a little bit? You can save five million inf with just a few seconds of extra typing, and people aren't doing it!
    The difference here for me (and I suppose there's other people feeling that way) is that time spent earning ten millions per hour is time spent playing. I don't look at my influence meter rising while I play - I just kill stuff, have a good time, and my influence happens to increase at the same time.

    From my perspective, bid creeping is a timesink. I'd waste my time to avoid wasting virtual currency. My time is much more important than virtual currency, so I usually don't bid creep, and if I want to use the IO right now I'll pay premium for it.

    Of course, I don't have unlimited influence, so I will bid creep or let a bid sit for a few days if we're talking about items costing hundreds of millions, but most of the time I'm not going to think twice about paying stuff twice as much as if I was patient.