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Posts
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Joined
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The emp/rad AV soloing without pets/insps/temps is pretty impressive.
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The only sensible option at this point seems to rework Shield GFX as a low FX secondary and allow the use of a Shield (+ alternate animations for the primary) in the costume creator, with any secondary!
If only. -
According to many people, people use the "according to many people" expression when they want to claim their personal opinion is shared by anyone else. Scientific research has shown nobody but their mom ever buys it.
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I don't kick - mostly because I don't lead. I just stick to 1-star rating with a comment to avoid if possible. If I would lead, I would probably kick, no warnings or anything.
u mad? If so, you don't get to play the srs bsns card.
Edit: I will try to lead a few lambdas in the future as to piss off cutscene bombers, just because of this topic. -
Quote:I'd definitely be more excited than for any primary if we got a new secondary, specifically, something that worked mechanically exactly like Shield Defense, and didn't force a shield on your costume nor alternate animations on your character.
Is it just me, or are other people more excited when we get a new secondary for scrappers rather than a primary?
I know, I know, it will never happen. -
For several primaries, the DPS difference between attack chains requiring tons of recharge and attacks chains requiring much more reasonable recharge is often in the single digits.
Considering most scrappers can push well above 200 DPS with incarnate powers these days (as well as bursts of 400+ DPS thanks to Lore), I'm more than happy to downgrade to lower attack chains for much better survivability. -
Going from "it's unfortunate that this game moved away from full character progression available to any team size" to what you said in just one post is truly a feat worth recognising, and for this, sir, I hereby dub you fanboy of the week.
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Quote:I've leveled a KM/FA scrapper when it came out, expecting a damage powerhouse based on the numbers, and was extremely disappointed with its actual performance ingame. Damage is excellent... If you fight a static target or have someone else to hold things in place for you. Otherwise, everything runs for the hills every single time you drop a Burn patch or kill an enemy, which hurts much more than on a normal scrapper as you need things in melee consistently to optimize PS stacking.
Given KM is generally considered better on a scapper, and /FA better on a brute - which one to roll?
I haven't tried a KM/FA brute. However, I just recently went from a KM/SR scrapper with Confront to a KM/SR brute, and despite the ~40 DPS hit on paper I find the character to perform better on every metric, including damage, thanks to stuff not running away. Considering SR scrappers don't have Burn or Blazing Aura and hence don't cause nearly as much running as FA scrappers...
I think if you aim to be a ST specialist and pick Confront, the scrapper can be more efficient. A properly slotted Confront won't need to be used more than every ~20-25s even against a +4, once you're levelshifted, so it's not a very significant damage loss, and the difference in damage output compared to the brute is tremendous.
If you want AOEs, I'd go brute, as even doing +50% (total) damage breaks down if you hit half of the targets. -
Can't know before seeing the animations.
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In the current game, I don't believe there is any character that can't solo level 51 archvillains in normal content, given enough resources.
Even something like a FF/elec defender or Earth/FF controller can now buff Lore pets enough to do so. -
So far, I read it as doing the same boost as SOs/HOs - so, + or ++ rather than turning it into a level 51 or 52, and can't be sold on the market (without losing the boost).
Here's hoping I'm wrong so I can buy 51, 52, 53 IOs with my endless piles of fake money rather than with my smaller stash of real money. -
Claws is lighter on endurance than other powersets and attacks fast.
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Quote:I have no interest in Aid Self since Rebirth +regen is an option, as Aid Self eats up animation time. YMMV.
For me that is an investment. You're taking 2 other pool sets to supplement your secondary and need to take a couple powers just to get to weave, you've taken practically the entire secondary already. Not to mention the slotting. Do you not take aid-self as well? Why would a build not take aid-self with SR? -
Quote:No one should click that link.
When did it become a matter of pairing claws with ElA? (Noone should answer that question, its a thought).
Seriously though, reading more than the OP and the last post before posting a reply can help understanding why a discussion went from point A to point B.
Additionally, not labelling players as "brutes" or "scrappers" can help understand the discussion itself. If you get so emotional about specific ATs or characters you play that you'll take any claim of better performance from another AT or character as a personal attack, how do you expect to have any kind of conversation on relative performance? Or maybe you don't and just want to act smug like the forum goers who chant "play what you like, play what you like" in answer to OP asking "which is better?", but again I fail to see the point.
Really, if you want to make this personal I'm a scrapper at heart. I wish scrappers weren't so far behind on survivability and aggro capabilities compared to brutes in the highend game. That there are combos like Claws/Elec where everything is better as a brute is just adding insult to injury ; and of course, same goes the other way with, say, KM/SD and DM/SD being ridiculously better on scrappers.
Ideally it'd be best if any given powerset had more or less the same strength regardless of the AT and if indeed the only consideration would be playstyle. That it isn't is one reason balance is worth discussing, so people can make informed choices. -
Quote:To bash people for supposedly claiming that (which I haven't seen) and then assume rerolling is an ordeal or a black and white thing strikes me as a bit silly.
And those advantages? Relatively minor, distinct but nothing worth actually rerolling a character over. Not nearly the "infinitely better" that has been paraded around. But they are there.
Some people will take 2 hours to go from 1 to 50, some people will take 200 hours.
Some enjoy rerolling, some hate it.
Additionally, it's not like there's a specific threshold of performance at which you can say "oh, yes, definitely, reroll now" or "no, not worth it at all, never". Best you can do is give an idea of the performance gap, say what you'd do personally and let each individual decide for themselves. -
Hitting 45% def is trivial on a SR. Pick CJ, Weave, Maneuvers, slot a steadfast +3 def and a Gaussian set and there you go. In these days of inherent fitness and incarnate powers I'm having a hard time coming up with a SR build for which not being softcapped would help to attain some specific other goal.
As most of your mitigation is from defense and you also have capped DDR, getting to 45% def is rather important. I personally went for 59% def and don't even feel like I made any unreasonable sacrifices. If I stayed at 45%, I would have slightly more recharge, which would end up being slightly more damage - that's about it.
Elude is in my opinion a good choice. The crash is annoying to deal with (mostly the retoggling part), but you've listed the pros pretty well. Indeed, most forumites seem to be down on it. I don't think all the advice given around here should be listened as gospel. This game is complex enough that varieties of playstyle and goals will make certain build strategies at the same time optimal for some players and useless for others. -
Burn actually does ~145 base damage at level 50 on brutes before Reactive. Additionally, I'm not seeing damage enhancement in your math. If you consider Burn at 0 Fury without damage enhancements against a procced out power, it might lose indeed.
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Quote:I look at it that way: I've never died from lack of regenerating fast enough on my WPs. WP already has great regen (which incidentally means stacking more regen on top of it won't have the same returns as it would on a lower regen character).
Barrier? Really? I think I much prefere Rebirth (Heal/Regen) for my WPs.
What kills me is damage spikes or cascading defense failure. Barrier helps with both of these things, whereas Rebirth wouldn't do much if any. -
Quote:I agree it's probably not worth it here, unless you don't mind doing everything you've done all over again.
I don't think it's worth re-rolling in my case -- I'm not even sure I like Fury. But I hope Scrapper Claws isn't too far behind Brute version. Sigh.
WP is a different beast than Elec. You already get an aggro aura as a scrapper, so one of the biggest benefits of going brute doesn't matter as much (although as RttC is weak by itself, it's still a small improvement, but moreso for tanking than soloing/pure damage).
While brutes have more HP, it's in the range of ~10% or so. Such a small amount isn't going to make or break the character, it's certainly not the same as 250% as much energy resistance.
As for the resistance cap, it can come into play if you go Cardiac and use SotW, and it is definitely nice considering S/L is the most common damage type. Barrier being the optimal Destiny choice (IMHO) for a WP character, that's another plus for the higher res cap.
Still, for that character, as a scrapper you're looking at a minimal damage loss (and arguably, in high +dam buff situations, which are rather common in team environments, you'd actually come out on top) and medium survivability difference compared to the brute version. I wouldn't sweat it. -
Aid Self will make a significant difference, but if you're going Incarnate I'd rather grab Rebirth +regen, which is the superior option in my opinion. Admittedly, you can have both, but Aid Self eats animation time and Rebirth +regen along with softcapped defenses and decent resists/HP/DDR is enough to do the trick against most AVs (it should certainly be enough for all the Maria Jenkins AVs).
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Gloom is indeed better. I'm not sure about the specifics but I suppose it'd look like Gloom -> Incin -> Crem or something.
The Reactive Interface is generally considered better for AV soloing. The DoT by itself adds more damage than the -regen from that other interface even on an AV, due to their resistance to regen debuffs. -
Quote:Definitely. The difference is going to be night and day - on top of the plain number advantage, you'll have things glued to you rather than running away all the time, making for an actually bigger increase in damage.
Think it's worth rerolling?
At 90% res you can take 2.5 times as much punishment compared to 75%, that means Energy all the time and all damage types save psi while under Power Surge.
It's one of the (thankfully few) combos where there is simply no performance reason to use it on the other AT. Better damage, better survivability, better everything. -
It seems odd to call something with S/L damage a fire farm. I don't mean this against you TwoHeadedBoy, but rather the people who made these farms.
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KM is one of the lowest damage primaries on brutes. Not trying to discourage you or anything ; you can still solo AVs (GMs, forget about it before Lore pets unless you use insps/temps).
It can be worthwhile to go for a higher damage secondary, to make up for it. I don't see any particular boon or drawback for pairing KM with any specific secondary, I'd say go with what you feel like. -
Shield scrappers can pull massive amounts of aggro and, if they attack at full speed, will be likely to hold the aggro away from you.
Invul scrappers can also aggro if they engage the group before you.
Other than that, you should be fine... I think.