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Posts
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Don't you have Blazing Arrow to light it?
Another way is macro /T "$$targetname Oil Slick".
I do macros rather than binds from having alts. It saves having to remember and I also do another macro to autotarget villains such as Malta Sappers or DE Guardians and use Ice Arrow. Sometimes taking a baddie out of a fight asap does help. -
I think clockworks maybe why sometimes somebody decides that taunt is not worth having and respec it out.
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If your soloing something like a AV then it helps to be able to maintain aggro. Should an AV turn and knockout any pet individually or 2 or 3 pets collectively then your bodyguard mode is basically nearing worthlessness. It's better to taunt than to try and get pets out whilst you should keep buffs or debuffs going. Different MMs have different levels of several issues. Keeping pets away from me and any AoEs as I keep aggro and buff or debuff is an issue I have. It's not in my interest to hope my threat level is higher. I'd rather know it is. Generally on teams MMs can soak or mitigate alphas, taunt control is often unnecessary. It depends on what you want to do and however you have to do it to whether or not a taunt power is useful but I think MMs or Stalkers are pretty much the only ATs with which I might dip into the presence pool with.
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If it was me, Although I do feel that in teams, if a defender attack is worth firing, its better an AoE however M30 grenade would be changed for something like Entangling Arrow I think.
AoEs hit several npcs, several times that little bit of damage it does to one npc can be worth X times more than a single target attack. So in terms of damage to a group, it's better. In between debuffs and that, it's hardly likely I would see the point in a single target attack so in theory M30 being an AoE should sound nice. But M30 is KB and use of it could lower the DPS of everyone else who could be doing more damage than you by knocking mobs out of their area effects and not only theirs, but yours as well. Buckshot is AoE Cone KB which is more directable.
Entangling Arrow would immob for ignite making you really good at dealing great damage per end over time as well as lighting Oil Slick, so much better in teams than that M30 "sometimes help the enemy power" but not only that, entangling arrow is part of the defence powers. Keeping hard hitting targets such as AVs at a distance can prevent them from using everything in their attack chain ergo providing damage mitigation of which poison gas arrow can stack or immob an AV still whilst someone who can be highest threat breaks line of sight for self recovery and regains it before threat is lost. It can be the difference between a trick archer being up to certain job or not and so either a need for another defender or no need. Relevent depending on what you do with others. The -fly is cool too and in some cases for kiting purposes a little bit more reliable than the immob.
I'd say Flash Arrow 3 slots max, Acid Arrow can be as low as 3 slots so from Flash and Acid you can pull slots to burst. When you got Aid self why bother with 3 slotting health? I would perhaps if I am putting special IOs in health. Stamina 3 slots would be ok, just 2 or 3 IO damage slots in ignite would be ok and so maybe put one more slot to bean bag perhaps. Between Ice Arrow, Bean bag and Ent and Ignite you should be soloing pretty damn well. -
I think that it's a cunning trap. Some powers are way worse at low levels than later when they've got better slots in them and have perhaps scaled a bit. People get a power, say it sucks and never look at it again. Presence pool taunts are mickey mouse to the non power pool taunts but still on a MM it can be just about good enough.
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I got my TA/A defenders build to where I always imagined it could be. Able to do stuff I thought she would and in no way does she let me down. So she's a bit of a babe really.
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I'd love a team full of the powersets that are the so called pity spot taking sets. That's my ideal team right there! Yep even try an MoSTF.
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Quote:First thing to factor in is slotting. When people level up they may pick powers such as spin late and then get around to slotting it. So in game the numbers aren't enough to go on.I cant entirly agree with you about what youv said about Axe, especially when it comes to Whirling Axe.My Tanker is standing at level 40 due to my new interest in a Spines/Invln Scrapper.Either way, 160 damage on average mob wide isnt anything to sneeze at.Iv watched a Claws/Regen Scrapper of the same team level of 40 hit for 200 after a Follow Up with Spin.
The good thing about Mids is that most people can compare powersets accurately enough in terms of most things for what they want.
I've put respecs together and leveled up slotting without Mids too, Mids is a good thing to help with making a plan to stick to and remember though. I wish I can remember every build adaptation I've made. No different from a nice notebook and pen really. -
I really don't think /Ice needs looking at anymore.
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Tankers with taunt can still have team wipes etc but with less chance. Some people do like to throw themselves into harms way immediately. Tankers don't have to assess much in the way of harm for themselves. They know they can go in and bring back 17 out of a possible 27 and no more. It is quicker to do that without saying anything, so as not to slow down but you sometimes get them players who will be getting another 10 for themselves out of that 27 the tank could of got as they're up the tanks butt.
I could suggest that tankers without taunt may never have teams of people who create their own problems but when it comes to AVs being without taunt can create problems. I certainly don't like to need certain support before I move. Someone in a global channel asked for a empath, people joked "what kind of a team asks for an empath?" I figured, the same kind that asks for a kin or any one of the others. -
Some of the slotting in Health might fair better in Rooted. Your overall regen would be higher.
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Long story shorts are good. You might do best to start with that rather than end with it.
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Quote:I think that, because one person thinks this might happen and can come to expect this, that; at the top of the guide it could be emphasized to people that this possible outcome is not the intent. I am guessing that one plays all their tanks through TFs in order to gain merits. In order to not see it get both repetitive and labourous where molehills can turn into mountains; one likes to take their personal choice of best tool in for the job. I think in many cases what's best can differ for the people in team, because of the team make up.I don't intend any disrespect or offense, but I honestly hope this guide doesn't become a staple of the playerbase. It's very cool and scientific to write a guide for players who have multiple tanks and aren't sure which one to bring to specific task forces, and that's clearly your intention here. But what wouldn't be cool is if the playerbase, in its infinite lack of wisdom, decided to cleave to the precepts in this guide so unquetioningly that we began to see things like "Posi TF lf tank, Dark or Fire tank only plz" in the same way that we already see "STF lf Stone tank."
I mean, from my perspective, I only have two tanks: Invuln and Shield; each of them has successfully tanked practically every TF and trial, and I'd hate to see players told that "Invuln can't tank Positron" or some similar nonsense. With some sets, a player may need to use inspirations situationally to perform well, but that certainly doesn't mean that they can't perform well. While I see that your guide isn't meant to say, "Invuln can't tank Positron" or anything like that, be assured that a lot of inexperienced or undiscriminating players will read it that way.
Might also be more accurate to exchange the word should for could and the word will for can in some places.
On average Kheldians ain't out tanking no one. Tanking isn't more about resistance. Why they're mentioned in a tanky thread I don't know. -
If a Brute couldn't I wouldn't be buffing them. If they can't give perfection, then don't expect it and so it was, the Brute with taunt was buffed and far superior to the one without.
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Invuln is good, Mace is good. TBH I wouldn't think about it much, just do it.
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As a Sonic Corrupter duoing with a Brute with taunt or duoing with a Brute without, from my perspective the one with taunt was far better.
But I don't care about that!
It's villains and villains are villains. Do what the hell you like and I will do the same, just don't complain about me. -
I think some people like to tank with very little thought. If your shields are passively doing everything for you its easy. With Dark it can come down to more active defense which means rely more on positioning, timing and control, perhaps almost dying with "omg how did I survive that" last second self saves but I just like it because I think its sick. I practically have to almost die every so often to get the most out of mine.
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American BBQs are the best imo. I grew up spending much of my time with Americans from a USAF base here in England as I went to Sunday School learning from the American Standard Bible and we celebrating anything given the chance. Even now every year my family have a BBQ almost every weekend through summer with family around.
Another true and useless fact -
Depends on how challenged one doesn't want to be combined with how one visualizes their tank.
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Going on this Protector Knight it might be beneficial if she can confront too. This is when teamed with say no tank present and she has got to know AVs to the point of preventing AoEs from happening (hp set ones) or landing on others at critical moments (when others aren't at full health). I often resort to kiting whilst other people in melee need time to regain full survivability strength. Claws/SR or any Scrapper type can be made to not only solo many AVs but tank most of them when no tank, defender or controller is present. This is a major plus for Scrappers in my book for they can aid the team with 3 commonly needed ATs, missing from it. To solo AVs is great, to tank AVs is great, to do both is greater.
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Quote:I see what your saying but as you might already agree, most ATs have powersets that have powers that benefit others more than oneself. Solo taunt is pretty much a why bother pick really and with other powersets with powerpicks pretty much pointless when solo why should tanks be any different.I think adding Taunt to the inherent would go along way in making players play Tanks well, no matter if they are new or a vet.
Heroes should have a selfless power pick. All these confrontless scrappers what build for DPS and solo AVs might glorify in it and can't get over the sound of how awesome they are but I wouldn't give up confront to do that. Nope being able to be selfless first and still solo AVs is much better.
On a side note from further up the thread:
I tend to find out tanks don't taunt too late, this also helps me realise that I need to be extra sure they're consolidating by holding back DPS and seeing hits connect. I might have to keep my threat down by not going full on. This will mean I won't end up dead every 5 mins and it also mean that their fight durations may last a bit longer. Bad for them but better for me. I don't expect them to tell me they had taunt, ideally I should know peoples builds as soon as I have started teaming thats what the info is for. -
I am betting that I am not the only one who occasionally gets questionable figures from importing what was in one persons version of Mids into mine. I'll wager 5 recharge in hasten as potentially less important as 2 slots elsewhere.
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XD I meant ST as in single target but Soul Transfer I am very cool with. Nice to get back up within a group and cause them problems.