First Scrapper Build Advice -Claws/Dark
Check the guide in my sig, you should find enough info there even if it's i15.
Dark armor lover.
The Claws/DA Scrapper guide.
You're gonna want some end reduction in Death Shroud. With all the toggles Dark Armor has it's kind of foolish to not slot them for end red at all.
I wouldn't proc it out either, but that's more of an opinion. Since it only ticks every 10 seconds for proc purposes it isn't as useful as it sounds. The Armageddon proc is the only one I'd consider putting in there, and MAYBE the PvP -res proc, but that one's really really expensive.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You think I would still have to worry about end with Stamina, natural perfection, Numina+Miracle? Sheesh
I also can't seem to make room for Tough. I don't know what to let loose. I like it all lol. Do I really need it?
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
You think I would still have to worry about end with Stamina, natural perfection, Numina+Miracle? Sheesh
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I suggest avoiding procs in Death Shroud. Just glance over at the damage display in Mids' and you'll see why. The procs are averaging 1.44 damage per tick, except for the purple, which is 3.53. The power itself is doing 12.5. Stick a level 50 damage IO in there and it climbs to 17.8, so 5.3 damage per tick for a damage IO. That's better than any of the procs. The second damage IO takes you to 22.9, so 5.1 damage per tick. The third damage IO takes you to 24.9, or 2.0 damage per tick. So the purple proc is better than the third damage IO, but the third damage IO is still better than the regular damage procs. In other words, just slot it for damage (and accuracy, and endurance). You could consider a purple proc, but it would probably do you more good elsewhere in the build.
It is generally a waste to run both Cloak of Darkness and Oppressive Gloom. They do similar things. Unless you're going for hard core defense, I'd probably keep Oppressive Gloom. Dropping Cloak of Fear gives you a lot of endurance, which you can use to run more useful toggles, like Tactics, Tough and Weave. I'd also personally take Maneuvers instead of Assault. Assault is pretty minor as far as damage buffs go.
I'd at least put some effort into defense. Maneuvers instead of Assault. Gaussian set in Tactics (which you take instead of Cloak of Fear). Steadfast Protection unique. Hover instead of Air Superiority. Then the hard one, fitting in Boxing/Kick, Tough and Weave. I'd personally drop Soul Transfer, as I'd rather stay alive than die and rez, no matter how cool the rez. Then I'd probably drop a couple of attacks and use recharge to get the most out of the attacks I had left. You'll want lots of recharge to power Dark Regeneration anyway. Hmmm, though from that perspective, you might be best off taking Hasten instead of Maneuvers and Tactics. That opens up a power pick to help with getting Tough and Weave. I assume you want to fly for concept, but if you take Hasten, you already have the prerequisite for Super Speed.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the excellent post Werner. I have decided to take Hasten/SS probably, or just hasten with no TP at all. I might drop cloak of fear also(well, I am 24 now, I have not picked it up yet, so I probably wont at all I suppose. I will also only slot DS with the fire proc and put more end red in it. Yes I think I will also drop soul transfer and pick up Punch/Tough at least even if I don't get weave (undecided) , but I might for more def and another global recharge.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Depending on my slotting I'd probably avoid tier 7 and 8 of DA and be all about ST, Shockwave and Spin. The tier 9 primary is cold dead fingers gold for me so I just can't see me getting that much mileage out of those DA tiers. Air sup is good with Claws Focus and Shockwave. DR costs alot in endurance which is why DA seems end heavy.. I would bare that in mind when slotting. Assault? Yeah its good on scrappers whilst dealing damage, long AV fights and good whilst dealing AoEs but between fights as your end recovering its not so good unless off. Confront vs Psi AVs, I'd tank them with DA even its only for the first few seconds, at half hp, 20% less hp to go or all the way through for nostalgias sake as in the old days thats where DA got respect. Actually 40 up CoF may get used to control minions between dark regens as I confront them Psi AVs or whatever.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well, there is no way I am not taking OG, and as for ST, yeah it looks awesome, but it is still a long recharge rez. I have decided I would rather stay alive longer than have a cool rez. I could always skip slash though, take DS early and not use it then take ST still with the rest. I would think I would have enough attacks, I wont really need slash.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
It is generally a waste to run both Cloak of Darkness and Oppressive Gloom. They do similar things. Unless you're going for hard core defense, I'd probably keep Oppressive Gloom. Dropping Cloak of Fear gives you a lot of endurance, which you can use to run more useful toggles, like Tactics, Tough and Weave. I'd also personally take Maneuvers instead of Assault. Assault is pretty minor as far as damage buffs go.
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Jharber, I strongly recommend you read Celidya's guide. For a slightly different approach to Dark Armor, you may find the DA sections of my guide useful as well. Celidya's guide is more specific to Claws/DA though.
If you plan on making any serious attempts at adding defense to your build, I would STRONGLY recommend you consider CoF over OG. Reasons for this are explained thoroughly in Celidya's guide and mine.
Largely picking on Werner here, but I think he meant Cloak of Fear.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Well, there is no way I am not taking OG, and as for ST, yeah it looks awesome, but it is still a long recharge rez. I have decided I would rather stay alive longer than have a cool rez. I could always skip Slash though......
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NO, I SAID STOP IT!!!
Now that I've got your attention, and maybe frightened you a little in the process. (if so I didn't mean to, honest)
DO NOT skip Slash, it is the second best single target attack you have available to you, and the only attack of any kind that you can slot the Achille's Heel -Res proc in. Pretty much every single target attack chain I've ever seen a Claws scrapper use included Slash.
The Achille's Heel proc will help out your damage in any long fight versus a single target more than any other single IO you could possibly slot. I
I'll explain why: It reduces your targets damage resistance every time it fires, which means ALL of your attacks for the next ten seconds will do more damage, as opposed to a damage proc, which will deal extra damage only when it fires from the one attack it's slotted in.
Furthermore, if you happen to be on a team at the time, all THEIR attacks against that target will do more damage too. It's a 20% resistance debuff, which is resisted by their damage resistance. (I know, it's kinda contradictory, but that's how it works. Works the same way for you, if you have damage resistance it will resist debuffs) If they have no damage resistance to begin with, it is a flat 20% damage increase. It gets more complicated when you factor in resistances, but it will ALWAYS be a positive damage gain when it fires. (meaning no matter how much resistance they have, it will always do SOMETHING)
The ability to slot that proc is reason enough in my book to take Slash. The fact that it is one of your better attacks is nice as well. Combine the ability to slot the AH proc with the fact that it is one of your better attacks, and the idea of skipping it starts to look kinda foolish.
Sorry if I seem like I'm being hard on you, but I will NEVER agree that skipping Slash is a good idea, in any circumstances.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I will NEVER agree that skipping Slash is a good idea, in any circumstances.
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It's also going to be really hard to pull off on a Claws/Dark, so probably irrelevant here.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hello, I really like playing brutes, so I decided to finally after 2 years start playing a scrapper. I am not 100% sure about how to slot him. I have a few ideas and I put them on this. Any ideas would be great. Thank you.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Dark Embrace -- S'fstPrt-ResKB:30(A)
Level 2: Slash -- Empty(A)
Level 4: Murky Cloud -- S'fstPrt-ResKB:30(A)
Level 6: Spin -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Obsidian Shield -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+:35(A), Numna-Regen/Rcvry+:35(15)
Level 16: Dark Regeneration -- Theft-+End%:30(A)
Level 18: Focus -- Empty(A)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(21), P'Shift-End%:35(21)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+:35(A), Ksmt-ToHit+:30(23)
Level 24: Air Superiority -- Empty(A)
Level 26: Eviscerate -- Empty(A)
Level 28: Cloak of Fear -- Empty(A)
Level 30: Fly -- Flight-I:35(A), Flight-I:35(31), Winter-ResSlow:35(31)
Level 32: Shockwave -- Empty(A)
Level 35: Oppressive Gloom -- Empty(A)
Level 38: Soul Transfer -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- EndMod-I:35(A), EndMod-I:35(45)
Level 47: Death Shroud -- Erad-%Dam:30(A), Sciroc-Dam%:35(48), Oblit-%Dam:35(48), Armgdn-Dam%:50(48), Acc-I:35(50), Acc-I:35(50)
Level 49: Assault -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 7.5% Enhancement(RechargeTime)
- Knockback (Mag -8)
- Knockup (Mag -8)
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
------------Set Bonuses:
Steadfast Protection
(Dark Embrace)
- Knockback Protection (Mag -4)
Steadfast Protection(Murky Cloud)
- Knockback Protection (Mag -4)
Luck of the Gambler(Cloak of Darkness)
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Fly)
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."