New Dawn

Renowned
  • Posts

    7257
  • Joined

  1. I have a Claws/SR but have regens too. Personally i think claws suits anything. Its great DPS, it lacks in adding def to you, the def debuff in PVE/P is pants (Claws being a disarming set historically, an extra 1 or 2 def debuff attacks would of been better), but the DPE and DPS being either ST or AOE is sweet and sweet enough to match the fact that most in opposition have some resist to Lethal. Id cry for Kat and BS in terms of DPS but the fact they have build up and parry makes me suddenly stop but MA disorients could be better with a faster recharge dragons tail. In PVP choose Regen over SR.
  2. New Dawn

    Spines/SR/BM

    Your so gonna have fun with that! I don't have any end slots on my SR toggles but mine is claws, but wait i have a spines with no stamina! no quick recovery! great dpe! but no quills yet! With the taking of quills then end slots are good on toggles as you'll want recovery but the 3rd end slot is moot.

    I think with the amount of recharge in attacks, you'll be spoilt for choice but i reckon you lack acc if you fight say +3s or more, so a rechg to an Acc on bread and butter STs would be what i'd do.

    Health when you have aid self is a why bother thing really but if hurdle aint worth it then its okay.

    You do -recharge which i would wager would help aid self in activating cos it is less enemy attacks over time stacked onto the will they or wont they hit you? I manage on 3 heal, 2 rechg and 1 int all the time unless i am facing Shadow servants who are pretty much the worst enemy my for my SR to face basically and how you got a heal in stimulant i'll never know but unless you elude, the def you can get and passive resist from a passive def is worth it imo.
  3. My current path for my Rad/Rad looks very offendary.

    No leaderships on this one, she is not PvP, her contribution in damage can wipe assaults contribution. I am AoE def debuff heavy to also say stuff Tactics plus the less toggles and the more damage per end the better. Fallout is my Vengeance btw. The heal aura is rubbish but i see it pseudo stacking well with everything else overall unlike with Empathy heal aura. Also unlike Empathy, Radiation should be less reactive and so can afford to be more offendery.

    This is a french server toon so don't worry people . I dont recharge anchor powers or put much Rechg into heal aura because its an either learn not to drop anchors or plant!

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: New Trina
    Level: 50
    Archetype: Defender
    Primary: Radiation Emission
    Secondary: Radiation Blast
    ---------------------------------------------
    01) --> Radiant Aura==> Heal(1) Heal(5) Heal(5) EndRdx(23) EndRdx(46)
    01) --> Neutrino Bolt==> Range(1)
    02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(3) TH_DeBuf(3) EndRdx(21)
    04) --> Accelerate Metabolism==> Rechg(4) Rechg(7) Rechg(7) EndMod(9) EndMod(11) EndMod(11)
    06) --> Enervating Field==> EndRdx(6) EndRdx(9)
    08) --> Mutation==> Rechg(8)
    10) --> Combat Jumping==> Jump(10)
    12) --> Lingering Radiation==> Rechg(12) Rechg(13) Rechg(13) Acc(15) Acc(15) EndRdx(46)
    14) --> Super Jump==> EndRdx(14)
    16) --> Hasten==> Rechg(16) Rechg(17) Rechg(17)
    18) --> Choking Cloud==> EndRdx(18) EndRdx(19) EndRdx(19)
    20) --> Acrobatics==> EndRdx(20) EndRdx(21)
    22) --> Electron Haze==> Acc(22) EndRdx(23) Dmg(43) Dmg(43) Dmg(46)
    24) --> Aim==> Rechg(24) Rechg(25) Rechg(25)
    26) --> Fallout==> Dmg(26) Dmg(27) Dmg(27) TH_DeBuf(31) TH_DeBuf(31) TH_DeBuf(34)
    28) --> Cosmic Burst==> Acc(28) EndRdx(29) Dmg(29) Dmg(37) Dmg(37)
    30) --> Proton Volley==> Acc(30) EndRdx(31) Dmg(40) Dmg(42) Dmg(43)
    32) --> EM Pulse==> Rechg(32) Rechg(33) Rechg(33) Acc(33) EndMod(34) EndMod(34)
    35) --> Neutron Bomb==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37)
    38) --> Atomic Blast==> Rechg(38) Rechg(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
    41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
    47) --> Irradiate==> Acc(47) EndRdx(48) Dmg(48) Dmg(48) Dmg(50)
    49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Power Rush==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Vigilance==> Empty(1)
    ---------------------------------------------

    No fitness pool as you can see. I am expecting on having vigilance work for me alot. Range on Neutrino Bolt for an experiment later on.
  4. [ QUOTE ]
    Hi there people!
    I'm relatively new to this game (since november) and haven't really come to terms with the strategies of a good build yet.

    Can you distinguished gentlemen answer a question?

    My main character is a Inv/SS tanker and I'm aiming for a respec at lvl 24 (since I've noticed that I'm not completely happy with my picks and slotting ).
    How should I build him?
    (I want taunt and fly and the health power-pool is nice.)

    [/ QUOTE ]

    All this should of been a new post. If you run foc acc then tohit buffs in rage and/or foc acc are never really needed unless you pvp.

    I'd also never not have unyielding without 3 res slots on a build even with passives as streakbreakers do happen especially from AVs who have the highest amount of acc, and acc is applied after tohit and def but success is always partially due to everyone you team with. Energy is more suited to flying than super-strength.

    3 accs in jab Ammon? = que?
    Always look to 2nd end slot another power for overall build end economy before 3 end slotting anything. If you go fight pool then ya would benefit to take weave as its the best thing in it in survivability terms against groups for an invuln.

    [ QUOTE ]
    [ QUOTE ]

    Since my tanker is almost always fighting higher level mobs

    [/ QUOTE ]Fixed that for ya.

    [/ QUOTE ]

    *Takes note*

    /em whisper, Its how to get over 10,000 posts
  5. [ QUOTE ]
    I know of a dark defender who did the same but the one tanker I did see him team with made things unsafe with bad tanking, and he said he drops a few IQ points cos tanking is easy

    [/ QUOTE ]

    Just to clarify a few of my tanky mates who say they drop in IQ when they play a tank just to annoy me and i better clarify this was on defiant and not the tanks on defiant I know from Union cos twice today i have already been gettin "that wasn't me was it?"
  6. [ QUOTE ]
    However, the really great tankers are a varied lot. Not all great tankers are great team tankers, some are more along the lines of being indestructable, but not able to hold agro as well as the team would like.

    [/ QUOTE ]

    Tankers are designed to be there in the team to protect the controllers, defenders and blasters. Protecting the most soloable AT, in the CoH game, the scrapper, is also nice when necessary but not always achieveable due to scrappers "having" to be in melee, and highly likely to be subjected to cone attacks, aoes and pbaoes and for which they have their secondary for as fighting in melee is far from optional.

    There is a point at which full taunt control of a group is established and this is the safest time for blasters, controllers and defenders to attack. In game however people will attack at any unsafe point in time due to lack of knowledge, panic (fear for tankers life??) and cause perhaps unnecessary recoveries to be made.

    Scrappers who get to a level where they start running into the next group first can put defenders, blasters and controllers at risk if they were to act in supporting the scrapper before the tanker is in control. A tanker maybe late/last coming out of a group due to "what's still in it".

    Tankers are only great if they get to do their job and can do their job. The way in which they have to do their job may differ.

    Every tanker is different, due to power pick choices and need to perform in a way that compensates. I have seen a Stone tanker try to move like an Ice tanker and i have seen teams try to play with a stone tanker like it was an ice tanker - it doesn't work.

    The last out factor is basically when things are going badly and your giving everyone time to run. Whether they listened to your wish to pull to a herd point or listen to whether or not you wish to tactically retreat is another thing. Uncooperative teams can reduce gaming enjoyment and aren't actually a team. A good tank is most likely defeated first played to perfection and a team only needs to be cooperative enough to achieve that and it doesn't mean the tanker would have to be defeated neither.

    Great tanks can take damage off of the team. Tanks that can take all the damage of the team yet don't or simply maybe great fun to team with and therefore great from a fun perspective to some people.

    Taunt doesn't untank a tank but it does make one flexible, people are potentially safer with one then one without.

    Some people aren't appreciative of what a tanker does. I knew a Mind controller who could point for a team and avoided getting a tanker for the team just so that he could be seen as point. He and the team weren't as safe as they could of been but that wasn't of his concern. His concern was in him trying to look good. I know of a dark defender who did the same but the one tanker I did see him team with made things unsafe with bad tanking, and he said he drops a few IQ points cos tanking is easy but in general tanks are meant to make any situation safer and a tanker cant necessarily do that if he runs to tank one mob and some n00b "i wanna look pro!!!11!!" runs towards another.
  7. [ QUOTE ]
    You go in, you gain control of the mobs, your team moves in

    [/ QUOTE ]

    That's it for me, I like to be in first, gain control of mobs and then the team moves in.

    [ QUOTE ]
    Also important, communicate with your team. You are the 1 most likely survive the longest

    [/ QUOTE ]

    I like to see the whole team play in a way that tries to make it so my tanks are most likely defeated first without basically being a shipful of mutineers trying to get me killed. I like to be the only one getting hit, people may either attack too early or not wait far enough behind a given herdpoint which is there to remove chance of ambush or to tighten mobs for survivability or -fight duration.
  8. Fire blast is awesome damage per end but can plough through its end bar fast, having powersink to replenish it just makes sense. The blasting potential is something id say is possibly number 1.
  9. Acrobatics is always an asap power to me when looking to use it for kb protection so I'd get that next. The idea of some goodie knocking my brute about just don't fit.
  10. Your point to the post was in the title.

    Temp Inv essential or not?

    Nothing can be said to be essential for other people. You can say it would be to you and that's it. You can't tell people they need something but can inform them the benefits of something. Of course what can benefit someone can benefit team in a round about way but its up to that someone to decide based upon their experiences. If the person has never tried temp invulnerability then i would recommend trying it.

    I for one like to see a Brute be a Brute and that's being good in the damage department, you do benefit from protracted battles and temp invulnerability will better see you through them when solo. In teams it can be situationally and temporarily a benefit as I could see a Brute in game capping resists solely from the amount of corrupters shields shielding him.
  11. Unstoppable+lucks+taunting from pillbox shield (it buffs but you have to get in shield before AVs tear pillbox down). Its possible to tank Scirroco, GW and Mako at once until all 3 get taken out. Problems in game ofc is other tanks/other players, you get the 3 AVs to have the backs to the other heroes and another tank will come along and make the AVs face the heroes putting heroes at greater risk or a key player to everyone elses survivability would stand next to you "needlessly" and get himself whacked and with you chaining taunt you cant tell people at the time how to play. If all 3 are close enough then when Mako placates you can taunt Ghost Widow and the taunt is an AoE and the taunt effect still showed up on Mako.

    One time the fight duration against one AV was getting abit out of hand, my survivability worsening, i saw how much damage we had done realised i had to go unstoppable, clicked rage, went to town, dropped the AV and the moment the AV went down the crash happened. My mate went "timed that well" and i actually had.
  12. Unthing has said much that i agree with. Ill add never underestimate end mods in the power in the face of a sapper.

    Unstoppable crashes doesn't have to equal defeat. I have basically gone Unstoppable-->Dull pain period-->Unstoppable-->Dull pain period-->Unstoppable-->Dull pain period-->Unstoppable etc with hastened unstoppable.

    Basically for one you can leave an AV taunted (heavy taunt slotting so he cant hit no one) then crash out of sight, toggle up, get back to AV and back to business or with a very good defender have buffs when needed and timed heals when needed. Velinia i think it was, has helped me go through chains of Unstoppable in front of Ghost Widow without a defeat and has no understanding of how unlikely most people will ever get to see that. An empath from a range of +70ft (and so unhittable of GWs aoes that are on me) had kept fort on (minimise chance of soul storm) and applied adrenalin boosts before crashes. An entire team of people could of attacked GW from behind, mostly at 80ft range and dropped her so that there was no defeats at all.

    One time i got lucky with not getting hit whilst retoggling but sometimes due to endrec or fast blue you dont even detoggle and if ya can save lucks for the crash you reduce chances of getting hit and if you pop a break free prior you reduce the chance of finding out your being held. Conserve energy prior to crash helps you get toggled and fight from low end after.

    Great thing about Unstoppable is its non externally detoggleable and so until it crashes, you can happily be soul stormed and get up after. A stonetank would kiss goodbye rooted, loose granite and be planted fast. I have seen stonetanks spend say 2 mins on her and get the "i am immortal best tank ever" attitude (actually been said) and then get their butts handed to them from soul storm, it'll get people eventually. We all play to maths, and we all can get lucky or unlucky regardless of skill on this one.

    Against Psi AVs a insp tray made up of enough lucks and greens is a good idea plus tanking extra safely on route to AV so that you don't have to use them. Getting past say Children of Anger could simply be herd fast defeat fast or more of a controllers game etc. My controller putty-tats them and its stupid not to allow that .
  13. Endurance problems should be far less likely in granite (with no end slots) with rooted on than at anyother time. 3res 3def is fine. If you have end probs in granite with rooted on then it should be worse out of granite. Attacks could do with 1 end slot and then the other toggles if thats the case.
  14. For a quick sketch its very good, you could start a "drawn in under a minute" type theme but we'd never be able to referee it.
  15. Very good Pics!

    Comic style was best drawn and coloured imo.

    Fantasy was a close second down to colouring.

    The Manga lost me a bit on perspective, the right hand appeared to of stretched far past the right foot.

    Still 100 times better than i can do!

    Great work!
  16. [ QUOTE ]
    - Explosive blast is great and I love it - in teams I use it as a finisher - Aim + BU + explosive blast = half heatlh mobs all dead

    [/ QUOTE ]

    More true with rages, I was planning a Torrent to wall then Explosive blast on nearest target at least for control. I dont have M3O grenade on my AR for the reason Sheep has highlighted. AR without aim and build up isnt gonna give high burst damage anyway for a good finisher and buckshot recharges well.

    I looked at ya build and then compared it to my Ursulas planned build (For once even I was stuck with the idea of taking stamina).

    Powerbolt in dps terms is the slightly better than powerblast. With power bolt, stamina plus base recovery make the end cost go away. Its the same with snipe, this is due to the end cost spread over the action times versus recovery. For me they are the last 2 powers i'd end slot along with aim and build up.

    Most attacks I start at 3 dam 1 acc 1 end 1 rechg and then i drop something for acc usually but not end unless my attack chain is broken. 6 slots of space in most attacks is often the main thing as you can swap for anything.

    Health acts against defiance and not being funny, with the secondary effects of the aoes give me the defiance anyday. The less hitpoints, res and def you have the less of a favour health does. Being swift and having hurdle is more noticeably beneficial to me as well. Sometimes too much exposure time/being in a dangerous position too long = defeat. Better to move about plus I am taking Aid self which on any blaster build is nice.

    With your Nova you may use Aim and Build up for acc and +dam prior to it and get more out of Nova with 3 rechg and 3 dam.

    PFF in pve without def slots is max def needed.

    I would personally favour stimulant and aid self over repulsion field and boost range as id expect to gain more use from them.

    Its real hard to live life without cj or acrobatics on my main blaster, not being able to attack back at times is a pain and your dps is lowered. You have hover but your movement speed is limited. Often first comes sleep or disorient which means toggles off anyway but i like to keep these moments to a minimum.
  17. New Dawn

    Grav/Kin?

    Well mine is a joy to play off the bat! Just throwing crazy stuff about keeps me happy but she has been very effective solo and in teams.
  18. New Dawn

    Corr VS Def

    I see the patron pools being useful too. I get a pet as a sonic/sonic corrupter and suddenly i do more damage and have someone to anchor debuffs to when solo.
  19. [ QUOTE ]
    its pretty funny considering alot of people used to think dominators "sucked" or were the worst AT.

    [/ QUOTE ]

    and whats extra nice is they use powers that people had also said sucked like sleeps.
  20. In dps terms including multihits its pretty good. Id call it more of an all rounder myself.
  21. i tend to like anything AoE, I love my claws for shockwave, i know my spines would be great fun for me. The other sets aren't as easy to get a perfect AoE from but will offer other things. MA attack chains just flow. Broadsword WHOPS! Katana is simply such an all round balanced set and dark melee is sick in what it challenges you to do to get the most out of it. The only one i dont have is MA. I have had 2 in the past but all the kicking gets to me and then i pick flurry...
  22. New Dawn

    PVP Av's

    [ QUOTE ]
    Its a PvP zone, the stalker or whatever is within their rights to come and attack you. Yes it would be annoying if you got the AV to a sliver of health and you got AS, but then those are the risks. When you enter a PvP zone thats when you agree to PvP. Not after you've sent a tell to someone and asked politely if you can attack them. For a start they might not be accepting enemy tells.

    [/ QUOTE ]

    I completely agree with the risks and myself in doing anything like trying to solo an AV would go to the test server.
  23. New Dawn

    PVP Av's

    With the amount of temp powers and pets that you can get that swing so much in your favour i dont even think an AR/DEV doing it would impress the hell out of me. What would impress me is doing it on a union server. Your likely to of got almost there and some stalker comes along and pops ya. There is no level of unkindness that wont be stooped to. Id be like "wow no one stalked you now that is impressive". Not tarnishing everyone with the same brush but you only have to ask one person if they'd do that to someone and get yes in reply, reasoning its a pvp zone, many people dont ask if you wanna pvp they just take an opportunity. Probably a very fun experience for those willing to try and still a great thing to succeed. You just gotta hope for or have the nicer people to be around.
  24. New Dawn

    Animal Pets

    I want Pirates!

    How can ya have Rogue Isles and no pirate MMs? and how can we have ninjas with no chance to have it out with pirates once and for all?

    I am expecting them one day as I have a name reserve toon so now i am just waiting.
  25. [ QUOTE ]
    I also run "perma" Hasten.

    [/ QUOTE ]

    Come again?