New Dawn

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  1. Quote:
    Originally Posted by Deacon_NA View Post
    Soft-capped to s/l with 1 foe in range. I'm not convinced I need to do this, especially with 87.4% s/l resistance. I'm thinking I should rework some to move some s/l bonuses to get more energy/neg def. Right now that's 40% def (with 1 foe in range). I do get capped to that type with 4 foes. With only 30% resists, Energy's gonna hurt and Recluse certainly has that. Also, I do a fair number of LGTFs so energy and psi are types I can't just avoid.
    I am not convinced you need to soft cap S/L with 1 in melee with an Invuln either. Whatever it is in game, people tend to do it the same way as eachother which for me is sometimes the mistake. If I don't see another way of doing something then I would suggest what is of popular thought.

    I would say that you shouldn't be convinced, however given "your build" and you wanting to have good psionic , you won't necessarily be better off. I would stay capped to S/L.

    When it comes to Psionics, from the days prior to IOs, am used to getting by with hastened dullpain to help make me a bag of hitpoints and a nice insp tray, but now you can easily pick up Elusive Mind.

    I think you should slot Tough in the way you have slotted RPD but then keep RPD as one slot and move the Steadfast +3% def to it and find yourself with slightly more S/L res, slightly less end drain and a free slot to play with.
  2. On the whole I think Mace gives you good value for money when it comes to what you can do to an end point. Someone built one, decided it was too endurance drainy and told you that. It's a bit like saying "I don't like the taste of Tuna, don't try Tuna, it's bad for you."
  3. I don't struggle playing any tank, if there is a problem, there is often something that could of been done or shouldn't of been done by someone without any need to change anything about the aggro cap. In light of GR though I am just going to be wary of the impact of Brutes.
  4. New Dawn

    Level 50 Snobs

    Quote:
    Originally Posted by Westley View Post
    For the first time level 50s are sending me response /tells saying no with the SPECIFIC reason that they "don't have access to all their powers" at that level. So basically, as I call it, level 50 snobbery.
    Some people are interested in TFs and should have builds they can exemp with and some people simply aren't interested in anything they've skipped inclusive of TFs, don't have builds they can exemp with and have no interest in playing a character that is lacking the qualities they've acquired by 50.

    Especially if you don't mix the two types of people there is nothing to do with snobbery.
  5. I abuse all my scrappers equally, but I have to say that in terms of fun MA and BS tend to be the most lacking. MA's Sidekick could have an alternative choice without the KB, but then it should not be a side kick, perhaps a hook kick and the sweep, when it misses one it has a habit of missing everything. Broadsword lacks momentum, attack, pose, attack, pose, just ain't it. It could involve turns using the moment and direction of the cut to flow into another cut.
  6. New Dawn

    Mace!

    Mace was lacking some je ne sais quoi without being unbalanced in PvE terms really, well not imo anyway, but then it got buffed beyond my expectations. It's gone from not good at anything in particular to a good all rounder.
  7. In the days of SOs it was 2 end reds in tough and weave, an end red in each attack and normal toggles + team with ppl and play in a way that they can utilize aoes. It should turn into a tighten mobs up fast kill fast for less end scenario.
  8. I have 5 character slots empty atm, if they should be missing when store is up I will say, and it not a bad thing but I have been trying to make new characters after this power proliferation. I know they could of been done but for me there is a lot of thought prior to producing toons hence the free slots atm.
  9. New Dawn

    Oh, Snap!

    Quote:
    Now... What I want to know is... If your resistance is over 100%, would that mean you never get stunned?
    I think you can only expect to be stunned for just over half the duration.
  10. I have come across Illusions creating problems for themselves (as an Illusion player I can say that) from not understanding the game beyond their own power tray. Don't be one of them.
  11. Quote:
    Originally Posted by Socorro View Post
    Your human only PB takes out AVs eh... Which AVs have you defeated, if I may ask?
    I'd never of assumed Bad Bad Girl meant solo.
  12. Quote:
    Originally Posted by North_Woods View Post
    It seems as if shield/electric doesn't need much to softcap its defense. If thats the case, are tough and weave necessary? Can I skip the fighting pool for an epic like fire and pick up fireball and cap my defense with purely IOs? If I do take tough/weave and only need a few enhancements to cap my defense, what should the rest of my set bonuses be geared towards?
    Produce a build designed around making the character fun as well as being basically capable of doing what you see a tanker should be doing. Forget about survivability and let it be about power choices and then we can see how best we can add survivability.
  13. Quote:
    Originally Posted by UberGuy View Post
    Scrappers never provide force multiplication. They provide large force addition, as do ATs such as Blasters, Brutes and Stalkers. Each one you add to the team adds a large amount of damage potential. (Other ATs also provide this direct addition, but generally in smaller degrees.)

    Force multiplication means you take what force you already have on the team and, quite literally, multiply it by some scale factor. ATs like Defenders, Corruptors and Controllers have very strong capabilities in this regard, although they also do other things. Adding one Defender to a team of heroes can, with powers like Enervating Field or Tar Patch, cause the existing team to do 130% of its damage without them. Adding a Kinetics character can cause a team to do 200-250% of their damage without them (if they can saturate Fulcrum Shift on the whole team and depending on whether the team's characer's damage buff caps are +300% or +400%). Adding both types of Defender is multiplicative with itself - a team with saturated FS fighting foes on a Tar Patch are doing 260-325% damage.

    You're never going to be able to add that kind of damage by adding on 1-2 damage dealers.
    By your limited idea of force multiplication all a Scrapper has to do is take assault. My idea of force multiplication comes from their secondary effects. Not all scrappers share the same amount or type though, but there is easily one they can all have in common. I think under what else would be mezzed, debuffed or detailed conditions for other ATs without a Scrapper offering certain flexibilities; versus certain obstacles for a team who otherwise would be limited or force dismissed; you can be sure that the force is multiplied.

    Sorry for the late reply, this thread was something I was late or had little chance of stumbling on ever again.

    My scrapper can do more for some team make ups, than your Kinetic defender can, even on a STF, trust me on that.
  14. Good Luck in the Suicidal Maniacs, Damz.
  15. New Dawn

    Is it just me?

    I think it's better. Two years ago I would of said it wouldn't of been but now was the right time.
  16. Quote:
    Originally Posted by BrandX View Post
    I did it with my WP/EM tanker, who tanked Lord Recluse with a few inspiration uses, with no team buffs on my tank or debuffs on Recluse, while the team took out the towers.
    Can be done with any type of tanker.
  17. I am curious as to why Caltrops is accepting enhancements from two damage sets. It was enough to make me go look at my own but I think the taking of Procs from two damage positions made me look if anything. I don't know if allowing that is intended or not.
  18. Quote:
    Originally Posted by GibberingLunatic View Post
    I'm takin a stab in the dark here on how you dropped a few of my slots out of some of the more "survival" types here as well. Diminishing returns the cause of that?
    Yes, maybe with no expense spared you could simply change the slots but I wouldn't say it's so everywhere.

    Quote:
    Oh, noted you fully slotted my taunt as well, I don't play on teams much more anymore however my current taunt is nearly 2 minutes and the recharge is like about 10 seconds. That and provoke (random 5+random 5=more aggro and has saved my teams in the past having a backup taunt) usually handles alot of aggro.
    The idea is not to have 1 good taunt and 1 mediocre taunt, it's to have a an exceptional taunt offering you bonuses and a presence pool taunt you can just put an acc in and almost forget about. You may have a taunt duration but it does get resisted, then what happens is the taunt duration is a lot lower than you think it is and you have to have the recharge to meet it. This is when you may, from looking at who is in team or what is not in team, may have to damage mitigate further by making an AV only able to use certain or some attacks by Kiting. Sometimes it is better kiting for ranged Energy than in melee feeling S and L, which particularly matters when your so not specced to soft cap all. I have a ratio of duration, recharge and range that I must have offering me the best flexibility.

    Quote:
    The idea with the hand clap is a bit intreguing (wish we could have a anti-knockback enhancement that kills said effect on powers) but its good for door clearing anyway. I must admit the +20% to hit is nice.
    Someone had a link to a video to show it being used for in a controlled fashion. I don't knock it like some people would. I am tempted to have the similar one on my Elec/Elec just because I don't have it on anything really.

    Quote:
    Feel free to also point out any accolades I should explicitly get for my build as I already have the Freedom Phalanx Reserve one.
    The only 2 I wouldn't rush out and get is the Crey pistol and the Workbench but the rest can be useful.

    Fightpool is popular on Willpower if Presence for Fear is non conceptual, I found the fears hit/miss, lacking in duration for its end cost and not up enough. A lot of people go for fitness pool as it stacks too but you could simply swap assault for conserve energy to keep going, MMV.
  19. New Dawn

    Psi Tank

    Quote:
    Originally Posted by Ironblade View Post
    No, the OP's phrasing was correct. "All but immune to psionic" means the same as "practically immune to psionic". The opposite (sort of) would be "immune to all but psionic".
    I knew our english differed to your spanish-english, spanglish somewhere
    So a tanker that was all sorts to all but immune to psionic, I catch it now.
  20. Quote:
    Originally Posted by Sirz View Post
    The Way of Ninpo
    Only one that matters
  21. New Dawn

    Psi Tank

    Quote:
    Originally Posted by Pyro_Master_NA View Post
    Just to be there to compensate for others' achellies heel, I wanted to make a tanker that was all but immune to Psionic damage. And I think I've found it here. If anyone has any ideas on how to make it more survivable all around while not going under psi def cap or res cap, please share the ideas. Keep in mind that this toon was made purely on the idea of taking loads of psi aggro and not dying, so any holes in it's build are already known, and I am looking for constructive criticism only.

    I think it has just about every other hole but Psionics which means it is the opposite of "all but immune to Psionic" if my english has any logic in it but you could think in a completely alternative way.

    There was no Knockback protection to your build.

    I think 90% cap res to Psi and 45% Def to Psi is overkill but if that is what you want with no KB protection then I just rearranged for slotting something slightly better.

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  22. It does indeed need correcting.

    But given the thought of limited funds I am going to offer something of a quick, hopefully affordable from sale of enhancements you don't need, correction.

    I won't change your powers on you as it may have a concept to it as I would say Presence Pool and Leaderships would need a specific idea for me to choose them.

    It's not an unaffordable completely min/maxed build neither, just a quick correction is all.

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  23. Quote:
    Originally Posted by SpittingTrashcan View Post
    It's true that teams don't need Scrappers (or more accurately, Scrappers do not provide force multiplication effects on teams).
    A force multiplication, this is where team members can be encouraged to let go and unleash more no? If so I think scrappers can provide force multiplication just not to the extent of other ATs because they are already a force unto themselves.
  24. New Dawn

    Ignite

    Ignite is good DPE on a held or immob'd target really. Caltrops is something I use for enemies to avoid and take a nice neat route into mines, or to stall enemies or around someones feet should I feel they could do with being less likely to be attacked, just to name some reasons.