NeverDark

Legend
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  1. Quote:
    Originally Posted by AzureSkyCiel View Post
    Whoa whoa whoa, did I actually make a "How to make origins matter" suggestion that people liked?
    I'm not crazy about the name (maybe Home Turf Advantage?), but otherwise I like it.
  2. Quote:
    Originally Posted by Cobalt_Azurean View Post
    I sense a reoccuring theme here that people don't like the Dr. Q TF.
    That's because it's the worst case of bloat in the history of the game. It's 24 missions long, containing 7 Defeat Alls, 5 Defeat 50 hunts (which require mobs from specific sections of Firebase Zulu), and travel from the Shard to across Paragon City, including potentially Galaxy City.

    And for all that bloat, the story is terrible: Crey and Nemesis have portal technology. That's it. There's no big AV fight at the end, terrible pacing, no sense of progression whatsoever. It has no point at all; you can see that Crey and Nemesis have portal tech by looking out of the military base in Zulu.

    At least all of the other Shard TFs show off the aspects of Rularuu and have you see interesting sights in the Shard. You could run the repeatable missions and get just as much of the Shard's story, and it wouldn't require you to wrange 7 other people into doing a terrible TF that requires at least 6 hours and possibly up to 12.
  3. Quote:
    Originally Posted by Noxilicious View Post
    Also they kick puppies.
    Only in self-defense!
  4. NeverDark

    Hey Everyone

    Quote:
    Originally Posted by Arcanaville View Post
    I highly recommend actually showing up: it makes knowing when the final exam's going to be much easier.
    Bah, I say just guess. It's like Russian Roulette, except the whole gun's loaded.

    Nice to see you're doing well, A_C.
  5. Quote:
    Originally Posted by Spazztastics View Post

    Here I have an example about information handling; the guide to powers on cityofheroes.com.

    Scream

    Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

    Damage: Moderate (~DoT), Recharge: Moderate

    Available at level: 1

    Where did you find that? I don't see anything that in-depth on the main site.
  6. Quote:
    Originally Posted by Miladys_Knight View Post
    There are several things that contribute to mob run away and being debuffed is one of them.
    Some time ago I noticed that debuffs seem to cause running behavior far more frequently than it seemed they were meant to. A single debuff had a high chance of causing an enemy with near full health to book it across the map. I could understand if this was happening on targets that were reasonably close to death - the debuff was triggering flight a little early - but it seemed that a debuff guaranteed the behavior period.
  7. Quote:
    Originally Posted by Zamuel View Post
    I'm curious, was there any specific catalyst that brought it to this state or has it been like this since the beginning?
    Around the time that it happened, S&I had a couple of big problems.

    There were many posters (a few in particular, but I can't remember their names) who believed that disagreeing with their suggestions was tantamount to trolling. If you weren't going to agree unequivocally with their ideas, well then you should just not read the threads. Never mind that there were more of these threads than there really needed to be, or that you thought that most of the idea was bad but you could come up with something to salvage the rest. If your post was anything but complete approval for the ideas within, you got reported to the mods.

    The problem wasn't entirely on their end, though. There were quite a few posters who did troll through negative responses to suggestions. They would respond to any suggestion, whether well thought-out or foolish, with either personal attacks or just a simple "no". It was nonconstructive and greatly hurt the signal-to-noise ratio.

    Quote:
    forum PvP
    This phrase always really bothers me. It tends to get used too heavy-handedly against any discourse in S&I at all. Yes, there are problems with the section. Personal attacks happen a little more often than they should, and there tends to be a little overreaction to dead horses.

    But I'd rather S&I be too harsh than not harsh enough. Good suggestions don't happen when everyone agrees. For a suggestion to reach proper merit, it needs to be beaten, raked over the coals, and torn to shreds until all the suck is pulled out. Those offering suggestions need critics to point out all the flaws so they can fix them.

    It takes a thick skin to stay and argue your point. You have to understand that attacks on your idea are not attacks on you. People can disagree with your suggestion without reflecting anything onto your intelligence and character. You have to be willing to change your suggestion if someone pokes holes in it.

    So if someone's feelings get hurt because their suggestion wasn't met with agreement and praise and requests to have their children, then good. It means S&I is working right.
  8. As of right this second, it is available.
  9. Something to note: because endurance reduction is asymptotic, each EndRedux does considerably less than the last. You're pushing your costs closer to zero, so you're getting less benefit the closer you get. It ends up being far more useful to up the benefits you get from using those powers (as in most cases you're looking at damage, you want more DPE).
  10. Quote:
    Originally Posted by Remaugen View Post
    Why would they be pointless? They will still work the same regardless of the level.
    Hami-Os work exactly the same as SOs, in the sense that they only work for a specific level range. Once you hit 53, those Hami-Os do literally nothing. As they require an extraordinary effort to obtain, it's highly, highly unlikely that the devs are going to invalidate that effort without an even more extraordinary reason.

    Quote:
    I confess that I am somewhat stunned at the extreme depth reaction my post has brought. I am honestly confused by the vehemence that some folks are displaying, but thats fine, we are all entitled to our opinions.
    This suggestion comes up at least twice a month. It has been argued so many times that there's nothing left to say. Both sides have spoken their piece often enough that we don't need to do it anymore. We're all sick of doing this dance over and over and over and over and over and over and over and over and over and over and over and over...

    It's something we want to let die a long-deserved death. And when someone thinks they need to dig it up again, we tend to get a little irritated. It's nothing personal.
  11. Quote:
    Originally Posted by Energizing_Ion View Post
    Maybe split the difference and come to Richmond, VA?
    Heck yeah! Party at my house!
  12. Quote:
    Originally Posted by SDragon View Post
    Am I reading it wrong or does the Pax Website say they're out of Saturday passes? The Pre-reg has 3-day and Saturday crossed out. Which I get.

    But so is the "At the door" price. Crossed out that is.

    I can't pre-register for the day of the panel but I also can't go to the door to pick up a ticket?
    That's what it looks like. If you don't have a pass already, you won't be able to make it. Which kind of defeats the purpose of announcing it here this late.
  13. Quote:
    Originally Posted by Kelenar View Post
    Okay so.

    This one time (at band camp), I was writing an IPv6 software router from scratch, and I kept getting a segmentation fault for no apparent reason! After some digging around, it turned out to actually be a mislabeled bus error. It turned out that the implementation of GCC I was using on that specific processor on that specific operating system didn't properly pad one of my structs that I used to hold a network header, so the adjacent array holding the actual data wasn't starting at an address that was 4-bit aligned! I had to manually memcpy my actual payload over to a new array to make it align!

    CRAZY TIMES, MAN.

    (disclaimer: this was almost three years ago and I haven't written C since, so a few technical details may be off.)
    Haha, oh man. The times we live in, buddy.

    Quote:
    Well, I can tell you this: you're never, ever going to get a bugless issue. It's not, technically speaking, impossible any more than, say, being hit by a meteor which has been hit by lightning while you're standing on a four leaf clover and holding the winning lotto ticket is necessarily impossible, but the likelihood of that happening is so statistically unlikely that it might as well be.
    Getting a program that isn't bugged is like curing cancer. Except the latter might actually happen.
  14. Quote:
    Originally Posted by Fleeting Whisper View Post
    I don't think reducing defense bonuses is a good idea; it'll just make the people that spent billions on their defense IO build angry, and won't do a whole lot for solving the issue.
    Reducing the amount of defense from IOs and screwing over those who spent billions to softcap is a whole lot better than adding more -Def and screwing over everyone.
  15. Quote:
    Originally Posted by Silas_Gray View Post
    Pardon the noobyness, but how do you get a screen like that, can't seem to get the info box to pop up in them...
    Is it that the boxes don't appear on your screenshots? Make sure you've got the UI turned on when taking them. There's an option under Keybinds in the Options menu to toggle UI. I always take a screenshot, toggle it, and take another so I know I get what I want.
  16. Quote:
    Originally Posted by protector_knight View Post
    [edit] I have seen people talk about energy defesne, aura, w hatever the defensive set is called. What is so bad about it? that is all I hear is it is a terrible set. curious as to why?
    Energy Aura's problem is that it has a whole bunch of little issues that combine into one big one:

    1.) It uses typed defense. This means that it's open to being hit with anything that's only positional. For example, Web Grenade is only considered a Ranged attack. SR or Ninjitsu will protect against, but EA won't. There are a whole lot more powers that are positional only than there are typed only. It also means that it's harder to softcap with IOs, because you need to reach 45% with all 6 of its types, rather than only the 3 positional (and you still have holes).

    2.) The types it has exclude Toxic (because Toxic defense doesn't exist) and Psionic. It has a little bit of Toxic resistance in one of the passives, but the only method of getting Psi defense is in Energy Cloak, and even then it's not very much.

    3.) The passives are underwhelming, and they don't stack with the rest of the set. Being resistance rather than defense, the passives don't contribute as much as, say, SR's passives, which stack with the rest of the set. Being passives, they're automatically not very potent, so the lack of stacking makes them even less appealing. But at least one (Energy Protection) is still necessary, because it's the only place to get protection from Toxic damage.

    4.) Its esoteric protections are lacking compared to other sets. It gets less defense debuff protection than, say, SR, which is particularly bad because it doesn't have as much defense as SR. Where SR gets slow protection, EA gets resistance to repel and teleport, which aren't important in PvE.

    EA's tradeoffs for lesser mitigation are protection to effects that rarely show up, and a power that restores End and heals a very small amount. It's not exactly broken; I took my EA brute to 45 even before the change to Energy Drain. But all of the other options for both archetypes that get access to it tend to be better.
  17. Quote:
    Originally Posted by JuliusSeizure View Post
    I read that missions used to be created in a very cumbersome fashion that also employed spreadsheets.
    Technically, if you really wanted to, you could create an entire AE arc in Notepad. The files that the game saves on your hard drive are just text files. You'd need the spreadsheets that have the exact variable names for the pieces you want (for example, you need to know what the system calls a computer on a desk, or which reference calls the office building you want), but it's entirely possible to write an entire arc without touching the game client at all.

    Someone (I think it was Positron) said in interviews that the AE came from an attempt to create a better tool for themselves to use. They decided they could modify it so players could make their own arcs, and thus AE was born.

  18. A better picture of Sleep, complete with the Faceless and the Red Lady.
  19. Quote:
    Originally Posted by ketch View Post
    You'll also have to forgive me this since I don't play the melee AT's, what defense set does not have defense debuff resistance? I see it in Super Reflexes, Invulnerability, Ice Armor, Shield Defense, and Stone Armor.
    While defense-based sets generally have DDR, how much they have varies by set (SR can get nearly 90%, while Ice and Energy only get about 50%), and the big problem is that it scales by level. That 50% resistance only happens at level 50. The entire way up they have a good deal less, and even then 50% isn't really all that much.

    That doesn't touch at all on the fact that the proposition completely breaks the game for anyone who isn't trying to softcap. You're a blaster who uses SOs? Might as well delete your character right now. In order to strip away enough defense from those using IOs to softcap, you have to introduce enough debuffs to cripple anyone below that level.

    Not only would that not work, it would fail to work in an absolutely spectacular fashion.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well the general solution is more defense debuffs.
    That is, without question, the worst suggestion in the history of mankind.
  21. Quote:
    Originally Posted by PumBumbler View Post
    Disagreeing with the OP's premise is fine, but dismissing it because it is WAI isn't.
    The devs never came to the forums and said, "You'll never have SSK. In fact, you're lucky to have SKing at all." They have done so on allowing you to keep more than 10 enhancements during a respec.
  22. Quote:
    Originally Posted by LISAR View Post
    It'll be just like how we have all those cool combo attacks in katana after dual blades came out!
    This. Switching ammo will be Dual Pistols' "thing", like knockback is Energy's "thing", end drain is Elec's "thing", and -Def is Rad's "thing". They aren't going to let AR step on DP's toes here.
  23. Quote:
    Originally Posted by Eiko-chan View Post
    Designers do things that are bad ideas all the time. Example: Thermal Clips in Mass Effect 2.
    Except that Thermal Clips were possibly the best addition to ME2.

    And there is no way that the 10 enhancement limit will be changed. Respecs are meant to let you change your power selections, not to let you rip out all your enhancements. They're supposed to be semi-permanent.


  24. I wish I could make him properly; he really should be wearing an extremely wrinkled business suit, but all the suits in the creator look too nice.
  25. Quote:
    Originally Posted by Fulmens View Post
    I understand that Kin/Elec defenders and Elec/Elec or Elec/Energy blasters can drain, or near-drain, in two shots. As mentioned "Surviving those four seconds" is the issue.
    On my Elec/Energy, I regularly handled groups my scrapper couldn't with a single application of Power Boosted Short Circuit. It required me to build specifically towards it, and it become less effective against higher level enemies, but it worked extremely well.