Places of Power (An idea for Origins)


AzureSkyCiel

 

Posted

So here's the run down, Places of Power work sort of like Day Jobs, only they're active as you place, meaning they're large areas of effect that would give small damage bonuses based on your origin, but no penalties. (Maybe a bonus NEVER greater than 10%) And of course, enemies would not benefit from them.

These could either be applied to areas on a mission, areas in a zone, or both. For example, Oranbega cave missions would offer a damage bonus to magical characters.

Now as for why? Just throwing an idea out there to try to make origins matter without them becoming a major deciding factor, plus it seemed to make a little sense that maybe a tech origin character would feel more inspired in or near a lab, or a magical origin character could take the powerful magicks within oranbega and use it for their own ends too.

In the end, this isn't really a pressing idea, just something to throw out there and let people chew on in their heads. Problems also come up when you try to figure out where other origins would gain boons from, since magic and tech are the only ones with truly defined aesthetics, unless sewers would somehow be a haven for mutants and science origin and stuff, which could probably be loaded with unfortunate implications.


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Originally Posted by Samuel_Tow View Post
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Posted

I like this idea. Being a Science Origin, I really feel at home in the Crey labs. Perhaps the bonus could be an increased chance for the apt. Origin enhancements to drop, benefiting toons of that origin slightly more, but everyone can sell them so no one's really missing out.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Magic: Orebega.
Science: Crey Labs.
Mutants: Sewers.
Natural: a gym....the Arena?
Tech...?

Might be easier to simply place them in thier respective SO stores. The Natural SO stores look sorta like those GNC stores at the mall.


 

Posted

Offices and warehouses could work for Natural Origins.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Tech and Science go together so they should share the same place. I agree with Quaver though, increase the chance of dropping the respective D/SO.


 

Posted

Whoa whoa whoa, did I actually make a "How to make origins matter" suggestion that people liked?

Anyway though, on the note of proper SO/DO enhancements for Places of Power, that's kind of a Day Job power isn't it, but otherwise it could work.
And the reason why enhancement stores wouldn't work is that this is supposed to be an active buff while you play and not something you log out to gain charges on.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Whoa whoa whoa, did I actually make a "How to make origins matter" suggestion that people liked?
I'm not crazy about the name (maybe Home Turf Advantage?), but otherwise I like it.


We'll always have Paragon.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Whoa whoa whoa, did I actually make a "How to make origins matter" suggestion that people liked?

Anyway though, on the note of proper SO/DO enhancements for Places of Power, that's kind of a Day Job power isn't it, but otherwise it could work.
And the reason why enhancement stores wouldn't work is that this is supposed to be an active buff while you play and not something you log out to gain charges on.
Hope so because I really want them to be used for more than RP purposes


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@Inconclusive

 

Posted

That's actually a really cool idea! 100% signed!

I'm imagining the surprise on a newbie's face when he goes into the PTS mission map for the first time, and sees the bonus applying to Magic origin... "Wait, what?" And then "Ooooooohhhhhh!"


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Magic: Orebega.
Science: Crey Labs.
Mutants: Sewers.
Natural: a gym....the Arena?
Tech...?

Might be easier to simply place them in thier respective SO stores. The Natural SO stores look sorta like those GNC stores at the mall.
Wait, what? Why would mutants get a bonus for being in the sewers? Why would anyone get a bonus for being in the sewers? Are you saying that, say, Magneto would feel inspired by the sewer stench?

Later on, I see a mention of warehouses and Natural heroes, and I have to ask - why? The clause in the Natural origin that states "Or maybe you're not human at all!" makes me question this. Wouldn't my completely natural space alien (read: Kheldian) not feel more at home in a Rikti base than in an abandoned warehouse?

And what about ambiguous locations, like the sea shore? That's not magical, it's not technological... It's just the beach. Or your average Mayhem/Safeguard. It's just an area of the city that has buildings in it. Would Natural Heroes get a bonus from Paragon Pizza while mutants more from El Super Mexicano? Would female characters get more of a bonus from the super ladies' bowling centre?

This comes up every time someone tries to make origins mean something - I can never agree with them on what they should actually mean. Our origins are FAR too broad to try and pigeonhole, as far as I'm concerned. This is in the same vein of making Magic characters activate their powers with spell chanting or forcing Natural characters to forego travel powers. It's not a bad idea in theory, but I question the practice of it. Specifically the practice in such a way that doesn't make me go "Wait, that doesn't make sense!" for a lot of my characters.

Just names and flavour text I can deal with, but an actual in-game advantage is more than I'm willing to concede to origins.


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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Wait, what? Why would mutants get a bonus for being in the sewers? Why would anyone get a bonus for being in the sewers? Are you saying that, say, Magneto would feel inspired by the sewer stench?

Later on, I see a mention of warehouses and Natural heroes, and I have to ask - why? The clause in the Natural origin that states "Or maybe you're not human at all!" makes me question this. Wouldn't my completely natural space alien (read: Kheldian) not feel more at home in a Rikti base than in an abandoned warehouse?

And what about ambiguous locations, like the sea shore? That's not magical, it's not technological... It's just the beach. Or your average Mayhem/Safeguard. It's just an area of the city that has buildings in it. Would Natural Heroes get a bonus from Paragon Pizza while mutants more from El Super Mexicano? Would female characters get more of a bonus from the super ladies' bowling centre?

This comes up every time someone tries to make origins mean something - I can never agree with them on what they should actually mean. Our origins are FAR too broad to try and pigeonhole, as far as I'm concerned. This is in the same vein of making Magic characters activate their powers with spell chanting or forcing Natural characters to forego travel powers. It's not a bad idea in theory, but I question the practice of it. Specifically the practice in such a way that doesn't make me go "Wait, that doesn't make sense!" for a lot of my characters.

Just names and flavour text I can deal with, but an actual in-game advantage is more than I'm willing to concede to origins.
Yeah, Sammy, this pretty much sums the biggest problem with the idea.
Closest way to circumvent it is figuring that various places would actually give a bonus to two or more origins.
Like Rikti base would boon Mutant, Science, and Natural, labs boost Science and Tech, etc. etc. and leave various neutral zones of course.


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Originally Posted by Samuel_Tow View Post
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Posted

You could always put more than one bonus in a area. Like tech place mutants and tech people profit from it but tech people profit a bit more than them. Magical could be force levels or anywhere outside as well as natural.


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Posted

What if this becomes part of character creation/customization? So, you choose one of the pre-selected special location and whenever in range you get your buff. So, let's say I roll a mutant with the ability to tap into other bodies, that used his ability to trap people and bring their bodies to Vazhilok. It's only natural to select sewers as a place of power. Now, for my natural ninja character I select warehouses(?), but for my Kheldian I go with Rikti zones. More choices are always good in my book.

Also, how about choosing enemy factions instead?? Like, my ninja, descendant of an ancient japanese ninja clan, bearing a grudge against tsoo for centuries, chooses Tsoo as his nemesis(?) group. So, basically every time I fight tsoo, I get higher SO drap rates or perhaps damage/resist/def buffs??


 

Posted

Quote:
Originally Posted by xhris View Post
What if this becomes part of character creation/customization? So, you choose one of the pre-selected special location and whenever in range you get your buff. So, let's say I roll a mutant with the ability to tap into other bodies, that used his ability to trap people and bring their bodies to Vazhilok. It's only natural to select sewers as a place of power. Now, for my natural ninja character I select warehouses(?), but for my Kheldian I go with Rikti zones. More choices are always good in my book.

Also, how about choosing enemy factions instead?? Like, my ninja, descendant of an ancient japanese ninja clan, bearing a grudge against tsoo for centuries, chooses Tsoo as his nemesis(?) group. So, basically every time I fight tsoo, I get higher SO drap rates or perhaps damage/resist/def buffs??
Sounds interesting, I just kind of worry that if it's selected and set, people will complain, if you can switch it out and in, it'll be, well... It just wouldn't feel quite right.

But on the note of your Tsoo-Hating ninja, I should point out that the Tsoo have only been around for maybe a decade or less, so the idea that his clans would bear a grudge against them for centuries would more fall into the fact that they're Hmong, wouldn't it?
(Technically and concept wise, it does make sense in another context.)


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Sounds interesting, I just kind of worry that if it's selected and set, people will complain, if you can switch it out and in, it'll be, well... It just wouldn't feel quite right.

But on the note of your Tsoo-Hating ninja, I should point out that the Tsoo have only been around for maybe a decade or less, so the idea that his clans would bear a grudge against them for centuries would more fall into the fact that they're Hmong, wouldn't it?
(Technically and concept wise, it does make sense in another context.)
Well, I don't agree with being able to switching, as it would be easily abused, like selecting a location according to the FoTM farm. Like origins, you get only one chance to pick (it would be more of a RP thing anyway).

PS: I don't really know Tsoo's backstory *opens new tab, hits Paragon wiki bookmark*. All character concepts mentioned in my post were something I cooked up at this moment.