Neutrino_Siphon

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  1. You forgot level 50:

    Make a Kheld
    Farm Influence
    Get IOed


  2. Any AR/Dev guides?



    The one there is i5, and of course that is not relevant anymore
  3. Well, yeah... bad on my part... I'll work on some tactics and battle plans and whatnot
  4. So you want to be a Kin/Rad Scrapfender?

    Kinetics/Radiation Blast guide... can ya throw that on the master list?
  5. Pool Powers:

    Concealment: Overall: 3/5
    Stealth: 3/5, has some uses, but Rikti can see through it and they are becoming more common.
    Grant Invisibility: 4/5, useful in teams
    Invisibility: 2/5 can’t attack with it on, and Rikti can see through it.
    Phase Shift: 3/5, basically an Oh Shitte! power.

    Fighting: 2/5
    I have no experience with this Pool, but it doesn’t seem to fit.

    Fitness: 6/5
    Swift: 5/5, Run faster
    Hurdle 4/5 Jump farther and higher (like a rabbit)
    Health 5/5 Heal Faster
    Stamina: 5/5 Now, you might not need it in this build, but I swear by this set, dammit!

    Leadership: 4/5
    Another pool I have little experience with. Vengeance is useful if a teammate dies, but that’s all I really know. Assault and Tactics are supposed to be very useful, but it’s up to you.

    Medicine: 4/5
    Aid Other: 4/5, for those sticky situations were Transfusion isn’t enough, or it misses
    Stimulant: 2/5, you have Increase Density to cover this
    Aid Other: 6/5 I cannot stress how much this has helped me.
    Resuscitate 4/5 for those “Whoopsy” moments were you got a little too Tab-button-Happy and a teammate died.

    Presence: 1/5
    Just… no


    Travel Powers:

    Speed: Very useful in the generally flat landscape of Paragon City. Can be rough in Boomtown, but that’s the only trouble you’ll have. If you chose Superspeed, take HASTEN instead of Flurry, and take Inertial Reduction. Trust me. Avoid Whirlwind like the friggin’ plague

    Flight: Safest travel around, but also the slowest… unless you’re a Kin!!!!! Flight + Siphon Speed is pretty damn fast. Hover and Air Superiority are your choices, but you have to take one of them. Group Fly is a no-no

    Leaping: Versatile travel power, and pretty useful. Combat Jumping takes care of you Immobilization problems, and Acrobatics takes care of everything else! Jump Kick is evil. Don’t take it.

    Teleportation: Probably the most talked about Travel. It’s THE #1 quickest thing around… for a price. It has a somewhat hefty end cost if you don’t slot to reduce it.


    I will not give advice for Epic Power Pools, as I don’t know enough about them, and I think it’s up to you on what you should take.





    And that's all he wrote I hope this helped you in some way, or provided you a half hour to an hour's entertainment while you were waiting for your team leader to return from the bio break.
  6. Radiation Blast
    Can you say, Defense Debuff galore?

    Neutrino Bolt
    Available: Level 1
    Effect: -Defense
    Range: 80 Feet
    Recharge: 1.5 Seconds (Yes, that fast)
    End Cost: 3.12
    Cast Time: 1 Second
    Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Range, Recharge
    Neutrino’s Rating:

    You’re stuck with it, and it’s not all that bad. It serves as a decent Defense Debuff, and it’s extremely fast.

    Recommended Slotting: 2 Acc, 1 Damage (Damage won’t get very high anyways, even with FS)

    X-Ray Beam
    Available: Level 2
    Effect: -Defense
    Range: 80 Feet
    Recharge: 4 Seconds
    End Cost: 5.2
    Cast Time: 1.67 Seconds
    Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Range, Recharge
    Neutrino’s Rating:

    This power isn’t exactly horrible for a Tier 2 in a Secondary. It’s nice damage, and Neutrino Bolt and this can serve as an attack chain until you acquire more powers.

    Recommended slotting: 2 Acc, 3 Damage

    Irradiate
    Available: Level 4
    Effect: Severe –Defense, PBAoE
    Radius: 20 Feet
    Recharge: 20 seconds
    End Cost: 18.51
    Cast Time: 1.07 Seconds
    Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Recharge
    Neutrino’s Rating:

    Irradiate has a huge –Defense attached to it, -37.5% for 10 seconds. If you could get the recharge down to, say, 8 seconds; for 2 seconds there would be a 75% Defense Debuff (+/-). This power’s really nice. The only problem is the radius is a little tiny.

    Recommended Slotting: 3 Acc, 2-3 Damage, 0-1 Recharge

    Electron Haze
    Available: Level 10
    Effect: - Defense, Knockback
    Range: 40 Feet
    Arc: 30 Feet
    Recharge: 16 seconds
    End Cost: 15.18
    Cast Time: 2.37 seconds
    Enhancements Allowed: Accuracy, Damage, Recharge, End Cost Redux, Knockback, Range, Defense Debuff
    Neutrino’s Rating:

    This power is the greatest. FS + EH is wonderful. Even on its own it’s not bad. Don’t rely on it to save yourself, but it does decent damage for a Cone. The somewhat long cast time is 100% worth it

    Recommended Slotting: 3 Acc, 2-3 Damage, 0-1 Recharge or Range

    Proton Volley
    Available: Level 16
    Effect: -Defense
    Range: 150 Feet
    Recharge: 12 Seconds
    End Cost: 14.35
    Cast Time: 1.33 Seconds
    Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff, Reduce Interrupt Time

    I personally never took this power, so I can’t say much on it.

    Recommended slotting (from what I can gather about it): 2 Accuracy, 3 Damage, 1 Interrupt

    Aim
    Available: Level 20
    Effect: 50% Buff to everything (Yes, it is weaker than other versions)
    Recharge: 90 Seconds
    End Cost: 5.2
    Cast Time: 1.17 seconds
    Enhancements Allowed: Recharge, End Cost Redux, ToHit Buff
    Neutrino’s Rating:

    Cool Animation, that’s about it. With FS you can hit the damage cap with a decent sized group of baddies.

    Recommended Slotting: 3 Recharge

    Cosmic Burst
    Available: Level 28
    Effect: -Defense, Mag 3 Disorient!
    Range: 40 Feet
    Recharge: 10 seconds
    End Cost: 10.4
    Cast Time: 2.07 Seconds
    Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff, Disorient Duration
    Neutrino’s Rating:

    For a Kin/Rad Scrapper, this is the perfect power for getting that pesky boss out of your hair for a minute while you AoE the rest of them to Hell! Totally worth it, do not skip this!

    Recommended Slotting: 2 Acc, 3 Damage, 1 Disorient Duration (optional)

    Neutron Bomb
    Available: Level 35
    Effect: -Defense, AoE
    Range: 80 Feet
    Recharge: 16 Seconds
    End Cost: 15.18
    Cast Time: 1.67 Seconds (seems to take longer though...)
    Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff
    Neutrino’s Rating:

    I use this power after I go in and get my FS bonus, since it’s damage is pretty pathetic without Fulcrum Shift. Otherwise, wonderful AoE Damage, cool mushroom cloud effect, all around good power (Except for the wimpy damage out of FS)

    Atomic Blast
    Available: Level 38
    Effect: Nuke, PBAoE
    Radius: 25 Feet
    Recharge: 360 seconds
    End Cost: Every little scrap you have
    Cast Time: 2.93 seconds
    Enhancements allowed: Acc, Damage, End Cost Redux, Recharge, Defense Debuff
    Neutrino’s Rating:

    BOOM! This is what you’ve been waiting for. Your nuke. ALWAYS carry a blue (Catch a Breath) with you if you plan to use this. Nuke, blue, Transference, continue on your way. I love it.

    Recommended Slotting: 3 Acc, 3 Damage I guess. I never know how to slot Nukes…
  7. So, you want to be a Kinetics/Radiation Scrapper, huh? Well, this road ain’t no calkwalk! I’m gonna run you through the numbers, ranges, and capabilities of this powerful combination! Let’s get this started, maggot!

    KINETICS

    Kinetics is quite possibly the most powerful Defender Primary. Us Kineticists can Buff your damage, heal you, give your energy back, speed you up, and buff your damage. But beware, Kinetics is not the set for the weak of heart. You have to be fearless, demanding, and most of all, suicidal.


    Transfusion:
    Available: Level 1
    Effect: Foe Endurance Drain, Group Heal (Surrounding baddie)
    Target: Bad Guy
    Radius: 20 Feet around Bad Guy
    Range: 60 Feet
    Recharge: 8 Seconds
    End Cost: 7.8
    Cast Time: 1.17 Seconds
    Enhancements allowed: Accuracy, End Modification, End Cost Redux, Range, Heal, Recharge
    Neutrino’s Rating:

    Man do I love this power. It’s an extremely good heal (second best only to Dark Miasma’s Twilight Grasp), and it will make a dying Scrapper love you for life. Decent cast time. Kind of good Recharge and average range. Basically, you’ll get laughed at if you don’t take this power. Also, you won’t stay on teams for long. Take it.

    Recommended Slotting: 2 Accuracy, 3 Heal, 0-1 Range or Recharge (Your choice)

    Siphon Power
    Available: Level 1
    Effect: Foe -25% Damage (All); Self +25% Damage (All) around caster
    Target: Bad Guy
    Range: 80 Feet
    Recharge: 20 seconds
    End Cost: 10.4
    Cast Time: 1.93 seconds
    Enhancements Allowed: Accuracy, Recharge, End Cost Redux, Range
    Neutrino’s Rating:

    Siphon Power is a nifty little power. I use it often, but it’s definitely not as good as Fulcrum Shift. I use this in battle as an extra boost to myself and my teammates. Perfect range and nice recharge. Choice.

    Recommended Slotting: 2-3 Accuracy, 1-2 Recharge, 1-2 Range

    Repel
    Available:: Level 2
    Effect: Foe Knockback
    Target: Bad Guys around you
    Radius: 7 Feet
    Recharge: 20 Seconds
    End Cost: 0.39 per Repelled
    Cast Time: 1.07 seconds
    Enhancements Allowed: Recharge, End Cost Redux, Knockback Increase
    Neutrino’s Rating:

    I really don’t like this power. It knocks enemies BACK! Not good for a Scrapper. I would never take this power. It’s extremely situational, and up to you if you want to take it.

    Recommended Slotting: Don’t take it. If you do, as many End Redux’s as you can afford

    Siphon Speed:
    Available: Level 6
    Effect: Foe -62.5% Run/Fly/Jump Speed and Jump Height. -20% Recharge Time, -5.25% Maximum Run speed. Self +297.5% Run Speed, 116.025% Fly Speed, +20% Recharge
    Target: Bad Guy
    Range: 80 Feet
    Recharge: 60 Seconds (But, Siphon Speed affects the recharge of itself )
    End Cost: 7.8
    Cast Time: 1.93 seconds
    Enhancements Allowed: Accuracy, Recharge, End Cost Redux, Range, Slow
    Neutrino’s Rating:

    Ah, a level 6 Travel Power. Make all the other non-Kinetics Heroes jealous. But, this comes with a price. You see that +297.5% Run speed? That can cause problems solo and in teams. It’s the only downside of the power, which doesn’t give it the 5/5. It helps outside of missions, but that’s about it

    Recommended Slotting: 2-3 Acc, 3 Slow, 1 Recharge

    Increase Density:
    Available: Level 8
    Effect: 25% Resistance to Smashing and Energy. 56 thousand% resist to all Mezz except Sleep. Go figure. -12.5 Run/Fly/Jump Speed
    Target: Ally
    Range: 70 Feet
    Recharge: 3 Seconds
    End Cost: 5.2
    Cast Time: 2.07 Seconds
    Enhancements Allowed: Recharge, End Cost Redux, Range, Damage Resist
    Neutrino’s Rating:

    It’s like portable Unyielding! With a price. It does not resist Sleep. It will cure sleep, but it won’t resist it. Don’t ask me. It also reduces your run speed to that of jogging. As in without Sprint. It’s rather odd, but it’s useful to squishies.

    Recommended Slotting: 1-2 End Redux

    Speed Boost:
    Available: Level 12
    Effect: Just take it. Your teammates will love you. Don’t ask questions.
    Target: Ally
    Range: 50 Feet
    Recharge: 2 Seconds
    End Cost: 7.8
    Cast Time: 1 second
    Enhancements Allowed: Recharge, End Cost Redux, Range, Run Speed, Endurance Modification
    Neutrino’s Rating:

    This. Is. The. Power. You need this to be in teams. Fire Blasters, Tankers, and Controllers will love you. As will Dark Armor Scrappers, and generally everything else that burns end like hell. Teams will SMOTHER you with love. Just remember, the Stone Tanker gets it first, and gets it permanently. Make sure it stays on them.

    Recommended Slotting: 2-3 End Modification, 1-2 End Cost Redux

    Inertial Reduction
    Available: Level 18
    Effect: PBAoE +Jump
    Target: Group
    Radius: 25 Feet
    Recharge: 60 Seconds
    End Cost: 23.4
    Cast Time: 2.03 Seconds
    Enhancements Allowed: End Cost Redux, Jump, Recharge
    Neutrino’s Rating:

    This is the second of your travel powers. This is the Jelly to Siphon Speed’s Peanut Butter. One just doesn’t go without the other. It does have a small setback. It’s not Super Jump, which means there is a small period of time where you will be stuck with only Siphon Speed, which means no vertical movement.

    Recommended Slotting: 3 Jump, 1-2 Recharge

    Transference
    Available: Level 26
    Effect: Foe –ALL Endurance, Self +ALL Endurance
    Target: Bad Guy
    Radius: 20 Feet around Bad Guy
    Range: 60 Feet
    Recharge: 30 Seconds
    End Cost: 2.6
    Cast Time: 2.27 Seconds
    Enhancements Allowed: Recharge, End Mod, End Cost Redux, Range, Accuracy
    Neutrino’s Rating:

    Another don’t take it you’ll be laughed at power. You’ll want this, it’s insane. It provides an insta-end increase. It drains the Bad Guy of all endurance. And, no Endurance means no attacking enemies.

    Recommended Slotting: 2-3 Accuracy, 0-1 End Mod

    Fulcrum Shift
    Available: Level 32
    Effect: -25% ALL damage to every baddie around Target. 50% damage buff for every Bad Guy around you.
    Target: Bad Guy
    Range: 70 Feet
    Recharge: 60 Seconds
    End Cost: 15.6
    Cast Time: 2.17 Seconds
    Enhancements Allowed: Recharge, End Cost Redux, Range, Accuracy
    Neutrino’s Rating:

    This is the big kahuna. The macho man of the set. This will make you and your team invincible. If you don’t take this power, people will hate you and I will most likely slap you.

    Recommended Slotting: 3 Recharge, 3 Accuracy. You don’t want to miss with this one.
  8. Neutrino_Siphon

    Rate my build...

    [ QUOTE ]
    I'm being totally honest when I ask this.. "Is it against the rules of the forums to advertise for stuff like ratemybuild.com?".

    [/ QUOTE ]

    If it wasn't why would I be bothering you about it?

    [ QUOTE ]
    I tried looking around for some "forum rules" but nothing is jumping out at me..


    [/ QUOTE ]

    Search is a wonderful thing

    [ QUOTE ]
    I do have a question about the "advertising" thing.. If someone posted a new "hero builder" would you be pissed about them advertising?

    [/ QUOTE ]

    No. Because hero builders are beneficial. Your website seems to be a place where people post their builds. Builds are entirely (more or less) dependant upon the persons choice.


    Give it up. You wont win. This is the wrong board anyways
  9. Neutrino_Siphon

    Rate my build...

    Fine then

    [ QUOTE ]
    Advertising = Unallowed

    [/ QUOTE ]
  10. Neutrino_Siphon

    Rate my build...

    Advertising = Unallowed


    Our Forums > All others
  11. [ QUOTE ]
    This belongs in player questions

    [/ QUOTE ]

    Wow your helpful.

    Paragon Wiki helps I believe.


    As for the Warriors, they are Magic
  12. It should be like when you choose Fly, you choose your flight pose right then and there, and you can go to any trainer and change it.

    that way the broadcast and Help channels wont be flooded with people asking what the flight pose binds are..
  13. You should hunt down GravityGod if you haven't done him already
    That would be interesting




    search hates me otherwise I would look