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Posts
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Joined
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You forgot level 50:
Make a Kheld
Farm Influence
Get IOed
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Any AR/Dev guides?
The one there is i5, and of course that is not relevant anymore -
Well, yeah... bad on my part... I'll work on some tactics and battle plans and whatnot
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So you want to be a Kin/Rad Scrapfender?
Kinetics/Radiation Blast guide... can ya throw that on the master list? -
Pool Powers:
Concealment: Overall: 3/5
Stealth: 3/5, has some uses, but Rikti can see through it and they are becoming more common.
Grant Invisibility: 4/5, useful in teams
Invisibility: 2/5 cant attack with it on, and Rikti can see through it.
Phase Shift: 3/5, basically an Oh Shitte! power.
Fighting: 2/5
I have no experience with this Pool, but it doesnt seem to fit.
Fitness: 6/5
Swift: 5/5, Run faster
Hurdle 4/5 Jump farther and higher (like a rabbit)
Health 5/5 Heal Faster
Stamina: 5/5 Now, you might not need it in this build, but I swear by this set, dammit!
Leadership: 4/5
Another pool I have little experience with. Vengeance is useful if a teammate dies, but thats all I really know. Assault and Tactics are supposed to be very useful, but its up to you.
Medicine: 4/5
Aid Other: 4/5, for those sticky situations were Transfusion isnt enough, or it misses
Stimulant: 2/5, you have Increase Density to cover this
Aid Other: 6/5 I cannot stress how much this has helped me.
Resuscitate 4/5 for those Whoopsy moments were you got a little too Tab-button-Happy and a teammate died.
Presence: 1/5
Just no
Travel Powers:
Speed: Very useful in the generally flat landscape of Paragon City. Can be rough in Boomtown, but thats the only trouble youll have. If you chose Superspeed, take HASTEN instead of Flurry, and take Inertial Reduction. Trust me. Avoid Whirlwind like the friggin plague
Flight: Safest travel around, but also the slowest unless youre a Kin!!!!! Flight + Siphon Speed is pretty damn fast. Hover and Air Superiority are your choices, but you have to take one of them. Group Fly is a no-no
Leaping: Versatile travel power, and pretty useful. Combat Jumping takes care of you Immobilization problems, and Acrobatics takes care of everything else! Jump Kick is evil. Dont take it.
Teleportation: Probably the most talked about Travel. Its THE #1 quickest thing around for a price. It has a somewhat hefty end cost if you dont slot to reduce it.
I will not give advice for Epic Power Pools, as I dont know enough about them, and I think its up to you on what you should take.
And that's all he wroteI hope this helped you in some way, or provided you a half hour to an hour's entertainment while you were waiting for your team leader to return from the bio break.
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Radiation Blast
Can you say, Defense Debuff galore?
Neutrino Bolt
Available: Level 1
Effect: -Defense
Range: 80 Feet
Recharge: 1.5 Seconds (Yes, that fast)
End Cost: 3.12
Cast Time: 1 Second
Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Range, Recharge
Neutrinos Rating:
Youre stuck with it, and its not all that bad. It serves as a decent Defense Debuff, and its extremely fast.
Recommended Slotting: 2 Acc, 1 Damage (Damage wont get very high anyways, even with FS)
X-Ray Beam
Available: Level 2
Effect: -Defense
Range: 80 Feet
Recharge: 4 Seconds
End Cost: 5.2
Cast Time: 1.67 Seconds
Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Range, Recharge
Neutrinos Rating:
This power isnt exactly horrible for a Tier 2 in a Secondary. Its nice damage, and Neutrino Bolt and this can serve as an attack chain until you acquire more powers.
Recommended slotting: 2 Acc, 3 Damage
Irradiate
Available: Level 4
Effect: Severe Defense, PBAoE
Radius: 20 Feet
Recharge: 20 seconds
End Cost: 18.51
Cast Time: 1.07 Seconds
Enhancements Allowed: Accuracy, Damage, End Cost Redux, Defense Debuff, Recharge
Neutrinos Rating:
Irradiate has a huge Defense attached to it, -37.5% for 10 seconds. If you could get the recharge down to, say, 8 seconds; for 2 seconds there would be a 75% Defense Debuff (+/-). This powers really nice. The only problem is the radius is a little tiny.
Recommended Slotting: 3 Acc, 2-3 Damage, 0-1 Recharge
Electron Haze
Available: Level 10
Effect: - Defense, Knockback
Range: 40 Feet
Arc: 30 Feet
Recharge: 16 seconds
End Cost: 15.18
Cast Time: 2.37 seconds
Enhancements Allowed: Accuracy, Damage, Recharge, End Cost Redux, Knockback, Range, Defense Debuff
Neutrinos Rating:
This power is the greatest. FS + EH is wonderful. Even on its own its not bad. Dont rely on it to save yourself, but it does decent damage for a Cone. The somewhat long cast time is 100% worth it
Recommended Slotting: 3 Acc, 2-3 Damage, 0-1 Recharge or Range
Proton Volley
Available: Level 16
Effect: -Defense
Range: 150 Feet
Recharge: 12 Seconds
End Cost: 14.35
Cast Time: 1.33 Seconds
Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff, Reduce Interrupt Time
I personally never took this power, so I cant say much on it.
Recommended slotting (from what I can gather about it): 2 Accuracy, 3 Damage, 1 Interrupt
Aim
Available: Level 20
Effect: 50% Buff to everything (Yes, it is weaker than other versions)
Recharge: 90 Seconds
End Cost: 5.2
Cast Time: 1.17 seconds
Enhancements Allowed: Recharge, End Cost Redux, ToHit Buff
Neutrinos Rating:
Cool Animation, thats about it. With FS you can hit the damage cap with a decent sized group of baddies.
Recommended Slotting: 3 Recharge
Cosmic Burst
Available: Level 28
Effect: -Defense, Mag 3 Disorient!
Range: 40 Feet
Recharge: 10 seconds
End Cost: 10.4
Cast Time: 2.07 Seconds
Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff, Disorient Duration
Neutrinos Rating:
For a Kin/Rad Scrapper, this is the perfect power for getting that pesky boss out of your hair for a minute while you AoE the rest of them to Hell! Totally worth it, do not skip this!
Recommended Slotting: 2 Acc, 3 Damage, 1 Disorient Duration (optional)
Neutron Bomb
Available: Level 35
Effect: -Defense, AoE
Range: 80 Feet
Recharge: 16 Seconds
End Cost: 15.18
Cast Time: 1.67 Seconds (seems to take longer though...)
Enhancements Allowed: Acc, Damage, Range, End Cost Redux, Recharge, Defense Debuff
Neutrinos Rating:
I use this power after I go in and get my FS bonus, since its damage is pretty pathetic without Fulcrum Shift. Otherwise, wonderful AoE Damage, cool mushroom cloud effect, all around good power (Except for the wimpy damage out of FS)
Atomic Blast
Available: Level 38
Effect: Nuke, PBAoE
Radius: 25 Feet
Recharge: 360 seconds
End Cost: Every little scrap you have
Cast Time: 2.93 seconds
Enhancements allowed: Acc, Damage, End Cost Redux, Recharge, Defense Debuff
Neutrinos Rating:
BOOM! This is what youve been waiting for. Your nuke. ALWAYS carry a blue (Catch a Breath) with you if you plan to use this. Nuke, blue, Transference, continue on your way. I love it.
Recommended Slotting: 3 Acc, 3 Damage I guess. I never know how to slot Nukes -
So, you want to be a Kinetics/Radiation Scrapper, huh? Well, this road aint no calkwalk! Im gonna run you through the numbers, ranges, and capabilities of this powerful combination! Lets get this started, maggot!
KINETICS
Kinetics is quite possibly the most powerful Defender Primary. Us Kineticists can Buff your damage, heal you, give your energy back, speed you up, and buff your damage. But beware, Kinetics is not the set for the weak of heart. You have to be fearless, demanding, and most of all, suicidal.
Transfusion:
Available: Level 1
Effect: Foe Endurance Drain, Group Heal (Surrounding baddie)
Target: Bad Guy
Radius: 20 Feet around Bad Guy
Range: 60 Feet
Recharge: 8 Seconds
End Cost: 7.8
Cast Time: 1.17 Seconds
Enhancements allowed: Accuracy, End Modification, End Cost Redux, Range, Heal, Recharge
Neutrinos Rating:
Man do I love this power. Its an extremely good heal (second best only to Dark Miasmas Twilight Grasp), and it will make a dying Scrapper love you for life. Decent cast time. Kind of good Recharge and average range. Basically, youll get laughed at if you dont take this power. Also, you wont stay on teams for long. Take it.
Recommended Slotting: 2 Accuracy, 3 Heal, 0-1 Range or Recharge (Your choice)
Siphon Power
Available: Level 1
Effect: Foe -25% Damage (All); Self +25% Damage (All) around caster
Target: Bad Guy
Range: 80 Feet
Recharge: 20 seconds
End Cost: 10.4
Cast Time: 1.93 seconds
Enhancements Allowed: Accuracy, Recharge, End Cost Redux, Range
Neutrinos Rating:
Siphon Power is a nifty little power. I use it often, but its definitely not as good as Fulcrum Shift. I use this in battle as an extra boost to myself and my teammates. Perfect range and nice recharge. Choice.
Recommended Slotting: 2-3 Accuracy, 1-2 Recharge, 1-2 Range
Repel
Available:: Level 2
Effect: Foe Knockback
Target: Bad Guys around you
Radius: 7 Feet
Recharge: 20 Seconds
End Cost: 0.39 per Repelled
Cast Time: 1.07 seconds
Enhancements Allowed: Recharge, End Cost Redux, Knockback Increase
Neutrinos Rating:
I really dont like this power. It knocks enemies BACK! Not good for a Scrapper. I would never take this power. Its extremely situational, and up to you if you want to take it.
Recommended Slotting: Dont take it. If you do, as many End Reduxs as you can afford
Siphon Speed:
Available: Level 6
Effect: Foe -62.5% Run/Fly/Jump Speed and Jump Height. -20% Recharge Time, -5.25% Maximum Run speed. Self +297.5% Run Speed, 116.025% Fly Speed, +20% Recharge
Target: Bad Guy
Range: 80 Feet
Recharge: 60 Seconds (But, Siphon Speed affects the recharge of itself)
End Cost: 7.8
Cast Time: 1.93 seconds
Enhancements Allowed: Accuracy, Recharge, End Cost Redux, Range, Slow
Neutrinos Rating:
Ah, a level 6 Travel Power. Make all the other non-Kinetics Heroes jealous. But, this comes with a price. You see that +297.5% Run speed? That can cause problems solo and in teams. Its the only downside of the power, which doesnt give it the 5/5. It helps outside of missions, but thats about it
Recommended Slotting: 2-3 Acc, 3 Slow, 1 Recharge
Increase Density:
Available: Level 8
Effect: 25% Resistance to Smashing and Energy. 56 thousand% resist to all Mezz except Sleep. Go figure. -12.5 Run/Fly/Jump Speed
Target: Ally
Range: 70 Feet
Recharge: 3 Seconds
End Cost: 5.2
Cast Time: 2.07 Seconds
Enhancements Allowed: Recharge, End Cost Redux, Range, Damage Resist
Neutrinos Rating:
Its like portable Unyielding! With a price. It does not resist Sleep. It will cure sleep, but it wont resist it. Dont ask me. It also reduces your run speed to that of jogging. As in without Sprint. Its rather odd, but its useful to squishies.
Recommended Slotting: 1-2 End Redux
Speed Boost:
Available: Level 12
Effect: Just take it. Your teammates will love you. Dont ask questions.
Target: Ally
Range: 50 Feet
Recharge: 2 Seconds
End Cost: 7.8
Cast Time: 1 second
Enhancements Allowed: Recharge, End Cost Redux, Range, Run Speed, Endurance Modification
Neutrinos Rating:
This. Is. The. Power. You need this to be in teams. Fire Blasters, Tankers, and Controllers will love you. As will Dark Armor Scrappers, and generally everything else that burns end like hell. Teams will SMOTHER you with love. Just remember, the Stone Tanker gets it first, and gets it permanently. Make sure it stays on them.
Recommended Slotting: 2-3 End Modification, 1-2 End Cost Redux
Inertial Reduction
Available: Level 18
Effect: PBAoE +Jump
Target: Group
Radius: 25 Feet
Recharge: 60 Seconds
End Cost: 23.4
Cast Time: 2.03 Seconds
Enhancements Allowed: End Cost Redux, Jump, Recharge
Neutrinos Rating:
This is the second of your travel powers. This is the Jelly to Siphon Speeds Peanut Butter. One just doesnt go without the other. It does have a small setback. Its not Super Jump, which means there is a small period of time where you will be stuck with only Siphon Speed, which means no vertical movement.
Recommended Slotting: 3 Jump, 1-2 Recharge
Transference
Available: Level 26
Effect: Foe ALL Endurance, Self +ALL Endurance
Target: Bad Guy
Radius: 20 Feet around Bad Guy
Range: 60 Feet
Recharge: 30 Seconds
End Cost: 2.6
Cast Time: 2.27 Seconds
Enhancements Allowed: Recharge, End Mod, End Cost Redux, Range, Accuracy
Neutrinos Rating:
Another dont take it youll be laughed at power. Youll want this, its insane. It provides an insta-end increase. It drains the Bad Guy of all endurance. And, no Endurance means no attacking enemies.
Recommended Slotting: 2-3 Accuracy, 0-1 End Mod
Fulcrum Shift
Available: Level 32
Effect: -25% ALL damage to every baddie around Target. 50% damage buff for every Bad Guy around you.
Target: Bad Guy
Range: 70 Feet
Recharge: 60 Seconds
End Cost: 15.6
Cast Time: 2.17 Seconds
Enhancements Allowed: Recharge, End Cost Redux, Range, Accuracy
Neutrinos Rating:
This is the big kahuna. The macho man of the set. This will make you and your team invincible. If you dont take this power, people will hate you and I will most likely slap you.
Recommended Slotting: 3 Recharge, 3 Accuracy. You dont want to miss with this one. -
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I'm being totally honest when I ask this.. "Is it against the rules of the forums to advertise for stuff like ratemybuild.com?".
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If it wasn't why would I be bothering you about it?
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I tried looking around for some "forum rules" but nothing is jumping out at me..
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Search is a wonderful thing
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I do have a question about the "advertising" thing.. If someone posted a new "hero builder" would you be pissed about them advertising?
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No. Because hero builders are beneficial. Your website seems to be a place where people post their builds. Builds are entirely (more or less) dependant upon the persons choice.
Give it up. You wont win. This is the wrong board anyways -
Fine then
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Advertising = Unallowed
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This belongs in player questions
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Wow your helpful.
Paragon Wiki helps I believe.
As for the Warriors, they are Magic -
It should be like when you choose Fly, you choose your flight pose right then and there, and you can go to any trainer and change it.
that way the broadcast and Help channels wont be flooded with people asking what the flight pose binds are.. -
You should hunt down GravityGod if you haven't done him already
That would be interesting
search hates me otherwise I would look