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I think you'll be pleasantly surprised by the result. =)
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Quote:Ah, my old friend the Magic Pony plan...how I've missed it!The real solution to the inequity between red and blue side markets boils down to the number of players. This being the case, if you want more balance on the red side, play more villains. Merging the markets is just a crutch that will be forgotten for new complaints a few months later.
If more people WANTED to play villains, they'd do it.
The historically stable villain population indicates that the playerbase prefers heroes by a wide margin, so the play moar villains "solution" amounts to wishing for a unicorn to bring you a magic chocolate milkshake that turns you into King Midas. -
Loot systems don't work by having everything be good, they work by having lots of crummy stuff, some pretty good stuff and a little bit of REALLY good stuff.
The devs have already taken steps (too many, IMO) to 'concentrate' the good stuff (tickets, weighting, merits, etc). They can't go too much farther down that road without invalidating the entire point of the system. -
IO sets operate on a 'per power' basis- if you slot 5 in one power and 1 in another, you won't get the set bonus for six-slotting it.
But you can certainly slot the same set in multiple powers to stack up multiple set bonuses, up to the limit (which I think is 5 of the same % bonus).
My AR/Dev has multiple Thunderstrike sets slotted in different powers, to good effect.
Does that help? -
Quote:For a while, the villains will find their goods sell faster (some goods, the ones heroes care about) but they will find themselves not being able to afford the higher prices heroes have established.
This is a COMPLETELY ridiculous statement.
Villains already pay as much or more for 'the good stuff' as heroes do.
Even if we pretend you have a point, those imaginary higher prices would benefit villains when they sold their junk on a combined market. -
I am disoriented and confused by the close proximity of the name 'Samuel_Tow' with the phrase "Let's be positive".
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Actually, I don't think I am. I understand that it's a huge selling point for the gaming press and a lot of gamers. Certainly, there are more bad games with nice graphics that become 'hits' than vice-versa. In the commercial arena cosmetics matter, however little nutritive value they deliver to the final product.
But just as a personal preference, I'd like it if they'd leave the graphics be and put all that energy into something more substantive. I realize this is a Quixotic position, akin to your desire for vast, expansive zones to explore. It's personal preference- I understand that a lot of people get super excited about graphics, and I understand why they would include an upgrade in their new expansion.
Quote:This is literally ALL I care about. -
Quote:I disagree.That's not a good analogy. If we go with a game as a novel, the cover is equal to the main menu screen. What graphics are equal to is style of writing, spelling and vocabulary.
Graphics are passive, prose is interactive. The grammar & structure of a game are the actions you can take to advance the 'story' of whatever it is you're doing- beating up freakshow, zipping around looking for badges, whatever.
Graphics are the cover for the mechanics of the game you're playing, an inert layer of color over the meaningful content. -
Quote:As with any metaphor it is not 100% applicable.Wrong. if a video game were a novel, the graphical representation would be the images evoked by the words written on the page. It is the prose. That means the quality of the graphics would be roughly equivalent to things like grammar, word choice, and general style.
My point is that graphics have no effect at all on gameplay, they're pure cosmetics. There's nothing "fun" about cool graphics beyond the first few hours of exposure- they get tuned out and become visual wallpaper.
Gameplay & story trump graphics every time. Half Life is still a great game, System Shock II is still a great game, heck Super Mario is still a great game...and not because of the graphics.
l337 graphics are a percieved necessity within the industry, nothing more. I'd prefer that energy be spent on other things, although I understand the rationale behind this sort of upgrade. It will placate the gaming press and flightly players and generate buzz for the expansion, which is a valuable function even though I personally won't get any direct benefit from it. -
Quote:Nivienne just posted that the Rep System is a "forum game."
So, how are we supposed to know that? According the the forum FAQ:What is reputation?
So, it can't be used for it's purpose according to the forum providers. So, it's useless as a 'communal quality control.' It's just a game.
Reputation is a way of rating users depending on the quality of their posts. If the administrators have enabled reputation, then the reputation icon will be visible in posts.
I pointed that out on day one.
It's a fun game, too, I'm glad we have it.
Reading goofy rep comments (my own and those posted by others) is almost as entertaining as checking out thread tags. -
what Cat said.
Even at the absolute height of MA fever, when many uncommons and some commons were regularly selling for 100k+, it just wasn't an efficient use of tickets compared to rolling bronze.
For a while I was rolling piles of common salvage, but just for fun. It was a hoot seeing stacks of vendor trash like Nevermelting Ice (which my friend called 'Neverselling Ice') go for a million inf.
But if your goal is profit, blowing tickets on salvage is a waste.
Especially now, when most of it has returned to historical price points. It's ridiculous to blow 80 tickets on a Yellow you can pick up for a few thousand inf, especially when that's enough to get you a bronze roll with a potential payoff of millions. -
In the abstract sense than they're a diversionary entertainment, yes.
But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is.
I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers. -
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Quote:Just read the whole thread, it's funny how many times people have mentioned the confirmation that once the transition is complete you can use the other sides market. Funnier still how many times it's been ignored, and how obvious it is that if GR is issue X, the markets will be merged in issue X+1. They just want to give it some time to even out through side switching before hand.
given their philosophical opposition to an open market, skepticism is entirely warranted absent some kind of concrete statement that they've realized the error of their philosophy and are dedicated to a merger.
Even if they let you take over whatever your slots will bear when you finally 'switch over', I doubt the process will be so casual that ferrying junk from one side to the other will be an efficient use of time.
They may not allow us to take anything at all- who knows.
We don't have enough info yet to determine if there's any change in their historical anti-market position, but what we do have doesn't look good. -
Quote:What exactly are your expectations if side switching, two new ATs, a new gamespace with multiple zones populated by all new and re-engineered enemies & a renovation of the low level game don't impress you?The graphical upgrades make it worthy of an expansion issue, but I sure hope a lot more gets announced for the large group of players that won't be able to enable the new graphics settings.
Basically, without the graphical upgrade the information released sounds like a very robust issue, which imo given the amount they have short changed us over the last year or so would constitute it being a free issue.
Everything looks great so far, but if you are unable to use the graphical upgrades it doesn't look expansion worthy to me. So I'm personally hoping that "more information to come" is actually true this time.
Personally I could do without the graphic update, although I realize it's a nice selling point for the legions of magpie gamers who are mesmerized by pointless shiny. But as far as that nebulously defined thing "content" goes, this issue is already bursting at the seams with it. -
I only have a couple of folk who'll switch it up.
The Goat will go hero for a little while. Running amok with him in DA is a longstanding dream of mine.
I have a sonic/kin corrupter who ended up looking 100% like a silver age hero, and I was never satisfied with any of my attempts to recreate him as a blaster. Now I can just send him over the line. -
I don't understand why anyone would waste tickets on salvage, unless they were allergic to making money.
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Quote:This thread is no longer interesting. It was interesting when I thought there was a discussion to make, but if it comes down to essentially "They didn't give me what I wanted so it sucks!" then what's the point. About the only response anyone can give is to reply "NO U!" and be on his way
Threads like this do so compliment my rhetorical style.
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my fave ToT coincidence was clicking on a door right when a team was exiting a mission.
I was very confused for a moment! -
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I'm excited the forums let us say SUCK!
whoohooo!@
oh wait...THAT'S AWFUL, WHO WILL THINK OF THE CHILDREN!1 -