Mr_Right

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  1. So I'm leveling up my Super Strength / Willpower Brute from Preatoria to Paragon, and having a good time. But as always, I'm looking ahead and what kind of Set Bonuses I want to start collecting. So far I have a special hatred of both Energy and Negative Energy attacks (everything from Sappers to CoT Spirits).

    So I'm wondering: Is it worth it to try and collect sets to get defense to those types (which are thankfully the same Set Bonus). Or are the amounts so piddly, even with my Defensive toggle, that I would be better off going for... well... anything else?
  2. Quote:
    Originally Posted by EvilGeko View Post
    PMed the OP to Castle.


    Castle's Response:

    NO.


    He may have been a bit nicer about it than I let on.
    For better or worse, this doesn't really shock me. I would love for PPPs to be added to kheldians, but I would doubt the usefulness in forms, and their necessity out of forms. Absolutely some direct control and debuffing would be great. Even some ally buffing would be good too. I just don't see it happening, sadly.
  3. You are totally right! Sorry about that.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    I think the only way you're going to hit 50 in Praetoria is by level pacting with a character that goes on to Paragon/Rogue Isles.

    Sooner or later you're going to run out of missions and everything on the streets will be grey to you.
    True... but you gain XP even while Exemplared now. I can see it as possible to just run teams, even piggybacking with someone else, and reach 50 that way. It would be a long... LONG.... journey though.
  5. Quote:
    Originally Posted by Steampunkette View Post
    Strongly disagree. The mechanics of this power are different than any other travel power. It's similar to a cross between Super Jump and Flight without having the full speed of one, or the full control/versatility of the other.

    Maybe in the morning... well... later today... I'll look into writing up electric and some others...

    -Rachel-
    Okay, I'm sure it's only because it was late for you but.... What? Forbin referenced Power Slide, a version of Sprint you get from.... some box set of CoH or other (had to be before the GvE box), and you referenced Ninja Run.
  6. Eh, the highest I have is a level 22, and that's only because I can't bring myself to send him to either Paragon or the Rogue Isles and hate teaming with him.

    My Brute, on the other hand, may hang out much longer!
  7. ...

    Animated Animal Ears please?
  8. Quote:
    Originally Posted by Dante View Post
    Ah, so that's where the Netherworld is. Thanks!
    So wait... that's where my Dark characters have been pulling power from?

    ...

    Ew.
  9. I'm not saying that Subversion should be a location based AoE like Freezing Rain, but a targeted AoE like Fire Ball. Something you throw at a target's feet and that affects those around him as well. The big difference to me is only that I do recall Batman throwing his smoke bombs at enemies as well as his own feet to escape. Plus it would help with the primarily ranged enemies as well as those in melee, as you can use it in both situations.

    Perhaps Interrogate could then be a +acc and +dmg buff, simulating the interrogation giving you insight into your foes. Two ways to get the same end result.

    I guess we will have to just disagree on Enemy Intelligence. As much as I dislike that kind of power, it's your baby.
  10. On the building just north of the stsr on your map, around the back side, there's a door you can exit out of. I'm not sure if that is in addition to, or instead of, the spot you're pointing out, but it is there. I'd rather, if you select a spot outside the map, it shows a waypoint to the exit.
  11. I can't agree with ignoring typed defense on any power. A long while ago, the Devs set out and standardized defensive powers by ensuring they all had both typed and positional defenses. Force Field bubbles used to be all typed, with no positional defense. Foregoing one completely would never work, as those powers would be functionally useless to some characters. It would be much better to have standardized defense across the power.

    I like your new Interrogate, and wouldn't see that changed, except in name alone, to Enemy Intelligence. It makes more sense that a power focusing on a defeated foe would tell you how to defeat more of them.

    I still insist on Subversion being a Targeted AoE. It would do no good as an opener, as the Placate would have no effect and the chance to stun would be too small to be effective and cause aggro. I could be talked into a short range, just ouside melee, but PBAoE just seems too limiting.

    As for your teleporting power... I just can't like it. Thematically it feels off, and Standard Code Rant aside, it seems complicated to code. Instead, this set feels like it could use an attack. Something ranged, maybe. Or something high in damage but higher in recharge. Or even a cone attack with a high end cost as well as high recharge. I'm not really sure what the set needs, but I just can't get into the powers you want there.
  12. Well... If I had to change it to fit my idea of how an Investigative Hero would work, do the following.


    Location Recon:
    You've done your homework, and as such, know the details of the locations your foes hide. This gives you added defense against your enemies, especially when it comes to your surroundings. (self + 3.5% defense all types but AoE, 5.5% AoE defense) Available level 6.
    -I would make this a click power, able to be made permanent, but still relies on keeping it active. This would make it more of a "location" based power, in that you use it to scope out the area


    Interrogate:
    Your incredible powers of interrogation allow you to convince a defeated foe to reveal the location of your key mission objectives. This power can only work on a recently defeated foe. (similar to the Reveal accolade, only it displays the locations of glowies and bosses on the mission map. This power does NOT remove the fog of war.) Available level 6.
    -This one, I'd probably turn into a click power that targets a defeated foe. Something that demoralizes nearby enemies. So a Melee Ranged Targeted AoE debuff lowering defense, or damage resistance. Alternatively, a Melee Ranged Targeted AoE buff, in the form of damage or accuracy, representing your interrogation of the fallen enemy granting you and your allies a temporary buff.


    Enemy Intel:
    You've memorized the details of almost every enemy you may face. By concentrating, you can recall their weaknesses, exploiting them in combat. Targetted AoE foe -res 7.5% (must be level 14 and have either Interrogate or Location recon before selecting this power.)
    -Yeah, this one I like as is... nothing I would really change about it. I would probably make it a Click power, but really I could take it either way.


    Subversion:
    When things get tight, your superior insight into your enemies (along with careful pre-planning) can allow you to cause dissention and confusion among them. This may make some momentarily stop their attacks, and some may even turn on each other as they try to regroup. PBAoE Placate (mag 2), 10% chance for mag 2 confuse. Recharge 60 seconds, duration 8 seconds. (Must be at least level 20 and have two other Investigation powers before selecting this power.)
    -I do like the Placate ability, but I worry on it's actual effectiveness. As it is, it would be a temporary delay in attacks, at best it would let you escape any aggro you gained and allow a teammate to pick it back up again. The Confuse portion, I wouldn't really want to see. Not because I don't like Confuse, but because I'm wary of adding it to a Power Pool and in AoE formate at that. I'd rather have a chance to Stun, as well as make the power a Targeted AoE. "You throw a smoke bomb at your foes' feet. The burst of light and smoke allow you to escape, as well as possibly stunning your foes."



    And... that's about what I would change to the set. You asked for it :P
  13. Quote:
    Originally Posted by opprime28 View Post
    Actually not only does weave offer significantly higher defense (it runs between 3.5 for the LOWEST archetype up to 5% for the highest) it also offers heavy resistance to immobilize (48%-73%.) So in essence this is offering a lower defense to all but AoE, with only an equal defense for AoE, and no immob resistance. The 3.5%-5% defense suggestion was meant as the median defense buff, running higher or lower depending on archetype.
    Thanks for the clarification, it would have been good to know in the original post. You don't really go into much detail for the powers, so it's difficult to judge without making assumptions (is it a click, toggle, end heavy or long recharge, etc) which either go one way or the other.

    So what happens to Typed defense? Does it sit at the low end, high end, or somewhere in the middle?

    To be honest, I'm not a big fan of a pure defense power in the Level Six slot. The lure of even 3.5% defense is enough for people to get Weave, and offering at least that seems hard to swallow to me.

    All the other powers... just don't seem all that great to me. The "finder" power, Interrogate, seems completely lackluster to me, especially now that the game does this for you automatically once you get close to completing the objectives (glowies show up once you get down to only a few, and the last spawn of a kill all will show up as well). The AoE Resistance Debuff seems interesting, so that's really the one diamond in the rough to me, depending on how it's done (is it a click or toggle? To Hit check or not?). Subversion... gosh I like the idea of Placate being more widely available, and especially in the form of a power pool. And with Confuse tied in, I do like it a lot. I just don't see it as fitting in this particular pool. It almost seems like a re-work of Smoke Bomb, only better.

    In general and on first glance it rubs me the wrong way, and while I do like some of the powers, the set itself just doesn't feel like it holds together thematically. While I respect your views of how an "Ivestigation" hero would work in this game, it just doesn't jive with me. I would lean much more heavily as a debuffing set, something the Power Pools don't have a whole lot of and wouldn't step on the toes of other already established Power Pools.
  14. I'm going to have to go with Preator Duncan. She's got the fun personality that Ms Liberty never had!
  15. Quote:
    Originally Posted by opprime28 View Post
    While the current incarnation offers slightly higher defense than other tier 1 or 2 pool powers, it hasn't got the added movement benefits of combat jump or hover, and unlike Manuevers, doesn't affect your team, so the added defense is understandable.
    Unfortunately, the most similar power to this is actually Weave, from the Fighting Pool. And that power is a Tier 3 power, require two other power picks and the benefits it gives aren't even as good as the ones you proposed.
  16. Quote:
    Originally Posted by Bill Z Bubba View Post
    Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?
    Nothing a Peacebringer / Warshade mix with Fury couldn't fix!

    (actually, I think that would be fairly less broken... Possibly fun, too)
  17. Mr_Right

    Portable ICON!

    Quote:
    Originally Posted by Substrate View Post
    I'd blow the money asap for that just to get the option.
    For better or worse, so would I. Some kind of portable tailor power tied to spending money there? It's like some kind of personal weakness!
  18. Quote:
    Originally Posted by Transhade View Post
    What is the problem? You recieved a gift and returned it. Joking aside, does it really matter if they have a global near yours?
    ugh. Unfortunately it does. Way back when global names first came out, I had gotten "Super Villain". You know, the correct way to spell it and everything. Someone else opted to have "Super Villian". Not a big deal, and I had no idea they existed for a long while. Until someone sent me a tell wondering why I was being such a jerk. Turns out this guy was quite the jerk, to many people. And those people would occasionally send me their thoughts on him, thinking they had the name right. long story short it sucked and I ended up changing global because he WAS a jerk, and it impacted my play. So yeah, having a similar global can be a pain sometimes.
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  20. Mr_Right

    One Shot TFs

    I don't really like the idea of "one shot TFs". There are a lot of stories which I would rather see continued within the standard CoH world before I see them expand into areas completely sepperated from the lore. Already I feel like there might not be enough depth for what is currently there.
  21. I like the suggestion, and while I can't comment on how often i'll use it, I can absolutely see a use for it.
  22. Another way to do undercover work is on one of your morality choices, you pick the opposing faction and run their arcs. Periodically, they'll offer you the option to call to report in. If you do it this way, you'll get introduced to contacts normally.
  23. Change the name to "Weapon Assault", and give alternate animations that allow you to shoot from your wrists, and it would be stupidly popular. At least to me. This would allow another set to be opened up and made in a more "rifle" style, with powers similar to a Soldier of Arachnos' basic rifle attacks. It would have to be fleshed out in a way that can suit most people, but they got Dual Pistols to work.

    I'm not a big fan of the re-work he OP gave he set, but it's an interesting direction. If I were to design the set, I can't really say which direction I'd want to go with it, there are many ways one could go, so I'd have to really work on flesing my thoughts out.
  24. Well, seeing that all but two powers affect allies, I would place the -mezz resistance in the two powers that can affect foes. So I would give the lion's share to Nerve Gas and give maybe 1/2 to 1/3 of the effectiveness to Advanced Nanites. This would let the majority of the effect be used solo, and bump it up some while teamed.

    And I don't think it's a matter of if it can happen, but if they want us to be able to. I'm fairly certain the effect would just be the opposite of what giving someone Resistance to Status Effects would do. Of course, Standard Code Rant applies. But if it's possible it would be a great addition to the set.