MrDead

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  1. Quote:
    Originally Posted by Hyperstrike View Post

    That knowing chuckle you hear in the background? That's me.
    Funny, I was making the same noise.
  2. Quote:
    Originally Posted by chartube13 View Post
    What is Zwill's complete red name? I need to pm him. I can not get past the server login screen. the screen goes black and i receive a notice saying, You have been banned for activities witch go against the spirit of the game.
    Zwillinger
  3. Quote:
    Originally Posted by rsclark View Post
    You don't know what they are doing. Something they did at some point didn't work as they intended, so they are trying something else.

    That's great, but unless Zwill came in with a bag of new 8 terabyte solid state drives and they all started dancing around the office singing Love Train, I wouldn't call it an upgrade.

    We have "server upgrades" at work, and you'd be shocked how often it results from someone saying "hey, look what I found in the closet."
    I think we need to seriously address this Love Train Office Party thing with the Dev team. Who's with me?
  4. Quote:
    Originally Posted by Gemini_2099 View Post
    Noooooooo it is raining now...I can't go outside to wash my car windows.
    Just be glad the Devs didn't make it rain at your house like they did to Gemini.
  5. Quote:
    Originally Posted by Hyperstrike View Post
    Actually I'd say "yeah" they DIDN'T know.

    This is a HARDWARE move. It was just spelled out in the UStream as to what was going on here.

    They JUST upgraded a couple weeks ago. I HONESTLY don't think they'd have planned two successive hardware upgrades this close together. It makes no sense. Either from a financial perspective OR a work-process standpoint.
    So you're saying yesterday morning they decided, "Hey, yknow, let's move the servers just in case.''

    Clearly indicating why they wouldn't be able to notify people at the beginning of the week. Via email.

    I find this scenario very believable.
  6. MrDead

    My Idea

    Quote:
    Originally Posted by DumpleBerry View Post
    I'm confused...never fix or update anything ever again? Never any maintenance? Just let the servers slowly burn themselves out over the next several weeks?

    Yeah....no thanks.
    But it IS an idea.
    It's just, y'know, bad.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Okay. Let's deal with facts.

    The fact is, that Paragon is trying to bolster the infrastructure of the game so that it can handle higher loads.

    The fact is, you're paying for access to the service during all times NOT designated as maintenance windows or accidental downtime during crashes.

    The fact is, despite noises to the contrary, you're NOT entitled to any compensation for downtime of ANY sort.

    The fact is, this large maintenance window is going to happen sooner or later. It's more sensible that it happen now (as soon as possible), rather than taking it down later during the F2P push and alienating MORE users (and gaining a reputation amongst new players for inordinate amounts of downtime).

    The fact is, if you're unsatisfied with the service YOU CAN STOP PAYING FOR IT. Whining and griping about something that has to happen achieves nothing.
    Fact is it is irresponsible to not announce something of this magnitude via email days prior to implementing it.
  8. Quote:
    Originally Posted by rsclark View Post
    Isn't this like 9 server upgrades in a row? That means that either they are in there installing advanced AI or the original upgrade was running the servers on a calculator wristwatch circa 1982.

    Can't we just call them repairs or something?

    "Today we are bringing JoJo the idiot circus boy back in for server repairs. This time we will beat him if he tries to use a blender as a harddrive again."
    Shut up. They really LIKED that watch.
  9. Quote:
    Originally Posted by Nos482 View Post
    P.s. And yay, the log-out-and-can´t-log-back-in-bug is back...wasn´t that supposed to be fixed?
    There'll be a 24 hour downtime tomorrow to fix this. Thanks for your patience.
  10. A downtime of this magnitude should have been announced via email.
    Do not for for one second believe they didn't know they'd be doing this for some time.
  11. Quote:
    Originally Posted by Zwillinger View Post
    Actually, quite a few of those folks are, and have been working Saturdays.

    I, however am posting this while having breakfast with the family from The Original Pancake House.

    Om nom nom.
    Oh-ho HIGHROLLER. No shady second class pancake houses for you huh!?
  12. Quote:
    Originally Posted by Siolfir View Post
    Hm... I'd suggest the dearth of redside content, but it's kindof old and there was a lot of love shown this past issue.

    How about "when is Street Justice going live?" and whether or not it will have Rib Cracker to replace the tier 2 combo builder for Stalkers?
    I have 2 characters just taking up slots for Titan...
  13. Quote:
    Originally Posted by CFer_Chill View Post
    Time to find something else to complain about! Damn! Ok, can revive the MARTy!!
    How about /AH being useless? -sad face-
  14. Quote:
    Originally Posted by Siolfir View Post
    True. And Saturday afternoon is as much of a prime time as Friday night. That's why it should have been Saturday early morning.

    As for the rest of it... I assume that you've never been any sort of work environment where the words "mission critical" mean "I don't care who you are or how long it takes"? It's standard operating procedure in many fields, and far from the "unconscionable" that you make it sound.
    <-- has spent probably hundreds of hours 'sitting on thumbs' for builds or waiting for hardware or waiting for the router guy to show up or...
  15. Just for the record coming in on the weekend is actually game industry SOP. NOT coming in on the weekend is weird.
  16. MrDead

    Build help

    Quote:
    Originally Posted by Syntax42 View Post
    The most effective way to stay alive is to add defensive set bonuses. In the case of Invulnerability, you should be striving for 32.5% or 45% smashing, lethal, energy, and negative defenses with 1 target in range of Invincibility, depending on your budget and build goals.

    If this build is for PvP, ignore this post. I don't care for it and I don't know the mechanics behind PvP builds. If it is for PvE, your build has a lot of room for improvement.

    The most effective way to add offensive power is to add recharge bonus so you can use your best attacks more often.

    You do NOT need extra knockback protection. Invulnerability has enough built in to Unyielding.

    Using a mule set in a power (like in Jacob's Ladder) should be avoided unless your build is fairly complete. Call of the Sandman just made it not worth the time to use Jacob's Ladder.

    Impervium Armor is a bad choice of set. Use 4 Reactive Armors instead so you can build up your S/L and E/N defenses.

    You don't need Confront on a Scrapper, unless you are trying to do something unusual with it, like tank Lord Recluse on a regular basis.

    Gift of the Ancients is not a good choice for defensive powers. Just use four LOTGs instead.

    Lightning Clap has an AoE knockback component. This is bad to use on teams because it scatters enemies so that teammates can not use their AoE powers after you scatter them. I wouldn't include AoE knockbacks in most builds.

    Your travel power is taken very late and won't be available if you exemplar to do a task force.

    Unstoppable should not have more than the base slot. It has a horrible crash and probably shouldn't be used in the first place. Unstoppable does make a good mule power for a Steadfast Protection 3% defense, so you can slot Resist Physical Damage better.

    Work on getting your defenses up to what I mentioned in the first paragraph. If you only go for 32.5% defenses, you will need small inspirations for the tougher fights but you will have more room in your build for recharge bonuses. Look at other Invulnerability builds to see how others achieved similar goals.
    Both confront and lightning clap just kind of evolved into place as I kept ending up on point.. I was using LC as mitigation if i got in way to much trouble. I suppose it can be replaced but really.. with what?
  17. MrDead

    Build help

    Quote:
    Originally Posted by Syntax42 View Post
    Titan Sentinel allows you to extract a build from the game while it is running. Makes it much easier than trying to manually enter the build in Mids.
    Wow how'd I miss this? That's new to me and SUPER usefull thanks!
  18. MrDead

    Build help

    Gah I actually have Oblit's not sandmans in ladder.. I was just looking at it before I posted and um.. forgot to fix it..
  19. MrDead

    Build help

    So I'm trying to get the most bang for my buck out of this Scrap.

    I'm going for damage and defense mostly here.. yeah I know, not optimal power set but that's what I want.

    Any advice/notes would be greatly appreciated. Thanks. One other thing, I can throw a couple hundred more mil at this build but I'm not looking to crazy purple/pvp set it out or anything.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sally: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
    Level 2: Jacobs Ladder -- CSndmn-Sleep/Rng(A), CSndmn-Acc/Rchg(7), CSndmn-EndRdx/Sleep(9), CSndmn-Heal%(9), CSndmn-Acc/Sleep/Rchg(11)
    Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam(19), ImpArm-ResPsi(19)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 10: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29)
    Level 12: Confront -- Zinger-Dam%(A)
    Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam(31)
    Level 16: Kick -- Empty(A)
    Level 18: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33)
    Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), GftotA-Def(37), GftotA-Run+(37)
    Level 26: Lightning Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(39), Stpfy-Acc/Rchg(39), Stpfy-Acc/EndRdx(39), Stpfy-EndRdx/Stun(40)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(40), GftotA-Def/EndRdx(42)
    Level 30: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(43)
    Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(45)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Run+(46), GftotA-Def/EndRdx(46)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 41: Super Speed -- Zephyr-ResKB(A)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
    Level 49: Unstoppable -- Aegis-Psi/Status(A), Aegis-ResDam(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), Numna-Heal(13), Numna-Heal/Rchg(13), RgnTis-Regen+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  20. Quote:
    Originally Posted by SkyStreak_TM View Post
    I don't think we'll see true IOs on the market, but I would put money (or Paragon Points lol) on Enhancements that are similar to those that were given out with the Gamestop Preorder for GR.

    Here's a cut and paste of what they entailed:


    Exclusive Enhancements: The five exclusive Enhancements increase the damage and recharge value of a character power and have a small chance to trigger an additional ability. The Enhancements and their additional abilities are:

    * Will of the Seers—Chance for minor psi damage.
    * Clockwork Efficiency—Chance for minor energy damage.
    * Might of the Empire—Chance for knockdown.
    * Resistance Tactics—Chance for minor smash damage.
    * Syndicate Techniques—Chance for minor lethal additional ability triggered.

    These Enhancements are only available to newly created characters. Each new character will receive one of each Enhancement. They cannot be sold, stacked, or traded. These Enhancements are equivalent to a Security Level 20 Dual Origin Enhancement.


    Since these were already made available for a price, I can see similar be added for th item shop. Probably similar added for every 10 levels or so....
    I'll be shocked if they don't have almost exact copies of purple sets in the store. It's a total cash cow. People WILL pay for things with real money because they are lazy. You can buy +1 stuff in some F2P games stores. YOU START with +1 gear and people buy them, with points.
  21. You can pretty much 100% bet there will be things in the store available for purchase in game with inf.
  22. Quote:
    Originally Posted by Finrir View Post
    Virtue on red side is a ghost town compared to when I started...

    Each time I log in I use team search to see how many are on. When I started, march 2006 fyi, there was an average of 450 villains on a week night and 700 average on the weekend. For the last 6 months to a year search has yielded less than 50 villains average per night.
    That's actually quirk of the search system. Keep hitting search.
  23. Quote:
    Originally Posted by Zombie Man View Post
    If you heal the two moderate ticks, which isn't problematic, the last one won't kill the one being disintegrated, unless they do something stupid, like stay near Anti-Matter.

    A tray full of greens makes this iTrial relatively easy.

    Knowing that Regen and Heal is king in the KIR (like it is in the Hami Raid), you make sure you keep up a healing bubble, fill your tray with greens, and you slot Rebirth.


    Or, on day one of a new Trial/TF are we going to get the usual "Too HARD!!!" rants (I know the OP is just talking about this one mechanic, but, really, it falls under the same rubric).

    In a week people will be advertising 'Speed KIRs'.
    This trial is Too HARD!!!

    Actually I just thought it was tedious and badly designed, and I doubt I'll be doing it again so I'l just stick with that.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    ... it's full of trolls.
    http://instantrimshot.com/