Build help
The most effective way to stay alive is to add defensive set bonuses. In the case of Invulnerability, you should be striving for 32.5% or 45% smashing, lethal, energy, and negative defenses with 1 target in range of Invincibility, depending on your budget and build goals.
If this build is for PvP, ignore this post. I don't care for it and I don't know the mechanics behind PvP builds. If it is for PvE, your build has a lot of room for improvement.
The most effective way to add offensive power is to add recharge bonus so you can use your best attacks more often.
You do NOT need extra knockback protection. Invulnerability has enough built in to Unyielding.
Using a mule set in a power (like in Jacob's Ladder) should be avoided unless your build is fairly complete. Call of the Sandman just made it not worth the time to use Jacob's Ladder.
Impervium Armor is a bad choice of set. Use 4 Reactive Armors instead so you can build up your S/L and E/N defenses.
You don't need Confront on a Scrapper, unless you are trying to do something unusual with it, like tank Lord Recluse on a regular basis.
Gift of the Ancients is not a good choice for defensive powers. Just use four LOTGs instead.
Lightning Clap has an AoE knockback component. This is bad to use on teams because it scatters enemies so that teammates can not use their AoE powers after you scatter them. I wouldn't include AoE knockbacks in most builds.
Your travel power is taken very late and won't be available if you exemplar to do a task force.
Unstoppable should not have more than the base slot. It has a horrible crash and probably shouldn't be used in the first place. Unstoppable does make a good mule power for a Steadfast Protection 3% defense, so you can slot Resist Physical Damage better.
Work on getting your defenses up to what I mentioned in the first paragraph. If you only go for 32.5% defenses, you will need small inspirations for the tougher fights but you will have more room in your build for recharge bonuses. Look at other Invulnerability builds to see how others achieved similar goals.
Gah I actually have Oblit's not sandmans in ladder.. I was just looking at it before I posted and um.. forgot to fix it..
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Titan Sentinel allows you to extract a build from the game while it is running. Makes it much easier than trying to manually enter the build in Mids.
Titan Sentinel allows you to extract a build from the game while it is running. Makes it much easier than trying to manually enter the build in Mids.
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The most effective way to stay alive is to add defensive set bonuses. In the case of Invulnerability, you should be striving for 32.5% or 45% smashing, lethal, energy, and negative defenses with 1 target in range of Invincibility, depending on your budget and build goals.
If this build is for PvP, ignore this post. I don't care for it and I don't know the mechanics behind PvP builds. If it is for PvE, your build has a lot of room for improvement. The most effective way to add offensive power is to add recharge bonus so you can use your best attacks more often. You do NOT need extra knockback protection. Invulnerability has enough built in to Unyielding. Using a mule set in a power (like in Jacob's Ladder) should be avoided unless your build is fairly complete. Call of the Sandman just made it not worth the time to use Jacob's Ladder. Impervium Armor is a bad choice of set. Use 4 Reactive Armors instead so you can build up your S/L and E/N defenses. You don't need Confront on a Scrapper, unless you are trying to do something unusual with it, like tank Lord Recluse on a regular basis. Gift of the Ancients is not a good choice for defensive powers. Just use four LOTGs instead. Lightning Clap has an AoE knockback component. This is bad to use on teams because it scatters enemies so that teammates can not use their AoE powers after you scatter them. I wouldn't include AoE knockbacks in most builds. Your travel power is taken very late and won't be available if you exemplar to do a task force. Unstoppable should not have more than the base slot. It has a horrible crash and probably shouldn't be used in the first place. Unstoppable does make a good mule power for a Steadfast Protection 3% defense, so you can slot Resist Physical Damage better. Work on getting your defenses up to what I mentioned in the first paragraph. If you only go for 32.5% defenses, you will need small inspirations for the tougher fights but you will have more room in your build for recharge bonuses. Look at other Invulnerability builds to see how others achieved similar goals. |
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So I'm trying to get the most bang for my buck out of this Scrap.
I'm going for damage and defense mostly here.. yeah I know, not optimal power set but that's what I want.
Any advice/notes would be greatly appreciated. Thanks. One other thing, I can throw a couple hundred more mil at this build but I'm not looking to crazy purple/pvp set it out or anything.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Sally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Jacobs Ladder -- CSndmn-Sleep/Rng(A), CSndmn-Acc/Rchg(7), CSndmn-EndRdx/Sleep(9), CSndmn-Heal%(9), CSndmn-Acc/Sleep/Rchg(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam(19), ImpArm-ResPsi(19)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 10: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29)
Level 12: Confront -- Zinger-Dam%(A)
Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam(31)
Level 16: Kick -- Empty(A)
Level 18: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), GftotA-Def(37), GftotA-Run+(37)
Level 26: Lightning Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(39), Stpfy-Acc/Rchg(39), Stpfy-Acc/EndRdx(39), Stpfy-EndRdx/Stun(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(40), GftotA-Def/EndRdx(42)
Level 30: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(43)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Run+(46), GftotA-Def/EndRdx(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 41: Super Speed -- Zephyr-ResKB(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Unstoppable -- Aegis-Psi/Status(A), Aegis-ResDam(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), Numna-Heal(13), Numna-Heal/Rchg(13), RgnTis-Regen+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
Level 4: Ninja Run
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