MrCaptainMan

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  1. The 'Private Messages: Unread X, Total Y' thing at the top right of the forums insists on telling me there's one unread message thetre long after I've read the ******* thing.

    I like the new forums for the most part, when I'm writing threads, but as a user/reader, I HATE them.

    Are the problems being worked on, does anyone know? Is this what we have to accept, or will they improve in time? I'd be slightly happier if i knew for certain that either things are set now, suck it up, or that they're temporary hitches that are going to be addressed.

    Eco.
  2. Quote:
    Originally Posted by Mateo_06 View Post
    Devian made his own Dev's Digest. Here is his post that links to it:
    http://boards.cityofheroes.com/showthread.php?t=185634
    You can give him good Rep for putting in the work by clicking this icon: .

    And here is the direct link to his Digest:
    http://cohdigest.appspot.com/
    It's appalling that this has to happen. APPALLING. I hope someone from NCSoft is screaming down the phone at the Vbulletin people daily. I mean, WTF?

    Eco.
  3. I loved CoW. Most immersed I've been in an arc in years.

    Eco.
  4. I think it's obvious but just to clarify: you guys play through the arcs, taking notes or whatever, and then later, talk about them together for your show? It's not a 'live' playthrough?

    Eco.
  5. How do I know what my reputation is? Is it quantified in numbers anywhere?

    Can I do the same for other people's rep?

    Eco.
  6. Queue now:

    Love's Labours Lost 242292
    Dream Paper 1874
    Redoubt Operations #1: Fires over Kalago 1297
    Bricked Electronics 2180
    Et In Arkadia Ego 281575
    Trademark Infringement 2220
    Old Dog, New Trick 81318
    Silver Aged 280017

    After that lot, I've decided to run a few of the more famous arcs that I haven't run yet, by some of the 'names' here in our forum. I've made a list, and I'll PM the individuals concerned before in case they've got any objections to me running their arcs.

    So no more submissions for the time being please.

    Eco.
  7. Quote:
    Originally Posted by BrokenPrey View Post
    No

    Edit: to add Castle post on it. but that post is somewhat old so it could be different now.

    Gah.

    I16 looks awesome, but this is annoying. I don't want to be guaranteed to be able to succeed in them whilst solo, but since we can already duo all TFs by getting padders, it would be nice for them to give people the option to start them solo without all the faffing (and spamming, which they say they want to stop).

    Eco.
  8. Quote:
    Originally Posted by Positron View Post
    If they want to be treated as a team of 8, even when solo, they can.
    Apologies if this has been answered already, but does this mean I can set my virtual team size to 8 and then start any TF when solo?

    Eco.
  9. I think the pronunciation is 'ay-ee-entertainment', said quickl. It sort of ends up like 'ay-ee-yent...' tbh, but its easy enough and no slower than 'AE Entertainment'

    eco
  10. Wonderful idea. Is there any way to access recordings of the show? Im on europe so listening live might be an issue.

    You say therr are three of you doing this. Does that mean that solo arcs are not suitable?

    Eco
  11. Tommy: " GI Joe? GI flaming Joe? Do I look like a bloody Yank? Do i fight like a bloomin' Yank? Do I sound like a flippin' Yank? Gordon Bennet, I've 'eard it all now! Don'tget me wrong, I 'ad some good mates from the US durin' the War, an' I've made more since, but I'm as British as Fish and Chips, mate, and don't you forget it!"



    Eco
  12. I dont. Know what rhis is referring to, so id love An explanation or a link



    Eco

    EDIT Ooh, Its from Buckaroo Banzai! Awesome.
  13. Quote:
    Originally Posted by Leese View Post
    Thanks for the review, MCM! I'm glad you enjoyed the arc. A few responses:

    "Oberation Oscillithruster" is the correct spelling I believe. I have no idea what it is either.

    In addition to the 3 minions and 3 LTs you saw, there are 3 bosses. (Computer Hacker, Crooked Cop and Thief Assassin.) I occasionally think of adding them to the arc as forced boss spawns so solo people will see them, but I imagine the map has enough bosses already.

    Glad you liked the clues etc. They're pretty much the main point of the arc IMO. I hope you read the souvenir.

    Thanks again for the review

    Aw, I'm a bit sad now that I didn't see the bosses I missed. Ah well.

    I forgot to mention that Tommy got a very healthy dose of XP whilst doing your arc, so cheers for that too!

    Eco.
  14. Mon Francais ce'st terrible, pardonez moi.

    In fact, my French is so terrible that I think I will only understand about 5% of the text. I wish you bon chance with finding players to give you feedback, though!

    Eco.
  15. Queue now:

    Love's Labours Lost 242292
    Dream Paper 1874
    Redoubt Operations #1: Fires over Kalago 1297
    Bricked Electronics 2180

    I'm looking forward to another of 'AM's War Stories', lol, so I have high hopes for Love's Labours Lost!


    I see that some kind fan of my thread has tagged it 'hugfest'! Aw, that gives me a warm glow. Thanks, whoever you were!

    Eco.
  16. The Bestest Radio Mission Ever, Arc ID 1526, by @Leese. Short (1 large map), heroic, lvl 35-54. Contains 1 EB, and is a chance to find out who’s flooding the market with PLOT Devices and “Oberation Oscillthrusters”

    [is that a typo? I remember the PLOT Device from a radio, but not the second one.]

    120 plays, 4-stars as I started…I’ll take Tommy Atkins, my lvl 31 MA/SR Scrapper in



    “I ‘ad a right fun case the other day. I was faffin’ wiv me Police scanner, an’ I gets a call from a detective I sometimes gives leads to. ‘E’d bin workin’ on tryin’ ter crack a gang o’ restricted artifact dealers…anyway, ‘e’d got a lead, finally, an’ wanted me ter go an’ arrest the gangleader. This bloke was called MacGuffin, ‘an ‘e was ‘oled up in a warehouse There’d probably be some customers there too, makin’ a nice little bouquet o’ bad guys fer Tommy to get an ‘old of. Loverly Jubberly!

    [The briefing sets this up clearly, no complaints]

    Mission 1: Arrest the Smugglers

    “The warehouse is fair bustin’ with bad guys! Almost from the off I’m in up ter me elbows. I was needin’ a workout, ter be honest, so I decides ter work me way slowly around the place sortin’ them out one by one. I ‘as a rule I follers in these sort of situations…fair’s fair, if they don’ give me any lip or grief, I leaves ‘em alone. If they looks at me funny or tries it on, well I gives ‘em a slap.

    [The warehouse is indeed nicely full of the custom smuggler mobs. I count 6 different types! They all have well-written bios and good costumes, and their powersets are nicely balanced for Tommy. Not too hard, not too easy.]

    “I almost wore me fists out, all the slappin’ I ‘ad ter do in the place. None of ‘em wanted ter just agree ter differ, if yer gets me drift…but it wasn’t just smugglers I met in there. I also found some o’ their customers, needin’ a reminder of why it’s naughty ter go skulkin’ round warehouses tryin’ ter buy ‘ookey gear. First of all, I met some Crey geezers, talkin’ about a liquid computer or summink. After I’d decked ‘em, I got an email on me iPhone from Crey, thankin’ me fer arrestin’ their ‘rogue employees’! Typical of Crey ter make a fast cover up! They wasn’t the only ones in there lookin’ fer dodgy deals, either. There was Council, Thorns, all sorts!’’



    “Blimey, it was a bit dicey at one point – I was explainin’ ter a bird in a jungle hat wavin’ twin blades around ‘ow unladylike she was bein’, when a bloody great Rikti officer appears out o’ nowhere, shoutin’ my name, an attacks me too! I was like ‘Wait yer turn, yer rude bugger!’…so I ‘ad ter ‘old ‘im off with one ‘and while I finished off the bird…

    [I’d like to point out your Dealer mobs for special praise, because they’re MMs, which I normally dread. Here, though, they only summon one minion. Thank you for not making them extreme/extreme and hence Get Right Up My Nose ]

    “Confiscatin’ all the stolen’ goods as I went woulda been an ‘andful fer Tommy, so I made a note of ‘em and left ‘em there fer collection by the Rozzers afterwards…

    [The ‘stolen goods’ collectibles and clue drops from various mobs are very nice. Amusing and typo free. An example: ‘This scepter belonged to Mot, the Carthaginian deity of death and sterility. You make a note not to keep it in your pocket.’]

    “Durin’ me jog through the buildin’, I found some innocents ter ‘help as well. A detective, a video game programmer, an’ more…As if these smugglers weren’t already bad enough – ‘oldin’ hostages…Tch!

    [lol the video game programmers dialogue is funny]




    “Finally, I got me ‘ands on the villain behind it all…Matrtin MacGuffin! ‘E’ was a big ol’ bloke with a hefty sword, but ‘e’ was no match fer me now that I ad an ‘ead of steam built up…Wallop! Down ‘e went like a sack of spuds…Thank you very much. An’ that was that! I did a bit ‘of tidyin’ up on me way out, an’ chalked up another win fer the good guys. Jellied Eels all round, eh, an’ a singsong on the old Joanna!



    [end]

    Wicked. Thoroughly enjoyed that. If I was Goldilocks, this would be Baby Bear’s arc. Positives: The map wasn’t too big or too small, the mobs weren’t too easy or too challenging, the objectives were simple but not minimalist, just varied enough but not overpowering or endless, the text and dialogue was carefully written but not snoozy War and Peace stuff, and the mission finished at about exactly the same time as I was getting ready to have had enough.

    Negatives: /scratches head…er…the map does feature a split into two branches, and if the Player takes the left one first it’s possible that he or she might not then encounter MacGuffin as the final objective, but, well, that’s not really a great problem, is it?

    I’ve got no complaints at all about this fun little arc. 5 stars.

    Eco.
  17. Happening to me too.

    I'd like the results of clicking the thread title and the tiny little triangle to be reversed actually. Surely people rarely want to read the start of a thread again? Cant they datamine how many times the triangles are being clicked as opposed to the titles?

    The new forums are dreadful on an iPhone.

    I love the new pptions for creating posts, but the firums suck for readers IMO.


    Eco
  18. I wish theyd at least tell us if theyre going to fix any of the thungs people are complaining about.


    Eco
  19. The Renegade Rebellion, Arc ID 117690, by @Lord Mayhem

    Very Long (3 unique, 2 large maps). Neutral. Lvl 1-15 Description tells of renegade members of various gangs rioting in Skyway. 27 plays, 4-stars as I start

    I’ll be using my lvl 5 DB/WP scrapper Ragtime Smith for this one.



    Take it away, Ragtime!

    “I try to stay out of Skyway City as a rule…I don’t like all those mile-high roads. It don’t feel like a place where anyone could call home, you know? I likes it here in Kings Row. But crime don’ care where it pops its ugly head up, it seems. I was on my way home yesterday, when this big ol’ golden caddy with blacked-out windows pulled up…I couldn’t see who ‘xactly was inside, but he said he was some sort of businessman, and there were riots in Skyway preventing his delivery trucks from getting’ through…Seems to me that someone who could afford a big old car like that could afford to hire some security, but rioters have a habit of hurtin’ innocent people as well as smashing up store fronts, so I reckoned I’d head on over to Skyway an’ see what I could do to help…

    [Briefing definitely comes over as Neutral – the contacts tone is quite condescending, and his bio suggests he might be King Midas or one of his lieutenants]

    Mission 1: Disperse The Riot

    “When I got to the area, there was a riot going on, surely…I spotted all sorts of no-gooders running amuck…Mooks, Hellions, Council, even some dressed up like the Fifth Column…ain’t seen the likes o’ them for a good while now…I done me some cleaning up…

    [Skyway roadway map, lots of truck and car objects around, various groups of mobs, nice. I basically Clear All, even though I don’t have to.]

    “I worked my way up the express ramp, putting the rioters down as I go…



    “They were set to smash up vehicles, throwing stuff around, burning and shouting…some of them were more mouthy than the others, I took special care of them…I also found a Police Officer bein’ held by a bunch of the rioters wavin’ placards…peaceful, they said…then attacked me…heh, idiots…the officer told me he’d seen them all comin’ out of some warehouse…

    [I was enjoying that a lot, it’s nicely set up. I basically worked my way from the start up the ramp, as I have done in canon arcs featuring this map, and that was my undoing lol. Basically I reached Freddy, rescued him, and I’d been clearing all on my wayt, but whent I got to him, I still had 1 out of 4 riot leaders to defeat. To cut a long story short, I spent a long time trying to find him, dropped down to the utter bottom of that map, looked in loads of crevices etc. I got to the point where I was considering it bugged, sent you a PM in game (your inbox is full btw), and then started to really clear all with a sigh. I found the 4th boss very close to the start of the map, but on a much lower level. At lvl 5 I don’t have any travel powers, so it was a bit of a trawl around. Some players might give up before I did. I know that outside maps have issues with spawn placement, but maybe there’s an animation effect you could use to make the leaders stand out a bit more. The green glowing gas clouds are probably going too far, but that 4th one was a hellion – maybe a boombox wouldn’t be out of place, for example. I leveled whilst doing it, though ]

    “As I was crackin’ a few last heads, that car pulled up again…the guy inside was none too polite, so I ignored him. I figured I’d go check out the warehouse that the Officer’d told me was involved…guess my curiosity ain’t as old as my feet, heh, I sure do seem to do a lot o’ running around this town…

    [The debriefing is well-written and typo free, but the tone annoyed me. It’s definitely Midas or one of his henchmen in there, and he’s ordering me around like a lackey. Luckily for him, Ragtime is intrigued by the warehouse lead]

    “Officer Hellis took me to Kings Row…back on my own turf, I liked that…and showed me where the warehouse was. The car had followed us there, but I ignored it when the rich idiot inside started tryin’ to tell me something. My daddy always said ‘You give the Horn of Gabriel to a fool, he’ll only make it squawk’, an’ that’s what this guy sounded like to me…

    Mission 2: Search For Clues. Find Leader

    “Well, the place was full of Clocks, o’ course…This is Kings Row, after all, heh…I didn’t mind, I likes to play with the Clockwork…I’ts all practice, heh…while I was clearing out that warehouse, I found some interestin’ things…bits n pieces of info here and there, on whiteboards, in safes an’ suchlike…

    [Great mission, this. The clocks are perfect for Ragtime. The map’s the Clockwork Kings warehouse one, and its nice running around clearing them out, hitting a few clues here and there. I take my time]



    “It looked like the various members of the different groups only really had one thing in common, they didn’t like being beaten up by heroes, all the time. They’d banded together for a while, and a Council leader called Archon Rogers had tried to get them to act as one…that didn’t work too well…I rescued a man called Frank, who told me most of it…

    [Nice. I got 6 bars on that mission! ]

    “I figured this Archon had better be brought in. I don’t like folks stirrin’ up trouble in my town, especially not that close to Kings Row. Frank told me that Archon was set up in an old research institute compound in Eastgate Bay, outside the City…he was planning to take his rebels out of the City on a ship…it was a little further than I usually like to travel, but heck, I thought that maybe the sea air’d do me some good, anyway…

    [The contacts debriefing and his briefing for the next mission – again, the writing is good enough, but the tone is too offhand/condescending for me and for Ragtime, so he ignores it]

    Mission 3: Find Archon Rogers

    [The entry popup explains why there’s an Arachnos Flyer here, it’s quite neat]

    “Well, I’m not sure about this place being too healthy…the air was refreshing, alright, but the compound was crawling with strange critters, like the Creature from the Black lagoon…They weren’t friendly. I guess I made sushi out of em, heh, yeah, looking for information. I found some Council too, and some Hellions…ex-Hellions, I guess. They weren’t happy either. Nothing else was outside, so I went inside looking for Rogers…

    “There were more of those strange fish-things inside…kinda human-shaped, but with bits of coral growing out of them…One of them called out a name before I killed it…a little ways further in I found one of the renegades. He wasn’t very cooperative until I took out his men and disarmed him, and then he wouldn’t shut up, heh…before I took him to show me where Archon had gone, I got him to play me a transcript of a ship-to-shore from the ship that Archon was going to ship the rebels out on; it was short, but clear; the fish-men had swamped the ship and sunk it…nasty…

    [Another nice mission for hovering up the XP I leveled again.]

    “That fool in the car was kerb-crawlin’ outside…I left him to his jibber-jabber while I hauled the stooge off. He led me to The Hollows, to a safehouse there…

    [Please don’t be offended by my apparent dismissal of the contacts briefings. Ragtime’s running the show, mostly]

    Mission 4: Find Archon Rogers…Again

    “When I got to this safehouse, I could hear screams an’ fighting sounds as soon as I got in. I jogged into the building with my swords out…I soon found something…an outcast and an ex-Council trying to get out…they were frightened of ‘rock things’, they said…Archon Rogers had been trying to use an escape tunnel but it collapsed…I reckoned I’d better check out the tunnel…crims they may have been, but dyin’ under rock without seeing the sky ain’t no way for a man to go…

    “Sure enough, a ways further in I found a huge hole in the floor leading to some caverns…an sure enough, there was rock creatures comin’ out of the ground! Some was made of rock, some was made from red-hot lava, looked like, steaming and acrid to smell. Made my eyes water, the sulphur coming off em…Took a lot more stabbing before they got the message too…

    “Heh..them grey buggers were fast little runners, too, I’ll give em that…hordes of em down there in those caves…Deep, I went…found a large chamber deep under, with a crowd of the things and one frightened Councilman…I cracked my knuckles for good luck and waded into the rock…

    “It was a close one, but I got em all out of my way and questioned the Council. He wasn’t Rogers…said the Council had sent him here to capture Rogers too…then some more of the things erupted outta the damn floor, and he escaped while I was busy with them…I kept looking for clues…

    [hmm…must have missed something…Nav still says ‘Look for Clues…I thought I’d checked everything out on my way in…]

    “After searching the half dug tunnel for an age, I headed back out to the light again, and on my way I took a wrong turning somewhere…which was lucky, cos I found a laptop left behind on a balcony…there was a message on it, Rogers had gone to Northcliff Peninsula for more troops…I was starting to dislike this guy for making me run all over the whole damn City after him!

    [OK, I think I know what happened. Either I missed it the first time cos it was up on a high gantry (and first, I met the clue telling me to go check out the tunnel for Archon Rogers, so I didn’t really explore this area much), or it didn’t spawn till after I met the ‘false Rogers’. Either way, it’s a quite big map to backtrack on a toon with no travel power, so you might want to think about that.]

    Find Archon Rogers…woah, déjà vu!

    [I have to say, I don’t like that mission title. it’s too flippant for the tone of the rest of the mission, IMO. Also, the debriefing and briefing for the next mission leaves me a bit cold I’m sorry. The contact says he’s going to take Rogers back to the Rogue Islands after I ‘extract’ him. That’s not very heroic, to my mind. It’s not particularly neutral, either, IMO, whatever ‘Neutral’ means’. Ragtime chooses to totally ignore the contact this time]

    “A friend of mine with a fishin’ boat gives me a ride out from Talos into the sea…to Northcliff Peninsula…he takes me at dusk, so we arrive at around 2 in the morning…a night’s ‘questioning’ of the local lowlife gets me a location at around dawn…it’s a cave under an old Fort on the cliff top…supposed to be haunted, ‘parrently…well, we all got ghosts, don’t we?

    “…The cave was wet, dark, and scary…weird noises, strange smells, that sort of stuff…A little after I’d entered, I was attacked by some of those coral things…and as I was fighting them, the ghosts came screaming out of the ground…it was madness…the coral things were easy enough to deal with, but ghosts? Lucky I had my swords blessed by a Hoodoo priestess back in ’32. Even so, it’s hard going with all the screamin’ and wailing and ectoplasm going everywhere, heh…

    [phew…another big map, this…]

    [really big lol]


    “I didn’t see no more of the Coral things after that…tunnel after tunnel, cave after cave…ghosts…crying, screaming, the angry dead of centuries past trying to take out their rage on me…sad…I found an old chest, half rotted from the ages…when I opened it all was in there was a bunch of slimy stinkin material…maybe used to be silk…useless now…them ghosts went crazy trying to stop me talking it…as if I would…poor lost souls…

    [I guess it did say ‘Large’ in the map description for this one lol.]

    “…Finally…

    [lol in the very last offshoot cave. Typical ]

    “…Finally I find Rogers…in a cave, surrounded by the hordes of hungry dead…leading them are 2 hideous looking specters…the leaders of the ghostly pirates, it seemed…I laid them to rest with their fellows…



    [I LOVE Captain Blackheart and First Mate Bolo, they were a lovely little surprise at the end of the mission…ah, except it wasn’t the end lol…]

    “Archon Rogers was done in, almost…he didn’t object when I told him he was coming with me…

    [Escort…lol I’ve already cleared the map, so…]

    “I led him to the exit, an just as we arrived, a bunch of real Council burst in…thinking they was going to take him from me…heh, wrong…When they’re done thinking that, I let the last of em crawl away and lead Rogers out. My friend returned for me at dusk, as agreed, and once wewere back in Paragon, Rogers went to the Zig and I went home for my supper and a looong sleep.]

    [That last bit, with the escort and then the ambush triggering with the arrival at the exit, was a bit anticlimactic. Here’s a suggestion – make the map smaller, and have Rogers rescue trigger a few (or a lot if you want) Council patrols in the map, plus an ambush to deliver the ‘hold it, he’s ours!’ dialogue. Then, the escort will be a ‘running the gauntlet’ affair instead of a silent free run if the Player’s been clearing on the way in. Making the map smaller will avoid fatigue, doing it on that map would have tired me out I think. I was ready to finish it when I found Rogers.]

    [End]

    OK, overall, Top banana. I went from lvl 5 to lvl 8 during your arc, so that was cool.

    Pluses: I liked the story, there were a nice selection of different mob groups to fight, and the map choice was fine. Captain Blackbeard was awesome, I’d be happy to see him again.

    Negative: I really didn’t like the contact. His dialogue was well written and typo free, but to me it didn’t gel with a hero. I’ve been trying to work out what ‘neutral’ means, recently, and I’m not happy with it, tbh. My heroes don’t want money for their actions, and villains don’t want to either be told what to do or to do ‘good’. To readers who haven’t played this, the stuff about Ragtime’s fisherman friend was invented by him; the arc has the contact, supplying a ferry etc, and he takes Rogers away to I guess Arachnos justice? In fact, bizarrely enough, I found myself having to invent proactive ways to get the information delivered to me by the contact quite a few times. This isn’t a criticism of the arc, I’m just pointing out that it didn’t fit with Ragtime’s motivation particularly. It’s a strength of the arc that I was into it enough to ‘help’ it keep me going.

    Suggestions: Give the leaders easier-to spot animations in Mission 1
    Possibly reduce the size of the last map byt half and have the Council patrols in it as I suggested earlier. That’d be quite a change, though, so I’m only tentatively suggesting it lol. It’s your arc after all

    Finally, I have to say that while the missions themselves felt heroic, the contact’s briefings and debriefings felt more aimed at villains.

    It’s this disparity that knocks my rating down from 5 stars to the 4-stars I eventually gave. The contact aside, I had a ball doing this arc. I’ve said before, if I find myself Clearing All when I don’t have to, just because I’m having so much fun, then you’re definitely doing something right.

    Eco.
  20. One of the reasons I love Poland so much is that it's got proper seasons like I remember Britain used to have in my childhood. The Polish Summer is long, hot and sunny, and then we ALWAYS get snow in the Winter. 2 years ago, it went down to minus 35 for a bit, however, and that was a tad extreme. I was like 'What's that really wierd feeling i'm getting in my nose?' to my students, and they said 'ah, that's the hairs inside your nostrils freezing solid and breaking off.'

    It was incredible, really lol. every time i was outside, i was compelled to RUN to wherever I was going so i could get inside as quickly as possible. God knows what it's like in the icy cold dead vacuum of Space in the shade!

    Eco.
  21. Every time I click the 'go to forst new post' triangle next to a thread title, it takes me to the exact same post. It's not updating. it's r3eally annoying now, since on one thread I've been following, the post it takes me to is on page 1 and the threads 2 pages long.

    Anyone else seeing this?

    Any ideas as to what's happening?

    Eco.
  22. Quote:
    Originally Posted by Kiken View Post
    Quite right. Just give them English officers and we'll have an Empire in no time.
    Indeed. Someone's got to sit around in their tents all day going 'haw haw haw', spanking each other and drinking mint juleps while the boys from the Valleys do all the work

    Eco.
  23. I've just noticed you're in Kent, FFM. Apropos of nothing in particular, I lived in Kent for a year in the late 80s, in a little village called Alkham. It was between Dover (yeuch) and Folkestone (quite nice IIRC). Being a mere youngster then, and already a fan of Lovecraft, i of course dubbed the place Arkham, and the graveyard there did a fair impression of HPs moon-dappled moss-strewn ghoulyards at night, I must say.

    Lovely Summer, that was. You've got one of the best places in Blighty for weather, I reckon.

    Eco.
  24. I usually stick to Heroic arcs for my Heroes and Villainous arcs for my Villains.

    I'm currently playing a Neutral arc with a hero, and the contact is treating me pretty badly. He's asking me to do stuff and promising that he'll 'owe' me something for it. The objectives are all in his business interests, so his motivation is clear, and the stuff I'm doing is against villains, so my hero isnt being forced to do villainous things.

    The problem as I see it is that if i was a villain, I'm not sure I'd be interested in preventing the villainy, and my hero isnt interested in being a paid stooge of some business guy. There's no real reason for either of them to listen to the contact.

    What do you think 'Neutral' is for? Is it for arcs that can be played without problem by Heroes or Villains, or is it rather the closest we have to a 'mercenary' morality? Is it even possible to write an arc that both heroes and Villains can play without resorting to the old 'alien threatens whole planet' routine?

    Eco.
  25. /rubs hands

    Soon, we'll have AN ARMY OF WELSHMEN, MWAAHAHAHAHAA!!!



    Eco.