Dream Paper, Arc ID 1874, by @GlaziusF. Very Long (1 small, 3 medium, 1 large maps), heroic. Lvl 11-20. 252 plays! 4-stars as I start.
Description tells of the Lost on a breaking-and-entering spree that leads to a disquieting conclusion. Ill be taking my lvl 14 TA/Arch Defender Robin Copperfield in to this one.
I never really minded the Lost, you know. I saw them preaching in the streets, of course, but I just left them alone and they seemed like a bunch of harmless idiots. TV sets on their heads, and wastepaper baskets on their shoulders
I mean, come on. That changed last week though. I got a call from a mate of mine, Alfonse. Hes a bicycle courier, and he knows quite a few people around the City. Useful guy, and quite sweet too. He sounded frantic on the phone, said his apartment building was being invaded by Lost. I couldnt have that, could I?
Mission 1: Clear the Lost out of the Singer Lofts
His building did have an infestation problem, all right. There were two of them right there in the front hall. I tried to reason with them at first, maybe find a peaceful resolution, but they werent listening to my arguments, so I whipped out me bow and they soon got the point. Ha, see what I did there? They got the
point? You know, arrows, point?
look, when Im from, the height of comedys a man hitting himself in the face with an inflated pigs bladder, okay?
Anyway, after that I decided it was best to stick em first, and ask questions afterwards. I cleared out the first floor, first
found a nervous Outcast being held prisoner
I let him go
found some old boxes piled up here and there too, full of loot the Lost had snatched from the apartments
[is this supposed to be a sort of run-down place? The maps quite clean etc.]
on the third floor I found something interesting
a broken jar with some kind of drug packets, looked like. I didnt have much time to check it out in detail, cos I had some more Lost to deal with first. Whilst I was seeing them off, Dickhead appeared
sigh
Dickheads this dark fairy thing, wont stop bugging me, likes to pop up whilst Im fighting and help. I cant stand the thing; its like a giant mosquito. Thats why I call it Dickhead
Anyway, it looked like Dickhead was here for the duration
I carried on into the building
there were more stashes of loot, more Lost...and I found an old granny being given a bit of a roughing
after freeing her, I had her tag along in case there were any more that Id somehow missed on my way up
and a few more Lost in the atrium, and it looked like the building was clear
it was weird, theyd piled up quite a stash of stuff, but the little jar seemed more important to them
I wondered what that yellow-white powder was
[A little less time to search the boxes would be nice, and its too big a map for a Clear All, IMO]
Alfonse was wondering too
he said it was Granny Yans medicine! Which turned out to be a batch of Class A nose-candy after a pal of his at the Copshop had had a gander at it. Intriguing
and the paper it was wrapped in was a clue to an old warehouse that the Tsoo had been spotted near
[A small wording point: Some of the paper that powder was wrapped in is stuff I scraped up for Grandma Yan, Your use of scraped jars for me here. It doesnt collocate well enough with paper. Id ditch that sentence completely, and just go with some of the paper wraps were made from order forms
or sth]
Mission 2: Take Out the Tsoo Drug Labs Boss
The warehouse was, as they say, a hive of activity
looked like Id got there just in time
I think they were getting ready to scarper
[lol I realize on this mission that Tsoo are not the mob group for Robin. Caltrops, those irritating throwing stars, the sorcerors
]
Phew
it was hard going, that warehouse
those damn caltrops really get up my nose
and I HATE sorcerers. Bloody sods wont just sit still and take an arrow in the arse
.
[
I died. The mobs Im encountering at challenge level one are mostly yellow and orange conning, lvl 16 groups of 2 or 3 enforcers, sorcerers, ancestor spirits. Theyre hard work for Robin and because of the linearity of the map, its a de facto clear all]
Before I got to the loading dock, which was where all the major hubbub was coming from
[If Im supposed to be heading for the loading dock, why didnt I just enter from the rear lol]
I met a Tsoo with a clipboard, arranging the getaway
Since he was after a sharp exit, I gave him a few pointers
sharp
pointers?
ah. never mind
[God, these enforcers are so annoying lol. That noise as the shuriken hits you is really irritating, chhwoo!, and then they throw their caltrops and the slow and jump hits me, and Im reeady to throw sth at the screen. grrr.]
After a long time and a forest full of arrows, I got to entrance to the loading dock, and a big Tsoo called Stalking Tiger tries it on. Turns out hes that old woman Yans grandson! I took him to pointy town, and whilst he was dabbing at his various bloody leaking holed with a bit of cotton wool he told me that the drugs inside the paper was just a herbal painkiller, not harmful or addictive unless taken by the crateful. Oops. Then I heard someone shouting about a falcon or something from back inside the warehouse. I was too tired to investigate, though, and I still had to clear out the loading dock for good measure, before heading out to report back to Alfonse
[after that trawl through all the Tsoo on the map, Im perplexed and quite dispirited to be forced to clear out the last room as well, when the Boss spawned on the balcony by the ramps before you even get to the loading bay proper. The Outcast patrol that spawned at the boss defeat didnt appear, but I read their dialogue in the NPC chat.]
Alfonse wasnt too happy that the Tsoo lead was a dead end. He started babbling, frankly. I couldnt understand what he was rabbiting on about. He said it was his fault, hed got the jar from some people who were going to throw it out? I think the kid was losing it
[er, Im as confused as Robin is Im afraid. I think that Alfonse is hiding something from me, but either Im too dense or hes too subtle for me to be sure. Granny was also a bit coy abt something earlier. Its all very missable, however.]
Luckily, round about then, The Lost attacked a police lab, the very same police lab that was currently testing the medicine and the paper it was wrapped in. Must have been a highly specialized lab, that, cos Alfonse deduced that they could only be after the paper. Not the medicine, the paper. I felt sorry for the poor mad kid, so I headed over to the lab to see what I could do to help
Mission 3: Free the Police Lab from the Lost
[I was hoping for a police station, tbh, after the first two long clear all experiences, but heres a tech lab map. I hope its not too big]
[Are any of your maps set to Random?]
[The nav instruction contains 2 captive technicians a verb would be nice]
Once inside, I set off to investigate, sticking Lost on the way. In a huge room a little ways in I freed a technician who said something odd about the paper, about how he couldnt look away when he looked at it
Then I helped another guy, who also rambled about paper
And then I saw a sheet of blank paper stuck to a computer console, so I looked at it. As you do. It was some kind of psychic paper, I guess, because even though it was blank, I saw a picture of Steel Canyon in my head.
[That glowie computer console. The chat text does sort of describe its the paper stuck to it youre looking at, but why not use a bulletin board?]
On the next floor, I found a safe, containing lots of paper. I grabbed it all for, er, safekeeping...
Finally, I rescued another technician, who told me that it was indeed psychic paper
on my way out, I met a few platoons of SWAT going in. Luckily they didnt see the reams of psychic paper stuffed down my top
Alfonse let me in on where hed got the paper from in the first place
a youth hostel
he didnt explain the connection to the Lost, but told me hed get back to me once he had some more info
A little while later, we had a lead. A troll had dropped off some more paper to the youth hostel. The police had tailed him to a cave, and that was where I was headed next!
Mission 4: Talk to the Troll Paperboy
The cave complex was big. I made my way in, dealing with any trolls I came across, searching for clues. After a while I found some interesting looking rocks.
...
I also found some superadine capsules and a ledger. I grabbed them all, maybe Alfonse or someone he knew could cook up some sort of clue from them. Whilst I was in there, I also had a fight with a troll leader and interrogated the troll delivery boy. He told me where hed got the paper from
some guy called Blaloch
Alfonse was surprised at a Troll wanting to go straight, but happy that we had a lead to maybe put an end to this. The paper was coming from a warehouse. Shame it wasnt a shop, then I couldve made that joke about the guy who bought a paper shop, and you know, it blew away?
Anyway, I headed over to the warehouse to check it out
Mission 5: Investigate the Warehouse
[9 printing supplies to collect you like to pile it on, dont you?
]
I went through the warehouse as fast as I could, sticking Lost, collecting evidence and destroying machines. It was a psychic paper printing press, well; it was before I got there. Afterwards it was a load of smoking wreckage.
And then I met this mysterious Mr Blaloch. He attacked me, I think he was under the influence of the paper, because after Id subdued him he sort of came round and acted nice. He didnt really know anything wither, unfortunately. Oh, Hubert the Troll paperboy was in there too, but he looked as though he could handle himself so I left him alone
[I didnt fancy adding more aggro to the situation, since I was doing ok on my own anyway]
Alfonse was pleased that Blaloch was ok, but that was it as far as this case went. No idea who was responsible, or why they had made the paper, or, well, or anything
I tell you, Im not going to consider that day seized.
[end]
Hmm. I tried three times to get into this arc, and the first two times I had to give up. The first two missions were too hard for me, too long, and I just wasnt having fun. I tried with a lvl 16 FF/grav troller too, and it was the same. Maybe something in a patch was messing things up, but I didnt find a single white-conning mob those first two attempts. Ive had some personal problems recently, so my mood in general has been a bit muted, so maybe that contributed.
The third attempt I decided to calm down and take it slowly and just run one mission per session. That helped negate the sense of trawl, but its not how I like to play tbh. The third time I did find white-cons, but there were still far too many Headmen and Ancestor spirits for my liking lol
Pluses: I got loads of XP during it. Started at lvl 14, finished at 16. Theres no bad backtracking that I noticed. All the appropriate text fields have been filled out, searching bars, object descriptions etc. The were no impossible objectives or EBs or Player-killer ambushes etc.
Negatives: I felt that maps 1,2,3 and 5 were too big, especially since without any stealth they were essentially clear alls for Robin. I got a sense of padding from the whole arc, tbh. Also, the plot was very confusing to me (For example, what was the Outcast 'falcon' comment for?), and the end non-resolution was an anticlimax.
Sorry I couldnt be more positive. Its a technically problem-free arc, with plenty of stuff to read and mobs to fight, its got a varied selection of objectives, but it just didnt grab me Im afraid. I rated it 3-stars