MrCaptainMan

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  1. My review style has changed rather since the first mention of it in this thread. I'm pretty liberal, review IC a lot, and i still try to be humnourous when it's appropriate.

    Eco.
  2. Apropos of nothing in particular, I'd just like to say how awesome I think the MA is, and applaud all of you MAuthors and Players out there who make it so cool.

    If there was a 'positive rep for everyone!' button, I'd click it!

    Eco.
  3. MrCaptainMan

    Favorites List

    Quote:
    Originally Posted by PoliceWoman View Post
    Maybe a better analogy would be a list of favorite movies or TV shows. Watching a movie takes a pretty large investment of my time (1-2 hours, more than most story arcs), yet there are certain movies I'll watch again and again; and that I'll buy on DVD just so I can watch them whenever I want. This is true even though there is an endless well of other movies that I've never seen before. And then there are other movies that I'll watch once, and even if it's pretty good, I might not want to watch it again.
    Definitely a better analogy, and one which I think illustrates very well another diffference between arcs and mp3 songs - I too have favourite films in my DVD collection, and even not-so-favorites. Last week i watched all three Pirates of the Caribbean movies. I wouldn't put them in my Top Five Favorite Films of All Time list at all, but they're certainly entertaining enough. The last time I watched any of them, however, was over 6 months ago. And the time before that, probably over 6 months previous to that. How long have I had to play MArcs?

    One of my all-time favourite films is Magnolia. I've watched it 4 times so far. I think it's a great film, but i'm not going to watch it more than once a year probably, whereas I might watch brain-candy like a Spiderman movie more than once or even twice a year.

    The point is, I might consider film A to be better than film B, but watch film B more often than film A because it's not so demanding. Likewise, the arcs that are easier to play through again and again are possibly likely to be somehow easier in some way to play. Shorter of course is one way.

    Eco.

    EDIT: I've just noticed the bracketed part in your post, and bolded it for emphasis. Here's maybe an even more important point in specific relation to me - I generally take a whole session of around 4-5 hours to run an arc. I don't know if i'm just being horribly slow or what, but even when I'm not reviewing, RL intrudes a lot, slowing me down.
  4. MrCaptainMan

    Favorites List

    Quote:
    Originally Posted by PoliceWoman View Post
    For my own part (note: purely anecdotal evidence warning), I know I've played through Azuria's missions, Kalinda's story arc, the Bonefire arc, the Striga story arcs, the Croatoa story arcs, the RWZ story arcs, Westin Phipp's story arc, Seer Marino's story arc, all at least 5 times each. Some of them maybe dozens of times. But for the most part, the PvE content isn't as cool as the best of the AE content. So why do I keep replaying it?

    Riddle: what makes a story arc replayable, that would bring someone (other than the author) to come back and play it again and again?
    Interesting point. The reason I have played (and will agan) all the Striga content over and over, I think, is that it's familiar, the same every time, not bugged for the most part, and most importantly, there's a LOT of content that's all sort of connected. It's in the same zone, the contacts are all loosely connected, and there's a progression of arcs that lead up to the TF. AE content obviously doesn't have any zone of its own, and the arcs can be sometimes relatively short. There's debate about how long is too long for an arc, etc, but something like the Faultline arcs I view as all part of one overrecahing super-arc. If the individual arcs in Faultline were scattered across random zones, I don't think they'd have the same feeling. For me, I mean. Others may of course differ.

    Eco.
  5. MrCaptainMan

    Favorites List

    [QUOTE=PoliceWoman;2283252]The reason for this? Well, this is meant to be a "favorites" thread, and I don't think I can reasonably say something is my "favorite" if I only do it once. Maybe not even if I do it twice. I would never bookmark a web site that I don't expect to revisit over and over, and I would never put a song on my iPod's "My Favorite Music" mix unless I would like to hear it over and over. That's kind of what "favorites" means to me.
    [QUOTE]

    It takes but a second to revisit a favourite website, and minutes to listen to a favourite song again on an mp3 player. Playing an arc is a different kettle of fish, and takes up far more of my limited time.

    I also am prohibited from adding any arcs to your thread because of the 3 plays rule, which is a shame. Starting another thread 'Favourites you don't have to have played 3 times' would be silly, however, so I'm going to willfully break your rule here and put some favourites up anyway.

    The Consequences of War, pts 1 and 2 - details are in Dal's sig.

    The Tubbius Trilogy by @Tubbius

    Celebrity kidnapping, by, er, you, PW.

    I have actually played Celebrity Kidnapping 3 times as it happens, but once was for a review. I've also played the Tubbius arcs 2 or 3 times each, again for reviews however. CoW, I've only played once, but...what a play it was! I do intend to play it again at some stage now that the Carnie Tent map's been replaced by an RWZ one, but time is tight unfortunately, and my list is long.

    Eco.
  6. Gah I don't have enough time!

    RL is making me crazy.

    I've added these to my gigantic list. I think I'll have a little break from my thread to just play thru a load of arcs for fun once I've put the next review run up.

    Great idea, Bubba.

    Eco.
  7. Quote:
    Originally Posted by LordXenite View Post

    /signed


    /unsigned, it feels exploitable or too dangerous as it may lead to the ally engaging in battles with patrols or ambushes that would either get it killed or lead unwanted adds to your location.

    I'd rather see a "talk-to" option for our allies that lets us tell them to stay put or follow us, just my opinion.
    How would you suggest distance from the ally be managed? As it stands, i was thiunking of just more options from the right click menu we've got already, with 'info' and 'follow'.

    Eco.
  8. Sometimes I want my allies to stay in one place whilst I scout out ahead for a bit. I can of course take them way back down a few floors or what have you and then turn on SS and runa way from them until they get 'lost', but it would be nice if we could right click on them and tell them to stay put, and then pick them up from a distance by telling them to follow us again.

    Eco.
  9. LJ, would you be able to run The Echo for a review?

    Eco
  10. Quote:
    Originally Posted by Zikar View Post
    In the UK it's the best selling game's mag.

    I really really enjoy PCGamer, it was a shame to see such a negative article of CoH...
    PCGAMER UKs coverage of CoH has always been terrible. The MMO 'specialists' for the mag are WoW players, and their poor knowledge of other games illustrates their bias.

    Eco
  11. MrCaptainMan

    Can MA be saved?

    It's a shame that the reporting system doesn't work. If it did, they'd not need to nerf the storytellers.

    Eco.
  12. MrCaptainMan

    Can MA be saved?

    Quote:
    Originally Posted by Dalghryn View Post
    What I don't understand, and what no one else seems to have mentioned, is why the developers can't simply make an arc unpublishable if there aren't the proper balances of minion/lieutenant/bosses and custom villain group power levels instead of nerfing XP.

    It seems to me that, since you can't even publish an arc if there isn't text in an appropriate field, or if you haven't selected the proper map for the number of activities you've written into a mission, that they could do the same with the creation of custom villain groups that are used as spawns in a mission.

    Since my arcs don't use custom villain groups, and are thus not affected by the latest nerfs, maybe I'm missing something. If so, I'm sure someone will explain it to me. In any case, there has to be a fix to their perception of the problem that doesn't involve crippling XP.

    If you play my arc The Audition, you'll see in mission 1 and in the final mission examples of exactly why I would HATE this to happen. Mission 1 is set on an alien planet entirely populated by a single hive-mind inhabiting millions of identical bodies. The mob group is made up of one minion-level mob. If I was forced to add a lieut and a boss to that group, in order to maintain the mission exactly as it is (and as it is is the story I want to tell), I'd simply make liuet and boss versions of the minion, with the identical costume and identical powersets. In other owrds, i'd use up space pointlessly.

    Mission 6 wouldn't even be possible to simulate as is using your mooted method. Mission 6 takes place on an alien spaceship. Aboard the spaceship, the Player encounters 2 different types of being. The maps default group is called 'servitirs' and that group uses Storm elementals. They are supposed to be general wierd alien gaseous automaton servitors of the main group present on the spaceship, the Galactic Constructors, who are 5 individual immensely powerful alien robots who claim to have created the universe. For plot reaosns, during this mission they have been (luckily for the player) brought down to EB-levels of power. Their custom group contains just them, 5 individual EBs. They appear in the mission as Defeat Boss encounters. What is the point of adding random lieuts and minions to their group?

    I for one wish that they hadn't added the XP-adjustment thing in relation to customs group minion/lieyt/boss spread. its not limited ctorytellers per se, as we can still make any kind of group we want. However, it has reduced the audience that we might expect, because there are a lot of players who, interested in story arcs though they may be, are also more interested in XP. Those players will for example play your arcs, Dal, seeing your 'Full XP' tag, than mine, whioch now gives less XP than it used to, even though it was in no way designed as a farm.

    Please don't call for more nerfs to story-mechanics. One day you might want to use a custom group with only a single mob in it. EDIT: What I mean by 'no more nerfs' there is that I'd rather see XP nerfed than mechanics made unusable, but I'd of course prefer that XP weas left alone instead and the Devs had some kind of harsher on-hands attitude to farms. I mean, that's why they did the XP nerf, isn't it? because of exploits from farmers?

    Eco.
  13. Poland here. 13:00 mon and 15:00 fri isn't killing me. I'm more bothered about the fact that they've put 'British time' as opposed to GMT, and that some barbaric parts of the world are still using am and pm instead of the eminently more sensible 24-hr clock version for announcements like this. I've got no problem with people saying 'three o clock in the morning' or 'five pee-em', but when writing it down it's absolutely bez sensu IMO

    Eco
  14. My friends thinking of playing. She's got a geforce 9400 gt. Is this card capable of running CoH?

    Eco
  15. Lol it's not necessary for sb to play one of mine from scratch - sb who's already played it can comment!

    ...unless there's no-one who has...O.O



    Eco.
  16. My only blueside hero high enough for malta arcs is MCM, my en/en Blaster, and he just seems to do badly against them. I hate gunsligners and sappers, mainly, but I think what really adds to the loathing I have is that in game, the arcs featuring them are all really really long, and the maps that they're on are mostly bloody huge too. And I just go all glassy-eyed and 'meh' at Crimsons arcs which are horribly boring to me. I like my superhero stories full of cackling madmen with death rays on the moon, grim n gritty leaves me cold mostly. I like silly, basically, and Malta isnt silly. Crimson strikes me as a complete ******, I just can't dredge up any enthiusiasm for him or the group at all. They dont even have very interesting costumes. I like the carnies, the Vahz, the Clockwork...I've always been a bit gutted that most of my favourite mob groups are done with at the higher levels., replaced with snore-festy 'conspiracy' arcs and cloak and dagger tedium. Each to their own, I know that Malta and the koA have a big following, but I wish there were more Von Grunns in the game, tbh.

    Eco.

    PS, MowDownJoe, as a sort of consolation for not being able to run your Malta arc, I ran your other arc for my new thread here
  17. Lol what? Anything that encourages plays is good, right?

    As there isn't anyone above me in this thread, I chose an arc from @MowDownJoe, who couldn't submit his Malta arc to my review thread because of my allergy to Malta.

    So:

    I played 'The Guardian Diggers and the Brainwashed Miners', by @MowDownJoe, Arc ID 131500, and I had fun doing it. The mob group is amusing and fun to fight, and although I felt that some of the maps were a little long and the arc could do with some more souvenirs, it was, overall, a fun arc to play.


    Tommy Atkins faces the Forty-Niners

    Eco.
  18. MrCaptainMan

    Can MA be saved?

    I'm padting cos its easier on the iphone.

    WN:

    "I am guessing most people, like myself, are very discouraged by the treatment the Dev's have given Mission Architect and how it seems fruitless to make new arcs. Most of the review threads have dried up and the flow of new arcs has slowed to a snail’s pace."

    i only speak for myself, but:

    a. I intend to write more arcs over the Winter. I havent since The Audition purely for RL reasons. The I16 changes have had no effect on how i will write my arcs. The main reward players should expect from me is whatever narrative enjoyment they provide.

    b. My review thread has slowed because i got a new gf recently and i've also been cycling a lot. Nothing to do with the MA.

    c. My girlfriends awesome.

    Eco
  19. MrCaptainMan

    What, no cake?

    Quote:
    Originally Posted by Chyll View Post
    But I thought that the cake was a lie?
    Lol I get totally over-annoyed whenever someone says this. Its a pet peeve of mine. The cake in Portal was not a lie. As promised by the much-maligned GladOS, there is cake at tge very end of the game, after the end credits and the accompanying awesome song.

    Eco
  20. MrCaptainMan

    What, no cake?

    Quote:
    Originally Posted by Silver Gale View Post
    In the old forums we got cake. I demand the old forums back, just for today.
    Sto Lat!

    My favourite cake for you!



    Now everybody post more cake for Silver gale!



    Eco.
  21. Play my arc The Audition and see what your Praetorian counterpart's minions look like!

    Eco.
  22. Quote:
    Originally Posted by MowDownJoe View Post
    May I recommend Glor...



    ...Goddamnit...
    lol sorry dude. I only have an en/en blaster blueside that's high enough for Malta, and he routinely gets trounced by them. I hate them, really. Plus, Crimson's arcs bore the bejeezus out of me.

    Eco.
  23. After getting no help from support, my solution was to split my new, 'too large' arc over 2 slots.

    Eco
  24. I would say, write your arc, however large it is, however many slots it takes, then editin down, get feedback from other players, trim and tweak till its better than it was - but - edit it down for reasons to do with narrative improvement, NOT just to shoehorn it into one slot. Not all of Shakespeares plays have the exact same wordcount.

    Eco
  25. MrCaptainMan

    Farmers Adapt.

    Hart:

    "The nice part is that I'll be able to add triple the number of limericks"

    you're my favourite farmer ever!

    eco