Miladys_Knight

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  1. The worst thing is that our marks (the casual players that over pay to buy things NAO) may have actually learned how to craft things for themselves.

    That could be the real killer.
  2. Quote:
    Originally Posted by theduke24 View Post
    Ok, so i just rolled a Dark/Dark fender and cor, and i want to know which is better. I know that Fenders get the buffs to the secondary effects, and they just recently got a damage boost, but is the damage output better than cors now?
    help!
    If you want the damage with out the hassle of differing end reduction requirements whether teamed or solo go corr.

    If you want higher buffs on a team go defender.

    I personally won't roll a new defender ever again once GR goes live except in the cases of a power set that is unavailable to corrs.
  3. Quote:
    Originally Posted by Fulmens View Post
    The various positronic tasers, envenomed daggers and so forth are dropping WAY more frequently than I would have expected. I got, on a three hour Sister P (we did a LOT of killing) about as many deadly gadgets as common IO recipes. That may be off- I had to delete commons- but I got 7 items.
    Plasmatic Taser
    Envenomed Dagger x2
    Revolver
    Hand Grenades
    Recovery Serum
    Power Analyzer Mk II

    Does this match anyone else's experience?
    I think that was the Sis P that I was on with you. I didn't get a single one. You were playing at level and I was exemplared down. I wonder if that made a difference and if it was supposed to have made a difference.
  4. Quote:
    Originally Posted by Pyber View Post
    Merits for purples? You can't buy purples with merits, nor get them from random merit rolls (the same also applies to tickets). The only way that you can get purples with merits is to buy recipes that someone wants with your merits, then trading those recipes for the purples the other person has. Not very conducive to making Inf if you ask me.
    You oro level 50 content. When you finish the arc you get merits, every thing you beat up on the way to the end of the oro arc has a chance to drop purples. So you get both. It takes longer to get purples than clearing out tightly packed spawns on out door maps but you get merits as a replacement for that loss. It works out to be about the same and I vary what I do to prevent boredom.
  5. Quote:
    Originally Posted by babyscid View Post
    Wow........just........wow........what indepth great responses. Thank you all!
    Reptlbrain has mentioned is the cheapest way to get the best performace..... Franken slotting.

    That is taking the cheapest of the cheap set IOs and going for their atributes instead of any set bonuses. This is often frequently cheaper than buying SOs and only need be done once. I will frequently frankenslot level 15 set IOs at level 12 and then again in the mid 20s. That will last you as far as you wish to take it and you can save all the rest of your earnings. I have spent as little as 2 million influence franken slotting and saved all the rest to use at a later time.

    For ranged damage sets, for example it's slotting ruins, tempests, maelstrom's fury, volley fire, far strikes, and salvo recipes and emphasizing, accuracy, damage, recharge, and endurance reduction. It is easily possible to get 6 slots worth of SO level performance out of 4 slots.

    I'd reccomend popping into the player help section, specifically the markets and inventions category and read up on the guides you'll find there. I would especially reccomend Fulmen's guide on Franken slotting.
  6. Quote:
    Originally Posted by TwwIX View Post
    Both secondaries work concept wise. I am just wondering which secondary has a better synergy with Radiation Blast. PvP is not a factor. I mainly create PvE concept oriented toons.
    Thanks in advance.
    The question should be what is the concept? Many of the folks here may be able to give you other suggestions. Power customization has opened lots of options.

    With those 2 options, Rad/nrg is going to be heavy damaging/low mitigation while rad/ice will be noticeably lower damage/higher mitigation. That doesn't sound like similar concepts to me.
  7. I had an AR/energy/fire blaster that would do this. A sweet old granny with the super soaker legacy rifle.

    When she was defeated she would hit RotP and I had a costume bind with that would roll to the second costume slot which was a wolf. While in wolf form granny would blap with the secondary and leave the rifle put away.

    When the spawn was defeated granny would pop back into human form with the comment, "whew, I can't remember what just happened there. My alzheimers must be getting bad."

    Problem was that pre-science pack I couldn't change granny's height and the electronic void known as the delete button finally defeated her permanently.
  8. Quote:
    Originally Posted by SwellGuy View Post
    Well they will be able to buy their common IO recipes off the tables too but they dare not use any Wentworths salvage.

    And we will farm Wyvern, Manticore's heroes, too.

    Plus I plan to bring over villain mules with dual builds worth of stuff to hero side and email the items to my vigilantes to drop on Wentworths.

    The corruption of Wentworths will be glorious. Is it July yet?
    Don't forget Legacy Chain and Scrap Yarders (which have to be the red side casual players don't you know). There won't be a single thing listed on WW (not insps, not salvage, not recipes, not common IOs, or even standard enhancements) that will be safe for a purist hero RPer to buy (well OK maybe Hydra Os and Titan Os).
  9. Quote:
    Originally Posted by The_Alt_oholic View Post
    blah blah blah, RP, blah blah blah
    Has nothing to do with what I'm talking about. We've been told many times that it is all the same game, inf is inf no matter which side. The only thing that differentiates being a hero or a villian is a single feild which contains a single number and in GR this goes away.

    The only thing that stays separate in this "all the same game" is the markets, which are all ready only separate through artificial means.

    Really, it's not all that hard to figure out.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    For soloing, one of the best openers for Ice Control is to hide behind a corner and open with Ice Slick. This works well because the enemy's only option is to run toward you, and Ice Slick has a massive slow debuff. Wait for the enemy to fall, pop out from the corner and throw Shiver at the group. Then charge them and surround them with Arctic Air.

    I have personally never liked Ice Control's sleep power. It breaks even if the enemy falls on your Ice Slick.
    All sleeps do that. Anything that changes a mobs hit points (plus or minus [boosted regen rates do not count its got to put up a red or green number]) or changes the mob's position will beak a sleep.
  11. Quote:
    Originally Posted by SwellGuy View Post
    I went with Real Villains of Paragon City. Bland I agree but I wouldn't want the QQ crowd to not get what we will be.

    I cannot wait to take my shade over to Nerva as a vigilante and murder hapless Longbow and Wyvern and bring my booty back to Wentworths.
    Hmmm I wonder if Voids, Quants and Cysts won't spawn on red side for an evil PB?
  12. I usually just cast ice slick from behind an object since it is a TAoE.

    In places where there are no objects to use a couple range IOs will make a difference. If you cast Ice Slick from outside perception range you can eliminate a good chunk of the alpha since the mobs won't activate powers until notification instead of as soon as stealth breaks/perception kicks in.
  13. Illegal Aliens?

    All your WW are belong to us?
  14. Quote:
    Originally Posted by Tokyo View Post
    Force a needed repair? Nah. Let it tank, I get to say "I told you so" then.
    This would not hurt my feelings one bit and I'm inclined to agree with you on the reasoning.

    Quote:
    Originally Posted by Another_Fan View Post
    Assuming by market crash you mean a situation where goods are not available at any price rather than the more traditional idea of a crash where the price of goods free falls. You would need to convince the redside farmers to stop selling the things they didn't want redside to accomplish this.
    Well that's just it. You farm to sell stuff to buyers. What happens if all your buyers move away? No sales means that your slots stay full. When your slots stay full there's no point in farming. If you are farming to sell stuff so that you can afford to buy other things then same deal. You sell nothing and can not therefore buy any thing. If you are selling things just so your inf total goes up that's a different story.

    I've spent the last few weeks spending all my infamy on goods that hold up well on the blue side market since I won't be able to take my infamy with me, that and not spending my tickets or merits. I'm sure there are others that are doing the same thing. I've converted almost every scrap of infamy to goods that I can carry over (kind of like dumping paper currency and investing in gold when the economy tanks). If other players have been doing the same then there will literally be nothing left to buy on the black market.

    I see an exodus from red side to blue, I don't see a comparable influx of heroes gone bad. What little there remains for sale on the BM may vanish as it's owner eats the listing fee and pulls it to take over to the side where it will sell, further compounding the problem. When I say crash I mean ghost town crash.

    Quote:
    Originally Posted by gec72 View Post
    I've been thinking about this for a while, and maybe it's been brought up elsewhere. But didn't the devs at one point say there would be a significant carrot for staying true to one side? I wonder if Incarnates could be limited to those characters that are either pure-red or pure-blue, but none in-between.
    The carrot can't be game changing (and it would have to be to prevent the exodus) without the devs breaking one of their fundamental game design decisions where rewards are concerned. I don't see the carrot being big enough without altering game balance.

    I can see that the ability to be an incarnate only applying to a pure character might be the carrot. I can also see a lot of ticked off people having to start from scratch with an identical red side toon in Praetoria to make them into a blue side Incarnate. A move that would have the potential to be economic suicide to the devs.

    Quote:
    Originally Posted by Silurian View Post
    To add fuel to the speculation, I asked Positron at the PAX East meet-up what he thought of the intention of many villain players to go Hero or Vigilante just to access the blue market. His response was, paraphrased here, that "when the time comes to do that, they may find that they won't need to" for that particular reason, referring back to their intentions to address market shortcomings. Make of that what you will.
    I don't have a lot of faith in Posi's market saavy as most of what he says about it is flat out wrong at worst and skewed at best. For Positot's sake I hope Mrs. Posi handles the family finances.

    Quote:
    Originally Posted by The_Coming_Storm View Post
    The BM is not a dust bowl, See my latest thread and fix your perception issue, please. BM is fine, but may suffer if the uninformed masses cry doom and leave.
    He/she says as he/she quakes in fear of the coming storm that the exodus from redside will be. It's not the masses that are uninformed it is you. The perception problem is yours. I thought you were a rubber duck not a rubber ostritch. It's time to pull your head out of the sand and take a good look around without the rose colored glasses.
  15. Just that, discuss....

    What other aspects of GR and the lengthy cool down for side switching could occur?

    1) The BM is all ready a comparative dust bowl.
    2) You won't be able to take your inf over to the robust side so once there you'll have to marketeer to earn influence or have one of your other toons email it too you.
    3) Once you are in the robust market area what is the real draw to returning to the other side?

    With all this in mind, what is the likelyhood that GR could cause a complete crash of the Black Market?

    If this is the case, what are the chances that the devs may actually step in and fix or merge the markets?

    The most market tear question worthy of all is, would it be worth our effort to attempt to exploit the potential of crashing the BM to force a needed repair?

    Thoughts? Comments?
  16. Miladys_Knight

    Arbitrage in GR

    Yep I won't be doing anything redside at all except moving to blue permanently. I had a bunch of pet recipes on blue side to take over but it won't be worth the effort and I'm not altruistic enough where the Black Market is concerned to waste my time shuffling them over.

    If a Master Mind wants them he/she can spend the 3 or 4 weeks required to come get them (and then go back). Anything that hasn't sold in the first 6 weeks of GR will get pulled and vendored.
  17. Quote:
    Originally Posted by Gakuun View Post
    ah sorry didn't rly specify. Can't do the aoe and confuse masses much without a team so yeah, definitely with a team. I've seen a little bit about what permadom is and how i shouldn't worry too much about it till later levels but i am, and would like to work toward it. For your 5th question thats kinda what i'm asking about. So far I am using all the moves i've chosen cuz i don't like wasting time standing around be it aoe single target down mobs in melee/range. Then again I don't mind getting set mules as long as its helpin me build to a more efficient dom. Finally, not a concept toon atm didn't want to limit myself to the powers i had open to me. Once i have them I can worry bout it then
    Actually you can do the AoE and confuse without a team. Plant/thorn is one of the easier doms to solo. Perma dom is nice. Except for my plant/thorn my doms all feel underpowered without perma. With Plant/thorn you can get away without perma and go for a defense build since the AoE control that you have in seeds of confusion is easy to perma without perma dom levels of recharge, so either choice is a viable one.

    As far as powers and build options go, do what you like. Teaming options are few and far between red side unless you are on a high pop server like freedom or virtue. The opportunities to run strike forces are similarly limited both due to a lack of population and due to a shortage of available strike forces in the appropriate level ranges.

    What I have found works well for me is running AE content early and saving up my tickets. I then blow them all on low level bronze rolls, vendor the crap, craft and slot what I want to use, and sell the rest on the market. After I hit level 25 I start running entirely in flashback mode to earn merits for pool c recipes. At level 30 I blow all the merits on pool C rolls and if I get every thing I want I craft it, slot it and continue on. If not, I level lock at 30 and continue to flashback until I have all the pool Cs I want in that range.

    I then switch back to AE, scrounge up a bunch of tickets and blow them all on bronze rolls. I do this until I have all the matching pool A recipies I want. I then buy all the pool Bs that I need from the market, unlock and continue on.

    As far as power choices, it depends on your play style. For me in the primary I skipped entangle and spore burst (though I'll take spore burst again when I start slotting purples). I've tried the build both with and without the pet and I'm leaning towards leaving the pet out of my final build.

    Take seeds of confusion as soon as you can get it and 6 slot it as soon as you can. Likewise with Carrion Creepers. You can get away without Vines but I like it as a panic button for when I miss too many mobs with Seeds or if the pet aggros another spawn before I'm done with the first one, or if I'm up against things that resist confuse like Nemesis.

    Take some kind of stealth (I use the stealth pool and super speed). This lets you get the entire spawn into the area of affect of Seeds safely. You can also stealth in and drop spirit tree while using stealth as it won't break stealth or alert the mobs. After throwing seeds I usually wait a few seconds to give the mobs a chance to self herd then I toss in roots to keep the confused mobs in melee range with each other.

    I took and use all the attacks except for thorntrops, mainly because I like all the AoE that the Thorns secondary has available. I didn't take thorntrops because it has an avoid component in it and I want the confused mobs (especially the ones that resist immobilize and slows like War Wolves) spending all their time attacking each other rather than trying to get out of the thorntrop patch.

    For Pool powers I went with, Speed for hasten and Super Speed, Leaping for Combat Jumping, Fitness for Stamina (all my non-perma doms seem to be serious end hogs), and Stealth for Stealth and I took Mace mastery as my PPP for Scorpion Sheild and PFF.
  18. As always the question is what do YOU want to do with the build?

    Farm solo? Team the majority of the time? You want Perma Dom or a defense softcap build? Will you be taking powers as set mules or do you intend to use all powers that you select? Is it a concept toon?

    Telling us your intentions will get you better answers.
  19. Quote:
    Originally Posted by Bench View Post
    what about dark/ice?
    Dark/Ice is better for Hami raids than for AVs.
  20. Quote:
    Originally Posted by DSlice View Post
    That this is my first controller that I've been serious about. the first was an Ill/rad and it got boring then I tried a fire/rad and the same thing happened. Both were paired with a friend of the same primary/seconday. But my third is a Mind/rad (lots of rad, i know) and I absolutely love it. It is simply amazing. I've saved a team on a few occasions from being wiped with the mass controls and confusions. The radiation debuffs are pretty sweet too. Terrify is my favorite power.
    You may wish to try a Plant/Rad then. It gets good much earlier and also has a (weak and less than stellar, admittedly) pet to share/soak up aggro.
  21. Miladys_Knight

    i/o prices

    Quote:
    Originally Posted by Draugadan View Post
    Really? How? I guess I just don't get the market thing. I've honestly been trying the last month. I've been in this forum reading everything I can. Most of the tutorials are old. I have 3 50's blue side. I've tried the "just play the game and sell everything" method. I've tried crafting and selling, I've tried a few other things listed on tuturials. That didn't get me 3 Billion. Heck the most I have on any of my 50's is (was... I started to buy some IO's) 120 Mil. I have to assume there is some basic simple thing I am missing.
    I'd love to have some of the expensive IO's. And I'd love to find a way that fits my time/schedule to earn them myself. But so far I just haven't found that.
    So when I see a post that says I got 3 billion in 6 weeks. It just makes me wonder.
    Everyone has given you excellent answers so far. One thing that hasn't really been mentioned yet is something that we discovered during Catwhoorg's one hour challenge.

    Level 50 SO'd buffing defenders can earn 1 million influence in an hour just from mob defeats. The devs recently "addressed" a long standing bug that caused exemplared toons to earn influence at half the intended rate.

    With those 2 things in mind an SO'd defender should be able to rake in about 2 million an hour. Buffing defenders are one of, if not the, lowest damage output toons on either side.

    If the content you are running is AE content you get tickets. The best way to use tickets is as mentioned, on bronze rolls. I don't waste them on rare salvage since salvage is generated fairly quickly and I can put in a bid at 80% of going rate and have the bid fill in 24 hours or less.

    If you want to generate even more wealth stop doing radio missions and solo story arcs or do flash backs at your toon's level. Not only do you get all the influence but you get common recipe drops that you can sell, salvage that you can market, and odd rare pool A recipe that sells for multi-millions. All that and at the end of the story arc you get merits that can be used to try to get lucky random rolls or can be accumulated and spent to get exactly what you want.

    With all of the above an SO'd defender can easily rake in an average of 5 mil per hour of play time by selling on the market and to vendors.

    Now triple or quadruple that earning speed for a damage dealing AT like a scrapper, brute, or blaster.

    Add in some of the IO set bonuses you are getting as you slot some of the drops you are getting and it's easy to double or triple that rate.

    The faster you earn rewards the faster you can earn rewards its an ever expanding spiral that doesn't slow down until you have your toon fully IOd out at which time you lock in your maximum earning rate also at which time you have nothing else to spend inf on except reaching the inf cap and waiting for the next new shiny to be introduced to the game.
  22. Miladys_Knight

    i/o prices

    Quote:
    Originally Posted by Severe View Post
    ive found that most flippers are people with bad toons or bad builds...the farmers do their part by keeping what they can in stock for the market.the issue is the flippers.

    if posi knew what he was doing he would place a time limit on the resale of items just obtained from the market.

    that way the dorks flipping wouldnt be able to flip it every 2 seconds.sure they still would be able to flip but not as fast as they like and it would bite into the money they make.wouldnt be able to stop them just like farmers but it would slow them down
    I've found that most people that share your opinion believe the world is flat. Which has absolutely nothing to do with your topic but is just as relevant.

    If posi knew what he was doing he'd listen to the folks in this forum and he'd have all ready merged the markets.

    If people wouldn't list things for less than than going rate, flippers wouldn't have any margin to flip in.

    If people wouldn't pay 3 times the value of something so they can have it NAO, flippers wouldn't have any incentive to flip.

    If farmers wouldn't farm there wouldn't be anything to buy or sell and no flipping could occur.

    If people who can't add wouldn't reproduce their children wouldn't post hogwash in this forum.

    The goat refers to these as the "magic pony solutions" for good reason.

    YMMV. Now get off my lawn!
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm going to disagree with everyone else and say /Dev instead of /Energy. The only benefit /Energy has is that you get Boost Range and therefore a longer range for your attacks. Most of the rest of the set is melee range powers. Ice and Devices both offer ranged powers that can be used to keep you out of melee.
    Hover and maximum range is 100% chance of staying out of melee range. The slows in Ice and Dev (and controls) are short ranged and don't work on things that are immune to slows like BP zombies and War wolves.

    The other nice thing about going /energy and focusing on range is that you can skip most of the rest of the secondary and take other pool/utility powers that compliment the primary.
  24. AR/Energy/Munitions is the way to go if you want massive range, good single target, and excellent AoE damage.

    Burst starts out at range 90 - 4 slotted with Devastation + 2 Centrioles + boost range = range 180
    Slug starts out at range 100 - 4 slotted with Devastation + 2 Centrioles + boost range = range 200
    M30 Grenade starts out at range 80 - 5 Slot Posi (all but the proc) plus 1 centriole + boost range = range 156
    Sniper Rifle starts out at range 150 - 5 Slot Sting of the Manticore plus 1 centriole + boost range = range 288
    Full Auto starts out at range 80 - 5 Slot Posi (all but the proc) plus 1 centriole + boost range = range 156
    LRM Rocket starts out at range 150 - 5 Slot Posi (all but the proc) plus 1 centriole + boost range = range 293

    The short stuff like Flame Thrower and Buckshot are just a couple feet off of standard range.

    teleport + hover is the transportation method of choice. Teleport + Boost range = fastest travel in the game.