Megajoule

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  1. Quote:
    Originally Posted by CyberPsyk0 View Post
    Yet another thought: turning yourself into a tornado....
    What, make Whirlwind not only a power worth taking but worthy of a pool's #4 slot? We can't have THAT!

    [p.s.: this time I really am joking. It would be nice to see Whirlwind get some love.]
  2. Quote:
    Originally Posted by CyberPsyk0 View Post
    I guess this is why I don't post much on the boards. I was just trying to conjure up some inspiration for new travel powers, not really debate if they were possible or not. I don't think that just because something has been mentioned before there shouldn't be some new ideas/threads about them ever again. Thank you for your thoughts... my dreams are successfully crushed...
    You had suggestions for powers that you want to see and have in the game. Other posters took time to explain that they have been suggested before and why those powers cannot be implemented under the current game engine. Please do not dissemble ("Oh, I didn't really mean it"), seek pity or belittle their effort in order to salve your disappointment.

    Will you do the same if your second round of suggestions are met with similar technical obstacles?

    If you are going to post in this forum, you need to be prepared for the possibility (or even the likelihood) that your questions and ideas will be answered (if they get any response at all) with "No."
  3. Most of you will be familiar with the unfortunate case of Dr. Stephen Fayte, who gets kidnapped almost as often as Bentley Berkeley, even though he is merely a gifted surgeon and nothing more. Some, however, persist in the absurd belief that he is actually a powerful sorceror. So which is it for your characters?


    Miss Megajoule, V-Max, Sky Raider X, VERB and the Stellar Champion all agree that Dr. Fayte is only a gifted surgeon, and nothing more. (X even taunted his Thorn abductors for being so dumb as to think otherwise.)


    the Watchmaker: "Yes, of course. And I am a harmless inventor." *chuckle*

    the Spirit of the Row: "C'mon, Doc, it's me."

    the Star of Justice: [... Extraordinary. Your secret is safe with us, sir. Now, let's get you to safety.]

    (Taxibot Gamma is an unusual case; while unaffected by the charm, he's naturally extremely credulous and has no reason to doubt the doctor's claim.)
  4. Quote:
    Originally Posted by Fulmens View Post
    Assume you can do 50 merits of TF's in an hour.
    Maybe you can, but by definition, for the average player it's more like 20 per hour. How does that affect your figures?

    Anyway, heffron's right - more supply (from people putting stuff bought with new merits on the market) and reduced demand (from people getting stuff for their own characters from merits rather than the market) should lower prices.
  5. I already had one evil twin - Max Thunder, counterpart to the heroic V-Max - who turned up on Primal Earth a couple of years back to help scout out this dimension for Marauder. Right now I'm playing out his backstory in Praetoria before deciding how I want to move forward with the character as he is today.

    I do have some ideas on some of my other characters might have turned out under Cole's regime, but none that I feel like playing right now.
  6. I do hate the game (which was added on to what I still consider to be the real game), but have been told I am wrong to do so. So now what?
  7. * I only play on Virtue. (Purely experimental characters may be rolled on Test or, rarely, Infinity.)

    * I have characters, not "toons." Every one has a name, a personality, goals, and a backstory.

    * No imported or "inspired by" characters that just don't fit the superhero genre or setting of Paragon City/the Rogue Isles.

    * All of my characters must be physically and mentally capable of teaming with others. (I added this one after realizing that my first attempt at an Elec/Elec brute, a sociopathic android, would be incapable of cooperating with... well, anyone if played fully IC.)

    * I try to avoid deliberate misspellings, punctuation, etc whenever possible. I do not believe that all of the good names are taken. In a few cases, however, the concept demanded a certain name; in two of those, I added an unostentatious period at the end, and in the last (a larger-than-life character with a short name) I put it in all caps and spaced it out, as it might appear on a marquee. I do check from time to time to see if the unpunctuated forms have opened up.

    * All of my characters have badge titles that suit them somehow.

    * I don't re-use powersets (one notable exception: I have an Inv/SS tank and a SS/Inv brute).

    * All of my characters start with or acquire in the course of their careers one or more NPC enemy groups (Vahzilok, Sky Raiders, Longbow, etc) as personal foes.

    * My characters train level 50 (and often many others) by visiting a trainer that has some special significance to them - usually Ms. Liberty or the Brawler, but sometimes another.

    * I always try to log off in some Day Job location, even if it's only the top of the tram.

    * I don't farm and I don't play the market; I sell my drops and buy what I want for my characters, that's it.

    * If my character has/needs a travel power that doesn't fit within the rest of their concept or powersets, it's roleplayed as a gadget or something. (For example, one of my defenders has a SERAPH-issue remote control for the city teleport grid to explain Recall Friend. Another, a natural stalker, used her Zero-G pack until it finally ran out and then bought SJ defined as the same thing. Yet another would not use Ouroboros ICly, but has his own method of rapidly getting from one part of the city to another.)

    * Whenever possible, I slot IOs of levels 30-40, preferably 35, for the best balance between replacing SOs and retaining set bonuses when exemplared (below 32, I won't have all of my primary or secondary anyway). Until then, I slot SOs and sometimes DOs; the bonuses offered by TOs and the time spent in that range are usually too little to matter.

    * I almost never go to Pocket D. Most of my characters have better things to do with their downtime, let alone their "working hours."

    * I only have Hasten on two characters - one's a speedster, and the other has a short-term overdrive mode. Concept over being "uber." (I also don't build for perma-anything.)
  8. One thing you'll have to deal with is that horror is a genre about powerlessness. That means that if your audience is playing powerful beings, you have to get creative. Put them up against something they can't blast or punch, or something so much bigger that they can't face it head on.
  9. Quote:
    Originally Posted by Zaphir View Post
    My final question is more about locality. I haven't seen any evidence of Television (not TV) doing anything beyond the Rogue Isles; maybe its sphere of influence is limited to that area? That would also indicate that it is an actual spirit instead of an abstract entity; in which case something like an EMP MacGuffin disabling all of the RI broadcasting equipment would seriously hurt -- if not kill -- it.
    The elderly mad scientist from that show about unexplained happenings, alternate universes and "fringe" science looks up from his bowl of cereal with a raised eyebrow.

    "Well, that's an absurd thing to say. Television is everywhere. It's in the air, invisible, leaping from tower to antenna; it's in the ground, flowing along pipes of glass. It's in you, right now, changing the way you see and think about the world. Why, these days it's even in computers. Television is everywhere there are people watching Television... and some other places also."
  10. Dangit, Steampunkette, stop being so reasonable. Don't you know you're in S&I???
  11. How sad is it that I saw the red stripes and immediately knew it was from the 181st?
  12. I was never really part of "the Park scene", but it's good to see some familiar faces/names in this thread.
  13. IMO, Praetoria is pretty much all villain content. You just get to choose your particular flavor. It's not a place for heroes.
  14. For me, it's pretty much as others have said on this thread: the punching and blasting is the game, the market is not. The latter is something that was added to the game, and has its own rules; I participate in it as little as possible, selling my (uncrafted) drops and getting back into the fight. My fantasies are of being a superhero (or villain), not a shopkeeper or stockbroker. I'm very glad that the new merits will allow me to mostly opt-out of the market mini-game while still enjoying the benefits of IO sets (not purples or PvPs, just "regular" rares).

    That said, I do have an actual on-topic question about these merits:
    Will I be able to buy recipes from the vendors at any level (say, 35) or only at the level of my character, as is currently the case with reward merits? If it's the latter, I suppose I'll need to park a character in the mid-30s and turn off XP...
  15. Inspired by some feedback from Eva Destruction, I've added a little more "flavor" to this arc - more clues, more patrols, more side objectives, etc - and tweaked a few things. So if you haven't run this arc in a while (or at all), I encourage you to give it a look. It's four missions "Long", but they're on small maps and go by quick.
  16. Quote:
    Originally Posted by McNum View Post
    "City of Heroes, where your secret identity stays secret."
    Awesome. I love it.
  17. Okay, then let me vote "no" on that second posting/idea specifically.
    NO.
  18. Yes, actually.

    While I'm glad that I'm now able to buy an endless supply of work-anywhere jetpacks (for the cost of about an uncommon piece of salvage each), the temp power is slower than my ex-Sky Raider's slotted, level-scaled Flight. So rather than respeccing out of the latter, I continue to rely on it most of the time and only turn on the Raptor Pack for RP, costume contests, etc.

    What would be absolutely ideal for me would be to be able to buy or unlock a costume piece for the back slot (ala capes, wings etc) which animates when I activate Flight and Hover, but does not in itself convey those powers. However, I'm very aware that this is a highly ideosyncratic need/request, and so I haven't bothered to make a thread for it.
  19. I have a sentai character, but I've been able to realize him pretty well in-game with the existing pieces (especially once they added half-helmets with goggles/visors, back in one of the single-digit issues). Not really seeing the need.

    And a firm NO to costumes having any actual effects or bonuses. Keep it all cosmetic, thanks.
  20. Quote:
    Originally Posted by Jordan_Yen View Post
    Wow. What an odd concept to not use IOs. I guess if you really like having to reslot every few levels instead of only 3 times ever during a character's lifespan... And all those bonuses and extra powers... yeah, those all suck.
    I admit, I was draw by the allure of "slot once and never again, with cool set bonuses on top". But the market as it actually is doesn't work that way. Not a year ago, and certainly not now. I'd almost rather run to the SO store every five levels - at least you know they'll have everything you need, at prices that bear some relation to the kind of inf you get from the PvE game (rather than the self-feeding, inflationary PvP minigame) and you're done in three minutes, not three weeks.

    I've actually begun to contemplate respeccing some of my characters out of IOs, and back to SOs, but that's probably a little too far to go in the name of ideological purity. Probably.
  21. You want to be playing an FPS instead. Got it.
  22. No matter the developer, the company, the game, or the year, it will always be the case that the stuff you think is vitally important will be put off and ignored in favor of "stupid boring stuff that no one cares about." Always. It's uncanny.
  23. Quote:
    Originally Posted by McBoo View Post
    I think the point that anvil is making is that the decision to merge the markets was made in the face of the upcoming Going Rogue expansion rather than in reaction to player requests or demands.

    So while this is a fortuitous turn of events for the pro-merger folks, it cannot be said to have been brought about as a result of their campaigning.
    This, exactly. Which makes a lot of the self-back-patting look a bit like taking credit for the sun coming up today.
  24. Quote:
    Originally Posted by Diggis View Post
    No, this is why it needs to be lower than the buy it NAO price. Otherwise they wouldn't sell as they'd be undercut by players and never actually sell.
    Unless demand (greatly) exceeds supply, at any price, which is the case now and which this idea seeks to address.