Traveling forward to keep the game fresh...


CyberPsyk0

 

Posted

Hi all! I haven't really posted much through the years but I have been a trolling reader Let me say that ever since beta, I have held a very deep love for CoX. It is the only game I have consistently played and not gotten completely sick of.

That being said, besides the stories and missions, one of things I like best about CoX is the character development/advancement. The development team has made leaps and bounds (no pun intended) to keep delivering new powers to us. However, I think there is one area that has suffered and has become stale.... Travel powers.

I love getting to level 14 as fast as I can so I don't have to run anymore, but besides Ninja Run (which in my opinion is a sudo-travel power) there haven't been any new powers. I have some ideas and I invite all of you to share your two cents and maybe the development team (as they are very good at doing) will take note. Who knows, maybe they will add it to the game.

One idea I had was a Grappling Hooks pool. The first two powers (available at level 6) would be:

Grapple Foe:

Target a single ranged foe and shoot your grappling hook at him/her. Then it reels him/her in the melee range for your attack.
Scale Building:
Not really a travel power yet but very useful indeed at lower levels (like hover). Stand next to a building or any other tall structure and shoot your hook up to the top. You then get lifted up to the top. Fun!
The next power is available at level 14 and you must have one other power.

Swing:
Functionally, it could be a lot like teleport (requiring some skill to master) but it shouldn't be too bad. You target a building and shoot. You get hurled off towards that hook. As you reach the end of the line, you target the next building. This would be similar to a certain friendly neighborhood spider... but without the copyright infringement, lol
And finally, Carry Friend (available at level 20 and with two other powers):
What would this power pool be without being able to carry someone?
I have many other ideas but I think I like this one the best. Thoughts? Ideas?


Custom Software and Security

 

Posted

Quote:
Originally Posted by CyberPsyk0 View Post
Grapple Foe:
Target a single ranged foe and shoot your grappling hook at him/her. Then it reels him/her in the melee range for your attack.
The game engine does not work that way. It does not have an option for knock-towards. And creating an invisible KB Pet "behind" the target doesn't work because targets move and "Behind" is totally subjective to the game engine. So this power simply cannot be made to work.

Quote:
Originally Posted by CyberPsyk0 View Post
Scale Building:
Not really a travel power yet but very useful indeed at lower levels (like hover). Stand next to a building or any other tall structure and shoot your hook up to the top. You then get lifted up to the top. Fun!
Again, not possible in the current game engine.

As far as the game itself is concerned buildings are just tall ground. They aren't specially designated as separate objects. In order to make a power which would take you to the top of a Building they'd first need to code every building to have a bounding box on it's roof which you would target using the grapple power, then teleport to. That would be as close as it gets to a climbing grapple power.

Quote:
Originally Posted by CyberPsyk0 View Post
The next power is available at level 14 and you must have one other power.

Swing:
Functionally, it could be a lot like teleport (requiring some skill to master) but it shouldn't be too bad. You target a building and shoot. You get hurled off towards that hook. As you reach the end of the line, you target the next building. This would be similar to a certain friendly neighborhood spider... but without the copyright infringement, lol
Also not possible in the current game engine. Travel is either forced and instantaneous (teleport) under player control (fly, super-speed, superjump) or initially under player control through jumping with a lack of the air-friction ability.

There is no in-engine manner to create a physics object on the end of a tether with air-friction. It simple wouldn't understand the process. Try to imagine 4 Dimensional space. You physically can't do it, because your mind isn't wired to understand it. You've only got the faculties to see three dimensional objects. The game engine suffers similar limitations, and would have to be redeveloped in order to break those limitations... In which case we're looking at a wholly new game.

Then you've got the visual aspect. Many stretches of Paragon (and Most of the Rogue Isles) have no buildings to grapple to as you travel. Does the power cease to function? Or do you simply wind up grappling to the sky itself?

Quote:
Originally Posted by CyberPsyk0 View Post
And finally, Carry Friend (available at level 20 and with two other powers):
What would this power pool be without being able to carry someone?
Again, impossible, due to the current engine design. The ability to control another player's avatar or even an NPC in-movement is beyond the engine's capability.

Quote:
Originally Posted by CyberPsyk0 View Post
I have many other ideas but I think I like this one the best. Thoughts? Ideas?
I love the idea. But I really wish you'd run a /search on it to see just how many times swinging has been brought up and received the same sad answers. You'll likely get trolled and flamed in this thread... Ignore it, and post your other ideas after running a quick search to see what discussion has already occurred.

Welcome to S&I!

-Rachel-


 

Posted

What she said, basically. It ain't possible


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I guess this is why I don't post much on the boards. I was just trying to conjure up some inspiration for new travel powers, not really debate if they were possible or not. I don't think that just because something has been mentioned before there shouldn't be some new ideas/threads about them ever again. Thank you for your thoughts... my dreams are successfully crushed...


Custom Software and Security

 

Posted

Well... Within the frameworks provided I can see several brand spanking new travel power sets which would be pretty interesting...

Flight and Superjump both rely on air friction. That's why Hover lets you stop on a dime, but fly lets you slide along a bit. Why not work on "Energy Flight" for when travel power customization launches.

Tier 1: Energy Air Superiority

Either Barrage, Fire Sword, Ice Sword, Charged Brawl, Shadow Smite, Stone Fist, or Quick Strike, each of which function as air superiority, but have a different animation and damage type (with scales in place so the less resisted damage types do slightly less damage overall)

Tier 2: Energy Hover

Again with each energy type. Choosing either of these powers locks you out of any other form of energy flight until you respec out of them, just like a VEAT's powers. This power is almost identical to hover aside from the energy aura it provides. Whether a ring of floating stones, a full body-sheathe of fire, or something similar.

Tier 3: Energy Flight

Same as regular flight, but with a slightly higher top speed and a fairly reduced air friction (meaning control is sometimes an issue as you keep flying past whatever you're doing in a slide) add to that a slightly longer period of travel suppression and voila! New travel power.

Tier 4: Group Energy Flight. Slightly faster than Group Flight, slightly less control, slightly longer travel suppression, and the energy aura.

-Rachel-


 

Posted

Or for that matter, how about air surfing? While not being able to just fly in mid air - you could just keep it at a maximum of around a couple feet off the ground. If, as you say, the buildings are just elevated ground, then you could even bounce off them too.


Custom Software and Security

 

Posted

Quote:
Originally Posted by CyberPsyk0 View Post
Or for that matter, how about air surfing? While not being able to just fly in mid air - you could just keep it at a maximum of around a couple feet off the ground. If, as you say, the buildings are just elevated ground, then you could even bounce off them too.
Feasible... potentially in the gray area of what's capable.

Maybe use the "Jump Pack" style jump property to cause players to descend when they're not holding the space bar down, give it greatly reduced air-friction, and make it wide enough to support all of the attack animations without issue.

Wow... You really do need to create that one, CyberPsyko. What other powers would exist in the set of this "Surfing Flight" type of power?

Or were you thinking of an alternate super-speed wherein players just hover along the ground?

-Rachel-


 

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I know Champions has like an Ice Surfing thing, i think that would be pretty cool.


 

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Quote:
Originally Posted by Steampunkette View Post
Feasible... potentially in the gray area of what's capable.

Maybe use the "Jump Pack" style jump property to cause players to descend when they're not holding the space bar down, give it greatly reduced air-friction, and make it wide enough to support all of the attack animations without issue.

Wow... You really do need to create that one, CyberPsyko. What other powers would exist in the set of this "Surfing Flight" type of power?

Or were you thinking of an alternate super-speed wherein players just hover along the ground?

-Rachel-
Just off the cuff I’d say something like this:

Hover Disk:
A circular disk (maybe customizable as far as color and such) appears under your feet and you hover a foot off the ground. Unlike “Hover” this doesn’t slow you down. Whatever speed you’re able to normally travel will be unchanged (except for things like super speed). While on your disk, you get defensive bonuses.
Hover Disk Other:
Same thing but for a teammate.
Air Surfing:
Maybe customizable to the extent of even choosing the length of the board from circle to a long board. You’d have the ability to surf a foot or two off the ground and travel fast (like super speed). Turning would look much like actual surfing (raising in height and arching around).
Team Surfing:
Maybe impossible, but remember that scene in Back to the Future II where the three bad guys tethered themselves to Biff’s grandson? Like that! Each teammate would have their own board – they’d be a set distance behind you tethered with a rope (or energy stream).
Another idea I had was something like parcour. Being able to acrobatically run and jump around. Those abilities are much like Ninja Running but could be altered in style.

Or maybe robotic leg extentions (like stilts) that allow you to vast steps, thus altering your speed.


Custom Software and Security

 

Posted

Quote:
Originally Posted by CyberPsyk0 View Post
I guess this is why I don't post much on the boards. I was just trying to conjure up some inspiration for new travel powers, not really debate if they were possible or not. I don't think that just because something has been mentioned before there shouldn't be some new ideas/threads about them ever again. Thank you for your thoughts... my dreams are successfully crushed...
You had suggestions for powers that you want to see and have in the game. Other posters took time to explain that they have been suggested before and why those powers cannot be implemented under the current game engine. Please do not dissemble ("Oh, I didn't really mean it"), seek pity or belittle their effort in order to salve your disappointment.

Will you do the same if your second round of suggestions are met with similar technical obstacles?

If you are going to post in this forum, you need to be prepared for the possibility (or even the likelihood) that your questions and ideas will be answered (if they get any response at all) with "No."


My characters at Virtueverse
Faces of the City

 

Posted

There's more to most travel power pools than just traveling, CyberPsyko. Take a look at other options and other things you could do with the board or hoverpad.

Like maybe a short range attack where you point at a target and the hoverboard comes out of nowhere to slam into them, like Propel?

-Rachel-


 

Posted

Quote:
Originally Posted by CyberPsyk0 View Post
Yet another thought: turning yourself into a tornado....
What, make Whirlwind not only a power worth taking but worthy of a pool's #4 slot? We can't have THAT!

[p.s.: this time I really am joking. It would be nice to see Whirlwind get some love.]


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
And finally, Carry Friend (available at level 20 and with two other powers):
What would this power pool be without being able to carry someone?
As Steampunkette has already mentioned, this is an impossibility. The very thought I must say somewhat amuses me. I'd definately invest some slots in 'Piggy-back'.


 

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Quote:
Originally Posted by Slope View Post
I know Champions has like an Ice Surfing thing, i think that would be pretty cool.
We already have surfing. It's called Power Slide. You get the power when you buy the Collector's Edition of CoH.


 

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Quote:
Originally Posted by Forbin_Project View Post
We already have surfing. It's called Power Slide. You get the power when you buy the Collector's Edition of CoH.
Not the same. I believe the Champions power is closer to what Iceman does with his ice slides.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Quote:
Originally Posted by DarkGob View Post
Not the same. I believe the Champions power is closer to what Iceman does with his ice slides.
Actually it's closer to what I described. It's a surfboard animation variant of flight with a constant descent applied. To gain altitude you have to fight the auto-descent function, but when you dive you can reach amazing speeds.

It also has very little air-friction, making turns difficult and very wide, but it's a lot of fun to play with for that same reason. Fine control is almost impossible, though.

Though it could have some potentially negative side-effects for players "Jousting" enemies, since the lack of air-friction would let the power continue sliding out of range of enemy attacks... I think it would balance out fairly well against sliding -into- additional spawns.

-Rachel-


 

Posted

Quote:
Originally Posted by CyberPsyk0 View Post
I guess this is why I don't post much on the boards. I was just trying to conjure up some inspiration for new travel powers, not really debate if they were possible or not. I don't think that just because something has been mentioned before there shouldn't be some new ideas/threads about them ever again. Thank you for your thoughts... my dreams are successfully crushed...

i dont think they were set out to kill ur dreams...like u we all like new stuff tht "atm" isnt possible. but in time with upgrades..ideas like this might well be possible..dont kill the dream..hang on to it and hope to dream. thats what i do ^^