MasterElemental

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  1. 1) color customization for Epic powers

    2) next 2 Incarnate slots

    3) New Hami trial

    4) a solo trial to test the limits of your build

    5) 2 complete costumes
  2. Got to go with my Earth/Storm/Psi Lots of cool looking powers in these sets and fun to play. as for the actually build you can see below

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Elemental2: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), HO:Perox(7), BasGaze-EndRdx/Rchg/Hold(9), Apoc-Dmg(9)
    Level 1: Gale -- Empty(A)
    Level 2: Stone Cages -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(3), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15)
    Level 4: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(5), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(31)
    Level 6: Assault -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
    Level 10: Steamy Mist -- LkGmblr-Rchg+(A), SW-Def/EndRdx(11), HO:Ribo(11), S'fstPrt-ResDam/Def+(31), SW-Def(36), SW-ResDam/Re TP(40)
    Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(23)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Freezing Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(46), Posi-Dmg/Rchg(46)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Earthquake -- UndDef-DefDeb/EndRdx(A), UndDef-DefDeb/Rchg(43)
    Level 22: Snow Storm -- EndRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
    Level 26: Volcanic Gasses -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-Hold(36), UbrkCons-Dam%(37), G'Wdw-Dam%(40)
    Level 28: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(29)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Animate Stone -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34), ExRmnt-Dmg/EndRdx(43)
    Level 35: Tornado -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(36), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Hold%(43)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), RechRdx-I(42)
    Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), ImpArm-ResDam(50), ImpArm-ResDam/EndRdx(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(17), Numna-Regen/Rcvry+(21), Numna-Heal(25)
    Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Acc(34)
  3. trying to figure out what to take from the next 4 slots.

    For Judgment definably going with Pyronic, I've need a fire power on my build to finial cover all the elements, but sure if i should go with the stun or DOT, more mez is always nice but but so is damage and have penlty of mez powers.

    For Interface leaning towards Reactive The -res add to my powers which are mostly -def will really allow me to debuff my enemies survivability. though Diamagnetic would be nice to help my survive

    Lore slot not much to work with my concept leaning towards Warworks calling the ACU Destroyer and Mk-VI "Victoria" call her Valkyrie to tie into my powers coming from being cloned from Odin's lost eye. Could go with Seers and call them Fates. but was lean towards Warworks for ACU would act as my blaster, Mk-VI "Victoria" would act as my scrapper and my stone pet my tank and myself as support

    Destiny my build lacks any type of self heal so i think i will be going with Rebirth but what would be better the regen or +HP not sure if either make much a difference on me but the pets could really benefit from it but i'm not sure which is better.

    I already have Musculature Radial Paragon for alpha to help boost the damages of these slots


    here is my current build to give you an idea what i'm working with

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Elemental2: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (5) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Recharge/Hold
    • (7) HamiO:Peroxisome Exposure
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold
    • (9) Apocalypse - Damage
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Gravitational Anchor - Immobilize
    • (3) Gravitational Anchor - Immobilize/Endurance
    • (3) Gravitational Anchor - Chance for Hold
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (15) Gravitational Anchor - Accuracy/Recharge
    Level 4: Stone Prison
    • (A) Apocalypse - Chance of Damage(Negative)
    • (5) Apocalypse - Damage/Endurance
    • (17) Apocalypse - Damage/Recharge
    • (21) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    Level 6: Assault
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Kismet - Accuracy +6%
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Shield Wall - Defense/Endurance
    • (11) HamiO:Ribosome Exposure
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (36) Shield Wall - Defense
    • (40) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun
    • (13) Absolute Amazement - Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Stun/Recharge
    • (23) Absolute Amazement - Accuracy/Recharge
    • (23) Absolute Amazement - Endurance/Stun
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Freezing Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Positron's Blast - Damage/Recharge
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Earthquake
    • (A) Undermined Defenses - Defense Debuff/Endurance
    • (43) Undermined Defenses - Defense Debuff/Recharge
    Level 22: Snow Storm
    • (A) Endurance Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Endurance/Hold
    • (27) Unbreakable Constraint - Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Recharge
    • (36) Unbreakable Constraint - Hold
    • (37) Unbreakable Constraint - Chance for Smashing Damage
    • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Accuracy/Recharge
    • (43) Expedient Reinforcement - Damage/Endurance
    Level 35: Tornado
    • (A) Soulbound Allegiance - Damage
    • (36) Soulbound Allegiance - Damage/Endurance
    • (37) Soulbound Allegiance - Damage/Recharge
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage
    • (39) Decimation - Damage/Endurance
    • (39) Decimation - Damage/Recharge
    • (39) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    • (43) Devastation - Chance of Hold
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Endurance/Recharge
    • (42) Recharge Reduction IO
    Level 44: Mental Blast
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Endurance
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    Level 49: Mind Over Body
    • (A) Aegis - Resistance/Endurance
    • (50) Impervium Armor - Resistance
    • (50) Impervium Armor - Resistance/Endurance
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Total Radial Revamp
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (17) Regenerative Tissue - +Regeneration
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (29) Efficacy Adaptor - EndMod
    • (34) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 7.063% Defense(Energy)
    • 7.063% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.375% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 120% Enhancement(RechargeTime)
    • 69% Enhancement(Accuracy)
    • 144.97 HP (14.25%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 24.5% (0.409 End/sec) Recovery
    • 84% (3.567 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 24.66% Resistance(Fire)
    • 24.66% Resistance(Cold)
    • 13% Resistance(Energy)
    • 13% Resistance(Negative)
    • 13% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 13% Resistance(Lethal)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Gravitational Anchor
    (Stone Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Stone Prison)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Steamy Mist)
    • 10% (0.425 HP/sec) Regeneration
    • 2.5% (0.042 End/sec) Recovery
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Absolute Amazement
    (Stalagmites)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback (Mag -4), Knockup (Mag -4)
    Positron's Blast
    (Freezing Rain)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Undermined Defenses
    (Earthquake)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Volcanic Gasses)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.501%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Soulbound Allegiance
    (Tornado)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Psionic Tornado)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervium Armor
    (Mind Over Body)
    • 2.5% (0.042 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    Efficacy Adaptor
    (Stamina)
    • 11.45 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
  4. The new NCsoft Updater is so much better then what we had, It actually works with satellite connections. It so nice not having to open 20 updaters and waiting 30 mins for a connection. This has connected on every attempt so far. Thank you Devs
  5. Quote:
    Originally Posted by Lothic View Post
    I think the Devs are really missing out on an opportunity with the Lore pets. I know people/Devs can come up with rationalizations for why we only have the specific 4 choices to pick from, but at the end of the day there's still only 4 HARDWIRED choices. Limiting it to only 4 (no matter which 4) was basically a guarantee that some subset of the playerbase was going to be needlessly disappointed.

    I think the Devs should have applied the "Halloween Costume" power concept to these Lore pets. The system should be designed so that we perhaps start out with 4 default Lore pet costumes but make it so that we can collect/unlock others. We are after all talking about the Almighty Well here aren't we? Why should it not be possible to have our Lore pet ultimately look ANY way we want it too using Lore pet costumes? The Devs could periodically add new Lore costumes and even make them serve as rewards for various things. The pets gamewise could keep all the same basic powers but they'd simply look more like what we want them to look like with the Halloween costume concept.

    Seems reasonable to me.

    I like this idea


    Lore is the only slot I don't care for, I'll still use it but it going to look odd with my Odin clone which is has magical/fantasy/medieval look to him running around with Robots or guys with guns, the Seers could work as being his Valkyries but they are so plain looking. I the costume idea Lothic had could fix this. also if they just redesgin the look of the seers give them robes they could pass as a magic pet

    the rest of the slots look great to me and if they are opening 4 slots in issue 20 I can live with one being less then impressive, it just means it will be the last one i will craft for. As for everyone looking the same when it's over, I guess to some point that maybe true they could easily fix this by giving us a choice on what color we want the power to be so it blends with the rest of our powers.
  6. I know how you feel every time i want a pack need to go through support to get it which takes all day, and today is no different. the Site system need to be redesigned. i have no problem buying anything online on any other site , but every time i go to ncsoft it the same problem with them.
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    But if the Cerberus model has 3 heads each serving as a henchman, then how do you explain only having 1 henchman at levels 1-5? They're not going to make a set that effectively gives you 3 henchment at level 1.

    There's also the problem of Bodyguard...
    easy only one head active at lvl 1 the other heads are there but not attacking until the lvl they are unlocked

    Bodyguard would divide between all the heads
  8. Quote:
    Originally Posted by Fleeting Whisper View Post
    And what's the justification for levels 12-23 (only one lieutenant-level henchmen), for levels 6-18 (only two minion-level henchmen), and levels 1-5 (only one minion-level henchman)? Your minion and lieutenants are designed as a single creature with multiple heads, not multiple creatures.

    (Let's not even get into the problem of quadrupedal or multi-headed skeletons)

    This is a different style MM each head has it's own HP so it's like 2 or 3 henchmen they just stand in the same place they would have slightly higher heath then other MMs to help counter the aoe attacks
  9. A MM set i would love to see in the game


    Myth And Legend

    Zeus Lighting blast - a small cloud forms a hand points out of it and lighting strikes Target aoe moderate energy damage - end


    Summon Cerberus - (you only get one pet) The 3 headed dog each head attack independently, 1 head lighting Middle head Fire 3rd head Ice (each head has it's own hp)
    Melee claw moderate lethal damage


    Medusa Strike - Snakes appear on your arm their eyes glow and turn one person to stone range attack Minor Toxic damage and Mag 3 Hold


    Enchantment of the Elves - boost abilities of the Myths - Chimera gain Hover Cerberus gains fire aura, Cyclopes gains Armor and Hurl (one hand rock throw)


    Dragon Breath - a portal opens in front of you and dragon head comes and breaths out fire. High Fire Damage cone


    Summon Chimera - 2 headed beast each head attacks independently Lion head Energy blast -knock back and Goat head Dark Blast - acc
    Melee claw moderate lethal damage


    Ambrosia - paoe for pets- minor heal and 40% damage and tohit Buff for Myths (rez any dead heads)


    Summon Cyclopes - The one eye beast- Psi blast high damage from his eye, Club smash Extreme Damage, Foot stop Moderate paoe damage


    Gift of the Gods - Cerberus get's healing flame, Chimera Get's Toxic cone spray from snake head tail, Cyclopes get's the Hammer of Thor(20% more Damage)




    I realize it would take sometime for the art team to be able to build this but it would be worth it.
  10. I choose Odin Although MasterElemental was always a clone of Odin, this is him in full Odin form

  11. Quote:
    Originally Posted by Oathbound View Post
    Do you often get told that you look uncannily like Wilson from House (Robert Sean Leonard)?
    Not often but a few people have mentioned that.
  12. Had to work most of the Event, but managed to create a new Brute Ancient Chimera he's a WM/WP got him up to lvl 24
  13. I created a War(mace) Hammer/ Willpower character for Double XP weekend and I'm enjoying the character, but wish i could add some type of aura to his hammer, It would have to be a combat aura being that's when the weapons are out. I think it would be a cool way to add an extra lvl of customization to our characters
  14. From what has been leaked in beta 18 none of the next slots work like Alpha most seem to be new powers whether or not any of this has been changed only the Devs know.


    Judgment (an AOE attack): Cryonic, Ion, Pyronic, and Void.

    Lore(pets): Praetorian Clockwork, Warworks, Seers, and IDF.(really hope they change some of the pets being their all natural or tech base would like to see something magical or elemental based pets added)

    Interface: (an effect add to your attacks) Diamagnetic, Gravitic, Paralytic, and Reactive.

    Destiny: (AoE team buff) Ageless, Barrier, Clarion, and Rebirth.

    beyond this point there have been no leaks or hints of what is to come just the names

    Hybird ?

    Mind ?

    Genesis ?

    Vitae ?

    Omega ?

    Note any of this may have changed the only thing the Devs have said is we are getting AOE attacks for Judgment
  15. Quote:
    Originally Posted by SilverAgeFan View Post
    One more set of hopes I know won't be in this pack, but IS animal related:

    - Antlers as a head detail
    - Animal skin helmets--think fantasy novel cover versions of druids and shaman with wolf, bear, deer and lion heads on their head
    - Shoulder (and other body) details made of various animal trophy bits. Think Kraven the Hunter's lion head or Hercule's lion skin cloak

    But these packs have only so many parts in them. And when my expectations get too far afield from what has already been teased at (in this case one feline and one avian themed set) I tend to get wildly disappointed.

    So this is my remedy.
    It would really be nice to have those in the pack Would really like to have a bear skin cape for my Clone of Odin, but I don't think it will be in there. maybe we can convince them to make a savage pack

    A good Lion Head with a full mane is what I'm hoping the most for but would like to see Cobra Snake head, a New Dragon head, Bear head, and Tiger Head

    and rather the give us a new power just let us custom the beast heads with horns, crowns, ect.

    I hope they reveal the pack soon so people don't get too high hopes
  16. it's a nice idea but rather then the pvp route i would rather the option to create my own nemesis give him his own look and powers. The Nemesis then will randomly show up in your tip/newspaper missions to try and stop you. lvl 40 and 50 you can create another one.
  17. MasterElemental

    Judgment slot

    This thread gives some info on Judgement

    http://boards.cityofheroes.com/showthread.php?t=244153


    Interface i believe is suppose to add a Prog to each attack like added a chance of burn or -def or something like that but i can't remember where i read that if it was in game or on the forums

    Lore is some type of controlling the enemy making them your pet (least favorite slot so far for me)

    Haven't heard anything on Destiny though. anyone know?
  18. MasterElemental

    Judgment slot

    Quote:
    Originally Posted by Jetpack View Post
    A magical pony.
    Sorry their saving the Ponies for the Omega slot
  19. MasterElemental

    Judgment slot

    We know the Judgment slot will be Fire, Ice, Electric, and Dark aoes and you can upgrade the secondaries or something to that extent. I remember reading that one had a hold any other upgrades been revealed?

    I hope they remember to make the powers color Customizable. and that it is a unique animations and not something reused.


    what else would you want to see in this power slot?
  20. wish i could be there but that's my weekend to work an chance of pushing it back 2-3 hours oh well Gratz on making it to the top
  21. I'm not a fan of range Defense builds, but being that is what you are going for I made a few adjustments to get a bit more out the build.

    if you look in some of the recent earth/storm threads you'll see my build you may get some ideas from that but mine is more gear to recharge and overall bonus in all areas

    this is what i came up with for your build

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pachamama: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Fossilize -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:46(3), Lock-Rchg/Hold:50(3), Lock-EndRdx/Rchg/Hold:50(5), Lock-Acc/EndRdx/Rchg/Hold:50(5), Lock-%Hold:47(7)
    Level 1: Gale -- Acc-I:30(A)
    Level 2: Stone Cages -- GravAnch-Immob:50(A), GravAnch-Acc/Immob/Rchg:50(7), GravAnch-Acc/Rchg:50(9), GravAnch-Hold%:50(9), GravAnch-Immob/Rchg:50(11)
    Level 4: O2 Boost -- Numna-Regen/Rcvry+:50(A), Numna-Heal:40(11), Numna-Heal/Rchg:40(13), Numna-Heal/EndRdx:40(13), Numna-EndRdx/Rchg:40(19), Numna-Heal/EndRdx/Rchg:50(21)
    Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(15), P'ngTtl-Acc/EndRdx:50(15), P'ngTtl-Rng/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(19)
    Level 8: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow:50(A)
    Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:50(31), GA-3defTpProc:50(34), LkGmblr-Rchg+:50(36)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(21), Stpfy-Acc/EndRdx:47(23), Stpfy-Stun/Rng:44(23), Stpfy-Acc/Stun/Rchg:50(25), Stpfy-KB%:50(25)
    Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/Rchg:30(27), ShldBrk-DefDeb/EndRdx/Rchg:30(27), ShldBrk-%Dam:30(29)
    Level 18: Assault -- EndRdx-I:50(A)
    Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34)
    Level 22: Stone Prison -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(29), Decim-Acc/Dmg/Rchg:40(31), Decim-Acc/EndRdx/Rchg:40(33), Decim-Dmg/Rchg:40(33)
    Level 24: Earthquake -- RechRdx-I:50(A)
    Level 26: Volcanic Gasses -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(37), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(37)
    Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg:49(A), ExRmnt-Acc/Dmg:39(39), ExRmnt-Dmg/EndRdx:40(39), ExRmnt-Acc/Dmg/Rchg:40(39), ExRmnt-EndRdx/Dmg/Rchg:36(40), ExRmnt-+Res(Pets):41(40)
    Level 35: Tornado -- C'Arms-Acc/Rchg:30(A), C'Arms-Dmg/EndRdx:30(40), C'Arms-Acc/Dmg/Rchg:30(42), C'Arms-EndRdx/Dmg/Rchg:30(42)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
    Level 41: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(46)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg:45(A)
    Level 47: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
    Level 49: Fire Shield -- Aegis-ResDam/EndRdx:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:30(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump-I:40(A), Jump-I:40(46)
    Level 2: Health -- Mrcl-Heal/EndRdx:30(A), Mrcl-Rcvry+:40(46), Mrcl-Heal/Rchg:40(48), Mrcl-Heal:40(48)
    Level 2: Stamina -- Efficacy-EndMod:45(A), Efficacy-EndMod/Acc:45(50), Efficacy-EndMod/Rchg:25(50)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 20.06% Defense(Energy)
    • 20.06% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 30.38% Defense(Ranged)
    • 13.5% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 3% Enhancement(Stun)
    • 40% Enhancement(Accuracy)
    • 11% Enhancement(Heal)
    • 5% Enhancement(Held)
    • 62.5% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 122.08 HP (12%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 15.45%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 20% (0.334 End/sec) Recovery
    • 22% (0.934 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 14.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 9% RunSpeed
    ------------
    Set Bonuses:
    Lockdown
    (Fossilize)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Gravitational Anchor
    (Stone Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Numina's Convalescence
    (O2 Boost)
    • 12% (0.51 HP/sec) Regeneration
    • 19.08 HP (1.876%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Pacing of the Turtle
    (Quicksand)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(All)
    Aegis
    (Steamy Mist)
    • 5% RunSpeed
    • 3% Resistance(Psionic)
    Gladiator's Armor
    (Steamy Mist)
    • 3% Defense(All)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Stalagmites)
    • 2.5% (0.042 End/sec) Recovery
    • 19.08 HP (1.876%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Freezing Rain)
    • 2.5% (0.042 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.501%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Decimation
    (Stone Prison)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Lockdown
    (Volcanic Gasses)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Call to Arms
    (Tornado)
    • 2.5% (0.042 End/sec) Recovery
    • 15.26 HP (1.501%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Efficacy Adaptor
    (Consume)
    • 11.45 HP (1.125%) HitPoints
    Miracle
    (Health)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 19.08 HP (1.876%) HitPoints
    • 5% Enhancement(Heal)
    Efficacy Adaptor
    (Stamina)
    • 11.45 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery