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Posts
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Joined
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Psychic Blast:
Good: Apart from the first blast the single target attack chain is very quick and damaging. 2 AoEs, one is a cone.
Bad: There are a couple of knockback powers, including the 2nd AoE.
[/ QUOTE ]AFAIK, the only knockback is TK blast, and the 2nd AoE is knockup.
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Radiation Blast:
Good: 3 AoEs, 1 is PbAoE, 1 is a cone. The secondary effect is not great most of the time, but irradiate has a massive defence debuff which works well with Choking Cloud from your primary.
Bad: Early single target attacks are a bit lacklustre, they have short animation trimes though.
[/ QUOTE ]There is NOTHING lacklustre about cosmic burst. -
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Remember also most accolades are just 5 HP extra not 5% extra
[/ QUOTE ]They're 5% or 10% HP, 5 HP would be useless. END ones are +5 END. -
More than +def? Sure, but the question is, are the rest of their abilities useful enough, in comparison to, say, storm?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Mastermind
Primary: Necromancy
Secondary: Dark Miasma
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01) --> Zombie Horde==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Acc(27)
01) --> Twilight Grasp==> Acc(1)Heal(11)Heal(17)Heal(25)Acc(31)TH_DeBuf(46)
02) --> Tar Patch==> Rechg(2)Rechg(15)Rechg(17)Slow(46)
04) --> Darkest Night==> EndRdx(4)EndRdx(5)TH_DeBuf(7)TH_DeBuf(7)TH_DeBuf(11)
06) --> Enchant Undead==> EndRdx(6)
08) --> Hasten==> Rechg(8)Rechg(9)Rechg(9)
10) --> Hurdle==> Jump(10)
12) --> Grave Knight==> Acc(12)Dmg(13)Dmg(13)Dmg(15)Acc(27)
14) --> Super Speed==> Run(14)Run(46)
16) --> Health==> Heal(16)
18) --> Soul Extraction==> Rechg(18)Rechg(19)Rechg(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Fearsome Stare==> Acc(22)Rechg(23)Rechg(23)Rechg(25)TH_DeBuf(31)Fear(33)
24) --> Recall Friend==> EndRdx(24)
26) --> Lich==> Acc(26)Fear(34)Hold(34)Fear(34)Hold(37)Hold(37)
28) --> Petrifying Gaze==> Acc(28)Hold(29)Hold(29)Hold(31)Rechg(33)Rechg(33)
30) --> Teleport==> Range(30)Range(40)Range(43)
32) --> Dark Empowerment==> EndRdx(32)
35) --> Shadow Fall==> EndRdx(35)EndRdx(36)DmgRes(36)DmgRes(36)DmgRes(37)
38) --> Dark Servant==> Rechg(38)Rechg(39)Rechg(39)TH_DeBuf(39)TH_DeBuf(40)Heal(40)
41) --> Night Fall==> Acc(41)Dmg(42)Dmg(42)Dmg(42)Rechg(43)Rechg(43)
44) --> Dark Embrace==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Soul Storm==> Acc(47)Hold(48)Hold(48)Hold(48)Rechg(50)Rechg(50)
49) --> Provoke==> Acc(49)Rechg(50)
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If you make maneuvers a must, you can eliminate any need for force fielders.
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Well thats one power choice that you could eliminate from every member by just having one member of the team a Force fielder.
[/ QUOTE ]I'm pretty sure 8*maneuvers clearly beats the +DEF from FF... If I were you I'd replace the FF with storm or TA, maybe even second rad. -
Drop fighting pool, get both hasten and aid self
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If you make maneuvers a must, you can eliminate any need for force fielders.
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I just want to giggle at the sight of a 4ft japanese schoolgirl with the breast slider pushed up to max hitting things with a stone mallet! This is not about efficiency people!
*sobs*
[/ QUOTE ]You can take fists, AND both mallets -
Good for PvE and PvP....would propably go mind/psi.
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Are double empath teams (cont and def) allowed? Also, how about force fields, the set has mez protection toggle to stun, hold and immob?
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A duo team where both are of different ATs, as it says in the first post. Thus troller and defender are allowed.
[/ QUOTE ]I know, but dual empath teams are just... You ever played against one? -
Are double empath teams (cont and def) allowed? Also, how about force fields, the set has mez protection toggle to stun, hold and immob?
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My other question regards dark consumption - are you sure it gives enough of an endurance boost to warrant it being a stamina-killer? It's a bit like the transference argument. At least Power Sink auto-hits.
Mmmm, Air superiority I have on my controller, got it at 49 just so I can knock any flying enemies out of the air, it's a decent power and actually deals alright damage... For a controller. :P
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Not on its own, but certainly with Power Sink.
[/ QUOTE ]Agreed, and even more so if you also take conserve. -
Regen is the best, if not that, then I)'d take invul, or /DA if you're going to have someone to boost your END.
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Stone melee without stone fists? That's gonna be painful :/
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Max mentions that you have enough holds to break acro but you dont if you follow his advice and ignore bitter freeze ray (shocking grasp is melee and if you have someone who needs acro in melee range you are going to turn them into a greasy smear not stack holds)
[/ QUOTE ]Acro takes two holds to break, right? And with the elec epic, you will already have 2 ranged holds, AND one melee hold. -
The KB doesn't offer enough to justify taking the set IMO tho', you can get more control out of other primaries.
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Go for Energy/Rad if you team most of the time.
[/ QUOTE ]...Give me one thing energy does better than other primaries, apart for knockback? -
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Is Bitter Freeze Ray worth getting for the zomg 4 holds factor, or is it utter utter [censored]?
[/ QUOTE ]Way too long animation, skip it.
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Should I get Blizzard and/or Ice Storm and/or Frost Breath?
[/ QUOTE ]Blizzard and ice storm should be great for stalkers, and immobilized foes, but really depends on how many power picks you have. Wouldn't take breath.
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Should I get Lightning Clap?
[/ QUOTE ]A stun can be useful to drop acro, but you already have multiple holds to do that, and the animation is long.
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Should I get Power Sink?
[/ QUOTE ]Propably, it's still nice +END, even if you're not relying on END drain. -
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1) In the actual gameplay, just how good is the inherent +tohit in Broadsword. Will I be just hitting myself in the leg if I rely on just one Accuracy SO in the attacks? (For PvE.)
[/ QUOTE ]It's only 5%, but as long as you do sensible PvE (Fighting +3's maximum, preferably lower), you'll be just fine with 1 ACC SO, just like every other powerset. -
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So given that does it mean that Invul is now inferior to Ice?
[/ QUOTE ]Ice also relies heavily on energy aborption, which is better the more foes you have around you. -
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Was really torn between Seeds and Spore Burst, but opted for Spore Burst because of the thing about not getting XP for confused people. How does that work then? Do you get XP proportional to how much damage you did personally (i.e. if I cause 50% of the damage to a spod, but the other 50% is done by his confused spod mates, I get 50% XP)?
[/ QUOTE ]No, the formula is (your (the whole team) damage dealt on the foe)/(all damage dealt on the foe). This chart shows some approximate figures, with A being damage you do, and B the total damage the foe takes:
A.....B
0.....0
10....31
20....50
25....57
30....63
40....73
50....80
60....86
70....90
75....92
80....94
90....97
100...100
Seeing as confuse powers considerably up your DoT (Damage over time), while only slightly reducing the XP/Foe, you get higher XPOT (XP over time).
Further reading on the subject here. (The guide is old, and things like ED have come after it, but it still mostly holds true)
EDIT: After re-reading my post, I notice it's full of errorsThe A is the persentage of damage you do, and B is the persentage of the total potential XP you get. I really shouldn't post when I'm tired
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Geas is a BIG defence debuff, so I don't know if even elude would cancel it.
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Anyway i also noticed that at their height of level 34 they had 3 debt badges, I was like omg! Thats 800k of debt paid off!
[/ QUOTE ]34? Pfft, I had 3rd damage and debt badges by L31 with an empath -
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I didnt think of howl cos i was talking about damage mitigation powers, -res is damage mitigation in terms of fight duration to me though.
[/ QUOTE ]Damage resistance resists both damage resistance and damage debuffs, thus howl will increase the effectiviness of the damage debuff in poison gas arrow. -
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The difference is that TF does whopping damage and Stun does zip. You cant use both in an attack chain and plan stacking disorients. Too much activation. No, Ive tried that. Id much rather recommend Sonics ranged disorient, whatever it was called.
[/ QUOTE ]Screech, which I'd recommend over stun as well.