Lurker Hunter

Apprentice
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  1. Quote:
    Originally Posted by IanTheM1 View Post
    Paragon Police are really too basic to bother turning into a whole Epic AT. Outside of Hardsuits, and maybe certain units in the SWAT division, they can be pretty much be replicated by players already.
    Just because it is basic doesn't make it worth overlooking. With Soldiers a "Huntsman" build is more than replicable using Blasters, Defenders, and Corruptors, but there are perks to having Soldiers such as the increased leadership, increased DR/Def options, and (of course) Mental Training.

    Besides the obvious perk of access to the Hardsuits, Paragon Officers could have access to better leadership powers (like the Soldiers), access to the PPD Drones, and some of the control aspects of the SWAT team (Flashbang, Glue Grenade, Tear Gas, etc.)

    I can see Paragon Officers set up like the Arachnos Soldiers: Initially having a basic class with pistols and leadership powers and getting the choice between SWAT and Hardsuit at 24. Control/stealth vs power/durability.

    The Psi-Division and Kheld cops are a bit iffy because they can already be replicated easily, but I see a lot of potential in a Paragon Officer EAT.
  2. Quote:
    Originally Posted by Zamuel View Post
    The catch is that the enemy group must retain one enemy from the original version.
    Do recolors count?
  3. Aside from a Brute/Tanker variation of Munitions Mastery this sort of Blaster Secondary is something I've wanted to see since I first got the game a year ago. I love the idea of Throwing Knives being a useful attack rather than a level 1-5 placeholder (though I'm not sold on the immobilize effect).

    I can say that when/if they add this, my next four characters would be using it. AR, DP, Fire, and Ice.
  4. I like the concepts for the other travel powers, but in practice Ninja Run + Raptor Pack are all I've ever needed. On the contrary, I find myself taking the combat variations for their boosts, especially Combat Jumping. Free defense and free immobilize protection on all of my characters? Totally worth a power!
  5. /signed, especially the color. Perhaps change the force-field part to only appear when you're 10 feet away.

    And don't limit this to just the blue zones, there are some outdoor missions that really suffer from this! Like the ruined city where you fight the Psychic Clockwork King, the war walls suck the immersion right out.
  6. I was fighting some Goldbrickers the other day and noticed their sonic blasters. That got me thinking, why not have different weapons like that for ranged sets? With the i16 additions to Super Strength and Martial Arts it doesn't seem too far-fetched for ranged sets to get new animations and new weapon types, especially without altering gameplay. Some things I had in mind:

    1. Light guns, like the assault rifle. This could simulate a variety of things, such as an energy rifle, tesla gun, auto-crossbow, or a legitimate freeze ray. This opens up the sets much more to natural/technology origin heroes who otherwise are limited to having a super suit or super gloves of some kind.

    2. Heavy guns, like the Goldbrickers' sonic blaster. Same idea as above, but more bulky for more Rambo-like characters.

    3. Wands, staffs, and relics. Harry Potter? Gandolf? Indiana Jones? You can see where this is going. I can even imagine some creative people applying the assault rifle and dual pistols powerset to this. Somehow.

    4. Breath-only animations. Right now, if my dragon has fire breath it means he can throw fire with his hands. Which also brings me to...

    5. Arm-only animations. On the flip side, if I have a power suit that shoots fire, it means I have to breathe fire as well. This would also give the option to have an arm-mounted machine gun or crossbow, opening up more options for mechs.

    Obviously not every option would make sense for every individual power. Archery with staffs would be a bit of a stretch. Otherwise I can see this being a fun addition.
  7. Lurker Hunter

    Chain Gun

    The Chain Gun is awesome, I'd love to see it elsewhere! Epic power pool, new primary set, or even just an assault rifle model, it would be pretty cool.
  8. Quote:
    Originally Posted by Lazarus View Post
    I've gotten so sick of Desdemona, she's annoying as an ally too and I just skip past her whenever she shows up in a mission if there is an optional objective to free her. If she didn't have a badge (which probably is the reason she shows up so damn much) she'd be totally worthless in my opinion. Her character is very bland as well.

    When I finally ran into Maelstrom it was that tip where you have to talk to him first. Well he was all alone in a room and INVISIBLE so I nearly ran right past him. He then acted all high and mighty and pulled a ninja vanish when I kicked the crap out of him in seconds. He just strikes me as an annoying marty stu character.
    It's funny, as much as I run into Blast Furnace I'd rather team up/fight him 5 times in a day than either of those "Signature Characters" once.
  9. I think whoever was in charge of tip missions really likes Blast Furnace. Not to say I don't like him, it's fun doing solo vigilante missions with him burninating things up. But it seems like he's in a ton of tip missions, and he's been in every morality mission my DP/Dev blaster has run.

    Overall though I'm happy that they brought in some previously overlooked toons and made them into characters. Hopefully they'll add more as they add more tip missions, I'd be partial to having more of the Civic Squad ingame. (This would be a good opportunity to have another Electric Control character, Electrixie!)
  10. Lurker Hunter

    Content Revamp

    All I think should be done is to remove the "Talk to (PvP zone) Liason!" and "Talk to (Zone) Security Chief!" missions from regular contact and add them to a newbie-help contact. The number one thing that deters me from doing story arcs is having to run across three zones just to talk to someone who has information about something I'm not interested in. Especially without the cell phone number... and these missions are usually the first that contacts give out.
  11. I like the idea, but in practice it would be a little tiresome to run into characters like "Firekin Guy" or "TwoGunz1138" over and over. For this to truly shine there would have to be some sort of quality control process.

    And what of concept characters whose concept is livened entirely by power customization? I have a science tanker who uses white (or green, depending on costume) Ice Armor to simulate "Holo Armor," but the doppelganger uses the standard ice. Dark Armor would be the worst for this, as I've seen people use it for blood, poison, sand, radiation, and even water at one point.

    Like I said, I like the idea and would like to see it happen. But after the above issues are addressed. Done properly this would be fantastic, done poorly and the immersion could be wiped out.

    Also, this is another application where customizable nemeses would be a great addition. What better way to increase our character customization than to be able to customize our arch enemy?
  12. As of now the mission dialogue wouldn't make sense for Rogues going Vigilante and vice versa, especially the morality missions. Some of the missions themselves would not make any sense, such as most missions involving Doc Quantum or Nemesis. If the developers are willing to put in the time to add relevant missions/dialogue to the mix I would love to see it, but it wouldn't be so simple as "adding the Vigilante/Rogue option" to each tip.
  13. Quote:
    Originally Posted by BrandX View Post
    Really, I just want to use Dual Pistols without feeling like my toon has a glass jaw.
    I have a take on such a thing, primary/secondary/epic.

    Primary -

    1. Pistol (minor ranged damage)
    2. Storm Kick (medium melee damage)
    3. Empty Clips (minor ranged cone damage)
    4. Dual Wield (medium ranged damage)
    5. Swap Ammo
    6. Dragon's Tail (minor pbaoe damage)
    7. Caltrops (target AoE control, minor DoT)
    8. Crippling Axe Kick (high melee damage)
    9. Executioner's Shot (high ranged damage)

    Secondary -

    1. Grit (auto, +10% smash and lethal DR, 5% fire/cold/energy DR, +10% HP)
    2. Web Grenade (ranged control)
    3. Body Armor (auto, +5% smash DR, +15% lethal DR)
    4. Smoke Grenade (ranged AoE blind/debuff)
    5. Cloaking Device (+6% defense to all out of combat, +3% in combat, .32 e/s)
    6. Targeting Drone (+12.5 to-hit)
    7. Cauterize (minor single ally heal)
    8. Sleep Grenade (ranged AoE control)
    9. Seeker Drones (ranged blind/debuff)

    Epic -

    1. Adrenalin Boost (self +10 res to stun, hold, immob, and sleep, lasts two minutes)
    2. Surveillance (debuff)
    3. Gun Drone (summon Gun Drone, moderate ranged damage)
    4. Hand Grenade (medium ranged AoE damage)
    5. LRM (superior ranged AoE damage, interruptible)


    Or slot the heck out of a blaster/corruptor/defender.
  14. Quote:
    Originally Posted by Rowdy View Post
    I stopped reading after this.
    I should have done the same thing, God help my soul.
  15. My blaster uses DP, Devices, and Spiderlings. Carnies? Ha, I say!
  16. I could potentially see a mix between the Dominator, Blaster, Corruptor, and Scrapper secondaries to make a "red mage" of archetypes. The Dominator secondaries would become this AT's primaries because they contain a mix between melee and ranged attacks, yet lack the powerful AoE coverage and nukes blasters get.

    The secondaries would be an amalgam of existing sets, containing dome defense, some control, some heal/buff/debuff, but at reduced power.

    I can envision such a secondary set right now, a compliment to Fiery Assault:

    1. Fire Shield (12.5% smash/lethal/fire DR, 5% cold DR)
    2. Ring of Fire (control)
    3. Temperature Protection (auto, 7.5% fire/cold DR)
    4. Smoke (debuff)
    5. Plasma Shield (17.5% energy/neg/fire DR)
    6. Warmth (PBAoE heal)
    7. Burn (control and immobilize protection)
    8. Heat Exhaustion (debuff)
    9. Melt Armor (debuff)

    Combined with Fiery Assault, an archetype of this would be able to fill the red mage role, having a variety of attacks, defenses, and effect powers, but at the cost of not excelling at either one of those. It's a concept I've loved since I played the first Final Fantasy, and I would love to see it eventually happen.

    Thoughts?
  17. Make a Cold Domination/Assault Rifle/Mace defender with emphasis on the leadership power pool.
  18. If the devs can find a way to make it happen I'd be ecstatic, /signed.
  19. /signed

    What better way for the devs to be able to say "You think your game has character customization? Pffft!" than something like this? (Besides being able to create your Arch Nemesis, but hey... >.>)
  20. As we all know, AE has the potential to deliver all sorts of new content. But there's no denying that there's a lot of stigma attached to it. I've heard many complaints such as it being only for farmers/diehard RPers, having less immersion than standard arcs, and that finding a worthwhile arc is like finding a needle in a haystack. It's hard to want to create something worthwhile with all of that negativity attached to the system.

    Put simply, I propose that there be either weekly or monthly story arc contests where the winning arcs immortalized in the game itself. Having new contacts pop up around the "real" zones is a great way to bring attention to those creators that deserve it, while bringing new, handpicked quality content to the players. Not to mention using contests like these to increase content would take a load off of the devs' shoulders, allowing them to work more on their pet projects while still appeasing the cry for more content.

    It's inescapable, a lot of players are prejudiced against AE. It sounds crazy, but the best way to realize AE's potential is to be able to transcend it.

    (tl;dr, see bold font)
  21. Quote:
    Originally Posted by Hy-Beams View Post
    3. I won't repeat a power set within the same AT. At one point I didn't want to repeat power sets at all but that didn't last long. I may end up having to break this hough as I find I am running out of secondaries.
    I tend to do this with primaries, I could never part with my trio of device-using blasters.

    One rule I put on myself is that if I can't come up with a reasonable, conceptual explanation for a power I don't take it. For example, my AR defender is using a rifle with a mounted grenade launcher. So his build includes Burst, Slug, Grenade, Sniper Rifle (akin to a carefully aimed shot), and Full Auto. I may miss out on useful powers, but it's a nice challenge, and allows me to explore pool powers I normally wouldn't take.

    Also, I only take Bullet Rain on Magic origin characters, period.
  22. Quote:
    Originally Posted by Rebel_Scum View Post
    I think you have the wrong numbers for your last power there. Normal ranged tier 9 powers have a 6 minute (360 second) recharge, not a 16min 40sec (1000 sec) one. So that'd have to be a ridiculously powerful attack to justify it.
    You're right, my mistake.

    Quote:
    Also, the different damage types was a cool gimmick when dual pistols came out, but I'd rather have something new. Admittedly it IS thematically appropriate, though.
    My argument for having different damage types is the abundance of ranged energy sets already in-game. Energy Blast, Electric Blast, Radiation Blast, and Sonic Blast. Without having different damage types the set would be redundant, and far less likely to make it into the game.

    I have some hope for a Pulse Rifle set because the Dual Pistols set was made, but realistically I realize it may be far off into the future. Fingers crossed, though.
  23. I'm aware that this idea is a bit out there and may be too advanced to implement anytime soon, but I want to get it out there anyways.

    "Event Flags," put simply, indicate whether or not an event has happened. This could be the completion of an objective, or the death of an NPC. They can be used to make events in early missions affect later ones.

    For example, in Mission 1 there is an optional escort of a wounded soldier. If successfully escorted, Event Flag 1 is set. In Mission 3, if Event Flag 1 is set he will appear as an ally to return the favor.

    Another, more complex example, in Mission 1 there is an optional battle against a Security Captain boss. Upon beating him, he drops a "Password" clue and sets Event Flag 1. In Mission 3, if Event Flag 1 is set (Meaning the PC has found the "Password"), a computer becomes available which activates a robotic ally to aid you.

    I'm sure that even if offered only two or three Event Flags an AE arc would significantly impact the complexity of arcs. This could go a long way in bringing out the "RP" of this RPG and make arcs feel less like grinding meaninglessly.

    Thoughts?
  24. I'd be in favor of at least some sort of improvement to the Devices set. If I'm never going to see my costume, it better be for a good reason!
  25. Lurker Hunter

    Beastial Claws

    While I don't think adding a new, similar powerset would be a good idea, bestial animations would be awesome. As a whole they seem so nonchalant and wussy. For my Claws Brute to savagely tear apart its prey would be a great success!