Lord_Nightblade

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  1. Quote:
    Originally Posted by Ironblade View Post
    You make it sound like you could end up running that arc again and again. You can only be given ONE of those contacts. You can only have one contact per origin for each 'level band' (i.e. 10-15, 15-20, etc).

    Additionally, you can have contacts outside the origin structure (like the ones in Faultline, Striga, RWZ, etc, etc).
    Yes, I'm aware that, currently, you can only be given one contact per story. However, the post I quoted was suggesting that all contacts in a zone be automatically added to a character's contact list upon entering a zone for the first time. So, unless there's a system in place to ensure that four contacts don't simultaneously give you the exact same mission, then automatically unlocking every contact in a zone the first time you enter it would be a bad idea.
  2. Quote:
    Originally Posted by Peacemoon View Post
    They should then also give everyone all the contacts a zone has to offer the first time they arrive there.
    That wouldn't be a good idea, given that there are a lot of duplicate contacts with the exact the same missions. The Vahzilok Plague, for example, is available from four different contacts. I don't know about you, but I've never been super eager to fight techno-zombies in sewers.
  3. Quote:
    Originally Posted by Decorum View Post
    Ah, we're talking about two different things, then. When you say "model" to me, this is what comes to mind.



    What you're talking about wouldn't be worth the time of a manufacturer or Paragon Studios. Too expensive, and likely not enough sales. Something like that you'd likely have to have custom made, and might cost even more than $1000 (maybe...guessing in the wind as I have no idea what such people would charge).

    And $20 is about all I'D pay. Not saying that would be a proper price point. I'm not interested enough to pay big bucks for it.
    Generally, a model is something that comes pre-assembled, whereas what you have pictured is a kit, which requires assembly.
  4. Quote:
    Originally Posted by BBQ_Pork View Post
    A "No Supers" clause would be hard to enforce.

    Gotta DNA test all the atheletes for Mutations, scan them for cybernetics, blood/urine test them for Super Serums (okay, already done), cast Detect Magic on all of them. Then check on all of the coaches and staff.
    You can't have a Gravity Controller or a Speed Boost caster in range, so then you gotta keep the crowd away.
    And then you've got the supers who have simply trained themselves to a level that lets them stand toe to toe with demons, robots, and all sorts of superpowered nasties. Can't really test for them (unless you tested them by seeing if they can dodge bullets, I suppose).
  5. Recluse wouldn't have lost in the first place, he would've filled his team with ringers and replaced all the refs and officials with pro-Arachnos clones.
  6. Lord_Nightblade

    SBP V: Mutant

    Quote:
    Originally Posted by Morbid Star View Post
    there already is a

    City of Heroes® Mini Booster: Temporary 30 Day Jetpack
    I mean as a permanent costume piece for the back that has some sort of animation/effect when in flight.
  7. Lord_Nightblade

    SBP V: Mutant

    Quote:
    Originally Posted by David Nakayama View Post
    Future boosters will have more tightly focused themes. Broad, open-ended terms like 'Mutant, Science, Natural,' etc. mean too many different things to different people, so expect something a little different on the next one.
    Will there be jet packs?
  8. The thread title got me longing for SimCity 5. I think I'll go sit in the corner and be disappointed for a while
  9. My brute is more amoral than anything. She's a mercenary, so she'll work for whoever pays. The bad guys seem to outsource their villainy more, so...
  10. Quote:
    Originally Posted by Zikar View Post
    I think he's making fun of the fact that some places in the US started calling French Fries; Freedom Fries.
    If by "some places" you mean Congress, then yes. Thankfully we got over that particular bout of stupidity.
  11. Quote:
    Originally Posted by Laufeyjarson View Post
    Another poster didn't like Skyway - I must respectfully disagree. Skyway is my favorite zone. Having multiple levels with things happening on them is great, and makes you look up. Of course, I'm from Seattle where the freeways look much like that.
    While I don't hate Skyway, it does feel really weird. In the game lore, Skyway was set up as the transportation hub of the city, but it ultimately failed. Why did it fail? Because all of the freeways loop back around on each other and ultimately lead nowhere. In a way, Skyway is the ultimate symbol of bureaucracy: leading everywhere and nowhere at the same time.

    It would be nice if at least some attempt were made to have the freeways lead off into other zones, even if they're closed dute to Rikti War damage or something.
  12. Lord_Nightblade

    New GR video! :D

    I want, nay need, Maelstrom's holsters.
  13. I desire her trenchcoat for my female characters. The top would also be nice, but mainly I desire the trenchcoat.
  14. Quote:
    Originally Posted by Golden Girl View Post
    That's the diea - Terra Volta and Independence Port are both way bigger than they need to be, so shrinking them both by merging them would make for less filler
    Perhaps, but I think we both know that's not going to happen any time soon, if ever. A tram extension is the simplest and most effective solution to the problem of IP's length.
  15. Quote:
    Originally Posted by Golden Girl View Post
    It would still be separated by the war walls - just like Fualtline is divided into two by the dam and war walls.
    I think it would still be easier and simpler to just add a south IP tram station. Terra Volta looks like it would have to be almost completely rebuilt to fit the scale it occupies on the IP map.
  16. Quote:
    Originally Posted by FredrikSvanberg View Post
    In case you haven't noticed, the war walls haven't really helped prevent Terra Volta from being overrun by villains anyway.
    Which is why I consider the war walls around Terra Volta more of a containment measure than a defense against the various villain groups. If a group were to ever successfully destroy the reactor, the walls would at least help contain the fallout and buy time for emergency procedures.
  17. Quote:
    Originally Posted by Golden Girl View Post
    That's why I suggested shortening it by merging the northern third of the zone with Terra Volta, so that it becoems more like the two-in-one zone set up of Faultline.
    I think a better solution would be to run a green line tram extension to the southern end of the zone, then rename each station to Independence Port North/South. It would be much less work and it would go a long way toward improving the accessibility of the zone.

    Plus, continuity wise, Terra Volta is under near constant attack. It really should be kept separate by the war walls.
  18. Oh good, Daleks. The enemy whose voice you feel in your testicles.
  19. Quote:
    Originally Posted by Limestone View Post
    The only thing I don't see is anyone questioning the "mysterious writer".
    Oh the Letter Sender is creepy as hell, and I wouldn't trust him/her anymore than I would the Menders. The Sender just is as cryptic as the Menders, just as stingy with information, and is just as manipulative. Plus, all of the letters have a "side with me or else" undercurrent, cloaked in the illusion of a free choice between the Menders and the Sender when the time comes.


    The main thing I'm curious about in this whole Coming Storm affair is whether we'll have a choice between siding with the Menders and the Sender, or whether we'll be joining the Sender by default.
  20. Quote:
    Originally Posted by Silver Gale View Post
    From Montague's Fedex mission sending you to Cimerora at 35:

    To get to Cimerora, we're going to, er, 'bypass' Ouroboros. I'd prefer them not to be involved in this particular mission. I've procured an Aspect of the Pillar myself.

    Ashley's equivalent for villains has exactly the same language:

    To get to Cimerora, we're going to 'bypass' Ouroboros. We'd prefer them not to be involved in this particular mission.

    We've procured an Aspect of the Pillar.


    Definite hint they're keeping this a secret from Mender Silos, but it doesn't specify how exactly they got their magic crystal. Note that it is an Aspect of the Pillar, the Pillar itself being the giant one in the middle of the Ouroboros citadel, so they are at the very least doing the mystical time-travel equivalent of borrowing your neighbour's Wi-Fi access.
    Ah, that was it. I guess I'd just assumed that the Aspect was stolen from Ouroboros since the Midnighters are trying pretty hard to keep the Menders out of the Cimerora business. It does raise the question of where they got the Aspect, and why the Menders are allowing its use when they could, presumably, cut it off from the main Pillar. I would guess that the Menders can keep track of how the Midnighters' Aspect is being used and who is using it, and that fits into their plans somehow.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    My first guess would be from the same place that the Menders got theirs from. The I11 trailer has Mender Silos saying there are 11 methods of time travel, and the Pillar of Ice and Flame is just one of them. Considering Silos claims to be from merely 1,000,000 years in the future and the Pillar of Ice and Flame is supposed to be from the end of the universe, Silos would have to have use some other method of time travel to retrieve the Pillar in the first place. Why couldn't the Midnighters do the same?
    Hmm...I thought I read somewhere that they'd stolen their aspect of the Pillar from Ouroboros. Can't find it in the wiki anywhere, though, so it's distinctly possible that I'm wrong.
  22. Quote:
    Originally Posted by Decorum View Post
    Probably, although I find anything the Menders say to be at least a little suspect.
    True, they are lying to you. But every good lie has a kernel of truth in it somewhere.
  23. Quote:
    Originally Posted by Nightphall View Post
    I didn't see Cimerora mentioned. I assume that Cimerora also plays a part in this, as the letter sender planted a letter there as well.

    And we have yet to see who the master of Romulus is.....

    EDIT: Saw a small mention. Still, can't overlook how Cimerora ties into this.
    The Cimerora letter is the creepiest, since it's there to tell you that the Letter Sender can find you anywhere/when even if you're not using Ouroboros' main Pillar. There's also the implication that the Sender thinks you were using the Midnight Squad's crystal to time travel and somehow evade him/her.

    It also poses the question of how the Midnight Squad got their crystal away from Ouroboros, but the main point is that the letter sender will always be able to find you.
  24. Quote:
    Originally Posted by The_Killbot_5000 View Post
    Considering Nemesis' prediliction for time-travel, the nature of Ouroboros, and the tone of the letters from the mysterious Letter Sender, I like to ponder the prospect of the Coming Storm being a Time-Storm. Danger from all points in time coming together in the present-day Paragon / Rogue Isles to cause chaos.
    I don't know. Mender Lazarus slips at one point and says 'invasion' instead of 'coming storm,' and the Shivans are known to be scouts for whatever the 'Coming Storm' is (it is a Shivan meteor that starts the whole event). So whatever is going to go down, it involves a tangible hostile invasion force.