Linea_Alba

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  1. Alpha Slot T3+ and +1 Ultimate Inspirations, will put Rommy and his cronies at +2, that's the easiest answer.

    The trick to the healing nictus is to cap defense, that heal requires a to-hit check, I'd say a steady stream of purples to cap you off. If you're capped, and everything you bring to the fight is capped, you can ignore the healer. Well at least once you kill everything else in the area that's feeding it.

    Next trick is to keep your pets out of the auto-hit, and keep yourself alive. Demonic will help for a minute, but then you need oranges. The Lore pets (should) have 50% AoE defense, so should be ok as far a feeding the healing nictus. You'll need ranged pets, at least for the first kill, then you can switch to melee ones. Clockwork, Drones, etc.

    Third, ANYTHING in range feeds the healing nictus, including the ambushes. You'll have to clear each ambush, then start the cycle all over again. That first kill may easily take an hour as you have to essentially start over after every ambush. One mistake, and you loose another 15 minutes. One lost connection and you get to start the entire 2:30 ordeal over, a good reason to login a second account on another machine to hold the mission open.

    The last mission alone may take 2:30 if you're lucky to 4:00 if you're unlucky.

    Other things you can do:

    Outsmart the AI, Leap into and out of range timing the Auto-hit, I've seen this done amazingly well. Just a little bounce in/out with CJ, that barely takes a second, each time the Auto-hit cycles. It's a beauty to watch.

    Bend Geometry, pull Rommy to a corner that keeps the Nicti tame, in range, but just out of LOS. It's hard to do, but doable.

    Break the AI and get the Nicti stuck somewhere they can't reach you.

    Last, don't be surprised if you do need to change your build, just for the one mission, I ended up using all three of my available build slots.
  2. Linea_Alba

    Cebr

    Any one seen any noticeable difference in CEBR tickets/hour or xp/hour ?

    Any noticeable difference in Fire Farm tickets/hour or xp/hour ?

    For me, the CEBR tickets feel about the same, but CEBR xp feels slower. I will say it's easier to judge when to click the glowie now 8-p. But that's just subjective feel. I never measured them with a timer or herostats neither before nor after the change. I really don't bother with fire farms, so I can't personally compare, I'm just curious how it all compares now.
  3. Katana/Dark should be able to softcap to all due to the defense boost from the stealth aura. See Werner's Kat/Dark scrapper build for a starting point.

    I'm working on a Katana/Fire, but it won't be nearly as defensively uber as Werner's Kat/Dark build. On the other hand, it should have more AoE offense, or at least that's the plan. However, it'll be a several weeks, if not months before I have a definitive answer.
  4. Linea_Alba

    Cebr

    Level 1 to 19 in a leveling pact in CEBR didn't annoy Marty last night. Unless it changes once you get all your recharge goodies as you level, it's ok so far.
  5. Linea_Alba

    Crab AoE numbers

    No herostats, I use spreadsheets and in-game testing vs benchmark missions.

    It depends on how you build it, but the crab has more base AoE, and the added Patron AoE is the same between the two.

    The last spreadsheets I did rated the Crab at 700 and the Fort at 600, or a 15% difference, based on the builds I created. That's close enough that if you optimize both builds for AoE, it really shouldn't matter which one you pick. However, those numbers will vary from build to build, and your builds could see dramatically different results. The average fortunata does NOT build for AoE, so they don't see AoE performance. The Average Crab DOES build for AoE, so they do see good AoE performance. It's a bit of a self-fulfilling prophecy. I'd suggest you create a build for each, then run a spreadsheet for those specific builds, including DPS, EPS, and DPE. Then check that against your endurance and recovery carefully so that you build to sustain the endurance costs as well as the damage production.
  6. See my sig.

    I'd suggest keeping your defenses 45+, especially Melee Defense. Defense should be weighted most important to least as Melee, Ranged, AoE.
    Get all your hp/end accolades.
    Get Demonic.
    Get The psy accolades.
    Get any temps that help your resist.
    Carry Oranges.
    I suggest Vengeance, but purples work too.
    I use venom grenade as my taunt.
    If you want a real taunt, you'll have to dive into the pools.
    There will still be limits, you'll never have a tank's hp nor resist. LR in the STF will still be able to one-shot you, Marauder can still 2-shot you, and so on.
  7. TLDR: When we say "Solo an AV", what we really mean is "Solo Select AVs".

    The top end Kat chain will run ~180 dps without Achilles and Gladiator procs. The average build will not run this chain, but a lower dps version, either 150dps or 160dps depending on build. You may be running even lower on recharge and damage than that.

    With 150dps, vs a 50% resistance to SL target, that's only 75 dps. That's a no go.

    Add reactive T4 for say 40 dps, but it's probably resisted some as well, so call it 30, for 105 dps. That'll take a very long time to do the deed, still mostly a no go.

    Add -resistance procs and reactive, vs heavy resistance and we head into 125 dps range, this will get the job done, but take 15 minutes.

    Add Lore Pets, -resistance procs, and reactive vs heavy resistance and .. you'll end up in the 300 dps range, and 2 minutes, squished AV.

    But, you accidentally did it say +4. Well +4 is .48x, so you're back to 150 dps, or maybe 180 with a level shift alpha. If you're lucky it's 180 with level shift + lore + procs + reactive .. and ~ 5 minutes.

    Problem is, with LR's summons, you'll likely never be able to keep the Lore pets alive, which drops you back to procs and reactive vs heavy resitsance +4 for ((180 x 1.2 x .50) + (40 * 1.2 * .75)) x .48 ~= 70 dps. Time to recruit a few pets called defenders.
  8. Linea_Alba

    /Traps or /Time?

    Don't forget Charged Armor for SL and E can be great for Incarnate content where E is pretty heavy, or (Force of Nature with Vengeance) for a T9.
  9. Linea_Alba

    Crabbery

    I never take travel powers these days.

    My crab doesn't have wolf armor and Rommie's Nicti don't stun her. It might be her level shift, slotting, or some other accolade. I don't know, but I always just assumed I was 0.1 magnitude higher protection than the stun.
  10. Quote:
    Originally Posted by UberGuy View Post
    ..but he bolts like a rabbit because I set him on fire? What the hell?
    I'll second that. I observed previously that reactive makes things magnitudes more likely to run. Now days I'm looking hard at immobilize and taunt in every build, and in turn looking much harder at more brute builds over scrappers.

    A note on Brute Dark Armor and CoF: The brute version (previously) effected LTs and Minions, whereas the scrapper version only effetected minions. I haven't played DA in several issues, so I don't know if the same still applies.
  11. Linea_Alba

    /Traps or /Time?

    Soloing: I think it comes down to status protection and -regeneration. ( Traps FFG with PGT ) or ( Time + Clarion and no -regen 8-/ )

    Teaming: I think I'm favoring Time for PB+Far Sight along with large radius debuffs and nice Team buffs. For General gameplay you'll be more capable and doing more, but not as capable vs very hard single targets like AVs.

    Time: Neuter entire mobs while buffing entire teams in large radii, or Traps: take out hard targets while buffing and debuffing smaller radii, and with built-in status protection.
  12. Linea_Alba

    Best Buff's?

    Quote:
    Originally Posted by Auroxis View Post
    Perma Chrono Shift. Perma Power Boosted Far Sight. Nuff said.
    Might as well fire off the HoT under PB too. 8-p

    I'm thinking PB is a must have power for Time Manipulation, but that's gonna mess with my APP shields a bit, I suppose I'll figure something useful out regardless.
  13. Here is my current Linea's DPS Spreadsheet Template.

    Instructions are not included. Use at your own risk.
    It gives incorrect answers. It is the users responsibility to determine the applicability, accuracy, and precision of the answers.
    You have to know all the exceptions and assumptions, and adjust accordingly.
    The example is a simplified chain, instead of an optimized long form 30 second or 120 second chain.
    The example also is using general specs and values instead of an actual in-game build's values.
    The example assumes 1/3 uptime for buildup like powers. You have to modify this as appropriate for your build or damage set.
  14. If your build doesn't need endurance, Musculature Core or Musculature Radial either one will work, your choice.

    If your build needs endurance, Musculature Radial will give a small bump to END MOD, Next Cardiac will give a significant bump, and lastly Ageless +Recovery potentially double your endurance.

    Rebirth +Regeneration is a very nice shortterm boost as well as perma +200% regen. This is my default pick.

    Musculature Core + Ageless +Recovery is a nice combination for Offense, to get your long recharging high damage and AoE powers up more often. This is often my second choice.

    Reactive 25% -res 75% Fire is pretty much the only choice if you want pure solo damage.

    Void Judgement -Damage is my default pick. The -damage is a very nice fight shifting power.

    Lore is complicated. See: http://boards.cityofheroes.com/showt...67#post3727167

    My take is The highest damage lore is Cimerorans followed by Warworks. With niches going to Longbow Cataphract, Drones, and Clockwork. The Cataphract is probably the best GM killer, due to massive -regen. The Drones have nice Cones, but are otherwise week. The Clockwork have the highest purely ranged damage.
  15. Incarnate powers can take your 150 dps build and ... Dead AV in 70 seconds.

    150 dps + 40+ dps for Reactive T4 + 280 dps for Cimerorans + unlimited endurance for ageless and/or cardiac and/or healing/regen from rebirth ~= 470+ dps ~= 70 seconds.

    But, I still recommend you build to be able to kill them without Incarnate powers first, then add the incarnates.
    +4 Rommy took me ~18 minutes without incarnates, with incarnates I dropped him in ~3 minutes. At +4 you do .48x damage, so you need twice as much raw power.
  16. My planned i21 project is a Kat/FA Brute.

    For Comparison: Here's a the Kat/FA (Brute) I'm planning on building in i21. This is the base non-purple low recharge version that I'll build up with additional oblits, purples, and whatever other changes playing it reveals are needed. I chose Brute and i21 for the Taunt effect in BA. I plan on putting a PvP +def in it.

    I plan on Spiritual T4 to help the recharge.

    I've not worked out exactly which version I'm gonna run, Options include but are not limited to:
    • Oblits vs Purples Vs Multis
    • Vengeance vs Shadowmeld or Both
    • Balancing Endurance vs Recharge vs Defense.
    I'll have to get it built and play it as well as run some spreadsheets to see what will work out as the best compromise for me of endurance vs recharge vs defense.

    Any comments or comparisons welcome.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

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  17. For comparison:
    Here's my current Kat/WP, it's running very smoothly.
    I also have an APP Variant that uses vengeance instead of Shadow Meld.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!


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  18. Just add the following to the end of each requirment: "Depending on the AV"
    • 45+ defense at least to Melee, if not Melee/Ranged/Aoe *
    • I say 2250 spike protection* (HP x Resist vs Damage Type), because of +4 Rommy. However, other AVs will hit harder or softer. At very least, get your top 4 main HP and END accolades.
    • 50 hps. I don't care if that's regeneration, healing, or a combination of the two.
    • 150 dps, preferably 180+. I don't care if that's raw damage, or (damage * --resistance) from achilles. Swords sets will need achilles.
    • Burn Time of 300, or Burn time of (180 raw and the recovery temp power). Burn time is how long at full offense before you crash your toggles. Killing an AV will take between 300 and 600 seconds on a 150 to 180 dps build, you have to be able to maintain the blue at least that long.
    • Immobilize, Taunt Aura, Taunt, or less than intelligent AV. Some AVs run like Olympic Marathoners, others not so much.
  19. Linea_Alba

    Cebr

    Here's the Mostly Generic/SO Compatible Build I was planning on putting on mine. I don't care to invest in a full IO version, but there were a few places IOs were particularly useful. Basically same build, but nerfed, particularly nerfed in AoE. I debated pretty heavily between shockwave for Survivability and Eviscerate for damage. But, since this isn't going to be a main, and not likely to see much general play-time, I just went with Eviserate. For the most part because I would have normally chosen shockwave for survivability.
  20. Quote:
    ... tankmage...
    a good controller can be a tankmage, but they can also be so much more. Every AT has a range of things it can do, and it's cringe-worthy to try to pigeonhole every member of that AT into a tiny subset. Every controller isn't a tankmage, wartroller, splattroller, nor fire/kin.

    If you want a tankmage, roll up a Fortunata.
  21. Linea_Alba

    Poison Trap

    The debuff lasts 10 seconds and is reapplied every tick, so if they stand in the debuff the entire time, it should last the duration. If they run out of it, it'll expire until they run back in. Since they are pseudo-pets, dropping more than one should even be capable of stacking the debuffs. However, I've never bothered to use the Power Analyzer to confirm.
  22. Linea_Alba

    Poison Trap

    As I recall it's both. The first pulse has normal accuracy, is the strongest and most reliable. The additional pulses are extremely low accuracy and nowhere near as reliable as Volcanic Gasses. It's best to only rely on the initial pulse, which is just long enough to break a spawn and let you drop your other powers. I'd recommend to slot it with something like a full lockdown set.
  23. No, but it's one of the best, depending on your build.

    I almost always take: Mu Charged Armor, Force of Nature and Vengeance, or Scorpion Shield.
  24. Linea_Alba

    My Widomintatrix

    Your defense is a bit low.
    You have no endurance reduction in a couple of your attacks, so I assume you'll be using cardiac or Ageless +recovery.

    Melee Forts do exist, but are rarer than ranged Forts. I don't recall seeing any others that went quite so proc crazy.

    As far as I'm aware, you can't use Hero APPs on Veats, unless this has changed in i21 Beta.