Katana/Fire or Katana/Dark?


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Posted

I am just wondering if anyone has made these brutes yet? Any experience? I like /fire, but it is so squishy. I was hoping this might make it more viable for more than farming. I know some great things have been done with Katana/Dark scrappers, so hopefully it would be just as good on the more tanky brute.


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Posted

Quote:
Originally Posted by Jharber View Post
I am just wondering if anyone has made these brutes yet? Any experience? I like /fire, but it is so squishy. I was hoping this might make it more viable for more than farming. I know some great things have been done with Katana/Dark scrappers, so hopefully it would be just as good on the more tanky brute.
Both sets are pretty good. It is easier to soft cap some defense on /DA than it is on fire, but what you don't have in defense is made up a lot by divine avalanche. The resists are much better on fire with a more reliable heal. Not to mention the secondary damage from blazing aura and burn. Though redraw would probably be slightly annoying.

Either is a good combination. I'd say go with the one you like the most.


 

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I just got my kat/fire brute to 50 this morning (PLed by my son's claw/fire brute ironically), the combo has some synergy: you can cap vs melee attacks pretty easy using DA, and you have a taunt aura that keeps mobs in that melee sweet spot. Redraw is a little silly, things like the heal and fire's BU will cause you to lose your weapon but I don't really mind it that much. It doesn't do as much AE as claws or SS, but isn't too far off (this is /FA after all).

I only have generic IOs in the build now, not sure which direction I will go with it but if you are wanting a non farm-only toon then picking up darkest night from the soul PP should increase your survivability immensely: 3 slotted with enzymes will place -16.5% tohit and -21% damage on your targets. Use it to pull around corners into your damage aura, then DA + BU + FE and goto town. Add in tough, weave, CJing and manuevers + some IOs and /FA should be robust enough for most things.


 

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Katana/Dark should be able to softcap to all due to the defense boost from the stealth aura. See Werner's Kat/Dark scrapper build for a starting point.

I'm working on a Katana/Fire, but it won't be nearly as defensively uber as Werner's Kat/Dark build. On the other hand, it should have more AoE offense, or at least that's the plan. However, it'll be a several weeks, if not months before I have a definitive answer.


 

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Originally Posted by Linea_Alba View Post
I'm working on a Katana/Fire, but it won't be nearly as defensively uber as Werner's Kat/Dark build. On the other hand, it should have more AoE offense, or at least that's the plan. However, it'll be a several weeks, if not months before I have a definitive answer.
I just finnished planning out a rough kat/FA build that, IMO, covers a lot of the weaknesses of /FA while capitalizing on its strengths. It isn't near as robust as Alexei's build, but -should- be quite capable. The cornerstone here is darkest night, but at 1.7 end/sec with toggles (before attack chains) this will require ageless core epiphany to keep the build fueled... something to consider I suppose if you malfactor a lot. I'm not sure how it will perform real world but here are its specs:

- With DN running the build is softcapped to E/NE/psi and ranged attacks, and one application of DA puts melee at @ 54%.

- Build has 65% global recharge, hasten, and uses burnout for 40 seconds of fiery embrace when needing prolonged burst. It will use T4 spiritual core and T4 and ageless core epiphany for further recharge and endurance recovery.

- Has one achilles heel debuff proc in the T2 attack and the FotG debuff proc in the T9

- Hitpoint should be north of 2k with accolades and has a 11.4 sec heal with the T4 alpha slotted

I'm not very familiar with /FA so am not 100% if these are desirable stats or if folks would rather just go barrier + purple insps for defense. The build also lacks consume, I had to sacrifice a key power to fit in everything I wanted ---> so sappers will be a priorty to take down. I'm also not sure how much fun it will be to toggle on DN for every battle. Guess I'll need too see how it all comes together after getting incarnates slotted.