Lecxe

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  1. 8 elec/eng blasters

    Because you can end drain everything (8 power boosted short-circuit), kill every spawn in 1 sec without risk (8 ball lightnings), hold everything (8 power boosted tesla cage), 8 ranged nukes, 8 total focus...

    and 8 voltaic sentinels! What's cooler than that, honestly?

    No need for any defense when you kill any spawn in 2 sec. This team would give a meaning to the whole "range is defense" garbage devs have been telling blasters.
  2. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    ok thnx for the info, tbh im not too bothered about healing i just like the look of the rad powers in the set. if ppl want to blame me for not healin them then, i'll just laugh and point at their rotting corpses.

    i like the idea of debuffing etc of the rad pool, and the slowing powers of the ice set. maybe debuffing and slowing is the way to go with this type of corruptor.

    [/ QUOTE ]

    It's exactly the way you should see your ice/rad. Don't let anyone else tell you you should be a "healer" or whatever, you're not. You're a great damage-dealer and debuffer.


    - Ice blast -

    Good:

    Ice bolt, ice blast, bitter ice blast : your 3 single-target blasts. Fast activation times (1 second each), good damage.
    Freeze ray : a hold with a 1 sec animation time.
    Aim : it's Aim! Take it!


    Decent :

    Bitter freeze ray : another hold, stacked with freeze ray you can hold a boss easily. The downside is its 3 second animation.
    Frost breath : a cone AoE, 3 ticks of damage. Decent range, good damage.


    Discutable :

    Freezing rain : it slows and does some damage, but it scatters.
    Blizzard : same as freezing rain, with way better damage... however, it drains all your end, and waiting for the rain damage to kill your opponents can get *you* killed.

    ATM, Freezing rain and Blizzard aren't boosted by Aim or Accelerate Metabolism, but they should be in I7.



    - Rad Emission -


    The big three :

    Radiation infection : toggle, acc and def debuff, must have. You'll hit a orange as often as if he was a white, and a white will hit you so few you'll think he's a green.
    Enervating field : your second toggle debuff, it lowers resistance and damage. It's very good, but end intensive.
    Lingering radiation : AoE slow, -recharge and -regen.


    Good :

    Accelerate Metabolism : AoE damage, recovery, speed, recharge and status resistance buff.
    EMP Pulse : AoE hold ; blocks your recovery for 10-15sec after you use it, but it's way longer than any other hold in-game.
    Radiant aura : AoE heal, doesn't require a to-hit check, and you have to take it, anyway. It's always great to be able to heal up the few damage bypassing your debuffs/holds.


    Decent :

    Mutation : a rez, it gives a end and damage buff to your target. It's a good rez but, well... it's a rez.
    Chocking cloud : toggle AoE hold. It has a huge end cost and you can't slot it for accuracy, however RI and some end reductions can take care of this problem. It won't hold everything in range, so it's not reliable, but it's a nice plus if you can afford the endcost/powerpick/slots.


    Debatable :

    Fallout : it's a nuke... but you have to use it on a dead teammate.



    There's no bad powers in Ice/Rad, everything has a good use, if situational sometimes... Have fun !
  3. Lecxe

    Kinelec Build

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    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Increase Density: I found you can't keep this on a team, it runs out too fast. So I would slot it with 1xDam Resist.

    [/ QUOTE ]

    Hmm. I would tend to think 3 res is a good thing. Helps the tank against the AV, and helps anyone who is taking damage. You dont need to spam it on everybody all the time. IMO 3 res is the only way to go.

    [/ QUOTE ]

    But it only provides resistance to Smash/Energy. So it is only useful against some AVs. The damage resistance is situational IMO. The main purpose is mez freeing, like clear mind.

    [/ QUOTE ]

    There's many foes and AVs using Smash and/or Energy. ID, among the debuffs and heals the kin/ is doing, is what lets my blaster or my defender "tank" Shadowhunter, Siege, Tyrant, Marauder, Nightstar, Neuron and Antimatter. Mez protection AND S/E resistance adding up to your epic shield? Sign me in!

    3-slotting ID will get most squishies with a 3-slotted epic shield to the 75% cap against Smashing (and energy if they have the electric shield), or very close to it. Due to the way resistance works, it's way better to be at 75% than 60%.

    He has the slots to spare, so I say go for it. The last build looks really great, IMO.
  4. If you consider something buffing your hp/end regen a heal, then I guess the auras and ABs are "heals".

    To me, the list goes :
    HA: heal
    HO: heal
    AB: heal
    Rez: buff/heal
    Cm: buff (Btw, I don't know of any faction post-20 that hasn't any foe using status effects)
    Fort: buff
    Recov Aura: buff
    Regen Aura: buff
    AB: buff

    And both of you forgot an important part :

    (Whatever) secondary:

    1st power : Single-target attack
    2nd power : Single-target attack
    3rd power : AoE attack or snipe
    4th power : AoE, single-target attack or control power
    5th power : AoE, single-target attack, snipe or Aim
    6th power : AoE, single-target attack, snipe or Aim
    7th power : AoE attack, snipe or control power
    8th power : AoE attack, control, pet or self-heal attack
    9th power : Nuke

    So... if you want to go by "if most of the powers of some archetype are X type, then its role is X"... your emp/* defender is a blaster, really.
  5. En baissant d'un à chaque fois sur le niveau maximum, tu as le bon niveau pour toutes. C'est aussi valable pour les épreuves (Eden, Hydre, etc.).
  6. Lecxe

    Kinelec Build

    Unless that teammate is me, and then I'll try to /friend you, /gfriend you and I'll ask you if you want to team with your kin/* everytime you log in, regardless of the character you're playing.

    I loved using SS during fights, and I still didn't get over Suppression.


    --

    About the build : Zapp? Do you think you can fit it in a kin/* build?

    I'm asking this because most of your powers are melee, you have already many attacks, and kin/ is very intensive to play so I'm not sure it's easy to use Zapp ; but if you can find a way to make it work, that's good.

    (Dropping Zapp would help you to get Assault/tactics earlier, and mass hyp at 41, which helps a lot to do the "mass hyp - FS - nuke - CaB - transference" thing)

    The end reduc in your attacks won't be really needed after Transference, it's that good. It's a matter of taste, but I'd drop the end reduc slots and add 3 recharges to mass hyp.

    About hurdle, you have already unsuppressed jump and speed with SS and IR. Why not pick up Dominate instead? With Tesla Cage, it's a good 1-2 combo to hold bosses (and AVs when the purple triangles are down). Something to think about.

    IMO, TB should be slotted with 3rech, and 2acc/1dam or 1acc/2dam. Typically, you're not going to use this against 3 or 4 mobs, so you'll be capped in damage with FS.
  7. About Bad Cop build :

    Soul drain isn't of much use with FS. Oppressive gloom, on the other hand, is a good minion disorient and there's another mag1 disorient AoE in dark blast AFAIK (even if it's poor, it can be used to stack with OG to disorient lt's).

    I think you're a bit overslotted with ACC, and maybe you could drop gloom and pick up the second AoE of dark blast (Nightfall? can't remember the name...) and slot both TT and Nightfall for 2acc 3accdebuff. Every little bit helps to play a defensive kin/* defender.
  8. Lecxe

    Running for home

    How is running straight to base competitive, though ?

    If you weren't replying to the OP and meant it more as a "I run around, and try to fight if I can catch one guy of the ganking team off guard", that I can understand.
  9. Lecxe

    Running for home

    Well, some people might be here for the Shivan or the nuke codes. Other than that, I'm in the same boat as you, I don't understand why they don't stand still and get killed if they miss their base so much.
  10. Sorry Wilfred, I have to disagree with your points.

    - Tactics won't make you hit 95% to-hit against +1s, since ED. Let's not talk about +2, +3, +4.
    - RA isn't even semi-perma since the death of perma-hasten. When hasten is up, I'm not sure 3rech makes such a big diff from 1rech, unless the OP wants to play healbot ; that's why I thought he might get better use out of 2 end reducers.
    - In teams, there's often a tank or a scrapper to hold the aggro. Empath said, because your heals are recharged doesn't mean you have to use them ; it goes the same for attacks. You don't need to spam BL and SC, but it makes a useful addition given the proper situation.


    Back to the OP (didn't notice the build was lvl 28 earlier) : if you find a power you want to drop, you could take a look at Tesla cage. A hold helps a lot to deal with some annoying mobs.
  11. Lecxe

    Simply the best?

    If the team is so bad that people die as soon as the empath stops acting like a healbot, there's something wrong with the team, not the empath...

    A dead enemy is 100% damage mitigation, while heals are only repairing the damage already done.
  12. IMHO

    Fort : 3 def / 3 rech
    Attacks : slot a acc instead of a dam, if you can't hit at all it's not worth the end/animation time
    Heals : you haven't stamina, you have hasten. 1rech/2end would do better than 3rech.
    Lightning bolt, Zapp : with "normal" slotting (1acc/3dam), it's not very good damage ; with only 2 slots in it, it's even worse. You could pick Ball lightning and short-circuit instead, since it's AoE and you're group-oriented, you'll get to hit enough foes to make it worth it.
  13. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Slot with 1 end mod. IMO It doesn't need any extra slots. If someone is still having endurance problems when speed boosted they are probably doing something wrong.

    [/ QUOTE ]

    Not to mention by lvl 28, you can give a full end bar every 10-15sec. I agree with Unthing, 1endmod is all you'll ever need even if your teammates are stone/stone tankers and spines/DA, as long as you're not shy with transference.
  14. http://www.ncsoft.com/eng/nccompany/...a_report04.asp

    http://boards.cityofheroes.com/showf...part=1#4793469

    Traduction grossière :

    Décembre 2005
    1- Plus grand nombre de connectés simultanés : 23730
    2- Moyenne de connectés par jour : 66775
    3- Nombre de connectés sur le mois : 150068

    Septembre 2005 (avant la sortie de CoV)
    1- 22340
    2- 59233
    3- 150068

    Tout ça sur 15 serveurs différents, les 11 serveurs US plus les 4 européens.
  15. What the hell...

    It's not like end drain was some kind of hard control even when we could 6-slot SC. It seems the devs hate end drain and want to pretend it doesn't exist, while they say "it's fine, you have a chance to get endurance back with your blasts now"... woohoo, as useful as vigilance...

    (Idris, SC has normal AoE damage, its BI is around 2,5 I believe, but it's DoT.)
  16. If you're a stormie you probably have freezing rain, try to use your nuke this way :

    Aim =&gt; Freezing Rain =&gt; Nuke

    It might seem low damage but for any def who has access to a -RES power it's not bad ; I'm dropping +2/+3 minions with EF, Aim and PBU, nuke slotted 3dam/3rech as Aim takes care of the accuracy.

    If you have Howl aswell, Aim + FR + Howl + Nuke could be enough to kill red minions without power build up.


    YMMV, but honestly the nukes are the only thing we have better than high level controllers*, so I like to use it as much as I can.

    *then again, a contained fireball does sick things
  17. Lecxe

    Haiku

    Défenseresse seule
    Contre les carreaux d'artemis
    Où sont mes libés?



    Bondir avec courage
    Pour s'écraser sur le sol
    Cent pour cent Bravade



    "Je vais les puller"
    Une boule de feu projetée
    Rencontre avec le sol



    "Je peux les tanker"
    Pas de bouclier ardent
    Rencontre à l'hosto



    Une horde d'ennemis
    Les héros prônent la prudence
    Seul, le rava charge



    Pur healer, pas solo
    Pour aller au petit coin
    Seras-tu groupé?



    Les SV sont chefs
    Les triangles violets restés
    Blues du contrôleur



    Missions à pocket D
    Rien de nouveau ; vilains, héros
    Tous attaquent mon ancre



    Une ombre dans Siren's
    Une frappe sournoise bien placée
    "Pas juste! Nerfez-les."



    SMASH! SMASH! SMASH! SMASH! SMASH!
    SMASH! SMASH! SMASH! SMASH! SMASH! SMASH! SMASH!
    La brute est passée.



    Soigne mieux! Blaste plus fort!
    Pauvre corrupteur incompris
    Ni blaster, ni def



    Passage encombré
    Cinquante-six sbires dans le groupe
    Qui commande vraiment?



    Corrupteur, rôdeur
    Brute et mastermind ; tous là.
    Pauvre dom oublié
  18. A partir du moment où ils se sont fait des dégâts, je pense que c'est "compté", pour tout ce qui est relatif aux récompenses. C'est pas très clair, alors j'essaie de m'expliquer :

    Mettons qu'ils se sont mutuellement infligés 60% de leur vie en dégâts, et qu'ils ont regen pour rester à 80-90%. Vous êtes arrivés et vous les avez tapé, mais au final vous n'avez fait que 20% de dégâts comptabilisés pour chaque groupe, et personne n'a eu le badge.
  19. Duo of rad/son? You can take RI at 1, AM at 2, Howl at 4 and EF at 6, and you're set. You could level from 6 to 50 not going to a trainer anymore.

    Mr T pities the fool that tries to get in the way of two rad defenders.
  20. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Hyperthetcally the taunts last to the end of their taunt duration. In practice you usually find you loose all your aggro the instant you turn on the power, leading to instant teamwipe.

    [/ QUOTE ]
    Not been my experience when I tested it recently. If I used Taunt then Hibernate, I could normally heal to full HP before the Taunt ran out. Of course, I tend to slot my Taunt fairly heavily, and also slot Health.

    [/ QUOTE ]

    I have to agree, it's not my experience either. I've seen a Ice tanker tanking a AV and holding aggro 100% of the time with taunt, hibernate, taunt, aid self, taunt, insp, taunt, aid self, taunt, hibernate, and so on.
  21. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
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    Kinetics are a Brutes best friend.

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    Even if they slot speed boost with run speed SO's?

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    Especially if they slot SB with runs !

    Rooted is too slow... too slow...
  22. Lecxe

    Fire/Rad build

    Slot RoF for damage, or drop it and put Acrobatics earlier, then take fire blast at 49 and slot it for dmg.

    Hotfeet could use another dam and end reduc.

    Consume has worthless damage, it's better to slot it for recharge so it's up more often, IMO.
  23. Lecxe

    SO 51 et plus

    Les SO donnés par les super-vilains sont les "génériques" que tu reçois en fin d'aventure, précision, dégâts, éco d'endu, vitesse d'attaque... Pour les soins et autres, une seule solution, combattre beaucoup, beaucoup, beaucoup d'ennemis de la faction de ton origine...
  24. Y'know, there's those guys called... Controllers, who have, like, defenders primaries as secondaries, plus holds and other nifty stuff as primaries, and status protection in their epic.

    The OP asked for something overpowered that can hold his own in 1v1 and teams. Yes, I'm sure your skills can make a spines/DA work alone regardless of the end problem, and a ice/ice tank or a emp/dark defender kill people 1v1, but that's not the point of this topic.
  25. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    I like either to disable my enemies rendering them helpless, or to give massive dmg... (yes ive tried the stalker and the "high dps" all are talking about isnt there -_- or so it seems..) got a lvl 22 stalker and his AS is great! i luv it, but all the other skills seems pretty low dmg'ing. Also if you want a disabling Stalker it seems like you need an energi stalker AND I WONT DO THAT.. they are just so not stalker like imo :P but plz give me a little overview...

    [/ QUOTE ]

    I think you should try a ice/rad, ice/kin, ice/cold (or even ice/DM if that's your thing) corruptor. In your primary, you have decent and fast single-target damage, slow as a secondary effect on all your blasts, and 2 single-target immobs. In your secondary, you'll have lots of debuffs and some soft and hard controls.