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Quote:Ignore anything that's not a mission objective. For Khan:I seriously cannot comprehend how people do these Task Forces so quickly. I must operate on a scale geometrically below most of the player population.
Mission 1:
- Jump towards the door of City Hall, kill the EB there.
- Ignore everything inside the hall, just kill Misadventure and company near the end.
- While killing the AV, have someone stealth to the troop transport and destroy it so the mission ends as soon as the AV drops.
Mission 2:
- Knowing where the troop portals are helps; just destroy them ASAP and exit the mission when Reichsman shows up.
Mission 3:
- Stealth to the boss at the end, and as soon as its dead, spread out to click on the blinkies. Down a lot of lucks so the mobs can't interrupt you by shooting at you.
Mission 4:
- Click the 5 portals only, don't bother fighting anything, don't even wait for everybody to be in the map. One person can do this while everybody else waits at the train.
Mission 5:
- Port to the end, drag Reichsman inside one of the small rooms. This way, as the AVs wake up, they'll run into the little room as well and get caught in the AOEs. Focus everything on Reichsman until he dies, then clean up the other AVs.
Total time is never over 30 minutes. -
Our mysterious ship also appeared in the COH Facebook page. Here's a closeup on the screen:
It seems to be on an instanced mission (see all the objectives in the compass) near a structure with a lot of radio antennas on top.
Edit: after playing with brightness/contrast on the mission title a lot, my best guess is that it says "Investigate the Praetorian base overseas". The original picture is in Facebook here. -
Quote:Server load does not equal population. Maybe the increase in load is not related to the number of people logged in, but rather to a change in infrastructure which caused the same number of people to increase the server load considerably.Funny thing is, just based on looking at the server load lights, it seems like there's a lot more players on consistently than there were before GR. I almost never used to see any of them in yellow/red apart from virtue and freedom unless there was some sort of event, now most of the list is usually yellow when I log in during prime time.
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Holy crap on a stick, this is awesome! /optionset buffsettings 2110240 cleaned my window a lot! It's not ideal, but I'll take it. Thanks a lot, Shadow State.
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I like playing support characters, which means I have to keep an eye on the team's buffs bars in order to ensure everybody's getting my buffs. Please implement a way to see just the buffs that I casted rather than everything the players have. It clutters the buffs bar horribly.
As an example, this is what the buffs window on my current team looks like:
And here, I marked in red all the buffs icons that I don't care about:
I don't need to know who has Fly on. I don't care about the status of someone's Hasten. Knowing that someone has a bunch of Safeguard temp powers is irrelevant to me. I just want to know if they got my buffs.
Five icons, tops. Not 38. -
Assuming those numbers are final and they will go live as is, my reaction would be to never buy a Notice of the Well using the conversion recipe. I have the money and I have the shards, but I just perceive it to be too expensive. I'd prefer it if there were different alternatives in order to suit different playstyles, such as:
- 4 uncommons + 40 shards (for those who don't want to spend inf)
- 4 uncommons + 200 million inf (for those who don't mind the market)
- 4 uncommons + 200 merits (for those who get merits out of arcs)
- 4 uncommons + 100 merits + 100 million inf (combination of above two)
- 4 uncommons + 10 alignment merits (spend two weeks grinding tips for it) -
Quote:Yes, and I agree with that. I guess I just keep answering out of inertia.But you do realise that I agreed I-don't-know-how-many-pages-ago-because-I-view-100-posts-per-page that the shard cost far outstripped the inf cost and that it didn't really matter, right?
Better put an end to that. Good night, everyone! -
Whoever zones first gets the star. Even in pre-formed leagues, I lost the star several times when going in due to my slow zoning time.
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Well, how about this: people will pay 7 million for that crafted IO whether you craft it or someone else does. Some people don't like crafting, for whatever reason, and will just pay for the completed IO. You don't like to make a profit out of that? Okay, fine. But why not sell recipes expensive recipes you can get with your own Alignment Merits?
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I think you (general "you" directed to the last few posters) need to take a break from this thread and come back tomorrow with a more productive approach. You're not providing useful feedback by arguing with each other page after page. You've said where you stand; your viewpoints are not compatible, and you won't change each other's minds. Personal preference regarding teaming has nothing to do with the "Soloability and End Game" topic.
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Quote:How many of those shards are from Hami raids or Apex/Tin Mage? How many from defeating EBs in ITFs? How much do you team?I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.
The number was assuming only boss defeats, and solo, because those were the parameters requested. A team can steamroll bosses and EBs much faster. -
Quote:The jump from rare to very rare won't significantly speed up anything. Rare pierces 1/2 of ED, very rare pierces 2/3; assuming you're slotting the core one (45% enhancement) that means you get a whopping extra 7.2% of whatever you're enhancing if you were already at the ED cap. If you aren't at the ED cap, the rare and the very rare give you identical benefits.As for what I'd use the boosts for - soloing AVs in less than half an hour. It's kind of fun to take on Manticore or Miss Liberty or other big names by myself, at "full" (I consider AVs mostly a cheat, but it's still fun to beat the cheat) power, but I get bored doing it because even the fastest still takes fifteen or twenty minutes. With more power, I can significantly speed up that rate, and take on AVs I currently cannot.
I'd be more interested in getting stuff for the other Incarnate slots rather than maxing the Alpha with a ridiculously expensive Very Rare. -
Quote:In all honesty, we don't know yet what else is coming. Mender Ramiel's arc is soloable. Just because they're announced two incarnate trials doesn't mean that will be all the content in the issue -- that giant ship in IP smells like new story arcs to me.Is there a reason, other than "it's an MMO!", for the end game to be "team-based"?
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Try downloading it from here: http://www.microsoft.com/downloads/e...displaylang=en
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Right-click the desktop icon, select "Properties" in its menu, click "Change Icon" (near the bottom) click "Browse" and find cityofheroes.exe; select the Loyalist icon, and click OK twice.
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Quote:See this post.I see a very rare tab.
So how much for the Favor of the Well? -
If we go by the drop rate numbers in ParagonWiki, in order to get 480 shards for the Very Rare from scratch, it would take:
480,000 minions -or- 72,000 lieutenants -or- 24,000 bosses -or- 6,528 mitos
I don't know what to add to those numbers, other than "that's a lot".
Edit: okay, I thought of something to add. Let's say you want to get the shards by hunting bosses, for example in PI by Portal Corp. Let's say you are a capable build that can defeat a boss in under a minute, and travel to another boss before the minute is over; it'd take 24,000 minutes to get all the shards you need. That's 400 hours, or 4 times longer than it takes to level to 50. -
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