Kractis_Sky

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  1. Unless you are just going to hit taunt, brawl, and possibly boxing, I have to ask: what are you paring with each? I've tried to match strengths and prefences. I like stone melee and Dark melee. I have Inv/DM and WP/stone. Stone mitigates a lot of dam due to KD and stuns so I have more time to regen, but is end heavy. DM's tools complement INV, esp Siphon Life. I sure they could have been reversed and performed quite well, but I am satisfied by both and moreso by the diversity.
  2. Battalion = soldiers of rularuu?
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Nothing this specific.
    [snip]
    There are some extremely knowledgeable players in the scrapper section. Come up with a character you WANT to play, and I'm sure people here can help you build an AV soloer out of it.
    New benchmark for the "build a scrapper that sucks" Scrapper challenge: build a scrapper that cant solo an AV (i.e. what combo, with reasonable* slotting, could never solo an AV).

    The big problem I see with this challenge is if you went up against something that had really high s/l dam rez and you have all s or l attacks (or some such combo like you have fire and go against infernal, etc. That was just an example tho; it is likely possible to do). I think no matter what you would be able to solo at least 1 or 2 with any given build.


    *dont give me any "what do mean by reasonable" tripe either - 2 acc XO's, 2-3 dam XO's, plus 1 rech or end redux for attacks, and at least 3 dedicated slots for secondaries: dam rez, def, regen, etc.
  4. I think the "penalty" that you're looking for is that it takes time (well, the time it takes to hit anything with 5 attacks that count - Torrent, for example, doent) to stack up the five counts of damage buffs; you dont hit PS get uber and wait for a crash - it takes time to ramp it up - thats the breaks. Great Power/mechanic.
  5. The two main things I see are for health (to max regen) or defense to at least get e/n and possibly f/i as high as possoble as you will be going for typed. Franken-slotting will get best results. Some have even used nerve incarnate to max defense...the nerve of them! spirit is usually the most popular though due to heath/regen. Shouldn't need too much recharge. Sadly, I have no build to offer.
  6. LOL. NICE!

    That or a Hawkman Rocket-cycle!

    Or the a flying dragon from BlackStar for Barbarians
  7. Quote:
    Originally Posted by Molehill View Post
    Another superhero mmo has the swing power. It's fun, it's one of the very few things I miss from that game. The grappling hook goes off the top of the screen somewhere and latches onto something ... (maybe to low flying, silent airplanes that coincidentally go where you were going anywhere).
    Sky Hook (tm)
  8. As an idea/interpretation of untyped/irresitable damage: to me its the closest thing we would see in this game to "reality warping" in a combat senerio. I know in some zones like RV you can change the zone depending on success, but it seems an easier mechanic due to the lock-out, etc. Here the more untyped damage, the higher the threat, and more powerful the foe. It would be nice to have some more theatrics to support this notion (Antimatter doing something we can see to make the pulse), but this seems to be left up to the immagination or out in space, as the case may be.

    To Kenteko: Ya, I kinda knew all that but thanks for a more exhaustive answer. I still wish the effects were a little more striking.
  9. I think it's a fine mechanic. Still have to have some vulnerability. If you want to have your planet cracking invulnerable incarnate, I understand that, but it would only be fun for so long. Not to mention we still have 5 incarnate slots to get.

    Entanglement always kind of disappointed me. I largely ignore it (I play melee types, it may threaten ranged more, IDK). Now if they did something like: the AV has an aura, if you attack the AV in the aura you are delt the same damage as you do to it and are resitant to the AV's attacks to some degree, if any, while the aura is in effect (could make it up all the time). When you jump back out of the aura, you are healed 80% of that damage and posibly discharging that as a form of attack to deal the AV additional damage. If you dont do the in-and-out thing (lol) and stay ranged during your assult, you will not have the benefit of the heal and have to wait and heal or be healed traditionally. And it shall be called the Boundary of Suffering: all suffering that happens within must be accounted for.
  10. I forgot to mention that the screams cause +rech to pets...lol

    I wish that titan weapons will make use of the other weapons as well such that we can use the weapon art already in effect. Like a Titan style of using a given weapon, so I dont have to make it huge. A ball and chain, large hammer, and large axe would also be nice.
  11. Staff Fighting is actually the new MM set miexd with sonic:

    1. yell at employees: foe -rez all
    2. intern: basic pet, needs a lot of texting time
    3. screem: pbaoe sonic
    4. train lackey: pet upgrade
    5. repremand: high damage sonic
    6. secrataries: 3-5 pets
    7. staff meeting: leadership-like uprade for entire staff +acc +def
    8. manager high grade pet
    9. Restructure: after long years of devoted service, "restucturing" causes general enragement +dam and randomly targetting an employee to be fired, sending your manager in a blind *RAGE* ending with self destruct
  12. This would help the the time needed to co-ordinate a league and be sure they can be of mixed alignment.
  13. While we're on the subject:

    We need the "CRAI MOAR" Badge for the Whailers.

    Seriously.


    No, Seriously.
  14. Kractis_Sky

    Uses for Burnout

    If that is true, /Shield and /WP are big winners for survivability bonuses. And if you take body mastery, the -end would be covered well by CP. I'll seriously consider it on my /regen for all the tools including shadow meld. Interesting times ahead for a lot of secondaries.

    INV and SR, hmm.... they still have pretty bad crashes, my DM/SR will cope with dark consumption, but the -health on INV may still really suck. Wish they'd change that, but I dont see it happening at all.
  15. Kractis_Sky

    Uses for Burnout

    It will be interesting; no doubt there.

    My DM/SR already hase about 195% global (with hasten), and I can stack Soul Drain but the count only goes up to 11 - no matter how many targets I hit. I think Castle capped that.

    Strength of Will, One with the Shield: I thought they had *fixed* recharge times that couldnt be modified.
  16. Fine. I'll take all this into consideration and when i21 is live, I'm going to run a StJ/Regen, but unless I see some striking reason why my regen rate is killing me, I will continue to contest that its because its because my basic tools of recon, IH, DP and MoG are not up often enough, esp with SO's, that the limiting factor of my survivability will be the untimatly be the lack thereof. So much so that giving regen resist and dam resist is both a miss allocation of resistance buffs and counter to the theme of the set: get hit and get back in it.

    I'm out. Thanks all.
  17. Tell me if Im wrong with the way I see damage mitigation mechanics: Damage comes basically in 2 forms steady dps and spikes + some secondary effect (more on that later).

    Willpower: Regenerates well enough through steady damage; and, obviously, has the capability to get high enough def to get considerably less spikes of damage. Good on both counts, IMO.

    Regen: *Takes all of it.* Regens through a good bit, esp with IH, and reacts through spikes via DP and recon. Has a nice contribution via MoG. The dam rez does help with steady and spike damage but spikes will come *more frequently* due to lower def so your left with making sure spike heals are up when needed. And regen is overwhelmed more frequently due to lower def. *Yet Regen also takes all of the secondary effects on the chin as well because IT WILL GET HIT.* It's supposed to. In keeping with that theme, more should have been done so that it has its tools available to do its job: regen debuff resist (even just in recon) instead of damage resist. Plus an up front heal in IH - which would be icing.
  18. Idea: there are 3 passives in /regen, right? the passive healing, passive recovery and resilience (sorry cant think right now). Would it be possible that those passive be given scaling Recharge Debuff Resistance in a manner analogus to /SR's DDR but here you slot heal, end mod, and resist (or heck make it rech enh to make u think about slotting)?

    Dunno, just a thought.

    Edit: come to think of it; maybe only one power could be the subject of the RDR: Reconstruction, so when you pop MoG or IH you could more often top yourself off.

    Edit2: MT said: MoG/Shmeld/Barrier - guess noone goes for Eye of the Magnus/Demonic Aura much these days...

    Edit3: six-slotted for run-on sentences FTWKTHXBAIROFLMFAO!!11ELEVENTYBi11!)N!
  19. It has already been said. Regen needed Recharge Debuff Resists (RDR hereafter), not regen resists. It is and always will be a *Burst recovery* specialist, not average dps (/SR being the burst mitigation specialist - just hard to controll the RNG).

    IMO, give "instant healing" an *instant heal* (some up-front big heal then sustaind over its life), and add RDR while its up - make the healing unmoddifiable, but the RDR modified my recharge IO's to a max of ~50%. Add 12.5% RDR to reconstruct (subject to deminishing return per application), throw in your Winter's Gift for additional 20% and other sets (PVP) and work to keep a possible 100% RDR as a defining tertiary effect of the set. Or, completely differently, at least be able to work to make IH perma, but at a level considerably less than saturated RTTC.
  20. Animal Control>Elephant Stampeed (void radial final elephants, too).



    AH, you said: "assault," could you explain that more please (as being different from melee and ranged)? I like the ideas, btw.

    *looks down* TYVM I see what you mean. You could start of with primary secondary and teriary power sets. Primary gets the best mod numbers and so on...
  21. I *think* the 1 - 2 punch of initial strike (T1) rotates left and right hands tho. One time its Right then Left, next is Left then right. I could be wrong.
  22. This thread maybe helpful from a damage standpoing, but there are other things listed:

    http://boards.cityofheroes.com/showt...130754&page=98

    Please note there are a lot of neat tricks for the pets. Example: the catafract from longbow does excellent regen debuff. I havent researched them to know all the in's and out's but this thread and ParagonWiki should be good places to start. I just went with concept and saved myself a headache. Since most things in the game these days are co-op centered, I dont think the ~5min up time for these things is gonna make or break you.

    Good luck.
  23. Yes, you can have more than one, but not in the *Same* power. It just increases the likelihood of the (one) Achilles Heel Debuff, ie the likelihood of it being applied stacks from different powers.
    No, they do not stack even in different powers or different players. If you have enough inf or time for Fury of the Gladiator proc (PvP), they would stack, tho.

    Edit: removed power opinion as it is too subjective.
  24. Kractis_Sky

    New Judgements?

    Nice! I just had a flash-back to a video game called Bad Dudes where an end level boss was a green ninja and say some incantation and split up like the costume change emote we have and each duplicate would attack until hit once. "I'M BADD!!"