Kosmos

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  1. Between beta and live I've soloed this arc 40+ times with a wide variety of characters and have used a number of tactics to defeat him. I've passed the strategy to several friends by cut-and-paste in PMs and e-mails and the advice has worked for them, so I decided to go ahead and turn that document into a mini-guide...

    Soloing Trapdoor
  2. Kosmos

    Soloing Trapdoor

    I've been called on to provide this advice a number of times now, so I decided to write a mini-guide to point to instead of cutting-and-pasting repeatedly in PMs and e-mails.

    The various tactics that I have found to be successful against Trapdoor can be characterized as follows...

    A) STEAMROLLER: This method relies on overpowering Trapdoor's Regen. Many high damage characters can just take out Trapdoor while ignoring his bifurcations. Characters with significant -Regen (including Envenomed Dagger temp powers) can substitute that for damage, since most of Trapdoor's difficulty arises from his bifurcation's Regen buffs. Use what you have to boost your burst damage and just pound him flat before he gets to be too much of a crowd. If you go straight at Trapdoor he'll be at 69.6 HP/s Regen right off and that will go up 58 HP/s roughly every 33 seconds as he bifurcates (that's if he's a level 50 Elite Boss). You need to do a net 4016 pts of damage to him to defeat him. So to beat him in 33s you need roughly (DPS - 69.6) * 33s > 4016 HP or DPS > 192. To beat him in 66s while ignoring the bifurcations you need around 160 DPS. After 66s the DPS needed starts going up rather than down, as his Regen will be 185.6 HP/s at that point. So, you need an effective DPS (including -Res, -Regen, -Rech which effectively works as -Regen by delaying his bifurcation, etc) of about 160 damage/second to make this workable. Note that an Envenomed Dagger will do -250% Regen for 10s with a 1.2s cast time (ArcanaTime). Add in the 160.6 pts of Lethal and Toxic damage and that means Envenomed Dagger has an effective damage of 276.6 if Trapdoor has no bifurcations and an astounding effective damage of 740.7 if he has one or more. So if you use it every 10s that means your average DPS otherwise needs to be DPS * 0.88 + 74.1 > 160 or DPS > 98. So with an Envenomed Dagger (used optimally and with perhaps as many as 7 charges) you need around a 100 equivalent DPS from other sources to beat Trapdoor using this tactic.

    B) CLONE WARS: This method is based upon minimizing Trapdoor's Regen by eliminating the bifurcation buffs quickly. High mobility or ranged characters with moderate damage can have success by taking out the bifurcations as they appear and working on Trapdoor in between. Nothing fancy here, and presumably the intended method of defeating this nuisance. Note that Trapdoor's base Regen is only 11.6 HP/s, so if you spend half your time defeating bifurcations you only need to average around 85 DPS to do more damage to him in those 16s of attacking him than he regenerates with his base Regen plus a bifurcation buff up half the time. The DPS needed being DPS > (11.6 + 58 * percent of time spent on bifurcations) / (1 - percent of time spend on bifurcations). That value approaches the 160 DPS needed for the "Steamroller" tactic if you take more than 22 seconds to defeat a bifurcation. So if you can't manage to defeat the bifurcations and re-engage Trapdoor in, say, 20 seconds or less on average (this requires 120 DPS during the 13s period where you're fighting Trapdoor), then this tactic isn't for you. If you can defeat the bifurcations and return to Trapdoor in 15s you only need about 70 DPS to succeed.

    C) BIND-AND-GRIND: This method simply stops Trapdoor's bifurcation +Regen buffs altogether. Characters who can stack Mez to prevent Trapdoor from bifurcating can concentrate on mezzing Trapdoor (don't worry about damage in this phase, just stack mez as fast as you can) to the point where he will stay mezzed while you take out a bifurcation and then you can grind down Trapdoor at your leisure. Make sure to keep him mezzed constantly once you have him under control - this means defeating one bifurcation at a time if he somehow managed more than one. Trapdoor has normal EB status protection, so to use this method you need to be able to stack 7 Mag of either Hold or Stun and maintain it. Though I can't personally confirm it, Confuse has been reported to work as well. The disadvantage of that is that he will still summon the bifurcations, but the advantage is that as long as he's Confused he shouldn't get the buffs (this is the part I haven't confirmed with a Power Analyzer), so maintaining the 7+ Mag constantly shouldn't be as important with Confuse.

    D) LAVE IN LAVA: (NOTE: THERE ARE MULTIPLE REPORTS OF THE LAVA DOING NO DAMAGE TO TRAPDOOR - I haven't tested this to see if happens all the time or whether it is an intermittent bug as occurs with the lava in Who Will Die Episode 1.) This method is a way of supplementing your damage output using the lava so that you can overcome Trapdoor's Regen. As stated in the "Steamroller" section, you need an effective DPS of 160 or higher to overcome Trapdoor's Regen while ignoring his bifurcations. The previous tactics are for those that can manage that DPS, or that can deal with the Regen buffs from the bifurcations in one way or another. Basically, that means low damage toons lacking holds or the ability to quickly acquire and defeat the bifurcations probably will need help either from a teammate, a temp power, or the lava. The latter is always available (though can be problematic for Masterminds - I suggest temp powers and the "Steamroller" tactic for them). So...

    1) Aggro Trapdoor.

    2) Immediately take out the bifurcation he summons.

    3) Try to drag Trapdoor to the lava. This can be tricky at times since he may move while you're defeating the bifurcation, but it's usually not too hard. You're a level 50, you should have plenty of practice with making the AI critters dance to your tune. If you're having trouble then I suggest you duck under a catwalk till he jumps in, then move to a rock in a manner that keeps him from leaving the lava when he follows you. The latter, in practice, just means that you make sure there's an unbroken stretch of lava between where he is and where you move to. The key is that you have to take out the bifurcation fast, locate Trapdoor and then move to a location that is out of his line of sight and will lead him to move through the lava to reacquire that line of sight to you.

    4) If you can't get him to the lava within about 25 seconds or so then drop back to a good vantage point and wait for the next bifurcation.

    5) Repeat steps 2 through 4 until you manage to get him in the lava with no bifurcations and a bit of time to work on him. You may need to bring a fair number of green inspirations to offset the lava damage you will take. And perhaps purples and break free class inspirations to prevent Trapdoor himself from defeating you. However, it does help that most characters that need the damage boost provided by this tactic have either mitigation or healing of their own (or both).

    6) Hit him with your best possible damage output (use reds, temps, whatever) and ignore any new bifurcations. Try to avoid a situation where you have to spend time defending yourself by using purple pills and break frees. This allows you to concentrate on doing damage. With this approach you don't need to do much damage however. If a new bifurcation shows 16s after you re-engage Trapdoor while he's in the lava you only need about 130 DPS combined between you and the lava to take him down to 25% in 50s. And the lava appears to do 145, though I'd heard 116 before and it's hard to time accurately. Even if he bifurcates just as you start attacking then you will only need at most 75 DPS for 33s to beat him. The central component of this tactic is to get him in the lava with a good amount of time to work on him while he has one or fewer bifurcations.
  3. Quote:
    Originally Posted by Rylas View Post
    Hmm... pretty sure I've run both sets of 2 sticks, so I know the RAM sticks are good. I'll try seeing if booting in safe mode does anything...
    Being able to boot the system isn't a definitive test. Make the memtest boot disk and if it doesn't boot to that with all 4 sticks in then use the boot disk to test 2 at a time to see if you can find the culprit.

    Hopefully it is just a bad stick of RAM, because no other good ideas occur to me. The only other things I can think to suggest are:

    (1) If the RAM isn't four identical sticks then make sure each pair is in matching colored slots. Sounds like you have four of the same though, from what you've written.

    (2) Look in the BIOS to see what that tells you. Does it see all four sticks of RAM and do they all look the same to it?
  4. Quote:
    Originally Posted by Rylas View Post
    How do I run that when having all 4 sticks in keeps the OS from booting up past the animated logo?
    Have you tried booting in Safe Mode?

    If that doesn't work then try booting with just a pair of modules in there and testing 2 at a time.

    You want to do what you can to determine if there is a bad stick of RAM in the mix somewhere. If all the RAM checks out then it's time to move on to the more complicated possibilities.
  5. Quote:
    Originally Posted by Rajani Isa View Post
    There are three types of IOs.

    Procs - the "Chance to's" - these are what have the short self-buffs.

    120s - Activation follows the same rules as procs, always afect the user, and duration is either Perma (in auto powers), as long as the power is on (in toggles) or for 120 seconds after the power is used (in clicks) - these all say "for 120s".

    Globals - they work as a set bonus, differentiated from 120s by the lack of a listed duration.

    Aegis is a Global - listed in the WIKI you just linked to as a global, not "Special" or "See notes".

    Based on THE REST OF THE GAME, it's bugged.
    The Aegis has never been a pure Global. The Psi Res component has been, but the Mez Res has always been an oddity like the Force Feedback +Rech: a proc that grants a Set Bonus. Originally it was a +5% bonus that could stack up to 5 times and had an effectively infinite duration. So after 5 castings you would have 25% Mez Res until you zoned.

    I bug reported that behavior (since it added up to 25% Mez Res instead of 20%, as well as the odd ramp up) back in the Beta, and in the issue or two after that. I hadn't tested it recently but vaguely remember noticing the Mez Res had been reduced to 20%; not just in the description, which hasn't changed, but in fact as well (must have been on an old toon in use in I18 beta, as I don't use that IO anywhere on live), but hadn't looked closely enough to see that it was bugged. And, like you say, lasting only 10s in a click has to be a bug.
  6. I had a friend who experience issues with the Windows + E key combo due to the ATI Hotkey Poller. (I suggested he turn the poller off and the problem went away, but I'm not sure if that's all he did.) Do you have that running?
  7. Kosmos

    Slotting Hover?

    Hover has a +50% speed buff and -51% unenhanceable speed debuff (it's actually split into a +50% unenhanceable buff and -101% unenhanceable debuff).

    At level 50 the base speed is 21.48mph, so Hover has 10.74mph of enhanceable buff. So each SO would about 3.5mph mph and at the soft cap (+95%) you're adding 10.2mph to your Hover speed.

    Swift's buff is 1/5th that of Hover.

    I don't thinks it's practical to get to the fly speed cap without Siphon Speed or Accelerate Metabolism. My Rad Def uses Power Boost and Accelerate Metabolism and so is at the cap most of the time.

    So, is it worth slotting for Fly Speed? On a ranged toon, maybe not, but I usually add a second anyway. On a melee toon I always add a second Fly Speed.
  8. WW, thanks for the update, and the emphasis on quality control.
  9. How many slots do you have for powers?

    If you're slot poor I'd consider Leviathan and Soul. With Leviathan you just take Water Spout, Hibernate and Shark Skin and use 3 extra slots in the last. Hibernate is handy for a /TA Controller, and Water Spout is useful even with a single slot. For Soul you get Dark Embrace and Soul Drain and maybe Dark Consumption. It requires more slots to get top value, but you can get by with just 2 power choices.

    If you have more slots then you should decide if you can use END recovery tools (Soul, Mu) or not, and then whether or not you want to slot up an attack or pet.
  10. There are three KB Protection IOs: Karma for Defense powers, Steadfast Protection for Resistance powers and Blessing of the Zephyr for movement powers (not including Sprint, prestige sprints, Swift, Hurdle, Lightning Reflexed, Quickness or the like).

    You can also get KB Protection from 4-slotting Kinetic Crash (Knockback) or 5-slotting Gladiator's Javelin (Ranged) or 3-slotting Fury of the Gladiator (PBAoE) or Gladiator's Armor (Resistance).
  11. Quote:
    Originally Posted by Arbegla View Post
    I know during hastens duration, its giving 70% recharge, but when its not up, its giving 0%.

    My question is, how can one figure out the average % of recharge hasten is giving, when factoring in other recharge benefits.

    Example. I'm lookin to swap into some new powers come i19 on my mastermind, whose currently at 87.5% global recharge. My options are

    Stealth/grant slotted with a LoTG +rech (giving me 15% more global recharge)

    Or hasten, which gives 70% while up, and 0% while down.

    Given my already high global recharge, would having hasten be a higher benefit for increasing my recharge then the LoTGs, as the defense really isn't worth it to me either way?
    Hasten with a single L50 IO and 87.5% Global +Rech will recharge at 2.999 ticks per second for 120s, leaving 90.12 ticks to go at a 2.299 tick per sec rate for another 39.2s. It has a 0.73s cast time before it starts recharging, so that's a cycle time of 159.9s with an up time of 120s. That's an average global +Rech of +70% * 120s / 159.9s = 52.5%.
  12. Kosmos

    New Merits....

    Quote:
    Originally Posted by Lothic View Post
    I admit I thought that 20 million INF value was a bit steep at first myself.

    But to embellish on what I mentioned earlier each time I've used an A-merit to roll for 5 rare recipes I've been able to craft and sell those 5 for a combined 50-100 million INF on the markets. Obviously there is some randomness to it and I'm sure it's possible to roll unlucky and lose INF on the deal (assuming you choose to spend 20 million on a conversion). All I can say is that I've seen nothing but net gains so far.
    Last time I checked there were 4 recipes running around 60-65M INF/A-Merit: LotG +Rech, Miracle +Rec, Kin Cmbt D/E/R (I think, may have been the D/R) and the Glad Armor +Def.
  13. Kosmos

    Oil slick arrow

    Quote:
    Originally Posted by Sionwyn View Post
    Hello folks,

    Will Demon flames ignite OSA?

    Cheers
    S
    Yes, OSA is now lighting reliably from anything that does Fire or Energy damage. I should say, the Controller version of OSA is now lighting reliably. I don't have an MM with OSA, however, my Demon/Pain recently played with a Grav/TA Controller and my Demons lit the slick every time.
  14. Quote:
    Originally Posted by Father Xmas View Post
    The majority of netbooks use a single core with hyperthreading Atom CPU running 1.6-1.7GHz. It's about 1/3 to 1/2 the CPU power of a low cost laptop. Most only have 1GB of memory.

    Windows 7 Starter has a three open app limit (with exceptions).

    Most have 10", 1024x600 screens, only 1GB of memory and relatively small, slow hard drives. However there are a few that have larger 12" 1366x768 screens.

    The Asus Eee 1201 has one of these larger screens, an nVidia integrated graphics (which is a lot faster than the standard Intel integrated graphics), 2GB of memory and Windows 7 Home. What you lose half your useful battery life, gain a half a pound, an inch or so around and costs $125 more than one of the smaller ones.
    My brother has two of the Asus 1201PN-PU17 Netbooks and is quite happy with them. He doesn't play games, but he's an engineer and amateur photographer and runs AutoCAD and Adobe's full suite of apps including Photoshop, which is a notorious hardware pig. So it should do a passable job with CoH - assuming you can live with low graphics settings and a 12.1" screen.
  15. I'd go for #2, as I find it very annoying to have to redo costumes that I like because textures or shades no longer match from piece-to-piece.
  16. Quote:
    Originally Posted by Gruumch View Post
    I moved my Stalker over to Hero last night I am looking for a few good oro arcs to run for merits. What a some of the ones that can be done the fastest for merits. I will be setting to -1/x1 without bosses and stealthing as much as possible.

    I have only leveled 2 heroes to 50 so I am not real familiar with the best story arcs on blue side. Thanks for any help.
    If you Ex down to 15 well the old Posi TF is a good one. Hatred's Hungry Heart can be done quickly by a stealthy damage dealer despite a rescue and two hunts. It's not the best Merits/hr, but it's fast for a short play sesssion. At higher levels you might try Division: Line. No defeat alls or escorts [Edit: Actually, there's one escort, but it's pretty fast], you get all your powers, and it's Rikti, so you pick up some Vanguard Merits while you're at it.
  17. Quote:
    Originally Posted by JayboH View Post
    My wife's account always tells everyone she is hidden. How does she correct this?
    Type /hide and choose the appropriate settings in the resulting dialog box.
  18. Quote:
    Originally Posted by Kheldarn View Post
    Hmm... I'll have to pop it back out, and look at it.

    I know it's installed right, because there's only one way it will go in.
    He means the fan installed upside down in the PSU, rather than the PSU installed improperly in the computer. If the fan is indeed blowing into the case from the PSU then that is the only thing that makes sense, unlikely as it seems.
  19. Quote:
    Originally Posted by joellash15 View Post
    On Mids it shows that i can put forcefeed back chance for recharge on my tornado lightning storm and phantasm....so according to the posts if they tick it off it wont effect my global recharge?
    Only if it procs on summoning the pet. The proc can fire from the pet using its powers, but in that case the buff is applied to the pet itself, and all pet powers have been changed to ignoring +Rech, so it will have no effect.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Cursory examination says all primary, secondary, and epic/ancillary attacks seem to have the fiery embrace damage component added. Pool attacks don't have it, and cannot be boosted by Fiery Embrace.

    Its not a question of changing FE to work with all attacks: all attacks intended to work with FE must be individually changed to do so.

    Someone should really do an extensive cross-check to make sure everything that is supposed to actually has the FE attribmods with the correct scale damage.


    Sigh...
    Have fun.
  21. Quote:
    Originally Posted by macskull View Post
    Pretty sure it was changed to apply to ancillary powers...
    Not on my Fire/Fire/Blaze Scrapper.
  22. Quote:
    Originally Posted by NinjaPirate View Post
    They've always been that way. The visible model of the ramps are just slightly higher than their actual bounding box.

    Some of the desk counters are the same way.
    That's what it looked like to me, but I didn't remember them being that way before. Oddly, the treaded ramps with sides don't do that.