Kelenar

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  1. Quote:
    Originally Posted by MinMin View Post
    Slotting for recharge is still very important in terms of availability of control options and a stable attack chain, but perma-Domination is no longer the key to getting adequate damage output. It's still very, very good though.
    This is my experience. I went to my dom in the 30s and went 'Wow, what can I IO for now that perma-Dom isn't as big a boost?' And about ten minutes later, I realized that +recharge would probably still give me the most bang for my buck.
  2. Way uncommon. As others have said, it's rare to see more than an occasional 'Minor Immobilize Resist' or something in somebody's set bonus list. A bit more anecdotally, if you assume my friends in the game are a fairly representative sample, I know about five times as many people who don't understand how set IOs work than I do people who people who've slotted any toward a goal.
  3. Kelenar

    Since when?

    Quote:
    Originally Posted by Schismatrix View Post
    My Dark/Ice was effective and pretty hard-hitting all the way to 50. Blaster level rain damage and the least-resisted damage type in the game helped a bit.
    How was the end use on that combo? I alternate between looking at Dark/Ice in awe of the possibilities or in fear of the potential endurance use.
  4. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by Westley View Post
    I can't think of anyone that didn't cheer for power customization... anyone out there NOT like power customization?
    I remember a few people who posted along the lines of "Power customization is dumb! The devs should be working on X, Y, and Z instead!" Does that count?
  5. Quote:
    Originally Posted by LISAR View Post
    3 missions does not a TF make...that's more like a short story mission.
    To be fair, we do have 4-mission task forces.
  6. The Fab in Grandville. I didn't know it exist until I was in that zone and bored one day, when I noticed that the main island didn't take up all of the map vertically. I decided to go exploring, and bam, there it was. It's a fun area.
  7. Quote:
    Originally Posted by Noxilicious View Post
    many other big MMOs want you to commit to the game, get all the uber-loot, to get said loot you need to be part of a big guild that requires mandatory bi-weekly meetings, etc etc. CoH, meanwhile, you're just friends with benefits.
    ... man, if that's what SGs are like, I've been missing out.
  8. Kelenar

    Spend My Money!

    Quote:
    Originally Posted by Supafunkadunka View Post
    JET PACK: Meh. The 30 second limit makes it less useful than I had hoped, but I'm sure it will help out a little. Really, Ninja Run is so full of awesome that it nerfs the utility of the jet pack somewhat.
    Also remember that the jump pack lets you jump in mid air and stacks with every other travel power I've tried it with. So any travel power that grants vertical movement just gets better with a jump pack strapped on. Jump Pack + Zero-G Pack is crazygood for low-level travel.
  9. This is one I've always wanted. Turning off auto powers and enabling numeric stacking does help, like people have said, but buff/debuff lists can still get hugely long like that. The ability to only show mezzes that are actually affecting people would be nice too.
  10. As far as RP-wise, I've never seen people pay attention to any of the vet/pack powers. Otherwise, justifying why everybody has a wisp/drone/clockwork/fairy pet, a wand/Nemesis staff, a ghost-slaying axe and/or the ability to punch people with darkness, the ability to read fortunes, the ability to run fast and do backflips, and a self-destruct system would get a little taxing.
  11. Kelenar

    Kamikaze

    Quote:
    Originally Posted by Psylenz View Post
    Japan was not a participant in WWI.
    My inner history nerd says, "wat."
  12. I'd still be happier with the aftermath of ED if more care had been given to the other end of the balance. We got a lot of "Blasters need to stop slotting all of their attacks with five Damage" and not enough "Why do so few players find it worthwhile to slot some Range instead of Damage? Maybe we need to look at range a little."

    Some of it is also a self-fulfilling prophecy. Yeah, my ancient MA/Regen scrapper has endredux in all her attacks now. ... not necessarily because I can only slot so much damage and accuracy, but because I can't 6-slot Quick Recovery. Similarly, how many people would be slotting recharge in their attacks if we still had easily attainable perma-Hasten for all?

    That said, there's certainly more diversity in builds than there was before ED. We have procs and set bonuses to thank for that.
  13. Buffing is griefing
    War is peace
    Freedom is slavery
    Ignorance is strength
  14. Quote:
    Originally Posted by Ben_Arizona View Post
    I tend to find that minefields are more trouble than it's worth, and most groups won't wait around for it (unless you're in one of the awesome groups where everyone is devices or traps, that is), but I can see it being worthwhile when soloing a defender to help make up for defenders' relatively poor damage output.
    My AR/Traps Corruptor made a lot of use of trip mine fields for particularly annoying bosses. It's nice to be able to go "If a few of those Masks of Weakness/Vitiation hit me, I'm toast... which is why I'm behind a wall of explosives!"
  15. Kelenar

    Spend My Money!

    Quote:
    Originally Posted by ThugOne View Post
    I'd vote for Good Vs Evil. The Teleporter and Jump pack area really useful transportation aids to all lower-level characters, and the jump pack continues to be invaluable to superspeeders.
    This gets my vote.

    Good vs. Evil > Cyborg > Mac > Wedding
  16. Martin Luther (the founder of Protestantism, not the civil rights activist) believed in changelings.

    That's what I stumbled on.

    NOW YOU KNOW.
  17. Reading this thread while sleepy, I keep misreading 'Horus' as 'House.'

    It makes the whole thing better, I have to say.
  18. My DB/Fire and Fire/Shield scrappers both spent a lot of their careers in hazard zones with good success.
  19. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Not true. Posi stated that, upon hitting level 20 in Praetoria, you get to effectively push the "Be a Hero/Be a Villain" button, regardless of whether you ran as a Loyalist or part of the Resistance up until then.
    I do hope it's possible to play a Loyalist who goes hero or a Resistance character who goes villain. I have some existing heroes who are more concerned with law than good, and villains who are more concerned with chaos than evil, so the idea of being pigeon-holed into one or the other if I start in Praetoria is a little annoying.

    Quote:
    Originally Posted by Silver Gale View Post
    * I refuse to spell it with a 7 because that would be pronounced "seten"
    But that would be legitimizing 1337. And that's a treacherous path.
  20. Quote:
    Originally Posted by Biowraith View Post
    Mine resets to "Not Looking" when I log in, but sometimes despite that it continues to show me as looking for team in the /search window. So to me it looks like I'm not looking and to everyone else (and me if I /search myself) it looks like I am. I've never bothered to pay enough attention to establish a pattern as to when it does and doesn't occur.
    Yeah, this. It'll often say I'm not looking on my LFT window, only to have me show up as still looking on /search.
  21. Quote:
    Originally Posted by Oneirohero View Post
    If I remember correctly, the reason we have a hardcap in the first place WAS because of farming. I think there's some build that's perfect for farming and they would aggro the entire map and then wipe them out with one hugely powerful AoE. The hardcap was so only a mob or two could possibly be pulled at a time and therefore said AoE couldn't kill an entire map in one go.
    Thing is, now we have target limits so that you can't AoE a whole map in one go even if you can get it into one place. Not that I'm sure that'd stop people from finding a way to pull it off if we got the capability back.
  22. Quote:
    Originally Posted by LISAR View Post
    I'ld like to see a real cyst in the wild so we can flood it with players and see how many poofies it makes.
    You know, I'm pretty sure I've seen them in outdoor spawns. Just like outdoor spawns can have voids if a Kheld is running around.
  23. As I remember it, every lab has two pieces of buff equipment and two pieces of debuff. But that could just be me misremembering based on the 50/50 division.

    I never knew the debuffs check against defense, though. Does anybody know what positions/types they're tagged as?
  24. Kelenar

    Since when?

    Quote:
    Originally Posted by Emberly View Post
    Anyone who says Dark Miasma isn't awesome is a scrublord.
    Srsly. Solos hazard zone spawns better than several of my Scrappers and probably one of my Brutes.
  25. Quote:
    Originally Posted by Scythus View Post
    For those who don't know what the Mandelbrot Set is,
    It's a day-glo pterodactyl. And also a heart-shaped box of springs and wire.