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Posts
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Joined
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This is my experience. I went to my dom in the 30s and went 'Wow, what can I IO for now that perma-Dom isn't as big a boost?' And about ten minutes later, I realized that +recharge would probably still give me the most bang for my buck.
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Way uncommon. As others have said, it's rare to see more than an occasional 'Minor Immobilize Resist' or something in somebody's set bonus list. A bit more anecdotally, if you assume my friends in the game are a fairly representative sample, I know about five times as many people who don't understand how set IOs work than I do people who people who've slotted any toward a goal.
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How was the end use on that combo? I alternate between looking at Dark/Ice in awe of the possibilities or in fear of the potential endurance use.
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I remember a few people who posted along the lines of "Power customization is dumb! The devs should be working on X, Y, and Z instead!" Does that count?
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Quote:To be fair, we do have 4-mission task forces.3 missions does not a TF make...that's more like a short story mission.
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The Fab in Grandville. I didn't know it exist until I was in that zone and bored one day, when I noticed that the main island didn't take up all of the map vertically. I decided to go exploring, and bam, there it was. It's a fun area.
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... man, if that's what SGs are like, I've been missing out.
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Also remember that the jump pack lets you jump in mid air and stacks with every other travel power I've tried it with. So any travel power that grants vertical movement just gets better with a jump pack strapped on. Jump Pack + Zero-G Pack is crazygood for low-level travel.
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This is one I've always wanted. Turning off auto powers and enabling numeric stacking does help, like people have said, but buff/debuff lists can still get hugely long like that. The ability to only show mezzes that are actually affecting people would be nice too.
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As far as RP-wise, I've never seen people pay attention to any of the vet/pack powers. Otherwise, justifying why everybody has a wisp/drone/clockwork/fairy pet, a wand/Nemesis staff, a ghost-slaying axe and/or the ability to punch people with darkness, the ability to read fortunes, the ability to run fast and do backflips, and a self-destruct system would get a little taxing.
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My inner history nerd says, "wat."
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I'd still be happier with the aftermath of ED if more care had been given to the other end of the balance. We got a lot of "Blasters need to stop slotting all of their attacks with five Damage" and not enough "Why do so few players find it worthwhile to slot some Range instead of Damage? Maybe we need to look at range a little."
Some of it is also a self-fulfilling prophecy. Yeah, my ancient MA/Regen scrapper has endredux in all her attacks now. ... not necessarily because I can only slot so much damage and accuracy, but because I can't 6-slot Quick Recovery. Similarly, how many people would be slotting recharge in their attacks if we still had easily attainable perma-Hasten for all?
That said, there's certainly more diversity in builds than there was before ED. We have procs and set bonuses to thank for that. -
Buffing is griefing
War is peace
Freedom is slavery
Ignorance is strength -
Quote:My AR/Traps Corruptor made a lot of use of trip mine fields for particularly annoying bosses. It's nice to be able to go "If a few of those Masks of Weakness/Vitiation hit me, I'm toast... which is why I'm behind a wall of explosives!"I tend to find that minefields are more trouble than it's worth, and most groups won't wait around for it (unless you're in one of the awesome groups where everyone is devices or traps, that is), but I can see it being worthwhile when soloing a defender to help make up for defenders' relatively poor damage output.
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Martin Luther (the founder of Protestantism, not the civil rights activist) believed in changelings.
That's what I stumbled on.
NOW YOU KNOW. -
Reading this thread while sleepy, I keep misreading 'Horus' as 'House.'
It makes the whole thing better, I have to say. -
My DB/Fire and Fire/Shield scrappers both spent a lot of their careers in hazard zones with good success.
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Quote:I do hope it's possible to play a Loyalist who goes hero or a Resistance character who goes villain. I have some existing heroes who are more concerned with law than good, and villains who are more concerned with chaos than evil, so the idea of being pigeon-holed into one or the other if I start in Praetoria is a little annoying.Not true. Posi stated that, upon hitting level 20 in Praetoria, you get to effectively push the "Be a Hero/Be a Villain" button, regardless of whether you ran as a Loyalist or part of the Resistance up until then.
But that would be legitimizing 1337. And that's a treacherous path. -
Quote:Yeah, this. It'll often say I'm not looking on my LFT window, only to have me show up as still looking on /search.Mine resets to "Not Looking" when I log in, but sometimes despite that it continues to show me as looking for team in the /search window. So to me it looks like I'm not looking and to everyone else (and me if I /search myself) it looks like I am. I've never bothered to pay enough attention to establish a pattern as to when it does and doesn't occur.
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Quote:Thing is, now we have target limits so that you can't AoE a whole map in one go even if you can get it into one place. Not that I'm sure that'd stop people from finding a way to pull it off if we got the capability back.If I remember correctly, the reason we have a hardcap in the first place WAS because of farming. I think there's some build that's perfect for farming and they would aggro the entire map and then wipe them out with one hugely powerful AoE. The hardcap was so only a mob or two could possibly be pulled at a time and therefore said AoE couldn't kill an entire map in one go.
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As I remember it, every lab has two pieces of buff equipment and two pieces of debuff. But that could just be me misremembering based on the 50/50 division.
I never knew the debuffs check against defense, though. Does anybody know what positions/types they're tagged as? -
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