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Even though I do support the crusade to preserve the original meaning of the word 'ironic,' I do think the English language needs a word to express what it's used for a lot. Which is basically 'interesting and/or funny coincidence.'
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I like Shockwave on my Claws/WP. I usually jump in, Spin, do a few ST attacks to soften lieutenants up, then jump backward and hit them with Shockwave to finish everything off if Spin hasn't recharged. I still have Eviscerate, but it only really gets used when I'm surrounded, Spin's down, and there's nowhere to Shockwave 'em. I'm considering dropping it. I'm usually reluctant to drop AoEs, but Spin is just that awesome.
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Quote:Well, yeah. I could also power-level a hero to level 40, fight nothing but Malta, and pretend the name of the game is Metal Gear Solid. When you talk about going that far out of your way to do something that the game really should support to begin with, something's wrong.Or you can take Burke for your level 1 contact, avoid all the arachnos agent contacts, run primarily newspapers and street hunting, plus write your own AE arcs. At 45, do exactly the bare minimum (3 arcs for 1 contact) working with Arachnos for the experience of beating down first one of the second-tier lieutenants, then one of the patron, then Recluse himself just to prove your superiority to Arachnos.
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Quote:Well, the fights against Lanaruu and such are pretty neat, to me. When you turn the corner to that giant cavern to see a stories-tall figure standing in the middle... that's pretty awesome, even after a couple of times. Of course, the fights themselves are just normal AV fights on a literally larger scale, but still.This tf is the only task in the game on my "never again" list. After all the grind, the last mission is enormously disappointing.
I'm a comics fan (which is why I play the game at all) and what gets me most geeked up is the cosmic stuff, Silver Surfer, Galactus, Green Lantern Corps, that kind of thing. So I expect the Shard tfs to somewhat be at a cosmic level. Instead, the last mission has you fighting "those guys" on "that map".
I actually like that the Rularuu are tough and aren't easy "tank and spank" fodder.
So, I have nothing more to say really, than "ditto". Revamp the shard. Make it cosmic -
My main once appeased the ghosts of the Circle of Jerks with the funky power of his boombox.
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The combination is pretty darn good at a baseline. My frankenslotted DM/Elec has soloed energy-dealing AVs with minimal insp use, and can stand toe-to-toe with most smashing/lethal ones solo. With good resists, Energize, and Siphon Life, plus sapping mobs pretty quickly with Power Sink, survivability is pretty good, though not quite comparable to softcapped characters in most situations.
Between Energize and Power Sink, endurance just is not a problem 95% of the time. It can come up in extended fights versus single/scattered targets, but even then, problems are fairly minimal if you carry a few CaBs.
For maximum survivability, I'd go one of two routes--laying on as much defense as possible, or +Recharge to get Energize/Siphon Life up even more often (with some +HP accolades and IO bonuses on either route.) I can't open your build at the moment to get into specifics of it, but the one thing that strikes me is that the -KB IO is probably unnecessary in PvE. I can't remember ever getting knocked back on my brute when I wasn't doing something stupid to cancel Grounded, and you don't have Fly anyway. Since endurance is usually just fine, I might not bother with the proc in Stamina, either, but it could make the difference in AV fights, I suppose.
And for not enough money, well. With a build like that, you're probably talking billions. -
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Quarterfield Quote:Quaterfield Quote:Quatermaine. Quote:Quaterman -
Quote:That one, and kidnapping a chick for Johnny Sonata, and pretty much everything Westin Phipps has you do, and handing people over to the Vahzilok, and beating up a guy who wanted to cure the Arachnoids... but that was just an example. There's also distributing Riktification drugs, sacrificing people to the CoT...What ones are those? Admittedly, I've only played to L36 redside, but so far the only evil I seem to have done has been turning a young hero to the dark side.
Really, CoV content just assumes that your character is willing to do anything for their contacts (who are, presumably, paying them) or just like doing evil for evil's sake. Which works great if your concept is Snidely Whiplash or a mercenary. If you want to play Doctor Doom, or Lex Luthor, or any one of a zillion other comic book villains who don't fall into those templates, you just get to kowtow to Arachnos for 45 levels until you can become Recluse's equal. And then the game ends. -
More entertainment for those who enjoy a bigger challenge, pretty much.
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I mostly use it for smacking high-defense enemies and -ToHit debuffers (Spectral Daemon Lords, I'm looking at you) to make them that much easier to hit, as well as smacking bosses that are outside of my Sleet/Snow Storm to keep them slowed down. There are cases where I don't get much out of it, like steamrolling teams... but debuffs have always been kinda at a loss there. I wouldn't call it vital, but it can be nice to have.
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Yeah. A while back, CoH stopped alt-tabbing at all for me when running fullscreen. It just loses focus but refuses to let anything else draw over its area (i.e. the entire screen.) However, running the game windowed fixes this.
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Quote:For a few primaries, maybe... but my Traps/ Defender could care less what your status effects are most of the time. I've got a giant bubble that takes care of those, and the rest of my time is spent laying down the hate on the enemies. Dark/ pretty much doesn't deal with status effects at all in PvE, and the enemies are going to be ToHit floored, so they probably won't hit anyway. Forcefield/ has a big bubble that takes care of status effects, Cold/ doesn't really care about yours status effects, Trick Arrow/ really doesn't care about your status effects...Said it before and I'll say it again. I won't play defenders on teams for this exact reason. You aren't playing City of Heroes, you are playing whackamole with the other players status.
Point is, this statement is kinda inapplicable to most Defenders. Out of the 10 Defender primaries, only 3 (Empathy, Sonic, Kinetics) have broadly applicable ST mezz protection powers. And it's kinda laughably useless in most situations on Sonic/, because you have a giant bubble that negates most mezzes anyway. Only 2 primaries (Empathy, Storm) have ST heals. So at the very most, 4 out of the 10 Defender primaries are even equipped to do whack-a-mole of any form. Most of them have enough up-front mitigation that your team should only take significant damage or mezzes very, very rarely most of the time. -
I play solely on Virtue, and in playing a few stalkers up, I've never really encountered any discrimination since the buff. Hell, the only real comments I've gotten were along the lines of 'Holy <pile of expletives>' after unleashing a wall of AoEs on my Spines/Regen.
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Quote:This is pretty much the cause of the times I've complained about villain content being 'too evil.' I have a character who wants to take over the world by military force. This is a concept that clearly belongs villainside, but the character in question is concerned with taking over the world, not just being evil for evil's sake. Missions to just randomly ruin people's lives for the lulz don't really fit her (and v-side has those in abundance.) It'd be like if Lex Luthor went on a kitten-strangling spree one day, just because, well, he's a villain, and that sure is evil.Villains are far more complicated. Some are utterly ruthless megalomaniacs. Others are greedy conscienceless mercenaries. Still others are well intentioned extremists whose visions happen to run outside the common norm (Lord Recluse arguably fits here). Some are simply psychotic sadists out to cause pain and suffering. There are so many variants of the standard villain that it's really hard to make "one size fits all" content for them.
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Quote:And every time I've joined one, it's either completely dead or it's the same scenario as above. I hear you. The ones that weren't like that had weekly team nights, or weekly SG meetings, or weekly RP nights, or one of half a dozen other X-nights that I usually had no room for in my schedule and little interest in blocking off for a single character.Is there anything else I really need a SG for? I can't seem to understand the point of them in City of Heroes. I feel like I must be missing out on something great since everyone I know is in a SG, but every time I join one it's either completely dead or it's the same scenario as above.
I've been playing the game since before i1, and the last time I really had any strong involvement with a SG was back around CoV's launch. Ever since then, I've been going it alone and haven't really missed anything. Being an altoholic is what sealed it for me... in addition to the problems with SGs themselves, when I'm alternating between six different characters within a week, with most of my characters going months between plays, having any meaningful presence in a group is a bit difficult. If I could commit to one or two characters, I might just keep trying until they're in a good SG with my friends. But when most of my characters go into long-term hibernation after level 50, it seems kind of pointless. -
Quote:And boy, do I hope this general playstyle infects heroside after GR, rather than vice-versa.I play villain side 95% of the time and I'll back up Leo's experience; "need healer" is something I don't see redside. Nor is "need tank".
Redside ATs are far more self-sufficient than blueside ATs, and after a few levels of play, the player-base seems to get this pretty well figured out. -
There's a thread on this over in the Mastermind section. It looks like they're aware of the issue and trying to do something about it.
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Now he needs a blast set where a lot of the animations are right-handed so he can shoot things out of it. It could be the world's most evil magician character. "Nothing up my sleeve... *EVERYTHING EXPLODES*"
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Quote:Do we know that only temp powers can prompt? I mean, Teleport Friend does it, too. Still, I can see powers that require prompts never becoming widespread just because it'd be a pain in the butt to have to click through a dozen prompts every few minutes during a raid or something.I think the main issue with debuffing teammates is the fact that currently non-temp buffs can't be denied by the ones having the buffs cast on them. So in theory a few players could stand around (a raid lets say) and debuff the bejesus out of players without "permission" and ruin things for a lot of people.
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Claws left off the other tip I usually see given to people more familiar with WoW, which is: Level 50 really doesn't matter that much. There are a few bits of content that are level 45+ only, but the content is pretty evenly spread out from 1-50. So don't really worry about rushing to the top level. It doesn't take too horribly long to hit 50 anyway, so most people play several (or in a lot of cases, a dozen or six) different characters instead of focusing on a single one.
And while archetypes are our analogs of classes, different powersets within an archetype can play radically differently. My Traps/Dark Defender, for example, does pathetic damage but can effectively turn a spawn into fuzzy kittens, while my Storm/Archery Defender can wipe most of a spawn off the map at once. So, don't be afraid to experiment a little with new powersets. If there's any particular role you enjoy, somebody on here can probably recommend something. -
Quote:As Fleeting Whisper already said, Trip Mine doesn't have nearly as many problems on teams. If nothing else, its recharge and animation times are short enough (not to mention not having to wait for a countdown) that you can toe-bomb to make it into essentially a PBAoE interruptible mini-nuke. And with a tank and some buffs/debuffs/control on the field, the interrupt is much less problematic. Some Blasters might have better uses for their time, I suppose, but it's tasty damage for a Defender.Time Bomb and, to a slightly lesser degree, Trip Mine sucks horribly on teams and even sometimes solo for obvious reasons, not the least of which is Cloaking Device just isnt good enough.
Speaking of Defenders (and Corruptors,) I like how Time Bomb is even less useful in Traps than it is in Devices, since...
a. You don't get any stealth/-per from the powerset itself.
and b. Have a Force Field Generator following you around at all times. So you have to blow up your self-defense if you plan to plant it sneakily.
Neither are super-huge deals, but still. -
Quote:This. A lot of the time, if I'm on a fast-moving team in higher levels, I'll put off training an enhancement level too. Better to keep beating stuff up for more XP than to take five minutes out to slot those 2-3 extra enhancements.Either way, I skip it until level twelve. Levelling tends to be too quick for enhancements before DOs, so I tend to level in even multiples for the first part of a character's career. I know people who laugh at me because I don't leave it until SOs or even because I'm not using IOs exclusively, but to me the difference is great enough with DOs to be worth it, and I find that visiting my local stores to be far more convenient than visiting Wentworths before forty-seven. Even if it is sometimes more pricey.
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Quote:If you're just looking at the resistance power the pets have, that's just an innate power they have that gives them their basic resists (like fire imps being resistant to fire and so on.) It doesn't account for any changes or anything, so the resist IOs wouldn't be reflected on there.I've got 2 pets with these +resist io's in them. A singularity, and an Animated Stone. The singy has one, pooman has both.
Now, when i look at the resist power on them, the numbers don't change. But there are orange tringles. So are they working? I've been told yes, that the power icon i was reading doesn't reflect changes from that IO... is that true? -