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Posts
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Joined
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Somebody needs to give my FFG that memo. It likes hovering juuuuust far enough away that I don't get any buff from it for a good 10 seconds at a time. Just hanging out, not doing anything.
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Quote:These are pretty much my thoughts, unless it's something that gets echoed around in pop culture so much that one would need to be blind and deaf to avoid knowing it (See: Vader is Luke's father.) Sometimes, people wait a few years before I bother to pick something up. Sometimes, people aren't even interested in something when it first comes out, only to become so later. Heck, if nothing else, some people are too young for things when they come out, or not even born--should a 20-something have the plot to a movie they haven't seen yet spoiled just because it was made in 1970?Spoilers have no time-limit as long as the work in question can find a fresh audience. In fandom, there's no arbitrary statute of limitations, whether in years, months, weeks, days, or hours, on lasting achievements. Citizen Kane, Psycho, Watchmen, or the secret significance of the phrase "Would you kindly...?" are as suspenseful and resonating to newcomers as they were when they first appeared.
When discussing works with surprises, plot twists, Easter eggs, etc., geek etiquette obliges the simple question to one's interlocutor "Do you know such-and-such?" before embarking on a conversation. In the cases of reviews, articles, blog entries, marketing campaigns, etc., however, the responsibility falls on the reader to avoid the topics of interest, even potential ones. I have friends who now have blanket policies of forgoing trailers ever since studio marketing departments required the best scenes and/or plot arcs to be included in them.
Fortunately, at least in the big cases, the internet seems to have developed a defense mechanism of throwing out so many fake spoilers that the real ones can get lost. There's also trickery in leaving the twist of a movie open to interpretation (see the last twenty seconds of Inception.) -
The way I remember it, for the first issue or three, death was a fixed 1/2 bubble of debt, with no alterations. And then over time, they added the half-debt-when-indoors bit, reduced debt gains overall at some point, and drastically lowered the debt cap. I know that at the very least, dying could destroy a good mission or two worth of progress. My first main was literally in debt for almost the entirety of the early 40s, helped along by getting seven bubbles of it in a Sewer Trial.
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Quote:I can't find anything about this on ParagonWiki, but wasn't the debt cap also drastically lowered at some point? I remember having at least 5 bubbles of debt in the 40s before.- Debt seriously and significantly slowed down leveling, especially at high levels. Debt was not halved for dying inside a mission, and there was no such thing as patrol xp.
I know he did a little, because I remember getting super-annoyed at him over a post where he said that it made sense that enemies would run out of Freezing Rain, where elsewhere, he also said it made sense that they wouldn't run out of Burn. To paraphrase somebody's response to that, "Oh, this fire isn't so bad, I could stand here all d--OH NO! WATER! AND IT'S COOOOOLD!" -
Quote:Ironically, I had a Fire/Kin that I rolled about two weeks after they added Containment, then got bored and deleted her at like level 20.OH...and back in the day...Fire/Kin wasn't cool. Not at all. If you weren't Fire/Rad you SUCKED.
I remember back before we got an Enhancement tray. And the first Rularuu invasion! I had no idea what was going on and died a lot. And when pretty much every strategy started with 'let the tank herd the map first' and I found fighting boring as hell as a result. If a glitch would have deleted every Fire/ tank on the server, I wouldn't have shed a tear. -
Dude, trade them to Germany instead in exchange for declaring war on Britain again. Let's see him get a space victory while trying to fight off an invasion at the same time.
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This is what I usually go for when I'm only on SOs. On teams, there are almost always enough -def/+ToHit flying around that the extra Acc SO isn't a huge difference. Once I get IOs, I usually try for 40% accuracy per power, plus whatever I get from set bonuses.
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Quote:I did once have a foot race across the Shadow Shard, back before the maps showed all the gravity geysers. About 45 minutes later, the winner hopped to the finish line at the Storm Palace.Well Psychoti, to answer this very question/querry/confession...
I used to challenge people new and old, to a race to PI or from one side of the Hollows only using sprint to see who makes it without dying. A friend and I made it an art to do this.
Fun times... fun, fun times. -
Ah, reminds me of the bootleg copy of Akira I bought when I first started getting into anime. Apparently translated by somebody who neither knew Japanese nor English well. It was no Backstroke of the West, but it still had fun lines like, "Hit me in head... I am twelve!" as a battlecry.
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Quote:At the same time, a lot of the problems with MMOs, and a lot of the reasons they need so much content, are because of that first M--Massively. (Way back when I discussed this very topic with my friend, I jokingly suggested the name of Moderately Multiplayer Online Role-Playing Games for smaller MMOs.) With fewer players in a given world, you can have more dynamic content and less big, empty plains full of wandering animals to kill.I think we need to remember development time and resources vs content and variety. Having small dedicated fans playing a small MMO is nice, but it takes an enormous amount of time and energy on the development side to keep the content fresh and interesting.
If players are allowed to make substantial impacts on the world, that leads to a lot more replayability right there. There are groups here in CoH that pretty much do nothing but RP shared plots together and have been doing so for years, and that's with little except the game's chat client to work off of. Content doesn't necessarily have to be really time-consuming to hook players. Those kinds of people are probably a much smaller niche than some mainstream MMOs are going for... but with an emphasis on smaller playerbases, MMOs could afford to try to attract niches instead of trying to have something for everybody. -
Quote:I'm hungry just reading this.So, last night we cooked brats & andouille sausage... more specifically...
- Punctured uncooked mild italian sausages with fork or small knife (about 3 punctures on two opposite sides) and placed in stewpot.
- Poured a decent beer over sausage (we used Blue Moon last night) to the point that they were immersed completely.
- Last night, I was in the mood for spicy, so I added some already cooked andoullie sausage on top (punctured slightly to impart some of their flavor).
- Topped the whole mess with 4 (small) cloves garlic chopped fine, small (or half a large) onion, & 2 "julienned" green bell peppers.
- Cooked, uncovered, on medium heat for about 15-20 min. We used the handy side burner on the bbq so as not to heat the house up too much (we had a balmy 95 degree day). Some of the andoullies 'sploded, but I was okay with that... just gave the stock some good flavor.
- A few minutes after putting the pot on, we put some foil wrapped corn cobs on the grill.
- When sausages were well cooked, we pulled them out and grilled them briefly just to give them some nice char marks.
- Sausages came out slightly crispy on the outside, but oh so tender on the inside. Served in slightly toasted buns & topped with the cooked peppers & onions.
yum.
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Quote:Duel of the Fates was pretty awesome fight music.well, i have to nominate the lightsaber fight from episode 1. darth maul ruined me for lightsaber fights after being just that @#$%ing awesome. yes, the end of it was poorly done, but the thrust side-kick he knocks obi wan back with..i was on the heavy bag for weeks trying to get mine that crisp. It is about 90% of why i defend the prequel trilogy, that scene, with its music, was just that amazing.
Call me a traditionalist, but I always loved the lobby fight scene from the Matrix and the Bride vs. the Crazy 88 in Kill Bill. The one to get the biggest reaction from me, though, wasn't really much of a fight at all--the elevator scene in the very last episode of Ghost in the Shell: Stand Alone Complex 2nd Gig. Think I replayed that in slow motion a dozen times... -
Quote:I like to think this is the reason a lot of procs sell for more at higher levels.A misunderstanding of the point I was trying to make. Supply is so low, that people who really wanted the IOs at a lower level, go away and buy them at 50 instead because they really can't be bothered to wait 3 months for the next level 33-38 one to turn up and block 6 market slots because you can't bid on a range of levels.
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I'm very curious about this in general. I'd love to see a graph of what percentage of the players have at least one level 50... I suspect that percentage tripled around when AE came out.
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Quote:I thought 54 was the highest anything could scale to?I have vivid memories of +5 Carnies, and a fight with a level 55 Nightstar that took approximately forever.
I've been trying to coax teams into higher difficulties lately. Somehow, the same PUGs that always insisted Invincible was the only valid difficulty now stick to +0/x8 constantly. I've made +2/x8 my default setting when leading teams. The two levels seems to make for a pretty good bonus as far as XP. -
Quote:I find that it works out pretty well. Drop Seekers and Acid Mortar, jump in to plant PGT, jump back out and Tentacle them to keep them all clumped up, then AoE until nothing's left standing. On teams, I do end up jumping around a bit more if I do things like toebomb or need to set up a Triage Beacon, but it's not particularly worse than most of my Defenders in that respect.Traps/Dark might be the only combo where Dark Pit is actually useful for setting things up for Toebombing as well, rather than being an underwhelming slot-hungry monster (frankenslotting helps with that nowadays, Acc/Stun/Recharge IOs are a godsend). Especially since it can stack with your Seekers.
But I'm still leery of combining Dark with any support set which likes melee from experiences with my now-dead Dark/Kinetics corrupter (who played like a Line Dancer with all the to-and-fro, doh-see-doh). The main culprit is Nightfall, which is a pretty thin cone, so getting it to hit the maximum number of people is a lot of work and got awfully tiresome. -
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Now you can pick the difficulty yourself. Spawn size is the larger of your team size and whatever the mission holder has their team size set to. Spawn level is whatever the mission holder has their spawn level set to. If you want to fight old +3/x8 content, set yourself to +3/x8 content and you'll get something at least that hard no matter what your team is like.
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I've deleted a level 50 before. These days, I don't get a character to 50 in the first place unless I really enjoy playing them, so once they get there, they're pretty safe.This happens to me a ton, too. Doesn't help that the 40s can be such a grind solo at times.
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Oh, also very important: Characters on the character select screen must be sorted by level, then alphabetically. I also try to make about an even amount of each origin, since Magic is way, way, way overrepresented on Virtue.