Slotting Accuracy -- how much is too much?
I've found it really depends on the power. With some powers I have found that 2 SOs or two IOs above level 30 are sufficient. Try slotting 2 and if you find you aren't hitting as much as you like, add a third. I also base it on how many different things I feel the need to slot on a power. For example, if it's a large attack, I may slot 2 Dmg, 2 Acc, and 2 Rech or 2 Dmg, 2 Acc, and 2 EndRdx. For my toons that have heals that require an enemy target like Transfusion or Twilight's Grasp, if I am not using a set, I always slot 2 Acc, 2 Heal, 2 Rech and find that the 2 accuracy are sufficient that the heal is generally there when I need it.
- Garielle
Hey guys,
Quick question. I've been slotting 3 Accuracy SOs into powers as long as I can remember (well, yeah, ED but you get the point). Is this overkill? I can see what the SOs do statistically to my accuracy modifier, but is there a significant difference in terms of the actual hitting calculation between 2 Accuracy SOs and 3 Accuracy SOs? Thanks. |
Against even level enemies, 1 acc SO is enough
Against +1's and +2's, 2 acc SO's are enough
Beyond that, you're gonna need a little more than just accuracy slotting to hit reliably.
And it also gets more complicated in the presence of ToHit/Defense modifying powers
Hey guys,
Quick question. I've been slotting 3 Accuracy SOs into powers as long as I can remember (well, yeah, ED but you get the point). Is this overkill? I can see what the SOs do statistically to my accuracy modifier, but is there a significant difference in terms of the actual hitting calculation between 2 Accuracy SOs and 3 Accuracy SOs? Thanks. |
Many people slot IO sets that grant a global accuracy bonus (Crushing Impact, Thunderstrike, Positron's Blast, etc.). In addition these typically give a 45-60% or so accuracy bonus to the power itself after level 30. As important as the accuracy bonus when slotting five of these IOs are the damage (essentially capped by ED at 95%), and the 30-40% +recharge and end reduction. These sets make characters play much more smoothly -- they provide significantly faster recharge and lower end usage for the same acc and damage you get with 2 Acc and 3 Damage SOs.
If you're concerned about getting optimum performance for the lowest price, sets like Crushing Impact and Thunderstrike are usually your best deals.
Thanks for the responses!
I personally slot at least 2 SO-equivalent worth of accuracy. I'm using Set IOs mostly these days, so I try to get +60-70% from the basic attribute boost from the Set IO pieces themselves and then another 30+% from set bonuses.
As Rodion suggests, Crushing Impact (melee) and Thunderstrikes (ranged) will get you those extra accuracy set bonuses. Whether you're a meleer or ranged archetype, you should have at least 3 powers where you can stick those into. Probably a 4th once you get into your Epic pool. Positron's Blast (TAOE) and Scirocco's (PBAOE) also has accuracy bonuses and you'll have at least one of these powers. As a plus, all of these also have other nice set bonuses in addition to the accuracy bit, so you're not sacrificing anything to use them.
Note, these can be pricey as they are in demand. If you want to use them, place your bids early in your character's development and hopefully, you'll be able to pick up what you want fairly cheaply.
Teams are the number one killer of soloists.
If I were only slotting SOs (which I never, ever do) I would go:
ACC, END, RECH, DAM, DAM, DAM
for the vast majority of my powers. If I felt the need to slot two accuracy enhancements (heaven forbid THREE!), then I'd think about getting Tactics or the +ACC proc or just slotting Set IOs with accuracy bonuses.
Considering the IO sets I end up with, I almost always have WAY overkill on accuracy. I'm talking +60% in the power and a global of +40%.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I always aim for 60% Acc / 90+%Dmg on all my attacks.
That typically gets me to the 95% ToHit softcap against most PvE mobs (and
quite a few PvP players).
If you add some Global Acc on top of that (Kismet 6%, Set Bonuses etc.) you
can also get Vet Attacks to softcap as well (Nemmie Staff, Blackwand).
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Isn't Kismet to hit instead of accuracy?
Despite the (erroneous) labeling, Yes, the Kismet unique is +6% To-Hit, not Accuracy, which makes it much more effective.
Be Well!
Fireheart
Ultimately, your combat log reports the % chance you had to hit the target.
To be sure, ToHit is handled differently within the equation, but when all is
said and done you have x% chance to hit the foe, considering accuracy, foe
defense, and ToHit attributes.
Regards,
4
PS> In summary, if you don't end up with 95% chance to hit what you're
aiming at, then you need moar (be it acc, toh, def debuffs, w/e)

PPS> The 60/90 numbers I mentioned earlier will get your normal attacks
to 95% chance to hit, but that won't cover the vet attacks without some
form(s) of global acc (or Toh).
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Generally, it depends on what stage of my build I'm at.
When I'm going with SOs/common IOs, a single Acc is all I usually go for, as, while more is nice, it comes at the cost of other things I want. There are a few exceptions - powers with innate accuracy penalties (eg many AoE controls) get two, as do heals that have an Acc check (eg Twilight Grasp), cos you really don't want them to miss.
Once I start Frankenslotting, I look for at least 40%, and preferably 50% or even 60%, though again, some powers need more. And with sets, I tend to just take whatever the set is giving me. If there's a choice due to me not using the full set, I try to get 50-60%. Combined with the Acc bonus I've usually gotten from some of the sets, this works fine.
Other Acc/ToHit boosts, like Blinding Feint or Tactics, or Def debuffs, might let me get away with less, but I tend to use the same amount anyway out of habit
Hey guys,
Quick question. I've been slotting 3 Accuracy SOs into powers as long as I can remember (well, yeah, ED but you get the point). Is this overkill? I can see what the SOs do statistically to my accuracy modifier, but is there a significant difference in terms of the actual hitting calculation between 2 Accuracy SOs and 3 Accuracy SOs?
Thanks.