Kangmi

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  1. I've got the purple pet chance for BU proc slotted into my Phantom army, and I've noticed that every once in a while when I summon them, the proc hits me!

    Does that mean it's not working for the PA at all? Or do I just sometimes get it and they sometimes get it when they attack?
  2. Kangmi

    Dark/Regen Help

    Alright, that's what I wanted to hear! Haha. Thanks for the help!
  3. Kangmi

    Dark/Regen Help

    Yea, I wasn't really looking for advice from a min/max standpoint. I was more wondering how much survivability caltrops and the extra AoE would give me compared to the 10% def I have right now. Guess I wasn't clear enough on that. Thanks for the quick reply though!
  4. Kangmi

    Dark/Regen Help

    And here are the builds (I've only got the Hecatomb's and one LotG for now, and honestly that's plenty but these are my "someday" builds haha).

    10% Def:
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Masked Mauler: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Presence
    Power Pool: Leaping

    Hero Profile:
    Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), T'Death-Dam%(48)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3), Mrcl-Heal(45)
    Level 2: Shadow Maul -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(50), Armgdn-Dmg/EndRdx(50)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Rchg(5), H'zdH-Heal/Rchg(5), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23)
    Level 6: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(7), Abys-Acc/EndRdx(7), Abys-Fear/Rng(19), Abys-Acc/Fear/Rchg(21)
    Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(9), HO:Nucle(9), HO:Nucle(17), C'ngImp-Dmg/EndRdx(17), Dct'dW-Heal/Rchg(19)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(45)
    Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 18: Boxing -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
    Level 20: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(23)
    Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 24: Provoke -- Mocking-Acc/Rchg(A)
    Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), Sciroc-Acc/Rchg(27), RechRdx-I(27)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
    Level 30: Intimidate -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(31), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(34), Abys-Fear/Rng(37)
    Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(50)
    Level 35: Invoke Panic -- Abys-Fear/Rng(A), Abys-Acc/Rchg(36), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(37), N'mare-Acc/Fear/Rchg(37)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Rchg+(39)
    Level 41: Weave -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+(42)
    Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 47: Super Speed -- Run-I(A)
    Level 49: Revive -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run





    Weapon Mastery:
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Masked Mauler: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), T'Death-Dam%(7)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Heal-I(7), Mrcl-Heal(9), Mrcl-Rcvry+(9)
    Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(31), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
    Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
    Level 6: Touch of Fear -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(36), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(33), HO:Golgi(34), HO:Golgi(34), C'ngImp-Dmg/EndRdx(34), Dct'dW-Heal/Rchg(36)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19)
    Level 18: Provoke -- Empty(A)
    Level 20: Intimidate -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(21), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31)
    Level 22: Invoke Panic -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(23), Abys-Acc/EndRdx(23), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(25), N'mare-Acc/Fear/Rchg(29)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(27), RechRdx-I(27)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43), Dct'dW-Rchg(43)
    Level 30: Tough -- ResDam-I(A)
    Level 32: Midnight Grasp -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45)
    Level 35: Resilience -- ResDam-I(A)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(46), LkGmblr-Rchg+(46)
    Level 41: Caltrops -- Slow-I(A)
    Level 44: Shuriken -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
    Level 47: Exploding Shuriken -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Revive -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  5. Kangmi

    Dark/Regen Help

    I've been thinking about this for some time, but it's time for some outside opinions.

    Should I go for about 10% def and a non-ninja run travel power, or caltrops/shuriken/exploding shuriken on my Dark/Regen?
    I'll post the (more or less) exact builds that I'm thinking of below, but the TL;DR version is that neither has fitness, and both have fair amounts of recharge and +recovery, tough/resilience, and Invoke Panic.

    I'm thinking that 10% def isn't a lot, and I could make some quick cash by selling the res/def unique that's being used to get there (I got it when they weren't so pricey haha). Also, between Invoke Panic and caltrops, there'd be a fair amount of mitigation going around to give me some breathing room.

    So what do you guys think?

    EDIT: Not looking for min/max type advice. Just wondering if I'll lose a lot of survivability if I lose the 10% def and use caltrops to keep the attacks away instead