Kahlan_

Mentor
  • Posts

    893
  • Joined

  1. wb TX

    There is a villain SF and a hero TF. the former is in Grandville (Barracuda) and the latter is in Founders (Dr. Kahn).

    I run both on occasion, but neither are super amazing. The last mission of the Barracuda is a nice challenge though.
  2. Quote:
    Originally Posted by Silverado View Post
    Mission Architect
    Could you elaborate? I tried, by putting in a 54-54 enemy, but the AV just spawned at 52 (even though everything else was 54)
  3. That's a good question. I'd like to know as well.

    I'd also like to know how to get a 54 AV to fight other than running an STF.
  4. Dark would be my choice if those are the only 3 you want. The self heal is nice, and the -thoit fills in the only debuff cold is lacking really.
  5. If I recall, your powers are 48% effective against +4 enemies.
  6. Thanks for the help. I'll try fit in the end procs somehow. Here is what I've been using. The empty slot in True Grit is where the gladiator's armor unique goes.

    Note that I don't use hasten, it's just there because I like SS + hurdle + CJ for getting around.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Punch
    (A) Touch of Death - Accuracy/Damage
    (3) Touch of Death - Damage/Endurance
    (3) Touch of Death - Damage/Recharge
    (5) Touch of Death - Accuracy/Damage/Endurance
    (5) Touch of Death - Damage/Endurance/Recharge
    (7) Touch of Death - Chance of Damage(Negative)


    Level 1: Deflection
    (A) Steadfast Protection - Resistance/+Def 3%
    (7) Resist Damage IO
    (9) Resist Damage IO
    (9) HamiO:Cytoskeleton Exposure
    (11) HamiO:Cytoskeleton Exposure
    (11) HamiO:Cytoskeleton Exposure


    Level 2: Battle Agility
    (A) Luck of the Gambler - Recharge Speed
    (13) HamiO:Cytoskeleton Exposure
    (13) HamiO:Cytoskeleton Exposure
    (15) HamiO:Cytoskeleton Exposure


    Level 4: True Grit
    (A) Resist Damage IO
    (15) Resist Damage IO
    (17) Empty
    (17) Healing IO
    (19) Miracle - Heal
    (19) Miracle - Heal/Endurance


    Level 6: Hasten
    (A) Empty


    Level 8: Knockout Blow
    (A) Hecatomb - Damage/Recharge
    (21) Hecatomb - Accuracy/Damage/Recharge
    (21) Hecatomb - Accuracy/Recharge
    (23) Hecatomb - Damage/Endurance
    (23) Hecatomb - Chance of Damage(Negative)
    (25) Endurance Reduction IO


    Level 10: Active Defense
    (A) HamiO:Membrane Exposure
    (25) HamiO:Membrane Exposure
    (27) HamiO:Membrane Exposure


    Level 12: Hurdle
    (A) Jumping IO


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (29) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16: Against All Odds
    (A) Endurance Reduction IO
    (29) Endurance Reduction IO


    Level 18: Health
    (A) Miracle - +Recovery
    (31) Numina's Convalescence - +Regeneration/+Recovery


    Level 20: Stamina
    (A) Endurance Modification IO
    (31) Efficacy Adaptor - EndMod
    (33) Efficacy Adaptor - EndMod/Recharge


    Level 22: Phalanx Fighting
    (A) Luck of the Gambler - Recharge Speed


    Level 24: Combat Jumping
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (31) Luck of the Gambler - Defense
    (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    (34) Luck of the Gambler - Recharge Speed


    Level 26: Rage
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (50) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 28: Boxing
    (A) Empty


    Level 30: Tough
    (A) HamiO:Ribosome Exposure
    (34) HamiO:Ribosome Exposure
    (34) HamiO:Ribosome Exposure


    Level 32: Foot Stomp
    (A) Armageddon - Damage/Recharge
    (36) Armageddon - Accuracy/Damage/Recharge
    (36) Armageddon - Accuracy/Recharge
    (36) Armageddon - Damage/Endurance
    (37) Armageddon - Chance for Fire Damage
    (37) Endurance Reduction IO


    Level 35: Shield Charge
    (A) Obliteration - Damage
    (37) Obliteration - Accuracy/Recharge
    (39) Obliteration - Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    (40) Obliteration - Chance for Smashing Damage


    Level 38: Weave
    (A) Luck of the Gambler - Recharge Speed
    (40) HamiO:Cytoskeleton Exposure
    (40) HamiO:Cytoskeleton Exposure
    (42) HamiO:Cytoskeleton Exposure


    Level 41: Gloom
    (A) Apocalypse - Damage/Recharge
    (42) Apocalypse - Accuracy/Damage/Recharge
    (42) Apocalypse - Accuracy/Recharge
    (43) Apocalypse - Damage/Endurance
    (43) Apocalypse - Chance of Damage(Negative)
    (43) Endurance Reduction IO


    Level 44: Dark Obliteration
    (A) Ragnarok - Damage
    (45) Ragnarok - Damage/Recharge
    (45) Ragnarok - Accuracy/Damage/Recharge
    (45) Ragnarok - Accuracy/Recharge
    (46) Ragnarok - Damage/Endurance
    (46) Endurance Reduction IO


    Level 47: Taunt
    (A) Taunt Duration IO


    Level 49: Grant Cover
    (A) Luck of the Gambler - Recharge Speed
    (50) HamiO:Cytoskeleton Exposure
    (50) HamiO:Cytoskeleton Exposure


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Fury



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1409;681;1362;HEX;|
    |78DAA593DB4E5A41148667C3469483A82828A2028A80872DB 4B5A9DA43D2AA898D2|
    |436A487A895109D02090102DBA4BDEB03D847E85D8FAFD0BE 41CFBD6DFB263DD075|
    |C20B7BD91DF8BF3D6BCD9AF967C1E41FAEFB947A7C4D19DE1 BB552BB5DBCDE3AB6B|
    |52B5F2A570F955B2915A14031AF6B5A5B85E3A66E150B764B D7CB7625CAA975FD40|
    |D7DB90AC5475EDA83B1CDCAA5734CCB3ADEE8B67A7D1A8598 5A6D6473E7ADDACDA7|
    |5DD6EF3605B979AD57AD92F9972C5865178A3593DB4789B42 E3B856CC97DAB66E3D|
    |1A056319F8260C254FC7A5760129E5D863EC13CCFB8C03424 F91F00E4EAC0CA90AC|
    |3CB84EA5980514EF50A9601A65379CEF03D141A5CE834460C 9CEA935497FDC20F30|
    |D5297B3879D57EC640071E35304383A12D031D0D6D1012D07 0171F47B9685A12E26|
    |E39A03BE5C092E134234308CD31E609A3713AE047D8BC8F37 77F4ADB2A1516144D8|
    |03CB7A798EF2A6C9CC3484FCBC99C3FF8D168C7C27447F103 EC1BA016A40C708C4A|
    |926CA7043E920AF660CDEA4C34CDEA106F54226285E82319A 3C7942ABC59E103EC3|
    |A2236264849B1A829A3087CC301B991CA64C8CFDC4D84F9CA 7A740C7D8966BEC196|
    |5169F13965E305E325E1172AF09066C322ECD1EA7663B2132 215627AE729BE26798|
    |81FC94FC20532BB4D0F42A638D7199307385C1EDF90A674C4 855E227677E11667F3|
    |3FE303A849472224CF09394BF5B528E2A7FAF2E33C2432848 CB06E9455A24633196|
    |087359468EC1B63454CD4BD5FC39CA2C9C675C602C73372F3 2B86A169C58D2382B4|
    |7A12F70BEAC742ECB4E73E2ACCBA8797A55E183EDDEFE27B2 63CABD848841914DF3|
    |F4AAFED7F3E6F4CAF7DDF2C05B0144DD46B98BC37B28BB287 B18DB47394029A274D|
    |EFABA4E0397D0D00ACA2ACA1ACA094E727B41BC283E143F4A 3F4A00650025881242|
    |89A03C45E9FC054A98FB4B|
    |-------------------------------------------------------------------|
  7. Another question: Does slotting grant cover enhance its defense debuff resistance?
  8. I play very fast and aggresively in game, and am pretty social. In real life I'm super shy, relaxed, quiet, etc.
  9. Kahlan_

    Stf...

    I'd love to get an update on whether the repairman bug is likely to get fixed. It hasn't prevented me from doing normal runs, since it can still be overcome. But it has prevented me from doing some more experimental runs (ie with a lot fewer people). If it's not being classified as a bug, and will be left as is, I'd just like to know so I can abandon these projects - they are costing a lot of influence
  10. Man, I didn't make either list =)
  11. I16 is looking like my favorite issue since I12. Well done!

    If somehow I12 PVP was brought back in this issue, I would explode from happiness.
  12. Why'd you have to plan the hami on my cousin's wedding? =P
  13. Quote:
    Originally Posted by WhiteHotFlash View Post
    If you're talking about the sk range, Posi said that's going away as well. It won't matter where you are in the game. You'll always be sk'd up to one level below the team leader if there's no mish selected, or to one level below the mish holder's level if there is one selected.

    Exactly, I was saying I'm really happy about that
  14. Some good stuff in that post. Will be nice not to have my sks complain about me moving too fast.
  15. Quote:
    Originally Posted by Silverado View Post
    As are resistance debuffs boosting damage debuffs in the same way they boost damage =)
    These I'm not aware of. What's going on here?
  16. Kahlan_

    Goodbye present

    You're an amazing person hawk.
  17. woo rdlv!

    I may run some sort of villain contest too, I always feel like villains get left out at these things
  18. That may be your dream team, but it's not mine, not by a long shot.
  19. cold/therm, that would be utterly ridiculous
  20. The two more effective ways are slotting for perma-dull pain or slotting for positional defense.
  21. I never knew about these filters. thanks!
  22. So I finally caved in and got a melee character to 50, it's a ss/shield brute. Usually I'm pretty good at coming up with builds, but I realized there are a lot of things I don't know for this one. I've heard that 95% defense debuff resistance can be reached using HOs in active defense. If so, which HOs, and how much recharge would I need (I'm assuming it needs to perma double stack)? Also I'm having endurance issues even fully purpled with an emphasis on end reduction... would the +end procs push the balance? I've already got the recovery ones in there, and as much end reduction as I can spare while still being soft capped.
  23. Kahlan_

    Nibbles at Night

    There's no way I can stay up that late, but I hope it goes well and you enjoy it