Joe Lightning

Citizen
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  1. Worked a couple of things in, changed the slotting for Rage, Charged Armor, and Power Surge. This left me at around 44.4% S/L with suppressed Stealth and 35% to melee. Seems to be better, thanks for the feedback.


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  2. I see thanks for the info.
  3. Quote:
    Originally Posted by Infini View Post

    Another glaring error is that you're using 6 sets of Reactive Armor. The 6th set isn't contributing to your defenses.

    Last thing I notice is you may have some accuracy issues while fighting +3/4s. I can never remember the math to double check. But I can tell you that when you have Rage toggled on in Mids, that Guassians proc is automatically added into the buff. The result is that your numbers are skewed. An alternative to your slotting in Rage would be 2 Rectified Reticles and a couple Recharge IOs or Membrane Exposures. The 2 R. Reticles will get you 1.88% s/l def instead of the 1.25% Guassians gives.

    Alright, I see what you mean. I think the 2% shouldn't really matter, if need be I can just pop a purple and be well over it. Just so I know in the future is there a reason the 6th set isn't doing anything?

    If I were to drop the slots in the powers, 2 from Rage and 2/3 from Grounded, where would you recommend I slot them?

    I don't think I'll have accuracy problems, but it never hurts to have more. Is there a suggestion that you recommend? At the moment I'm sitting at around 200% accuracy for everything without the Build Up proc.
  4. Finally hit 50 on my brute and decided to put some money into him. This build is mainly for teams and soloing. I went for mainly S/L defense(The melee defense just came with the S/L) and some recharge as well as damage. Any feedback on the build would be greatly appreciated.

    I do realize that I have a lot of end powers, it is just personal preference and some of them can be changed.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Joe Lightning: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(17), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 4: Conductive Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31), LkGmblr-Def(31)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 12: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 14: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 16: Super Jump -- Empty(A)
    Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-ToHit(40)
    Level 20: Grounded -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx(37), RctvArm-EndRdx/Rchg(39)
    Level 22: Lightning Reflexes -- Empty(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal/EndRdx(36)
    Level 30: Lightning Field -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 32: Foot Stomp -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46)
    Level 38: Power Surge -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), RgnTis-Regen+(45)
    Level 47: Stealth -- LkGmblr-Rchg+(A)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Core Paragon
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    Level 50: Ion Core Final Judgement
    Level 50: Warworks Core Superior Ally
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)



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