Ironblade

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  1. Ironblade

    What if?

    Quote:
    Originally Posted by bracass View Post
    this is awsome.

    I made another thread about, basically, Games vampiring your/our lives, and this cute answer shows up in a 'sorta' deat sentence to the game...

    To lionheart, since he 's french, and i am too, i wonder.

    Do u live in some HLM? (rougly translatable as Habitation on Low Morgage) meanning 'social' housing'...; and if so, aint there a green place not so far, so you can avoid your kid watchin tv, or you really feel that digital surrounddings will keep a baby safe in that cruel world???

    Just wondering.
    Yeah, this is awesome. Not as good an UniqueDragon, but pretty awesome.
  2. Quote:
    Originally Posted by Muon_Neutrino View Post
    Perhaps it's another consequence of the same AI changes that currently have the STF repairmen jumping the gun.
    This. Ignore the DoT and lag theories.
  3. I'm in for team two.
    Put me down for Ironblade, but I can bring a controller, defender or tank if needed.
  4. Ironblade

    Defender Debate

    Quote:
    Originally Posted by Darkest View Post
    Right, I understand. So, Defenders become more and more useful the more there are? Does this make up for the fact that in general use they are below average? I suppose that is a matter of opinion...
    Below average? A friend of mine likes to obliterate entire spawns - fast and alone. Fulcrum Shift + Blackstar = ugly.
  5. Ironblade

    Defender Debate

    Quote:
    Originally Posted by Darkest View Post
    With their damage being low, and another AT able to cover their main role in a team, the Defender becomes obsolete.
    Here's the issue: I read your statement as "You can build an excellent team with no DEFENDERS." However, you can just as easily replace the all caps word with any other AT name. No AT is irreplaceable. And yet defenders are quite powerful. A friend of mine runs all-defender STF's on a regular basis. With 8 defenders, you don't need *ANY* other AT. And, here's the important part, IT'S EASY. People have done the STF with all tanks and, from what I hear, it was a struggle. But all defenders is a walk in the park.

    Eight scrappers gives you 8 times as much damage as one scrapper. But having a couple of defenders can leverage everyone on the team. Defenders are 'force multipliers'. With a few defenders, you can have enemies doing only a fraction of their normal damage, only hitting 5% of the time, and the team doing double or triple normal damage (because they can increase team damage *AND* decrease enemy resistance). In my opinion, defenders are absolutely devastating in what they can accomplish.
  6. Quote:
    Originally Posted by TheNavigator View Post
    Taunt is a crutch to support bad team members that don't know how to handle themselves in a fight. Aggro is a team responsibility.
    A pretty reasonable position. However, I feel that, even if one or more of my teammates suck, I'll keep them alive if I can. Unless they're so bad that they can cause a teamwipe - then I'll hang them out to dry.


    Also, someone else said that all tanks but ice really need Taunt to hold aggro. I think that is an exaggeration. <ahem> To be fair, though, every one of my tanks EXCEPT my ice tank does have Taunt.
  7. Also, www.badge-hunter.com has exhaustive detail on all the badges. That's where I always go to look up badges.
  8. Quote:
    Originally Posted by magnus1 View Post
    Ahh... but i wasnt the leader on this trial/respec so the leader who got padders which i wasnt complaining so much but when left caused the cons to go from yellow to purple 2 missions in then leader dropped and then a girl had to go get her hair done and that left 2 on a 4 man trial fighting everything purple death combo so as a team it failed
    hmm... The respec trials normally scale to the levels actually on the team. I'm guessing you were already in the mission and had these drops and they were high-level toons quitting. You could have restarted and it would scale to the current levels. FYI, the respec trial is not hard for a duo. (Blue side. I've only done the red respec once so I'm not qualified to have an opinion.)
  9. Ironblade

    SG Ranks

    Quote:
    Originally Posted by Memphis_Bill View Post
    What's the SG name? I know you said it has no theme, but is there some idea behind it? It does help tie everything together into a nice, neat little package.
    This. My SG is named 'Enclave of Honor' so we went from that: Honoree, Revered, Exalted, etc.

    Give us SOMETHING to work with!
  10. Quote:
    Originally Posted by Jack Power View Post
    There are no dumb questions, only dumb answers.
    Also, let's not forget: "The only dumb question is the one you don't ask."
  11. Quote:
    Originally Posted by Catwhoorg View Post
    (The Purples have a high proc chance for greater damage)
    Let's re-emphasize this part. I believe regular procs have a 10% chance to do additional Minor damage. The purples have a 33% chance to do additional MODERATE level damage.

    This is relatively brutal. When I'm on the Positron TF, exemping really nerfs the enhancements and one of my attacks will hit for around 50 HP. If the proc fires, it adds about FORTY points of damage. (Yes, it shows up as a separate number over the head of the target - just like controllers Containment damage.)
  12. Ironblade

    Power Bar #s

    Quote:
    Originally Posted by BigDaddyDream View Post
    I have a gaming laptop that is professionally cleaned every 3-4 months.
    No sticky keys here.
    Thanks for trying though.
    Not necessarily PHYSICALLY stuck. Sometimes the game THINKS the button is still being pressed. Tapping the button a couple of times will usually fix this.
  13. Quote:
    Originally Posted by Catwhoorg View Post
    The level range is actually very tight (39-41), and this is a long standing issue with this trial.
    On the bright side, the Abandoned Sewers trial had issues also and was fixed. It works great now. Hopefully the Eden trial can get some love next. (i.e. Just fixing the level issue - the rest of the trial is remarkable.)
  14. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    I wouldn't mind seeing some obstacle courses. Similar to the ski runs at the winter event.
    Personally, I'd like this. However, the ski runs get a lot of complaints because some people just don't have the 'twitch' gaming skills and some people's computers are too sluggish to allow them to have a chance. Although, as I recall, the main complaint was that they therefore had no chance at the badges. As long as there are no unique rewards associated with it, that should be fine.

    With the introduction of 'branching' for dialog and missions, I'd like to see 'puzzle' arcs, where you have to actually figure things out.
  15. Ironblade

    Just curious

    Quote:
    Originally Posted by tuter_king View Post
    Yes they do get merits but they can not get merits from that mission again until 24 hours pass.
    um, both parts of that are wrong. What you're describing applies to task forces and trials, not arcs.
  16. Ironblade

    Just curious

    Quote:
    Originally Posted by thgebull0425 View Post
    Question - if I have an arc for Merits, do the people that run the missions with me get them as well? If not, why?
    No, they do not. As to why.... I would imagine that it's to avoid exploiting where you have a bunch of your pals join just for the last mission so they get the arcs worth of merits for completing a single mission. Supporting this theory is the fact that doing the same arc through Ouroboros will award merits to everyone - they have to be in from the start and can't join mid-arc.
  17. The Longbow Warden 2 gladiator is linked to the Disruptor badge, awarded for 400 PvP rep. At one point, Disruptor was being awarded in error for completing a mission in a PvP zone.

    But yeah, getting 400 rep isn't easy.
  18. Quote:
    Originally Posted by BoyScout View Post
    Curious as to whether either of you actually use Boxing? Heraclea has slotted it, but it's always seemed a throwaway power to get to Tough and Weave. I don't usually bother even putting it on my power bar, let alone putting an enhancement in it. Know something I don't?
    It depends. On my inv/EM, I have Boxing six-slotted and it's part of my attack chain. I have a fire/fire with Boxing four-slotted. My dark/dark is only level 25 but he has Boxing in his attack chain. Most of my tank are pretty lean on attacks and Boxing is tons better than Brawl.

    On the other hand, my shield/axe tank has Tough with no additional slots and it's not in my power tray. A big part of the reason for this is that it forces a redraw. EM, fire and dark don't have a weapon.
  19. Quote:
    Originally Posted by Johnny_Taxibot View Post
    I'm not certain that earning 6M Prestige is that difficult to do for an active group. For example, when a taxi hits level 50, they are usually in the 600,000 to 750,000 Prestige range through regular play (i.e., regular missions and task forces). To err on the side of caution, let's round that down to 500,000. So to earn 6 million Prestige, a group merely needs TWELVE people that play in SG mode and reach level 50.
    I think you misunderstood part of what he said. He was talking about earning 6 million prestige *in one day*.


    Quote:
    Now, you mentioned it being Double-XP weekend, which doesn't affect Prestige accumulation, though such weekends are a good incentive for people to play.
    Nope. Prestige *IS* doubled during Double XP Weekends. If you don't believe me, check ParagonWiki on Double XP Weekends.
  20. Quote:
    Originally Posted by Miss_illuzion View Post
    Im only getting what i need to get for the badge come i16, empath now is like 1billion or something rediculous, im only getting 10 mill.
    Actually, it was reduced from 1 billion to 100 million a while ago. That 1 billion figure was admitted to be a typo.
  21. Quote:
    Originally Posted by DarkGob View Post
    We're supposed to be getting another 2XP weekend next month, but that's only to make up for last 2XP weekend when some servers went down for most of the weekend.
    What what what? When? Did they say which weekend yet?
  22. The 25% rez can already be affected with a medical aux.
  23. Quote:
    Originally Posted by Citizen_Delta View Post
    So back to the topic. Should prestige buying be allowed, given the ability to plunk down a credit card and buy influence? Given the ability to use the market to make influence? Should prestige just be a means for a measuring stick to tell how a sg has performed on the "field"?
    Given that the exchange rate is SO lousy, I don't see any problem with being able to buy prestige. Try not to be so hung up on who's number one.
  24. Misunderstanding of what 'bump' means, I would guess.
  25. Quote:
    Originally Posted by Calash View Post
    Just because the idea came from CO does not instantly make it a bad one. More travel options is not a bad thing.
    Spiderman existed long before CO. In the Spiderman game, which is built around that mechanic, it works. In CoH, it would look stupid.