IanTheM1

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  1. Yeah, that's something to point out. "Charge" attacks, as far as we know, don't work in the engine. Shield Charge was originally supposed to be a "moving cone" from what I remember, but instead had to be changed to a Lightning Rod clone due to difficulties in getting it to function right.

    Now, I'll admit, that probably had more to do with its cone effect and how it was put together on the whole. An interesting compromise would be if they could make leap-attacks. Think something like Eagle's Claw, but you jump across the room, as part of the attack's animation/range, to deliver it.
  2. I'd also like it if Moonbeam got the proper increased secondary effect that other snipes get. Right now it does the standard -9.375% To-Hit (Defender version) that the other attacks do. Compare to, say, Zapp, which does double the endurance drain compared to the other attack powers in Elec Blast.

    Also Dark Pit should be shot into the sun.
  3. I was just thinking about this the other day.

    I fully agree that there should be some way to unlock the other titles. Perhaps you get your origin at 25, but get the rest at 35?
  4. Quote:
    Originally Posted by SDragon View Post
    Honestly, was I the only one who thought "Zerg" when they saw the set?
    Was I the only one who thought of Prototype when they saw Organic Armor?
  5. /signed. That vet reward always bugged me since it felt like they just grabbed whatever they had lying around and threw it in. Has anyone ever actually used the Cage Consortium logo?

    Here's a more or less comprehensive list of logos that either already exist as costume bits or could be adapted from existing graphic elements:

    5th Column
    Crey
    Freakshow
    Hellions
    Hero Corps
    Knives of Artemis
    Longbow/Freedom Corps
    Midnight Squad
    Nemesis
    Outcasts
    Prisoner Ziggursky Labels
    Rogue Arachnos
    Skulls
    Warriors

    I left out the Praetorian PD and Resistance since it's already been heavily implied we'll be able to unlock their costume parts and therefore it's likely their logos will be a part of that.
  6. Quote:
    Originally Posted by Steampunkette View Post
    In addition you'd create a MASSIVE DISPARITY for players of blasting characters over melee characters. Simply because the Blaster can maintain speed while fleeing and firing at the melee character. So your improvement to PvP's feel of frenetic motion just unbalanced it beyond all reason and logic.
    This is something that largely gets overlooked, somehow. Forget aesthetics (though I agree about those), rooting is essential for game balance in CoH. They would have to completely rethink pretty much everything from the ground up to account for its absence.
  7. Depends on how flashbacks are coded. Normal arcs always have an owner, who is the only one who gets the final rewards, regardless of team leader. Presumably if they switched over to "arc mode" it would work the same, or be tweaked to do so.
  8. I'd like to see it, if only to cut down on the folks who sell generic IO recipes for higher than the crafting tables sell them for...
  9. Quote:
    Originally Posted by Carnifax_NA View Post
    I thought PBs got Flight automatically and Group Fly at 10 ? (which is where the Warshades get to point and laugh)
    Group Flight is part of the PB secondary pool like TP Foe is part of the WS primary pool.

    I've always felt that Kheldians should have access to all applicable travel powers. It makes sense for them to not have access to their own pool, to prevent overlap, but there is no compelling reason to restrict the other pools.

    Quote:
    Originally Posted by ClawsandEffect View Post
    It's a balancing factor.

    Peacebringers get Flight and Hover for free, so to make it fair they are prevented from ever taking Teleport powers (aside from Dwarf form)

    Warshades get Teleport and Recall Friend for free, so to make it fair they are prevented from ever taking Flight powers (aside from Nova form)

    Seems pretty balanced to me. They each get a travel power as an inherent ability that every other AT (including VEATS) has to spend power picks to get, so they are prevented from ever taking the powers their opposite gets for free to make it fair.
    This doesn't make a lick of sense to me. Maybe if they were restricted from every travel pool, but as it is I don't see how getting their travel powers free has much relevance to what pools they have access to.
  10. It's always bugged me that Ouroboros had the TF restrictions on them. Since my group often tends to play fairly disparate characters level-wise, Ouroboros largely goes unused by us, and we're even that rare breed that enjoys most of the older content.
  11. Well, the Ghost Slaying Axe needs to be equalized with Sands of Mu, but yeah.

    I very much agree with this. I hate being locked into such a minor cosmetic option.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Because Im unsure; Do you HAVE to Defeat everything on the map? The Objective certainly suggests so. If so, then something needs to be changed, even if its upping the minimum team from 4, because thats what we had. If it says 4+ people on the label, it should be doable with any 4 ATs.
    I believe you have to defeat all of the Rikti on the ground floor of the chamber, including the ambush spawns. The ones on the catwalks can be skipped, but I agree that's unintuitive.
  13. IanTheM1

    Energy Aura?

    Oh, and it's an Energy-themed set with no protection against endurance drains. Yeah.

    Also, I'd much rather have Repulse on my EA Brute than the stealth power...
  14. Pre-purchase: You get to play two powersets a few months early.

    Pre-order: You get free enhancements on every newly made character forever.

    So yeah, I feel that the perks might be a tad lopsided. And I do agree that this is the sort of thing that needs to be hashed out in advance, rather than piecemeal.

    As long as these end up as Vet rewards eventually, I suppose I won't be too upset, though.
  15. I'm amazed nobody has mentioned the horrible yelping jump noise that female characters make now.

    Easily the worst part of I17.
  16. IanTheM1

    Nav Malfunction

    I'm fairly certain it's caused by setting any waypoint while standing inside of a building.
  17. Another, more common possibility, is if the character hadn't been signed on to since the account earned those veteran badges, then you'd get the badge spam on log-in.
  18. Quote:
    Originally Posted by Dalantia View Post
    It's when paired with /dev that most people have issues with it, and that's more AR/Dev being weak on synergy than because AR has problems.
    What's /Dev?

    I play an AR Corruptor, and his performance is pretty blah. Of course, I'll admit it doesn't help that I paired it with a secondary with a few problems of its own (Sonic).
  19. Quote:
    Originally Posted by ChaosExMachina View Post
    Everybody is supposed to SO want to impress him and do his bidding for no reason.

    That's kind of the ultimate sue criteria: world unbelievably revolving around them.
    Money, power, fear. Mix the three together and you'll have plenty of loyal minions. Plus, I bet Arachnos offers pretty good benefits.

    I'm still not clear on what's so unbelievable about Recluse. I'll admit his portrayal isn't exactly spectacular in-game, but that's because he's already settled into his dictatorship. The novels make it clear that he's a force to be reckoned with. And the whole Web plot was pretty cool too. It's a shame the LRSF is still pretty terrible.
  20. Quote:
    Originally Posted by ChaosExMachina View Post
    Mary Sue
    While I may or may not disagree with the rest of your post, I'm curious as to what elements of a Mary Sue Recluse displays.
  21. Quote:
    Originally Posted by Blue Rabbit View Post
    repeatable missions contact
    Like the War Zone?

    Quote:
    a trainer
    Like Striga Isle?

    Quote:
    and even an hospital
    Like Dark Astoria?

    The only thing from that list I'd agree with is the smaller mob sizes, but The Hollows is still a Hazard Zone. It just got the Posi treatment. They sanded off all the rough edges because it's the first hazard zone available and prior to that was somewhat newbie unfriendly.
  22. IanTheM1

    I wish...

    I can't even play CoH at the moment until I get my new computer, due to bizarre compatibility and driver problems.

    Well, technically I can, but it's a choice between City of Heroes on one driver, and every other game that I own on another.
  23. The main problem I'm seeing here is that you're suggesting that they outright double the number of primary and secondary powers in the entire game.

    That's an overwhelmingly HUGE amount of work.
  24. Quote:
    Originally Posted by gec72 View Post
    I guess this gets to maybe a bigger issue in my mind - those grey areas. Ok, I have a villain that has started acting heroic enough to become a Rogue. I have access to blue-side zones. To what end? I can't use WW, I can't start heroside missions. Does that mean the only reason I'm there is to team with heroes? What does that leave if I don't particularly want to (I primarily solo, and if I wanted to team blue side I could easily do so with a blue-side toon. Yes, I suppose this generally does give red-siders more opportunities to find teams)?
    There will be Rogue/Vigilante content available, AFAIK with my understanding of the whole system. I don't think they'd leave gray-area characters with nothing to do.
  25. Quote:
    Originally Posted by Eva Destruction View Post
    CoV is a valid part of the game. Pure villains are valid characters. They should not be ignored "because they can just switch sides if they want more content,"
    This. Very much this.

    I don't want the same old goody-two-shoes content that I've already done on my heroes ten times over (if not more). I want more ways to do bad things. That's kind of why I rolled a villain in the first place.