Red-side Contacts: Faultline Dam
I think your idea is respectable in theory, but without PvP, how would full-access from both factions make sense?
I want to see your idea fleshed out more.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
I think your idea is respectable in theory, but without PvP, how would full-access from both factions make sense?
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Also, I'm not a fan of trying to recycle heroside content into villain content. I really want something original and new for villains.
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This continues to be my primary concern with these sorts of ideas. There's no logical reason to not have PVP, but introducing PVP is an equally bad idea.
Also, I'm not a fan of trying to recycle heroside content into villain content. I really want something original and new for villains. |
I don't know how it would be technically implemented, but then I don't know how GR will be either. But it seems as though Rogues are already going to have access to hero zones. Do they have to adhere to hero rules while there (can attack clockwork, vahz; can't attack PPD, Longbow)? Could this be extended in this case to pure villains (though there there would be teaming ramifications)?
Other than that, I'm thinking of a setup more like Cimerora, without the ITF. No PvP, but side-specific contacts and arcs (Airlia vs Daedalus). Faultline seemed like a natural zone for this considering Arachnos already has a foothold there.
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This continues to be my primary concern with these sorts of ideas. There's no logical reason to not have PVP, but introducing PVP is an equally bad idea.
Also, I'm not a fan of trying to recycle heroside content into villain content. I really want something original and new for villains. |
Content in which sense? Contacts and arcs there would be original; admittedly the zone wouldn't (I guess this is similar to calls to open up the Shadow Shard).
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I don't know how it would be technically implemented, but then I don't know how GR will be either. But it seems as though Rogues are already going to have access to hero zones. Do they have to adhere to hero rules while there (can attack clockwork, vahz; can't attack PPD, Longbow)? Could this be extended in this case to pure villains (though there there would be teaming ramifications)? |
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Hm. I always wanted villains to be able to travel to Paragon AS villains, and do wickedness there. The obvious problem is that PvP in PvE zones would be disastrous..and in theory, there's no way a villain with wits would show her/his face in public when literally hundreds of heroes are about.
As such, why not 'force' the villain into a disguise? As soon as they enter a city zone of the wrong faction, they activate either a cloaking device or disguise. (Which supresses their powers.)
I'd lean towards the disguise, making them appear as civilian, cops, etc. The only trick, then, is travel powers. It's one thing for a villain to look just like a civilian or NPC...it's another for them to superspeed away.
The cloaking device would mean the villain would stay invisible...however this undermines Paragon/heroes, especially when the 'invisible' villain goes for a dance under Atlas, chatting all the time.
The OTHER option would be to 'force' them into a random new NPC form, a "Hero disguise." These would put the villain into one of many ultra-cheesy hero/costumes with corresponding cheesy names, ("Super Heroic," "Captain Clean" "H.U.G.S." "Miss Kindness," etc.) with correspondingly over-the top bio's when the villain is clicked for info. ("I love to save puppies! Your cash is safe with me!" "I stake out banks to make sure that no villain comes near them! Especially not <$villain'srealname!> ")
Except that there's not really much you can do with Faultline except add what would amount to villain versions of the hero arcs. You'd naturally be using the same maps, and there would be similar goals, since Arachnos' purpose in Faultline is singular: Find the Psychochronometron.
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Rogues will only be there because they've started acting heroic. According to HeroCon info, Rogues can't actually start heroside missions (due to lack of trust), but can participate in them and otherwise act like a hero would (sans the market). |
Maybe they can't completely open things up, but I guess I'd like to see some other options. There could be some opportunity for action for roguish types to find action while in Paragon; there could be some opportunities for vigilantes to take matters into their own hands within the Rogue Isles. Guess I just have to wait and see what GR brings.
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Hm. I always wanted villains to be able to travel to Paragon AS villains, and do wickedness there. The obvious problem is that PvP in PvE zones would be disastrous..and in theory, there's no way a villain with wits would show her/his face in public when literally hundreds of heroes are about.
As such, why not 'force' the villain into a disguise? As soon as they enter a city zone of the wrong faction, they activate either a cloaking device or disguise. (Which supresses their powers.) I'd lean towards the disguise, making them appear as civilian, cops, etc. The only trick, then, is travel powers. It's one thing for a villain to look just like a civilian or NPC...it's another for them to superspeed away. The cloaking device would mean the villain would stay invisible...however this undermines Paragon/heroes, especially when the 'invisible' villain goes for a dance under Atlas, chatting all the time. The OTHER option would be to 'force' them into a random new NPC form, a "Hero disguise." These would put the villain into one of many ultra-cheesy hero/costumes with corresponding cheesy names, ("Super Heroic," "Captain Clean" "H.U.G.S." "Miss Kindness," etc.) with correspondingly over-the top bio's when the villain is clicked for info. ("I love to save puppies! Your cash is safe with me!" "I stake out banks to make sure that no villain comes near them! Especially not <$villain'srealname!> ") |
Example: "villains are breeching the war walls. Civilians have 5 minutes to seek cover." WW would be a safe area, inside any building would be a safe area. The event would be timed and those 'arrested' villains would be sent back to a rogue isle hospital.
Unfortunately... this would be too much fun for the devs to ever make it a reality.

I guess you have a good point there, and I don't guess a red-side arc could allow you to actually get the PCM. There might be some ability to flesh out dealings/backstory involving Sands, Nocturne, the Sky Raiders, Doc Delilah though.
I guess this gets to maybe a bigger issue in my mind - those grey areas. Ok, I have a villain that has started acting heroic enough to become a Rogue. I have access to blue-side zones. To what end? I can't use WW, I can't start heroside missions. Does that mean the only reason I'm there is to team with heroes? What does that leave if I don't particularly want to (I primarily solo, and if I wanted to solo blue side I could easily do so with a blue-side toon. Yes, I suppose this generally does give red-siders more opportunities to find teams)? Maybe they can't completely open things up, but I guess I'd like to see some other options. There could be some opportunity for action for roguish types to find action while in Paragon; there could be some opportunities for vigilantes to take matters into their own hands within the Rogue Isles. Guess I just have to wait and see what GR brings. |
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
many times when the Faultline revamp gets brought up people suggest that there should have been a SF allowing Villains to indirectly participate.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I've said it many times, I would <3 an event similar to the rikti event or zombie event where pve zones became warzones and villains could lead an assault against heroes if they breech the war walls...
Example: "villains are breeching the war walls. Civilians have 5 minutes to seek cover." WW would be a safe area, inside any building would be a safe area. The event would be timed and those 'arrested' villains would be sent back to a rogue isle hospital. Unfortunately... this would be too much fun for the devs to ever make it a reality. ![]() |
This is a bad idea no matter how you try to make it work.
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I guess this gets to maybe a bigger issue in my mind - those grey areas. Ok, I have a villain that has started acting heroic enough to become a Rogue. I have access to blue-side zones. To what end? I can't use WW, I can't start heroside missions. Does that mean the only reason I'm there is to team with heroes? What does that leave if I don't particularly want to (I primarily solo, and if I wanted to team blue side I could easily do so with a blue-side toon. Yes, I suppose this generally does give red-siders more opportunities to find teams)?
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Tokyo wants it forced: I've said it many times, I would <3 an event similar to the rikti event or zombie event where pve zones became warzones and villains could lead an assault against heroes if they breech the war walls... Example: "villains are breeching the war walls. Civilians have 5 minutes to seek cover." WW would be a safe area, inside any building would be a safe area. The event would be timed and those 'arrested' villains would be sent back to a rogue isle hospital. Unfortunately... this would be too much fun for the devs to ever make it a reality. ![]() |

Dec out.
RedSwitchblade goes one way: If you want to solo, and your villain turns rogue with limited access to the Paragon City resources... just solo some more of your Side-Switching arcs until you change to Hero or Vigilante? Is that a feasible workaround? |
Dec out.
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I think I've brought up the idea before buried in some thread somewhere, but with the continued call by red-siders for more content, I figured I'd make a thread for it.
With Going Rogue on the horizon, we're going to have vigilantes in villain zones and rogues in hero zones. My suggestion would be to make Faultline a neutral zone which allows everyone access (but obviously w/o PvP).
Arachnos already has a presence there, and is up to something. So open up the zone (or maybe all except for inside the dam itself), put some red-side contacts and arcs there (contacts can be all on the south side of the wall or in the tunnels...Nocturne? Sands?). No need for another whole zone to be built, but it gives villains something else to do.
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