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Posts
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Quote:They did??? Who? bwhen? where? HOW?They added the fur shoulders from the Bolero as an individual piece, so I don't see why not. If they took the rigid piece from the high-collar cape and removed the flexible part (not sure how easy this would be, but I doubt it would be earth-shatteringly difficult), it would make an excellent shoulder piece.
Srsly, where can I find it? Despite spending hours after hours designing new costumes, I never saw a shoulder fur option (without magic bolero, that is). -
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Can we have a no-cape option for high collars. So, we basically get a customizable high collar (basic/arcane/occult). That way, we can get really close to a Sherlock Holmes-style cape like this. Also, this. I think it isn't that hard to implement, right??
Also, while we're at it, can we have a Tweed pattern for high collar and capes, too?? kthnx -
Hmmm, so many replies and no-one even bothered mentioning villains. I'm disappointed by you guys
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Ok, seriously, you might want to consider taking a look to villain ATs, too. Even, if you don't like playing as a villain, coming Going Rogue expansion, you'll be able to switch sides. So, some general information about ATs:
Hero ATs:
Blaster: Long range, high damage, low HP, low defenses/resistances (squishy)
Tanker: Melee-character, extremey high defences/resistances, good damage
Scrapper: Melee, high damage, high defences/resistances
Controller: Controls enemies, hindering their actions (immobilizes, holds, fear, confuse), also buffs/heals teammates and debuffs enemies. Most primary powerset choices get a pet, too
Defender: Buffs/Ranged attacks, low damage. Supports teammates, but can deal some damage of its own, too (athough nowhere near a blaster)
>Also, after reaching lv20, two new ATs are unlocked, called Epic Archetypes (not Epic in power, just tied to this games lore). These are Kheldians, part of an alien race. They're also the only AT with shapeshifting powers.
Villain ATs:
Brute: Melee character, high damage, high defences/resistances, builds up fury by taking and dishing out damage, thus increasing its damage potential overtime
Dominator: Controls enemies, and dishes out damage, too (both ranged and melee). Builds up domination to initiate a Jekyll-Hyde playstyle switch (damage increase, more powerful holds)
Corruptor: A nice alternative to blasters. It exchanges some damage potential for some damage mitigation.
Stalker: Melee character, high damage, low hp, good defences/resistances. The only AT with the build-in ability to hide, thus becoming invisible to enemies, delivering enormous amounts of damage while staying hidden.
Mastermind: The game's most original archetype. It can summon an army of pets to attack the enemies, while it stays behind buffing them along with his teammates. Highly survivable, as it can share incoming damage with its pets. Can tank efficienty, if built right, but has few defences/resistances of its own.
>Epic Archetypes: Again, when reaching lv20 with a villain you unlock two new ATs: Arachnos Soldiers. They're a bit complicated, so, if you're interested, visit the Archetypes & Powers column of this forum.
Also, to answer your question on servers, visit the following link: Servers -
Quote:What if we treat wing auras as patterns? So when wings are selected as back options, wing auras are unlocked under auras menu. Maybe have 2 sets of auras, regular and small (small for cherrub, bat, insect and fairy).Wing auras is something BABs (I think it was him, it's been a while) has discounted as a possibility, as it appears we can have auras separate from wings, so each wing aura needs to be a wholly unique set of wings with its own aura. Not impossible, but messy, as far as I'm aware. That's old information, though.
Also, i want tyriel style wings, too. -
Quote:Y E S !You may as well just have a civilian pack with a load of regular costume parts in, that might sell.
I really want to see a victorian pack, too. -
Quote:You've already given an answer yourself...The visual does not lend itself to any other possibility. You can explain HOW you're doing it any way you like. But you are locked into it being one thing that you are actually doing.
Say you're playing a blaster and you want both of the first two attacks so you can fire them both while mezzed. Shooting your arms at people as weapons doesn't fit your character concept at all. Too bad, that's what you're doing in the animation. If you want the first two attacks your concept HAS to include your arms being detachable, because there is no other way to explain what's going on in the animation.
Quote:And yet another is also a mutant, he doesn't actually throw fire at all, he is psychic and makes his enemies THINK he's throwing fire.
Also, i don't see this being any different than any weapon set. When you slash your opponents with a katana, you slash your opponents with a katana, so your character concept has to explain why your character has a katana (unless he makes his opponents think he slashes them with a katana)
Quote:Haha, that argument doesn’t work. What is robotics? A bunch of robots and a pulse rifle. What are thugs? A gang of hooligans and pistols. What are demons? A hoard of monsters and a whip.
That’s just how MM sets are crafted. That only (if at all) holds precedence for Mastermind summon primary sets which the OP’s idea is not.
>Are these robots your creation? Tech
>Are they magical frames created by your family? Magic
>Did you just find a controller on the street, pressed a button and a bunch of mechanized monstrosities appeared? Natural
>Are you an alien from a planet where life originated from iron instead of carbon? Natural,again
>Do you practice ancient summoning rituals? Magic
>Did you genetically engineered these horrid creatur...wait what the F@#$ are these flaming symbols? -
I participated in a Supernatural Zone event the other day and noticed the magical circles appearing around the banners. Well, between these and the animations used for demon summoning, I can really see some potential for a visually pleasant set.
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Quote:Does Demon Summoning ring a bell?? Do you honestly thing Demons are not origin/theme specific?? Someone might argue that these are not demons but mutants; results of your evil experiments. Sure that makes sense...until you go and try to summon your pets. Flaming magical symbols appear in the air, followed by a magic sigil on the ground. Sure, go on roll a science origin DS MM.Why would the devs make a powerset that only allows you to be a robot unless they are making it a new EAT?
PS: I'm planning to roll a science Demon MM, BTW. -
Wait... isn't cottage rule already broken to tiny little pieces?? Energize anyone??
Edit: ...Unyielding (Stance), too... -
How many Claws/Kinetic Melee/Dark Armor/Illusion Control/Radiation Emission/... superheroes do you see running around in comics or movies?
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Quote:My point exactly. MMs already are a close-ranged/melee AT, so giving high-damaging melee attacks to demons seems unfair. And if that wasn't enough they deal fire/toxic damage and debuff res too. Oh, and they get their very own version of Gang War, which is so much worse than Serum, right?I can. Ranged attacks tend to hit for less then melee ones. With whip attacks, you gotta get right in the face of that 400 damage meleer. You sure they wont take pets so they can put them in bodyguard mode and have really good damage reduction?
EDIT: On a side note, I'm not too keen on the new forum setup. It's harder to tell what threads have new posts.
Why can't the other MM primaries get worthy uniques? Even, Necro, which gets a semi-decent one, is actually a watered-down version of GW. -
Quote:Well, I don't agree with being able to switching, as it would be easily abused, like selecting a location according to the FoTM farm. Like origins, you get only one chance to pick (it would be more of a RP thing anyway).Sounds interesting, I just kind of worry that if it's selected and set, people will complain, if you can switch it out and in, it'll be, well... It just wouldn't feel quite right.
But on the note of your Tsoo-Hating ninja, I should point out that the Tsoo have only been around for maybe a decade or less, so the idea that his clans would bear a grudge against them for centuries would more fall into the fact that they're Hmong, wouldn't it?
(Technically and concept wise, it does make sense in another context.)
PS: I don't really know Tsoo's backstory *opens new tab, hits Paragon wiki bookmark*. All character concepts mentioned in my post were something I cooked up at this moment. -
What if this becomes part of character creation/customization? So, you choose one of the pre-selected special location and whenever in range you get your buff. So, let's say I roll a mutant with the ability to tap into other bodies, that used his ability to trap people and bring their bodies to Vazhilok. It's only natural to select sewers as a place of power. Now, for my natural ninja character I select warehouses(?), but for my Kheldian I go with Rikti zones. More choices are always good in my book.
Also, how about choosing enemy factions instead?? Like, my ninja, descendant of an ancient japanese ninja clan, bearing a grudge against tsoo for centuries, chooses Tsoo as his nemesis(?) group. So, basically every time I fight tsoo, I get higher SO drap rates or perhaps damage/resist/def buffs?? -
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Quote:Yeah, seems like too much work for too little profit. I already stated that if this project requires that much coding then it's not worth it at all.Certainly harder to design and maintain.
1) You'd have to store the link to the original nameholder. And preserve it even if the name then goes through multiple players on that server.
2) It moves the bone factor (who gets boned and how badly), but can still make an "innocent" third party take the choke. Joe creates Superguy then leaves CoX (ie. account unpaid, therefore inactive). Under this model, a year or so later, Frank creates Superguy, gets the name, which is linked back to Joe. Frank gets bored with the character and deletes Superguy. The name is now available but still has a link back to Joe somewhere (presumably). Ed comes along and creates Superguy. A month later Joe reactivates his account to play Going Rogue, and suddenly Ed loses his name.
And what if Frank is the one who went inactive and comes back? Is his claim to the name better than Ed's?
2a) Not knowing if a name is totally free (ie. you thought it up first) or provisionally free (ie. you can have it unless the original owner comes back) could be wearing. So perhaps players need a message that the name is theirs provisionally, and can decide to take it or make up another.
Offhand, a binary system (name is free, name is not free) is easier to maintain, and easier on the players. Adjusting the criteria by which names become free or become the property of a different player are easier to decide than resolving long term storage of links back to an original owner. Also, while it is nice of CoX to keep names around as long as possible for potentially returning players, how much does one defer to people paying no fees at the expense of those paying current fees?
I am not sure this design flies.
Edit: Do the devs monitor all game's microtransactions? I'm particularly interested in rename tokens. Do ppl actually buy them?? I heard a fair number used the free serv tranfers to rename old toons (I did, too). Well, if they dont sell well, maybe it's time for some free rename tokens or even a renaming mechanism ingame (like, talk to this guy to change your hero/villain id, just like trial respecs). -
Quote:YOU!! You are responsible for this?! I hope you soul burns in hell for all eternity...Black Rabbit is my Warshade. All my heroes are rabbits and all my villains are hares with a colour adjective. My Peacebringer is White Rabbit.
Embrace the rabbit dominion! All hail the mighty carrots!
(I love you<3)
Well, I'm actually happy the name was taken by a carrot-loyalist. If, by any chance, it becomes available again (not gonna happen, I know), can I have it??
...Lapin Lazuli??? That's awesome.
Edit: Maybe it's time bunnies beat catgirls to pulp and take the paragon crown?? What do you think?? -
Well, it mostly an one-time thing. Fire it off and never worry about names again. Although if it requires a ridiculous amount of coding and.or resources, then it's not really worth it. I don't face a big problem finding names, although I would sell my voice to Wailers just to get my hands on "Black Rabbit" (I want to roll Alice's White Rabbit's evil version - I have a huge concept ready, too).
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Am I the only one counting 7 pets??
Also, new hair. I love it (I think Kin Melee video showed us a new set of gloves/boots too)
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Can't find the thread right now, but someone quoted the devs saying you would be able to do so, to create praetorian version of your existing toons.
Edit: Come to think of it, maybe i've been trolled
Quote:I think that rather than a "free respec", you're thinking of a "free rename".
Quote:If I were to recieve a name that was a "loaner", I'd want advance notice that it was possible to lose it without notice at any given time later. Personally, I'd choose a different name instead.
Quote:Short Answer: They've already done this.
Longer Answer: It was even more in favor of the new person than your version. When they ran the script, any names on accounts inactive more than 90 days and less than level 35 (I think) became Unreserved. If you reactivated and no one had taken the name in the meantime, it was still your's. If anyone wanted it while you were inactive, they got it.
Here's the kicker- very few of the Unreserved names got picked. How do we know? They tracked them, and then later told us that it was only a small percentage of the very large number of freed names.
Conclusion- at the end of the day running the script again probably wouldn't go a long way to solving your issue. -
Many players have been complaining about the lack of names in populated servers like Virtue and Freedom. So what about devs give us access to names possessed by accounts inactive for 3 or more years, names with no globals and those possessed by trial accounts inactive for 2 or more years?
There would be twist, however: If any of those accounts become reactivated again, the original owners gain possession of the name again and the newly rolled toon with the same name gets a free respec.
Given that GR is introducing a new name system(name can used more than once by the same account), maybe this is the best time to implement a solution for this problem, too.
What's your feedback on this?
Edit: Please don't go all DOOOM! on this. This is more of a subject for chit-chat that a demand. -
The only think I really DON'T want to see Short Circuit. This set already recycles too many powers already in-game, it deserved at least one unique power (Even its pets are recycled Cap Au Diable demons
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I consider end drain to be soft control like knockdown. Also, I agree with DrMike on this: End drain has potential paired with -rech and can be a decent form of soft control. Just because its underperforming as a blas secondary doesn't mean it's not worth it. It's like saying knockdown is underperforming because you just rolled a Battle Axe tanker. Have you tried (Ice Control/)Ice Patch?
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Quote:One of the Devs has specifically mentioned, at Hero Con, that the new End Game system would allow characters to 'trivialize' the current content.Quote:Again, link for that quote?
Trivializing all the current content seems like an unwise and, more importantly, uncharacteristic move on the devs' part. It also sounds like a functional increase in the level cap, which has been vetoed a gazillion times. (Of course, the devs could have changed their minds, too.)
I really hope this doesn't mean CoX is falling into the level escalation trap that troubles so many MMO's.
Maybe they meant we get so awesome/customizable powers that you'll actually laugh everytime you activate Smite or read Azuria's mission descriptions
Quote:I see incarnates as probably being fluff at best. What its going to end up being is just all those suggestions for things that we wanted but they are just end up being universal enhancements that you get at level 50. It will be something like anti-knockback enhancements that turn knockback into knockdown. Something that gives more regen or more defense or more hp. I doubt its going to be full powers like in some of the power pools. I would be shocked if it was.), then that was a very poor word-picking in action. Not much of a point, but CoH devs are somewhat now for their whitty expressions
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Quote:As for as kinetic melee, I dont see it doing well at all. You would think by now the devs would know knockback on teams = bad. Most players simply do not know how to position critters to minimize knockback or they scatter everything to the 4 winds. Essentially what we have been given is energy blast but at a closer range. So unless they allow these incarnate levels to be given at level 1 I see kinetic melee being phail. Now if all of the powers do knockdown instead of knockback that might be a different story here.