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Nothing to do with bugfixes or whine. Ive just lost touch with whatever it was that made me enjoy this game. It has become mere repetition of beating down same mobs over and over.
Sarcastic remarks that you'll propably make will only make matters worse however. And even if someone was genuinely wanting to help (which I doubt) all that people can really say is "take a break". That's why I said talking here is pointless. -
I had hoped there was a place I could talk about my boredom, but I also see that it is pointless..
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As for mace, it is nearly par with the entire Axe set, but instead of KU/D it has a stun chance. With a swap around of a few powers (tier 8 with 6) and change the looks, it would be more interesting thing to play.
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It has both KU/KD and stun chances and it sucks with both. I can't for the life of me figure why it would be interesting to play. -
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Fury is bugged in PvP? Since when?
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Since they introduced city of villains. -
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Oh dear God, this is exactly why I can't PVP very well. The HELL can you do against that? Besides hope he doesn't come after you again?
-jared
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It depends on the character. My blaster doesnt really care about elude. (But would die easily to a EM stalker from hide) Normal people will make mistakes with timing of elude crash and retreat as well. -
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I'd love to see defender epics for corruptors, blaster epics for dominators, tank/scrapper epics for stalkers/brutes would really balance it but I cant see it happening much as I want my corruptors to have PB
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Those ideas are great imo, but its unlikely we will ever see them happen as devs want to carry on thinking their own way. PB for corrupters would however blow straight off the scale of brokenness -
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It's perhaps worth bearing in mind that, like anything to do with game balance, you can't just directly compare the Ancillary pools and the Patron Power pools.
Villains have different ATs to Heroes, with different power sets and different Inherent powers.
As such, the question shouldn't be 'Are the Ancillary pools more powerful than the Patron pools?', it should be 'Is a Level X Hero more powerful than a Level X villain?'
Or, even more importantly, 'Is a team of Level X heroes more powerful than a team of Level X villains?'
The Ancillary and Patron pools are just one element of a character's effectiveness. You can only compare them directly if everything else about two characters is the same, which will never be the case when comparing Heroes and Villains, due to the different ATs.
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Lots of people have been eager to answer yes to both questions. Its hard for me to say since I havent really seen a balanced heroes vs villains fight yet where the villain team wouldnt have consisted mainly of corrupters.. -
Nicely done videos.. Whats the first song in the first vid? I kinda like it.
Grand total of two attacks were used in the first vid, AS and energy transfer... heh. Also the opponents seemed a bit of a lazy sort when movement is concerned.. ^^ -
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... and Fire / Ice is an AoE monster with a bag of tricks. Try it!
[/ QUOTE ]Yeah, /Ice has so many AoE damage powers...No, waitasec...
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Obviously I meant Fire/- is the AoE monster and -/Ice the bag of tricks. Works for me.
[/ QUOTE ]Well, My Fire/Fire sure can't dish out a sufficient amount of AoE carnage with just her primary
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Depends what you consider 'sufficient' -
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Heard conflicting statements on wether health is good for a regen scrapper or not.
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I have it on my regen scrapper, I would say yes. At least it gives better +regen than a hefty bunch of set IO bonuses.. -
those "bouncing on your head" IOs must be REALLY rare.
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Well, that's not what you said before:
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I think they learned you can't scrap your way through the STF without buffs...
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That seemed kinda personal to me.
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If you consider that personal (I dont see names mentioned in this post) then Id say it was warranted. -
I wonder what these character-specific forums are for, eh?
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Power Boosted TB is nasty end drain. I think it has -recovery too?
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Pretty much all elec attacks do couple seconds of -100% recovery. Some for longer. -
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no gathering for vengence, people flying out of heal/buff range, having to ask for buffs before they were applied, people unwilling to try different tactics, team members attacking two different towers at once, etc.) which didn't help matters.
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I hope these people learned something -
We already HAVE kinky beds, so would be good to go with different ones :P
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Dont forget that turrets DO drop recipes and tech salvage. They just dont drop magic salvage. But they can for instance, drop costume recipes among other mob pool recipes. Selling common recipes adds nicely to income.
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Nah, this isnt working practically at all anymore. Im not sure it ever did. Especially if youre at the office arena map pinned to a wall like a squished mosquito, running somewhere with superspeed isnt working that great.
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Might depend how you have SS slotted, but it was working just fine for me this last weekend.
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Mine is slotted 2 speed.. Even if I have gotten as close as possible, my melee attacks havent triggered. Imagine the frustration..
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theres also the added aspect of lag meaning that though you appear to be standing next to the person your attacks wont fire as thats not what the server sees, how many times have we all been right on top of people without repel and melee hasnt fired.
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This has happened to me all too often -
I thought the normal proc ratio is 20% ie. one out of five? At least the one proc damage IO that I have on my stalker seems to follow that curve.
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Nah, this isnt working practically at all anymore. Im not sure it ever did. Especially if youre at the office arena map pinned to a wall like a squished mosquito, running somewhere with superspeed isnt working that great.
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Might depend how you have SS slotted, but it was working just fine for me this last weekend.
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Mine is slotted 2 speed.. Even if I have gotten as close as possible, my melee attacks havent triggered. Imagine the frustration.. -
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Ouch, 4 Break Frees? Yeah, would imagine thats not gonna last long as a tactic with limited insps. Is it an all or nothing thing? 4 or don't bother? Or could I use a smaller number to slow the repel factor enough to keep me in range long enough to attack?
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Its all 4 or nothing. -
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spec in TP or buy jaunt initialiser and tp in with your attack stacked
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Tp doesnt seem to work with repel anymore inside arena. Im not sure if its a lag issue or what you basically rubberband back to where you were. Different thing on zones but in arena, nah. -
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If you have Superspeed, pop Aim+Build Up, queue up Total Focus then just charge at him. You should be able to get the attack off before you're repelled. Then finish off with a couple of ranged attacks.
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Nah, this isnt working practically at all anymore. Im not sure it ever did. Especially if youre at the office arena map pinned to a wall like a squished mosquito, running somewhere with superspeed isnt working that great. -
The only way a solo toon can combat repel is with four break frees (or preferably strength of wills, which are like 3-minute break frees) at the same time. This will neutralize the repel for the duration of the insps. I doubt in this case it would have been enough cause I have a hunch who you played against.
Some toons have repel resistance in their powersets but they are few and far between. Invul, energy aura, regen in moment of glory iirc, and thats about it. (PS. dont use moment of glory against Illu troller.. The end comes much quicker)
I think the only practical option for you would have been try to endurance drain him, as keeping up with the bubbles and attacks costs him lot of endurance. Best would be power boost+short circuit if you only get it to hit. Elec attacks have a -recovery effect in them, which is the key. Then the opponent is going to drain his own end when its not recovering. Tesla cage has longest period of -recovery, 8 seconds iirc.