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I have fought with my peacebringer at a 24-26ish team duel at arena. My team won. I have also fought against some kheldians in the past.
Kheldians are imo much better then their reputation in pvp, definitely viable to play at least in zones (where I have seen many), and to degree, at arena. But unfortunately, due to their 'a little bit of everything' nature, they can never be as good as specialized toons in team arena pvp, since thats more about specializing to a role.
I consider peacebringer at best a blapper with not as many attacks as a real blaster, but with some extra defensive powers. Real blasters dont come with +hp power, uninterruptible selfheal, light form or the ability to transform to dwarf form with high resistances to most damage types when the going gets rough. PB also lacks the unresistable portion of blasters damage. I find that at times it was fun playing the PB in pvp, although once levels get higher, the more specialized normal AT toons will propably beat it. An average player propably wont even notice the difference.
EDIT: Yeah well, you could ask around if many people would be willing to settle for "decent" when you could choose another AT and go for the "best". Unsurprisingly, latter happens. (Or at least they attempt to get it)
EDIT: Ps. If youre asking about Kheldians in PVP, theres a high propability that your main would do better in PVP than your Kheldian.. -
Was fun once we got into the smaller maps that suit me better
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Not arguing, I have debated on an issue where I agreed with Maelwys before, just worded differently, looked at things from another angle, its amazing how things can be worded and 'possibly' lead to misconceptions as in what someone is trying to say.
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Only one pseudo-word with which I can respond to this: LoL
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not to talk about break frees: I fight a troller that uses near 5 or 6 breakfrees in front of me, what I can do then?
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You kite 30 seconds and hold him
Also, what marquandance said. Mind doms are a virtual swiss armyknife of mez-powers, there are some there that certain melee toons and other toons are vulnerable to. For instance, invul can fight telekinesis, but is susceptible to fear/confuse. Bubbler may resist mezzes, but will be detoggled by sleep. Regen may be diffcult to hurt and stop, but telekinesis will pin him to a wall. etc etc. Domi can get power sink from epics, which will help a bit with the endurance problem of telekinesis.
edit and one more: the only way to get good at pvp is to do it. You will be beaten, a lot, but always think why you lost. Don't write the loss off because the toon was too weak just like that. You will only learn the details if you pay attention to them.
ps. I should maybe follow my own advice. I just hate to lose! Wah! -
Hmm I might drop by if for nothing else than to chat
ps. Did someone steal your avatar, TG? -
What are you two even arguing about? From where Im standing it looks like you agree on this issue..
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Gratz MaX...but hell, you're even slower than me!
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Well Im now officially slower than him so... (although he started earlier)
Grats MaX -
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if you want AoE, go Spines/Dark
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This is pretty much the maxed out AOE powersetcombo, but it will be pretty hard to play in the early game. -
Hover is pretty mobile, if you provide the slots to it and possibly swift too. I use hover/fly on my stalker.
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First of all, Hammer - I agree with your views, damnit, don't put me in a defensive position where I have to argue with you
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Hee hee
Anyway Im sure most people would agree that doms could still use buffing. With their latest change devs just increased domis offensive capabilities (+mez prot) but domis still are horribly squishy. Hence I proposed the +hp which prolongs the amount of time they can kite before having to aid self.
I dont know if devs have sorta given up and accepted the fact that pretty much any squishy needs aid self in pvp, except those with other means of healing (like kins). However, that wont help you much if you go against a blaster that puts snow storm on you. (although it IS easy to detoggle for a domi) -
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Also if you compare doms in front of trollers, with the containment power they got mor long term damage and with their second pool they got buff/debuff or heal.
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Controllers do not get mez resistance, double-powered holds
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Yes they do, both, though not from the same epic pool. (and the word is protection). Domination mez protection is great though.
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or melee attacks that detoggle with high probability.
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Domi detoggle chances may be best of the lot but they are still nothing to shout about. I dont even remember their existence these days (I know cause I used to pvp with my EM blaster before the detoggle change) TF detoggles maybe one toggle. With luck, it could be sprint. Woop.
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With Power Boost, Aid Self heals you to near-full health with single application.
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Which limits powersets like I said.
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You wouldn't expect an Defender to do as much damage as a Blaster in combat
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Maybe you wouldnt.
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Blasters are the glass cannons, they shoot hard, but die fast.
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iirc blasters have the highest HP of all 'squishies', they have things like epic armors, force of nature, power boost+aidself etc. I regularly go toe to toe with a scrapper with my blaster without fearing immediate death.
to reiterate, I proposed increased hp so kiting would be tad easier, recognizing how domis are supposed to play. -
Domination isnt slow to build (if you know how to build it), but the domi still needs aid self, acrobatics, and I have yet to see a particularly threatening domi that doesnt have power boost (ie. not /ice or /energy).
And Filth, I suspect he is unaware of the fact that ONLY secondary attacks build domination in PVP with any degree of efficiency.. -
Looking at the info I think the additional mobs might be affected by the taunt effect, but the game also 'suppresses' taunt (similar than for instance PVP mez suppression) on all enemies past the 17 limit. This would allow some of those affected but suppressed mobs maybe gain tank aggro once some of the 17 is defeated and if the taunt was still on them. When taunt would be suppressed, I believe those mobs are able to target anything they want except the tank that taunted them. I guess this suppressed aggro would work the same for any toon, tank aggro just overrides any other type of aggro.
This is pure guess work on my part, Im just making observations. And its really not that important anyway since a highlvl team with couple controllers, kin or a few etc is easily capable of controlling and reliably neutralizing a larger group of enemies than tanker.
Personally I always wanted to tank a few, but hard enemies, not humongous amounts of ants. Pity that the devs did not agree with me. -
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Also, rather strangely, the vault door can't be placed in the vault room
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This is a pity, cause it would give some meaning to the vault room. As it is, its a more expensive deco room.. -
I was going to say that my own experiences du not support what Shannon said, good to see that Im not alone in my views.
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seems that the same powers that blaster got (ex: total focus, bone smasher...) do less damage with the dominator.
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That would be putting it mildly, but its not the problem. -
If dominators need something, it is durability/HP bar size.
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VS non /ff, stalkers can get close to the MM and his pets. Critical unresisted dmg doesnt spread over pets IIRC, and they can mez, so shouldn't be much an effort getting to 2 shot the MM quickly
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Newsflash: yes it does. -
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And I never said Max didn't have game knowledge. I said that to state that taunt is not the reason people cant herd they way they did is nonsense. Even today you can still take out 3 or 4 Tanks, attempt to herd 50 or 60 at a time. But it won't work nearly as well as the old Taunt system because you can't control that sort of aggro now the way you could then.
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You STILL dont have a frigging clue dont you? Well let me draw you a picture.
Imagine for hypothetical reasons a taunt power, which, when activated, taunts every mob in a five-mile radius and has no target cap. Taunt duration is for instance one hour. Everything else with the tank remain the same.
Tank is on a map with 100+ mobs in it. It activates this hypothetical taunt. How many mobs gather on the tank?
SEVENTEEN
Because that, my friend, is what the aggro cap is. It doesnt matter a thing what the taunting powers are. The rest of the aggroed mobs target something else, like your team. It is possible to keep a lot of mobs on you if the mobs die fast enough, but if damage is not taken into consideration, 17 is how far it goes.
A normal real tanker (f.ex. invul) has taunt aura which iirc had a target cap of 10 with activation interval of 1 second, normal taunt with target cap of 6, every attack it does has a small PBAOE taunt of 5 targets affected (gauntlet), including the PBAOE attack which iirc all secondaries have, plus possibly fireball from fire epic which is a targeted AOE and ALSO triggers gauntlet, the small PBAOE taunt from the target hit.
If you cannot hit the aggro cap in a few seconds with these tools I wouldnt call myself one of the best tankers in the game. You just didnt have a clue what you were talking about, time to admit it. Refusal to acknowledge the aggro cap is why these people including me were making fun out of you. Time to stop now.
ps. If you use more than one tanker, theres a good chance that they are stealing aggro from each other, since the only thing that can override taunt from tank is another tank. Spamming powers is not enough, the tankers need to make sure they get enough coverage. -
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Repel and any form of knockback/knockdown doesn't bother me cos of Practiced Brawler (only found out why ppl hated nullifiers when i started up a domi)
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Yes it does since neither practised brawler nor elude gives prot against repel.. Knockback is knockback. I also found out that repulsion field seems to interrupt AS, even if you have enough protection to not be knockbacked. Afaik enough defense however will help against repulsion field (which is not real repel, force bubble is repel) -
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For the OP, stalker has the upper hand on a duel vs a MM unless it's /FF and the stalker is not /ea and/or mako as a patron, in which case it's a tie
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You may need to clarify this bit a little. -
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Also is it just really unsporting to not let MMs summon first? or it just funny?
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Its unsporting. No mastermind in there right mind would agree to an arena match that didn't allow them to summon and prepare their minions. Its like fighting a Broadsword scrapper that isn't allowed to use his sword...
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I have fought some in arena matches where we didnt agree to anything, I did everything I could with my blaster to kill the MM right off the start .... and I was still wtfpwned. Its not a handicap if the MM knows his stuff and has a selfheal of some sort. (Or maybe it was just because of traps) Then again my blaster doesnt have AOEs and it wasnt the cage map (where you start in face-off position). -
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out of interest, how many can you herd at once?
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No where near as many as before taunt was weakened. Not even half. Max doesn't know what he's yapping about.
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ROFLMAO -
What MaX said, so dont worry about having to change your name faultline.
(although the policy is purely laid down by NCsoft/Cryptic, they follow it only because they choose to)